Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Jan 11, 2023 17:04:17 GMT
Post by Emir Nebu on Jan 11, 2023 17:04:17 GMT
[attr="class",robtext] Lv 22 STATS POW (E) 11 | VIT (E) 11 | DEF (E) 11 | WILL (B) 51 | SPEED (B) 51 | MAGI (B) 57 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons.
broach of the black scarab beetle Three times per thread, you may cause this beetle to come to life. It can attack an enemy dealing -2 rank your [MAGI] each post for three posts. After the three posts are done, you will be healed of the total damage done. This can be broken by [PWR] +1 rank than your [DEF]. If broken, it will remain so for the remainder of the thread.
Notes Dark Shroud Boosts MAGI by 20%. Bringing my MAGI up to 57 (B). [attr="class",robtext] Emir momentarily froze at the unexpected contact. He was getting touched a lot more recently and was unsure on how to take it. His family was not big on showing affection or pulling each other out of danger. Normally when a person was coming in for a hug no one was wearing clothes. This was a surprise to him on several levels. He could not even get a response for a moment. The self confidence coming from Nikolas was new and alluring. He returned the hug and gently let his hands glide across the man's backside. Not hard enough to give away what he was doing, more so to get a nice feel. He made sure to let go before Nikolas would complain.
“Yes. I have been exploring the boundaries of the island to the best of my current abilities. I have been making plans to go deeper in soon. I think I have been here for about a week and a half or something.” His reply was straightforward and to be expected. The only thing really not given was the time. He was too busy to keep track of it. “There are a lot of things to explore and see. I have been trying to work on my cooking. I have also been fighting for my right to survive. It has all been very fun.” Emir started to go over various events and being he had fought. Even the times he had come so close to dying, which was every day. “If you want to go deeper into the island we can travel together. Avoid the more deadly things and take down the things we can.”
Emir took out a ribbon and started to tie his hair back. It was a habit of his for when he wanted to get serious in battle. That or when he wanted to really check a guy out. His hair alone took him some time in the morning. Being on the island without the proper hair care tools and all was a challenge. Emir may have been having fun but he refused to have split ends. Not to mention that all this alone time was making him a bit more impassioned than usual.
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Jan 11, 2023 15:57:46 GMT
Post by Emir Nebu on Jan 11, 2023 15:57:46 GMT
[attr="class",robtext] Lv 22 STATS POW
(E)
11 | VIT
(E)
11 | DEF
(E)
11 | WILL
(B)
51 | SPEED
(B)
51 | MAGI
(C)
48 | |
ITEMS shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons.
broach of the black scarab beetle Three times per thread, you may cause this beetle to come to life. It can attack an enemy dealing -2 rank your [MAGI] each post for three posts. After the three posts are done, you will be healed of the total damage done. This can be broken by [PWR] +1 rank than your [DEF]. If broken, it will remain so for the remainder of the thread.
Notes Dark Shroud Boosts MAGI by 20%. Bringing my MAGI up to 57 (B). [attr="class",robtext] Emir had to wait as Nico did his tech job. It took the ingenious hacker a solid ten minutes to get them it. It went to show how high the security of the place was. Even Nico with his job class that augmented his hacking skill. It took them 10 minutes. It went to show the insane technological advancements the earth had before the change. They were all not fully things he comprehended but he still thought them to be cool.
A low hum could be heard throughout the building. It grew louder as they tried to find their place around. It was like the sound of a beating heart waking up. They made their way into the office with not really much in the way of suspense. “This mission is way too easy.” Emir would open his large mouth and the building would shake. The blare of an alarm goes off and everything starts getting dyed in red. The man had spoken too soon.
@noone Template by Pokomon [newclass=.robtext::-webkit-scrollbar-thumb]background-color:#DC143C;width:3px;border:0px!important;[/newclass][newclass=.robtext b]color:#DC143C[/newclass]
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 9, 2023 3:55:29 GMT
[attr="class",robtext] Lv 22 STATS POW (E) 11 | VIT (E) 11 | DEF (E) 11 | WILL (B) 51 | SPEED (B) 51 | MAGI (B) 57 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons.
broach of the black scarab beetle Three times per thread, you may cause this beetle to come to life. It can attack an enemy dealing -2 rank your [MAGI] each post for three posts. After the three posts are done, you will be healed of the total damage done. This can be broken by [PWR] +1 rank than your [DEF]. If broken, it will remain so for the remainder of the thread.
Notes Dark Shroud Boosts MAGI by 20%. Bringing my MAGI up to 57 (B). [attr="class",robtext] “Die!” Emir screamed as the monster started to die. He had been attacked at the location while waiting for his egg head to show up. Who knew that a semi forbidden zone like this was dangerous? Not Emir. He exited stealth again and waited for another monster or his person to show up. It was a dangerous thing to do but standing on the edge of life and death was the most adequate training.
What if he died on the way here? If he was a smart person, reaching this point alive should not be too hard. If he does die I will feel bad for a day. Emir was having all kinds of thoughts about the situation. He thought about the pros and cons of traveling alone. He knew his own limits. He was wondering if it would be better to find a travel buddy after this. He had some experience in parties and it could even be better for him to have something solid as a plan b.
The nightwalker stood up on a rock that jutted off the ground. It gave him a good vantage point to check for people around him. He just had to be aware of flying monsters coming in for a quick swoop. Emir had no doubt he was strong; it did not mean he was the strongest.
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 8, 2023 20:00:39 GMT
[attr="class",robtext] Lv 18 STATS POW (E) 11 | VIT (E) 11 | DEF (E) 11 | WILL (B) 51 | SPEED (B) 51 | MAGI (C) 31 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons. Notes Core and Passive are being used. [attr="class",robtext] “We are. Best we get the jump on it before it gets us.” Emir noticed the monster coming towards him. The nightwalker was starting to live up to the theory of striking first to win sooner. A fluid practice motion had him take out his wand, aim, and shoot the blazing hot sand at it. The monster staggered before looking around angrily. It noticed Emir and was really starting to charge.
“With this we should start to fight…… wait.” Emir had a sudden thought after he attacked. They had never talked about battle plans in depth before. He was under the understanding that Pori had some means to fight. The full extent of it was beyond him. “I can keep it busy. You can easily launch a sneak attack like this.” The battle had already started and Emir was itching to fight. He did make a mental note to talk battle strategy with Pori later. A seamless distribution can make them so much stronger.
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 8, 2023 16:51:36 GMT
[attr="class",robtext] Lv 1 STATS POW
10 | VIT
10 | DEF
10 | WILL
9 | SPEED
11 | MAGI
11 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post. ABILITIES USED N/A He used his core but none of his actual abilities. Because of Dust Storm -10% to WIL and SPD. Emir core and passive has made him invisible WIL 11 or higher is requred to detect him. [attr="class",robtext] Emir was going to make a quip in response to Hana’s reaction to his possible death bed confession. Then he did something he did not expect. She grabbed him. He started to rush towards his cheeks. He had heard about how some people would do crazy stuff before death. To alleviate their conscience or something. Emir just felt embarrassed for the young lady. He was flattered but he held zero interest. Women were as interesting to him as vegetables to a tiger. Even if he was interested, the young and the flat would not be his type. His preference even now was the big chested muscle type. The poor guy was so flustered he did not even enter into stealth or throw another shield up when the building was breached.
The nightwalker felt the familiar nauseating shift in space. Then he was back to the same dark alley he had been in prior. It was just as stinky and dirty as he remembered it. Emir let go a breath he was holding at the thought of being back to safety. That was when he noticed Hana on top of him. “We are in an alley in London. If I am not mistaken. Would you also mind getting off me?”
When they managed to extract themselves from each other Emir would start to laugh. “That was a close one. I thought we were going to die there for a second.” Emir would relax as the tension fully left. “Next time we do something like that. We should be a lot more prepared.” Emir opened his menu and sent Hana a friend request. “Seeing as how you saved my life. You can feel free to call me if you need help. I can lend a hand and save you a couple of times.” Emir was amicable about it. He would exchange info with Hana if she wanted. Then he would set about his merry way. Desperate to drink and train.
[Exit]
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 7, 2023 19:02:22 GMT
[attr="class",robtext] Lv 22 STATS POW
(E)
11 | VIT
(E)
11 | DEF
(E)
11 | WILL
(B)
51 | SPEED
(B)
51 | MAGI
(C)
48 | |
ITEMS shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons.
broach of the black scarab beetle Three times per thread, you may cause this beetle to come to life. It can attack an enemy dealing -2 rank your [MAGI] each post for three posts. After the three posts are done, you will be healed of the total damage done. This can be broken by [PWR] +1 rank than your [DEF]. If broken, it will remain so for the remainder of the thread.
Notes Dark Shroud Boosts MAGI by 20%. Bringing my MAGI up to 57 (B). [attr="class",robtext] Emir was given a smile by his old friend. “You haven’t changed your habit of being fast paced about everything.” The young Italian man was the only one who knew Emir in and out.
“I have. I just think the more time it takes. The less time we have to eat and explore later.” Emir replied with a returned smile.Nico was not one to waste words. He decided on going along with Emir to finish the mission. The two of them located the lab in a remote region. Emir kept them covered in shadows and stealth. It made the trip a lot easier. The hard stuff did not pop up till they got to the research facility.
“We made it but we have no way of getting in. Think you can hack it to get us through. I know your skills are probably rusty without the use of technology. I bet that was the only reason you came along and stopped playing video games.” Emir was teasing and asking his friend. The place looked too high tech for him to get in alone.
@noone Template by Pokomon [newclass=.robtext::-webkit-scrollbar-thumb]background-color:#DC143C;width:3px;border:0px!important;[/newclass][newclass=.robtext b]color:#DC143C[/newclass]
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|
Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 7, 2023 17:26:11 GMT
[attr="class",robtext] Lv 22 STATS POW
(E)
11 | VIT
(E)
11 | DEF
(E)
11 | WILL
(B)
51 | SPEED
(B)
51 | MAGI
(C)
48 | |
ITEMS shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons.
broach of the black scarab beetle Three times per thread, you may cause this beetle to come to life. It can attack an enemy dealing -2 rank your [MAGI] each post for three posts. After the three posts are done, you will be healed of the total damage done. This can be broken by [PWR] +1 rank than your [DEF]. If broken, it will remain so for the remainder of the thread.
Notes Dark Shroud Boosts MAGI by 20%. Bringing my MAGI up to 57 (B). [attr="class",robtext] Europa. The first time in a while he was able to come back to the place. Last time he was here it was still called Europe and the worse monsters were the people. Now it was far different than he could remember. It was a lot cooler. The roaming monsters were a pain but the Nightwalker viewed it more as a chance to hunt than anything. Emir may have been called a psycho by his willingness to kill.
Taking some time out while he was alone he reviewed the mission. To retrieve some data in exchange for some funds. Emir brought along his friend that wanted to help out anyway. The man was not a combatant but a good hacker. Back when Emir was a rich kid, Nico was a hacker that his dad hired. He was closer to Emir in age and was excellent in terms of security. In fact it was only because of Nico’s help that Emir was able to escape. The fact that they met up in this new world was a matter of good fortune. Emir was glad to have one person that truly knew him and cared about him. “Are you ready to go Nico?” Emir asked as he was ready to get started. The mission was not going to finish itself. “Our first bet is to find the research facility.”
@noone Template by Pokomon [newclass=.robtext::-webkit-scrollbar-thumb]background-color:#DC143C;width:3px;border:0px!important;[/newclass][newclass=.robtext b]color:#DC143C[/newclass]
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 7, 2023 5:18:54 GMT
[attr="class",robtext] Lv 22 STATS POW
(E)
11 | VIT
(E)
11 | DEF
(E)
11 | WILL
(B)
51 | SPEED
(B)
51 | MAGI
(C)
48 | |
ITEMS shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons.
broach of the black scarab beetle Three times per thread, you may cause this beetle to come to life. It can attack an enemy dealing -2 rank your [MAGI] each post for three posts. After the three posts are done, you will be healed of the total damage done. This can be broken by [PWR] +1 rank than your [DEF]. If broken, it will remain so for the remainder of the thread.
Notes Dark Shroud Boosts MAGI by 20%. Bringing my MAGI up to 57 (B). [attr="class",robtext] “Yes. I would like to rent a knife.” Emir was able to search far and wide before finding a weapons center. The owner apparently had a class that made it easier for them to teach others. Emir had thought about how useless it was for combat. Similar to his darkness abilities. The teacher just made up for it with pure skill. Something that the nightwalker believed would augment his own abilities. Hence he was at present to train and work on his skills.
The nightwalker walked to a more secluded training ground. It was sparsely populated with people. The sounds of battle were still easily heard. Emir walked to a tree and started to practice. The sun beaming down on his body as he tried different ways to make notches. Stopping, the man looked around to see if there was anybody of note. It would be far easier to train with a worthy opponent.
Template by Pokomon [newclass=.robtext::-webkit-scrollbar-thumb]background-color:#DC143C;width:3px;border:0px!important;[/newclass][newclass=.robtext b]color:#DC143C[/newclass]
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 7, 2023 5:05:19 GMT
[attr="class",robtext] Lv 1 STATS POW
10 | VIT
10 | DEF
10 | WILL
9 | SPEED
11 | MAGI
11 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post. ABILITIES USED N/A He used his core but none of his actual abilities. Because of Dust Storm -10% to WIL and SPD. Emir core and passive has made him invisible WIL 11 or higher is requred to detect him. [attr="class",robtext] Emir was having fun. The exhilaration from the presence of death was maddening. Rationally Emir knew he needed to escape. The words from Hana gave him a small jolt. He was honestly thinking of running into open air till he thought better of it. If this girl had another way out she would be his only chance of survival.
A full on gust hit Emir after ripping through his shield. His invisible status did nothing to mitigate the damage that hit him like a pile of bricks. If it was not for the fact that he had used his shield. The blast from the wind would have been enough to injure him. He followed Hana right as she flew in from the blast. Emir put another shield up at the entrance of the window. His shield was worse than the building slightly, if they could not find a way out they may just end up dead. Emir only because a building crashing down on him was not so easily dodged.
“I hope you really have a way. If not, if you ever meet a family by the last name Nebu. Tell them I hate them. They could have been a much better family if they tried. A castle does not make up for missing my recital. I was the only one playing.” Emir was only slightly trauma dumping in case of death. He would not go into detail. That would be enough if she managed to survive and get the message out.
Template by Pokomon [newclass=.robtext::-webkit-scrollbar-thumb]background-color:#DC143C;width:3px;border:0px!important;[/newclass][newclass=.robtext b]color:#DC143C[/newclass]
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 7, 2023 4:19:59 GMT
[attr="class",robtext] Lv 22 STATS POW (E) 11 | VIT (E) 11 | DEF (E) 11 | WILL (B) 51 | SPEED (B) 51 | MAGI (C) 48 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons.
broach of the black scarab beetle Three times per thread, you may cause this beetle to come to life. It can attack an enemy dealing -2 rank your [MAGI] each post for three posts. After the three posts are done, you will be healed of the total damage done. This can be broken by [PWR] +1 rank than your [DEF]. If broken, it will remain so for the remainder of the thread.
Notes Dark Shroud Boosts MAGI by 20%. Bringing my MAGI up to 57 (B). [attr="class",robtext] Emir was having a blast. A couple of times he came very close to the precipice of death while sojourned on the island. It did not mean he enjoyed himself less. He viewed the time training as a cross between leveling up, camping, and deadly games. Last part amused him since he was always the type to enjoy those thriller death game novels and such. Alice in Borderland was one of the first manga he ever got to read.
The nightwalker was sitting on the beach skinning fish. He had recently taken up cooking for the sake of his own survival. The knife he used was a small thing borrowed from one of the other players. He only used it while on the beach and made sure to return it. He even made a mental note to buy one and some other supplies when he got off the island. Emir was more unprepared than he would have cared to admit when he showed up.
Filling his belly with fish and some fresh water he had stored. He stood up and got dressed in his gear. This time he wanted to start exploring deeper into the island. See what he could rustle up and test his new powers. Making his way to a different area of the beach he spotted a familiar face.
“Nikolas? You sly dog. What are you doing here? How did you even get here? Can you teleport now?”
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
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Post by Emir Nebu on Jan 7, 2023 3:50:56 GMT
[attr="class",robtext] Lv 22 STATS POW (E) 11 | VIT (E) 11 | DEF (E) 11 | WILL (B) 51 | SPEED (B) 51 | MAGI (C) 48 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons.
broach of the black scarab beetle Three times per thread, you may cause this beetle to come to life. It can attack an enemy dealing -2 rank your [MAGI] each post for three posts. After the three posts are done, you will be healed of the total damage done. This can be broken by [PWR] +1 rank than your [DEF]. If broken, it will remain so for the remainder of the thread.
Notes Dark Shroud Boosts MAGI by 20%. Bringing my MAGI up to 57 (B). [attr="class",robtext] Emir looked at the book in his hand. Then he looked at the plant on the ground. Then back to the book. His face was crumpled up a bit as he glared at the page. He was sure the plant he was looking at was one of two as described in the book. Either it was a potent plant for making medicine and saving lives, or it was a deadly poison that can kill within seconds of ingesting. Emir was just at a conundrum on if he should pick it or not.
“Why can’t the two of you look different? What kind of evolutionary tactic is this?” The exasperation in his voice was simple to notice. Emir was vaguely aware of the people around him. He wondered if he could find a nerd that could give him direction, killing stuff was a lot more simple for him. The nightwalker was having a hard time on a gathering mission.
The nightwalker opened up his menu and went to the plater community forum. He figured putting in a request for a helper should be fine. Emir was working harder recently and if this was the healing plant. The money would pretty much roll in. He exited the menu and started his wait.
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
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Post by Emir Nebu on Jan 7, 2023 3:48:52 GMT
[nospaces] [attr="class","emi2tempy"]
[attr="class","emi2quote"] [attr="class","emi2quoteinner"] The end is never really the end. It is simply another start. |
[attr="class","emi2reescroll"] Emir’s smile made emi smile right back. He enjoyed these times with Emir. The two of them seemed to be pretty compatible friends. Who would have guessed after their first encounter? emiolas was crying and scared and he was taking charge and doing badass shit from the get-go. emiolas quickly accepted the party invite. The notifications started going off. Emir would get a notification to boost one of his stats, while the pair got their Light and Dark boost. emiolas smiled and grabbed onto Emir’s arm acting like a damsel in distress. “Oh Mr. Emir. Protect me from the big bad forest.” As he let go he chuckled and gave a light push.
[break][break]
emiolas was thrown off by Emir brushing his face. It took a moment to process that he had something on it and the man was just trying to help his friend not look like a total buffoon. “Ah, I try not to think too hard about those bloodfuckers.” He knew what he said. “I like to think I’m a bit braver. I haven’t had any near-death experience like that since then though if I’m being truthful. I’ve found that I’m way luckier in this world than I was before all this happened. I’m sure you’ve gotten super strong, just look at your body. It is more toned than it was back then in that cell. I’m sure you could handle a whole horde of vampires if given the chance.” Emir’s back was to emiolas and the blonde took note of the way his clothes hung on him. He was being truthful, Emir did look more defined physically. He was always attractive but now he looked built. emiolas didn’t hate this view at all.
[break][break]
“So, tell me Emir. Where have you been these past few weeks? I haven’t seen you since that cow escapade. Have you made any new friends or perhaps lovers?” His tone was playful and inquisitive. He knew his line of questioning was a bit crass but he felt this was something that Emir enjoyed. Playful banter. He wasn’t too worried that the man would take offense to it. At least, he hoped he wouldn’t. The two were nearing the edge of the sandy shore and the dark foliage before them grew larger and larger. It was about to be the real deal. emiolas wasn’t lying when he said he had felt luckier than ever. He knew walking into this forest that he had the items and tools to help him succeed no matter what was thrown their way.
[break]
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[attr="class","emi2stats"] level 40stats POWER D/82 [break] DEFENSE E/11 [break] SPEED B/51 [break] MAGIC B/73 [break] VITALITY E/11 [break] WILLPOWER B/51[break] LUCK F/02[break] cooldowns Desert Night 0/3 [break] Black Light 0/3 [break] Me and Shadow 0/3 [break] The Culling 0/4 [break] Death's Dance 0/5 [break] Night Servants Servant 1 [break] Servant 2 [break] Servant 3 [break] items Shroud of Midnight[break] Dark Soles[break] Exec Khopesh[break] Black Apple[break] Unholy Oil[break] Black Scarab Broach[break] Gor Medallion[break] [break] [attr="class","emi2tag"] @holder
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
|
Post by Emir Nebu on Jan 5, 2023 0:08:22 GMT
[attr="class",robtext] Lv 18 STATS POW (E) 11 | VIT (E) 11 | DEF (E) 11 | WILL (B) 51 | SPEED (B) 51 | MAGI (C) 31 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons. Notes Core and Passive are being used. [attr="class",robtext]Emir smiled at the compliment. He worked hard often and it was nice to feel appreciated. It was a shame that more people did not notice his genius. “Let’s get to tracking.” The last bit was spoken softly as they got to work. Emir would pay careful attention to his surroundings. He was being more vigilant and less fun, since his life was dependent on it. The guy was a cockroach when it came to his survival instinct.
The nightwalker was more focused on defense that he did not see the shoe. When Pori pointed out to him he walked over to check it. “You are right. This is really a clue. Judging by the drag marks it was definitely a kidnapping.” Emir had seen various people getting questioned by his security growing up. When they were dragged away a shoe could get left, and they left imprints in the ground. That was why his father told security to start carrying people away. It was harder but the extra fifty thousand was a great motivator.
“If we come across trouble. Defend the kids and try to escape. Our mission is to rescue anyway and not destroy.” Emir only said so because he lacked offensive options at the moment. That and the face that was making its way over to their location lacked friendliness. It was a good thing the mean mug did not look like it was directed at them exactly.
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
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Post by Emir Nebu on Jan 4, 2023 23:49:55 GMT
[attr="class",robtext] Lv 1 STATS POW
10 | VIT
10 | DEF
10 | WILL
9 | SPEED
11 | MAGI
11 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post. ABILITIES USED N/A He used his core but none of his actual abilities. Because of Dust Storm -10% to WIL and SPD. Emir core and passive has made him invisible WIL 11 or higher is requred to detect him. [attr="class",robtext] A muffled thump could be heard as the shield dissipated. “I cannot. I have no way of knowing where it is. Do you have a way to get out?” Emir was currently in stealth mode and was not too pressed about the situation. He could have tried escaping using the building as covers. Night would fall and it would be simple for him to get away. The main reason he stayed was because he did not want to leave his looting buddy behind without a way to live.
“I can throw up the shield again but it is pretty much like paper to an enemy we can’t see. You should at least get a head start in trying to escape. I can distract it and flee on my own if needed.” Emir was giving a heads up as the dark sand formed another shield in front of them. His ability was just a tad bit too low at the moment. If he made it out alive, he told himself he would train like crazy. Feeling passive in a situation like this made him feel uncomfortable. The sand was picking up and a sense of danger was making the hair on his neck rise.
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Fear not the shadows. For they embrace your all.
AGE
24
PRONOUNS
He/Him
SEXUALITY
Homo
CLASS
Night Walker
UNSORTED
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Post by Emir Nebu on Jan 2, 2023 19:16:27 GMT
[attr="class",robtext] Lv 18 STATS POW (E) 11 | VIT (E) 11 | DEF (E) 11 | WILL (B) 51 | SPEED (B) 51 | MAGI (C) 31 | |
ITEMS {Spoiler}shroud of midnight - A dark purplish shroud of silk that can magically extinguish any light 15 feet in diameter, up to 30 feet away from you for a single post every three posts. This shroud can protect up to a single instance of damage equal to your [DEF] or less once per turn. While equipped you gain +20% [MAGI].
wand of hot sands- An black oak wand that can telekinetically move unattended objects 10 ft. per round. The object must be within 15 feet and weigh 1 lb. or less. Fire a [basic] projectile equal to your [PWR] each round up to 20 feet, at your [SPD]. 4 posts after landing the first hit, all targets hit by this wand will take heat damage equal to your [MAGI]. The counter then resets.
dark soles - A pair of midnight black shoes that allow you to walk on uneven, unsteady, and difficult terrain with ease. When wearing these shoes you can gain +20% [SPD] three times per thread for 2 post.
Guild Rations - Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons. Notes Core and Passive are being used. [attr="class",robtext]“It only works when something is hiding.” When he thought about it like that. He was glad he did not have such a useless thing. The thought of being mentally assaulted by the chirping, at all hours only for him to need to panic when it was actually silent, made him shudder. “That cricket is pretty crappy.” He could not help but to say it aloud. The torture from trying to keep it in would have given him bad gas.
Emir nodded at the suggestion of him taking the lead. “It matters not. Just try to use your slime to stay close enough. As long as you are within fifteen meters are so. I can keep us all from going unnoticed.” Emir used his core ability and rustled up his darkness. Like a sandy love glove it wrapped around the party, coating them all like chocolate covered raisins. Seeing Pori and the slimes as trustworthy they entered stealth mode as well. “I have been practicing and my powers have grown by leaps and bounds. Keeping us like this is nothing.” Emir made sure to keep the smug out his voice, as he spoke to the slime. Using it as a walkie talkie to transmit his voice.
The nightwalker would speak into the slime to start guiding them. The place he wanted to head to first was the last place the last victim was spotted. It would be the location that had the highest amount of clues for them. Instead of galavanting through the forest praying they got lucky.
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