Apr 1, 2023 14:55:07 GMT
Post by Noelle on Apr 1, 2023 14:55:07 GMT
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[attr="class","unb-credit"]SELKIE
[attr="class","unb-contain"]
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[attr="class","unb-img"]
[attr="class","unb-body"]
PWR: 10 [F]
DEF: 30 [C]
SPD: 13 [E]
[break]
MAGI: 30 [C]
VIT: 20 [D]
WIL: 95 [A]
[break]
LUCK: 0
[break][break][break]
[break][break]
Used Umbrella[break][break]
Noelle grew up in the upper middle class suburban homes in Seattle, Washington. More specifically in the more expensive places just on the outskirt of the rainy city. In her life there had never been a day that had gone by that she was not being rained on at least in the faintest of showers. A umbrella, old and bulky, had been passed along in her family for trips out onto the streets for this exact reason. A relic of her family that she had been holding on a walk to the store when the world began to load. They had been left out in the rain the day she returned, but at least she had her umbrella.[break][break]
[break]
Once per post you can create an Echo next to you, illusory figures with blurred features and your umbrella. You can have up to 3 Echoes at once, and creating a new one will disperse the oldest if you already have that. They cannot move, and will vanish if you move more than [WIL /4] meters from them, but your Echoes can be the source of any of your abilities. If your [WIL] is at least equal to a target's [VIT], you can cause your Echoes to appear as you to them, and if your [WIL] is HIGHER, they can appear as anyone from their memory. [break][break]
Additionally, once per post, you can choose a target to give one of your [Fabrications] to. They will see you and your Echoes open your umbrellas, and a new, illusory weather surround them. You may choose the nature of the weather, and it fills them with one of the following emotions and a stat change as long as they can see your or your Echoes:[break][break]
Anger - Drought - PWR: +1 Rank; DEF: -1 Rank[break]
Regret - Fog - WIL: +1 Rank; PWR: -1 Rank[break]
Sadness - Torrential Rain - DEF: +1 Rank; SPD: -1 Rank[break][break]
The first time you activate a [Fabrication] on an enemy, it procs your Chain of Memories passive. Only one [Fabrication] can be on a target. To forcefully end the effects of your [Fabrication] anyone can give themselves a special [blindness] effect for one post that gives their attacks a 50% chance of automatically missing. They can not gain [Fabrication] for 3 posts after this. Blind and [blindness] affected targets cannot gain [Fabrication][break][break]
Upgrades at S rank [WIL] [break][break]
Upgrades at B rank [SPD] [break][break]
Upgrades at B [MAGI][break][break]
Upgrades at S Rank [DEF][break][break]
[break]
-Whenever the Martyr takes damage from an opponent, they gain 1 stack of [Undying Sorrow]. For every rank of VIT they have they can have a max of 2 stacks of [Undying Sorrow](So F = 2, E = 4, D = 6). Each stack of [Undying Sorrow] causes them to regenerate 2% of their VIT each post. If they have at least 6 stacks they reflect 10% of the damage they take back against the attacker and if they have 12 or more they gain [Tearful Hope] until it is used, even if their stacks drop below 12, though they can only gain [Tearful Hope] twice per thread. If the Martyr is slain while they have [Tearful Hope] they lose the effect, reduce their current [Undying Sorrow] stacks to 0 but are instantly healed for 25% of their VIT and returned to life.[break][break]
-The Martyr only ever takes half damage from [Piercing] effects and they can never have their DEF reduced by more than 50%. [break][break]
[break]
Enemy: If a foe is targeted, the weight of the Martyr's pain is forced upon their body, causing them to take damage equal to the Martyr's VIT -1 Rank. Additionally the Martyr may choose to reduce their stacks of [Undying Sorrow] to inflict the foe with [Relentless Pain] at a 2:1(Sorrow to Pain) ratio. For each stack of [Relentless Pain] on an opponent they suffer 5% of the damage of any damage they inflict on the Martyr. At the end of each of their posts, they lose 1 stack of [Relentless Pain] or 2 if they do not attack on their post.[break][break]
Ally: If an ally is targeted, the pain is drawn from them, the suffering soothed away in the gentle feeling of crisp rain. The ally gains a 25% increase to their VIT for the next three posts once this is activated. The Martyr may also choose to sacrifice stacks of [Undying Sorrow] at a 2:1(Sorrow to Faith) ratio to give the ally stacks of [Raindrop Faith]. Each stack of [Raindrop Faith] causes the ally to heal for 5% of the damage they deal to an opponent. They may also choose to use all stacks of [Raindrop Faith](at least a minimum of 3) to reset the cooldown of one of their abilities though they may only do this once per thread. The ally loses 1 stack of [Raindrop Faith] at the end of each of their posts or 2 if they didn't attack this post.[break]
This ability upgrades at S Rank [WIL] and [VIT][break][break]
[Class Items][break][break]
[General Items][break][break]
[Materials][break][break]
Passive Skills:[break][break]
Active Skills:[break][break]
LEVEL. 36
Noelle's Inventory
PWR: 10 [F]
DEF: 30 [C]
SPD: 13 [E]
[break]
MAGI: 30 [C]
VIT: 20 [D]
WIL: 95 [A]
[break]
LUCK: 0
[break][break][break]
[Paragon Umbrella] [Gift]
[Rain, Cover, Warmth][break][break]
Used Umbrella[break][break]
Noelle grew up in the upper middle class suburban homes in Seattle, Washington. More specifically in the more expensive places just on the outskirt of the rainy city. In her life there had never been a day that had gone by that she was not being rained on at least in the faintest of showers. A umbrella, old and bulky, had been passed along in her family for trips out onto the streets for this exact reason. A relic of her family that she had been holding on a walk to the store when the world began to load. They had been left out in the rain the day she returned, but at least she had her umbrella.[break][break]
ECHO FABRICATOR
I miss you the most on days like this.
Melancholic Martyr
You cannot have my pain
STAT BONUS
+3 MAGI, +2 WIL, -2 SPD[break][break]CLASS PASSIVE: Chain of Memories
Once per post, when your opponent is hit by one of your illusions, golden chains wrap around one of their limbs. This lowers their [WIL] and [SPD] by 10%, to a maximum penalty of 30%. This can only be removed by an effect that cancels debuffs. [break][break]CLASS PASSIVE: Chain of Ignorance
Once per post, when your opponent is hit by one of your illusions, silver chains wrap around one of their limbs. This increases the [PWR] and [DEF] of allies attacking or taking hits from the opponent by 10%, to a maximum bonus of 30%. This can only be removed by an effect that cancels debuffs. [break][break][break]
Class core
[break]Once per post you can create an Echo next to you, illusory figures with blurred features and your umbrella. You can have up to 3 Echoes at once, and creating a new one will disperse the oldest if you already have that. They cannot move, and will vanish if you move more than [WIL /4] meters from them, but your Echoes can be the source of any of your abilities. If your [WIL] is at least equal to a target's [VIT], you can cause your Echoes to appear as you to them, and if your [WIL] is HIGHER, they can appear as anyone from their memory. [break][break]
Additionally, once per post, you can choose a target to give one of your [Fabrications] to. They will see you and your Echoes open your umbrellas, and a new, illusory weather surround them. You may choose the nature of the weather, and it fills them with one of the following emotions and a stat change as long as they can see your or your Echoes:[break][break]
Anger - Drought - PWR: +1 Rank; DEF: -1 Rank[break]
Regret - Fog - WIL: +1 Rank; PWR: -1 Rank[break]
Sadness - Torrential Rain - DEF: +1 Rank; SPD: -1 Rank[break][break]
The first time you activate a [Fabrication] on an enemy, it procs your Chain of Memories passive. Only one [Fabrication] can be on a target. To forcefully end the effects of your [Fabrication] anyone can give themselves a special [blindness] effect for one post that gives their attacks a 50% chance of automatically missing. They can not gain [Fabrication] for 3 posts after this. Blind and [blindness] affected targets cannot gain [Fabrication][break][break]
Upgrades at S rank [WIL] [break][break]
Purple Rainstorm:
Twirling your umbrella, you release raindrops that encircle you in a diameter of your [MAGI]/4. Those caught within are assaulted by the images of a multicoloured rainstorm that make it difficult to navigate within. Those whose [WIL] is less than yours in rank are trapped within this illusion and suffer from the [Confused] status effect which causes them to move in the opposite direction to where they wish to go. While the illusions are active, those trapped within are damaged by your [MAGI] -2 in rank. This illusion lasts for three posts. Allies are not affected by this illusion, and if an ally damages a trapped enemy, the duration of the ability is decreased by one. This ability has a five post cooldown.[break][break]Hazy Stroll
This ability strengthens over time. During the first post used, a 5-meter area around you will become hazy and a bit harder to see. While this does not blind people, it will cause homing-based abilities to have their [SPD] reduced by 1 rank. During the second post, the hazy will increase in size to 15 meters around you. At this point, those with [WIL] lower than your [WIL] will have their vision reduced to only seeing what is within 3 meters of them. The third and final post of this ability being activated will cause the haze to have further expanded to 30 meters while keeping the same blinding effect from the second round. Those trapped within the haze during the third round will have their [SPD] reduced by 30%, although this excludes you. This ability has a four post cooldown after the third round. [break]Upgrades at B rank [SPD] [break][break]
Shuffle
Activating this ability lets you melee strike with your umbrella for [PWR]-1 Piercing damage. Your Echoes can also attack with their umbrellas, but they don't do any damage. If you or your Echoes would touch a target that's affected by your [Fabrications] as part of this attack, you can change one of the stats that it buffs or debuffs to any other stat except VIT. This ability has a four post cooldown.[break][break]Upgrades at B [MAGI][break][break]
Faulty Forecast
When an opponent would activate an ability, you can activate Faulty Forecast to cause that ability to have no effect. An illusion of the ability appears as intended but no effects activate, and that ability goes on cooldown for half it's usual time. This ability has a six post cooldown.[break][break]Upgrades at S Rank [DEF][break][break]
Catch Me If You Can
You can actively change your position with one of your Echoes as long as they are within their range. This can only be done once in a post. All targeted abilities, skills, and attacks would be dealt to the Echo that had replaced you. This does not trigger your Subclass Passive: Lessons from Pain. This has a four post cooldown.[break][break][break]
SUBCLASS PASSIVE: Lessons from Pain
The Martyr is a protector first and foremost, taking pain upon themselves. While within a number of meters equal to the Martyr's VIT/10, they may redirect ranged attacks an ally takes to themselves(if they are next to the ally they can do this to melee attacks as well). A redirected attack cannot be dodged in any way but its damage is reduced by 20%. You MAY redirect damage to your Echoes, but you would still take the damage as though it hit you.[break][break]-Whenever the Martyr takes damage from an opponent, they gain 1 stack of [Undying Sorrow]. For every rank of VIT they have they can have a max of 2 stacks of [Undying Sorrow](So F = 2, E = 4, D = 6). Each stack of [Undying Sorrow] causes them to regenerate 2% of their VIT each post. If they have at least 6 stacks they reflect 10% of the damage they take back against the attacker and if they have 12 or more they gain [Tearful Hope] until it is used, even if their stacks drop below 12, though they can only gain [Tearful Hope] twice per thread. If the Martyr is slain while they have [Tearful Hope] they lose the effect, reduce their current [Undying Sorrow] stacks to 0 but are instantly healed for 25% of their VIT and returned to life.[break][break]
-The Martyr only ever takes half damage from [Piercing] effects and they can never have their DEF reduced by more than 50%. [break][break]
SUBCLASS Core
The Melancholic Martyr is one that knows and understands pain and recognizes the necessity of it even as they war against it. To fight against pain is an endless war but a required one, more so if it is to protect others from the pain that the Martyr has experienced in the past. [break][break][break]
A Terrible Day for Rain
There are some for whom pain is the only teacher that matters, the Martyr might hold such cruel lessons away from their allies but their enemies are not afforded the same mercies. This ability can be activated whenever the Martyr activates their Core effect or an Ability on an enemy or ally. The effect changes based on who is targeted by this effect. The Ally and Enemy effects have separate cooldowns which are both 5 Posts. [break][break]Enemy: If a foe is targeted, the weight of the Martyr's pain is forced upon their body, causing them to take damage equal to the Martyr's VIT -1 Rank. Additionally the Martyr may choose to reduce their stacks of [Undying Sorrow] to inflict the foe with [Relentless Pain] at a 2:1(Sorrow to Pain) ratio. For each stack of [Relentless Pain] on an opponent they suffer 5% of the damage of any damage they inflict on the Martyr. At the end of each of their posts, they lose 1 stack of [Relentless Pain] or 2 if they do not attack on their post.[break][break]
Ally: If an ally is targeted, the pain is drawn from them, the suffering soothed away in the gentle feeling of crisp rain. The ally gains a 25% increase to their VIT for the next three posts once this is activated. The Martyr may also choose to sacrifice stacks of [Undying Sorrow] at a 2:1(Sorrow to Faith) ratio to give the ally stacks of [Raindrop Faith]. Each stack of [Raindrop Faith] causes the ally to heal for 5% of the damage they deal to an opponent. They may also choose to use all stacks of [Raindrop Faith](at least a minimum of 3) to reset the cooldown of one of their abilities though they may only do this once per thread. The ally loses 1 stack of [Raindrop Faith] at the end of each of their posts or 2 if they didn't attack this post.[break]
This ability upgrades at S Rank [WIL] and [VIT][break][break]
Pious Requital
You choose how many targets this ability has. Call down a holy bolt of lightning to smite you, splitting your rain clouds and dealing [VIT]-1 damage to yourself for each target chosen. The bolt then splits, homing on each target chosen to smite them for your [VIT]-1 holy damage. This attack strikes them at their core, leaving them with a -10% [VIT] debuff while this ability is on cooldown. If using this ability would KO you, you may sacrifice one of your uses of [Tearful Hope] for the thread to survive, even if you don't have enough [Undying Sorrow] stacks to do so. If you make your Echoes the source of the smite, you still take the damage as though it hit you. This ability has a five post cooldown. [break][break]Inescapable Guilt
Choose up to two allies; they are put under an illusion that makes them appear to be YOU to monsters and those outside of your party. Allies under this effect count as your illusions, proccing [Chain of Memories] and [Chain of Ignorance] with their attacks and abilities. If this ally would take damage, you take that damage instead, gaining [Undying Sorrow] as normal This illusion lasts for one post with a three-post cooldown.[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
[Class Items][break][break]
Melancholy Umbrella
[Class] [Mythic] [Enchanted] [Forged] [break]
A vintage umbrella that is grey in color but can have color added to it via your will. This umbrella constantly seems as if it’s freshly wet, with a slick coat of liquid that doesn’t drop from the umbrella unless willed. It can create a harmless illusion of rain around the user in both sight, smell, and sound. [break][break]
Once per post this umbrella can be used like a short sword or magic wand and can deal physical piercing damage or ranged piercing damage in the shape of a magical barb moving at your [SPD] once per post equal to your [PWR] -1 rank, additionally, once per post, this umbrella can defend against damage equal to your [DEF] +1 rank or lower.[break][break]
Every three posts you can spin the umbrella to cause a bubble of magical water to form from it. This bubble of magical water can defend against attacks equal to your [DEF] +2 ranks. The water bubble is 20 feet in size. It can be placed on you or allies. [break][break]
Every 5 posts you can create an aura of melancholy it changes the area to be black and white and creates an illusion equal to your [MAGI] ## / divided by 10 in range. This illusion is AoE and has a playful gothic style to it that contrast between eerie atmospheres and whimsical fantasy, equipped with sound. This illusion causes psionic damage to this within, if you so choose, equal to your [MAGI] -1 rank in potency, if their [WIL] is lower than your [MAGI] stat they gain the [sorrow] tag. For one post they cannot cause harm to you and will take a -30% to their [SPD] as their overcome with overwhelming sadness. [break][break]
This umbrella cannot be destroyed but if damage exceeds what it's able to defend against the damage will instead pass through it to hit you as if the umbrella never existed. It is the umbrella used for your anchor. It is not subject to item limitations and can be summoned/unsummoned at will. [break][break]Rain Jacket of Sorrow
[Class] [Mythic] [Enchanted] [Forged] [break]
A sleek rainjacket that always looks like it has been freshly drenched and is in the midst of drying. it can shift its dull colors into any shade of color you desire. It is equal to your [DEF] +1 rank in durability. Once broken, it will restore itself after two posts. [break][break]
Once every three posts you’re able to have the jacket allow you to gain the [hidden] tag. This will cause you to become invisible to those who have [WIL] lower than your [SPD]. This ability will last for three posts before fading prompting the cooldown, this has a 2-post cooldown before it can be used again. [break][break]
This jacket can give off a psionic aura of sadness and death, once every five posts you can cause a melancholic aura to flow forth from the jacket, this aura is equal to your [MAGI] / divided by 10 meters. Those struck by the aura have their [WIL] stat lowered by 25% for two posts. After being struck by this they cannot be affected again for three posts.[break][break]
Once per every three posts, you can release a cone-shaped rivet of water droplets equal to 30 ft in diameter from in front of you. The water droplets will deal slicing damage in an AoE fashion equal to your [MAGI]. If your [WIL] is higher than the target's own the water droplets will then continue to circulate around and attack the target for an additional post for a total of 2 posts worth of damage.[break][break]
While wearing this you gain +25% [DEF] (+7).
[break][break]Miserable Paragon's Sword
[Class] [Epic] This sword feels warm and fills its wielder with serenity when held. When wielded by Noelle specifically, she can melee attack with this sword once per post; it deals [PWR]-1 Rank Slashing damage.[break][break]
When wielded by anyone other than Noelle, it's Serenity blooms and its effects change: The sword glows with a warm white light, and two times per thread you can use its serenity to remove all status effects and debuffs affecting you. As a melee attack once per post, this sword deals [MAGI]-1 Rank Slashing damage, using Noelle's [MAGI] for calculation.
This item cannot be sold or traded away.[break][break]Angel of MAS
[Class] [Uncommon] An unique outfit that takes the shape of a pair of floating, cloud-like light grey wings reminiscent of an angels. This is accompanied by a hazy thin cloud ring that looks like a dull-shaded halo. This guild uniform grants a +20% bonus to the WIL stat while worn.[break][break]Half Forge Key (Devil’s Triangle)
[Class] Combine this with the Half Forge Key (Motor City) to access the Forge on Ender Island! [break][break]lost treasure map (b)
[Class] A single part of a treasure map. This treasure is said to be worth quite a large fortune. You need all three pieces (A + B + C) to find the treasure. [break][break]
[General Items][break][break]
Holy Halo of Heavens
[Rare] A small gold halo that can float above your head. While it can remain there cosmetically all thread long, twice a thread for three posts during each use, you’re able to activate the halo. The halo will allow you to take on a more angelic appearance. During this time, if your [MAGI] is stronger than the enemy’s [PWR] they will be unable to target you with any of their abilities or skills. If you target them with any damaging or status changing abilities, this will break the spell on them and they can target you. [break][break]Manni the Support Buddy
Unique A medium sized stuffed plushie whose face is a combination between an elated, overjoyed sun and a sad, crying moon. These faces converge in the middle of the plush, and holding it close seems to go between feeling soft and light to feeling as heavy as a rock. At the start of any mission involving combat, roll a 1d2.[break][break]
If the result is 1, you experience a sudden burst of energy and can’t seem to sit still. Through this liveliness, all self healing you do to rejuvenate [VIT] is increased by 20% until the end of the thread.[break][break]
If the result is 2, you experience lethargy tenfold and can’t seem to work up the effort to really do anything besides act sullen all day. This experience with depression extends to your enemies, making all debuffs cast by you +1 rank until the end of the thread. [break][break]Matching Friendship Pin
Rare A pin that has four jewels in the shape of a half heart. It reads half of the acronym 'BFF'. While together with the person holding the other half of this pin choose a synergy that requires more then two people, other than Healthy Amount and Full House, it applies to you two. If more then two Matching Friendship Pins are in a thread, or there is more then the two wearers in the party, this item has no effect.[break][break]Bottled Tears
[Unique] A potion bottle filled with strange dark-colored water. 3 times per thread, you may splash an enemy with this water causing them to experience feelings of doubt and depression. Enemies struck by this water receive a 20% debuff to their [WIL] for three posts. [break][break]Goku Necktie
[Rare] A garish necktie that has a familiar anime character on it. The character in question is riding a Nimbus cloud. Like the character, you can summon a Nimbus cloud to ride on. It moves at your [SPD] and allows you to stay ten meters off the ground. This cloud can only last for two posts and can only be used three times a thread. [break][break]Ring of Blessed Light
Legendary A small golden jade ring that fits on the pinky finger. Not outwardly stylish but practical in a good sense. Give a 20% increase to [VIT] when worn. Once per post you can heal a target not yourself for your [VIT]. [break][break]Cloud Atlas
Uncommon A black, leather bound book with three swirling symbols on the front cover. When you open the book, it releases a gust of gray, howling winds that lowers the SPD of any incoming attack by -1 Rank within a 3 meter radius. You can only do this once per thread.[break][break]
[Materials][break][break]
Forgotten Tears
A vial of liquid that has a soft blue glow to it. Even just holding it is enough to make you begin to tear up. This can be used in the Forge as a crafting material. [break][break]Broken Heart
[Common] [Material] A palm-sized heart made of glass. It exudes feelings of sadness and despair. Crafting material for the Forge. [break][break]Coints
[Common] [Material] Not good for much for you, better give them to someone who knows how to use 'em. You have [2] Coints currently. [break][break]
SKILLS
system awarded skills
Passive Skills:[break][break]
Sommelier
[Event] [Passive] When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]Astral (Tag)
[Event] [Passive] When entering portals into the astral realm you can allocate 25% of your [SPD] and [PWR] stats into [WIL] and [MAGI]. It takes one post less for you to adjust to astral movement. In addition, dungeons or missions that would require the class tag 'astral' can be accessed. [break][break]Serenity Now
[Unique] [Passive - Synergy] Rory Perkins will always appear on your system map and be accessible through the communications menu, even if an effect interferes with other details or services. Rory Perkins always qualifies for missions/dungeons/etc. you qualify for as long as they accompany you on them. This ignores party size limits imposed by the mission/dungeon/etc. but cannot increase the party size past six. [break][break]Misery Business
[Unique] [Passive] "Chop chop, Noelle! You have a quota to meet! Did you think soloing a guild would be easy?" Noelle receives a constant stream of notifications about on-going quests. Twice per month, you can invade any thread with an on-going mission. If you do so, you must help complete the mission objective regardless of what it may be.[break][break]
Active Skills:[break][break]
Within Samsara
[Legendary] [Forged] [Active] You know the pain and the pain knows you, your mind travels through cycles of guilt and suffering to protect those that come under your wing from the same. Once per thread whenever you would apply a debuff or status effect you may have it immediately apply regardless of defenses, immunities or stat checks. You may use this one additional time per thread but only when acting in the defense of someone else. Whenever you use this on a target you have not used it on this thread, it also reduces one of your cooldowns by two rounds or two of your cooldowns by one round each.
[break][break]Unbreakable Spirit
[Unique] [Forged] [Active] Your desire to protect shines in you and will carry you far. Three times per thread when an ally takes damage to their [VIT] you may immediately appear in front of them and transfer all of the damage to yourself. If your [WIL] is equal to or higher than the damage, deal the same damage back to the attacker. If this damage transfer would cause you to take at least half your [VIT] in damage through your [DEF] then increase your [WIL] by one rank for two rounds, before calculating damage reflection, repeated uses do not stack the [WIL] boost but do refresh its duration.
[break][break]Grand Explorer
[Uncommon] [Active] Much is to be discovered even within extremes. While exploring dungeons ignore anchor penalties to the success rolls for progress for one member in the party for each party member with this skill.
[attr="class","unb-credit"]SELKIE
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[newclass=.unb-body div] padding:50px; text-align:justify; font:400 12px roboto; color:#9a9a9a; [/newclass]
[newclass=.unb-body div h2] margin:0px 10px; display:inline-block; background-color:#aaa; background-color:var(--unb-accent-1); padding:2px 10px; color:#F6F6F6; font:600 10px montserrat alternates; border-radius:2px; text-transform:lowercase; [/newclass]
[newclass=.unb-body div b] font:700 12px montserrat alternates; color:var(--unb-accent-1); text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; [/newclass]
[newclass=.unb-body div i] color:#bbb; border-bottom:1px solid var(--unb-accent-1);[/newclass]
[newclass=.unb-credit] font:bold 7px roboto; margin-left:450px; [/newclass]
[newclass=.unb-credit a] font:bold 7px roboto!important; [/newclass]
[newclass=".summon-slot"] padding:10px !important; border: 1px solid #D9D9D9; position: relative; display: flex; gap: 10px; flex-wrap: wrap; align-items: flex-start; align-content: flex-start; line-height: 0;[/newclass]
[newclass=".summon-slot div"]padding: 0px !important; align-self: center; text-align: center !important;[/newclass]
[newclass=".summon-slot img"]height: 80px; width: 80px; object-fit: cover; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div span"]font:unset; text-shadow: unset; text-transform:unset; color:unset; margin-top: 5px; display: inline-block; background: #eaeaea; outline: 1px solid #d9d9d9; border: 1px solid #fcfcfc; padding: 5px; margin: 5px; color: #444; font-size: 10px !important;[/newclass]
[newclass=".summon-slot div:first-of-type"]background: var(--unb-accent-1); color: #fff; font-size: 30px; font-family: Montserrat Alternates, sans-serif; font-weight: 800; line-height: 80px; padding: 0 10px !important; min-width: 70px; height: 80px; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div > div"]background: transparent !important; position: relative; height: 80px; border: 0px !important; box-shadow: none !important;[/newclass]
[newclass=".summon-slot div h1"]padding:0px !important; display: block !important; background-color:unset; outline:0px; border:0px; color:var(--unb-accent-1); font-weight: 700; font-size: 40px; line-height: 80px; font-family: montserrat alternates, sans-serif;[/newclass]
[newclass=".summon-slot div > div h2"]position: absolute; bottom: 10px; right: 10px;[/newclass]
[newclass=".summon-slot div:last-of-type"]text-align: justify;[/newclass]
[newclass=".summon-slot div:nth-of-type(3)"]width: 100%;[/newclass]
[newclass=.unb-contain] width:520px; background-color:#fafafa; overflow:hidden; border:1px solid #d9d9d9; border-radius:5px; display:flex; flex-flow:column nowrap; align-items:center; justify-content:center; position:relative; [/newclass]
[newclass=.unb-img:before] content:''; position:absolute; width:500px; height:250px; background:url(https://image.ibb.co/mMY3io/3_copy.png); filter:invert(1); opacity:.1; left:0px; [/newclass]
[newclass=.unb-img] width:500px; height:250px; margin:10px 0px 11px 0px; position:relative; -webkit-border-top-left-radius: 5px; -webkit-border-top-right-radius: 5px; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px; border-top-left-radius: 5px; border-top-right-radius: 5px; overflow:hidden; [/newclass]
[newclass=.unb-app] width:50px; height:50px; display:flex; align-items:center; justify-content:center; background-color:#fafafa; position:absolute; top:240px; border-radius:100%; border:1px solid #D9D9D9; [/newclass]
[newclass=.unb-app a] font-size: 15px; background: var(--unb-accent-1)!important; text-decoration: none!important; display: flex; width: 30px; height: 30px; align-items: center; justify-content: center; border-radius: 100%; color: #fff; [/newclass]
[newclass=.unb-app a:before] content:'\ecb5'; font-family: "honeybee"!important;[/newclass]
[newclass=.unb-body] width:520px; background-color:#f6f6f6; padding:0px 0px 0px 0px; [/newclass]
[newclass=.unb-body h1] margin:0px 0px; padding:25px 25px; display:flex; background-color:#eaeaea; flex-flow:column nowrap; outline:1px solid #d9d9d9; border:1px solid #fcfcfc; font:700 36px/36px montserrat alternates; color:#aaa; color:var(--unb-accent-1); text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; [/newclass]
[newclass=.unb-body span] display:block; font:400 12px inconsolata; text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; text-transform:uppercase; color:#aaa; [/newclass]
[newclass=.unb-body div] padding:50px; text-align:justify; font:400 12px roboto; color:#9a9a9a; [/newclass]
[newclass=.unb-body div h2] margin:0px 10px; display:inline-block; background-color:#aaa; background-color:var(--unb-accent-1); padding:2px 10px; color:#F6F6F6; font:600 10px montserrat alternates; border-radius:2px; text-transform:lowercase; [/newclass]
[newclass=.unb-body div b] font:700 12px montserrat alternates; color:var(--unb-accent-1); text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; [/newclass]
[newclass=.unb-body div i] color:#bbb; border-bottom:1px solid var(--unb-accent-1);[/newclass]
[newclass=.unb-credit] font:bold 7px roboto; margin-left:450px; [/newclass]
[newclass=.unb-credit a] font:bold 7px roboto!important; [/newclass]
[newclass=".summon-slot"] padding:10px !important; border: 1px solid #D9D9D9; position: relative; display: flex; gap: 10px; flex-wrap: wrap; align-items: flex-start; align-content: flex-start; line-height: 0;[/newclass]
[newclass=".summon-slot div"]padding: 0px !important; align-self: center; text-align: center !important;[/newclass]
[newclass=".summon-slot img"]height: 80px; width: 80px; object-fit: cover; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div span"]font:unset; text-shadow: unset; text-transform:unset; color:unset; margin-top: 5px; display: inline-block; background: #eaeaea; outline: 1px solid #d9d9d9; border: 1px solid #fcfcfc; padding: 5px; margin: 5px; color: #444; font-size: 10px !important;[/newclass]
[newclass=".summon-slot div:first-of-type"]background: var(--unb-accent-1); color: #fff; font-size: 30px; font-family: Montserrat Alternates, sans-serif; font-weight: 800; line-height: 80px; padding: 0 10px !important; min-width: 70px; height: 80px; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div > div"]background: transparent !important; position: relative; height: 80px; border: 0px !important; box-shadow: none !important;[/newclass]
[newclass=".summon-slot div h1"]padding:0px !important; display: block !important; background-color:unset; outline:0px; border:0px; color:var(--unb-accent-1); font-weight: 700; font-size: 40px; line-height: 80px; font-family: montserrat alternates, sans-serif;[/newclass]
[newclass=".summon-slot div > div h2"]position: absolute; bottom: 10px; right: 10px;[/newclass]
[newclass=".summon-slot div:last-of-type"]text-align: justify;[/newclass]
[newclass=".summon-slot div:nth-of-type(3)"]width: 100%;[/newclass]