AGE
22
PRONOUNS
he/him
CLASS
Stochastomancer
UNSORTED
|
Post by Altair Faulkner on Apr 6, 2023 0:21:51 GMT
[googlefont=Source Sans Pro][googlefont=Teko] [attr="class","carvemyname"] [attr="class","carvecount"]0000/0000 WORDS [attr="class","carveheader"] [attr="class","carveidk"] [attr="class","carveimg"] [attr="class","carvestripe"] [attr="class","carvetitle"] Welcome Home [attr="class","carvedesc"]Amongst the people made of stone [attr="class","carvenotes"]Tutorial Quest: Rid the area of all enemies within the alloted 12 hours. Stochastomancer Quest: Finish the game with a full hand. [attr="class","carvetext"]It's perfectly fine to kill monsters like these.
If a monster is going around terrorising people, it's your obligation to stop it if you're capable of doing so. The strong protect the weak; larger gears look after the smaller ones. That's how a device as grand and intricate as society is supposed to function, right? A person might be an individual, but no matter how you looked at it they were part of something greater as well.
If a monster is standing in your way, cutting straight through it is a perfectly valid path. They're made to be obstacles, after all. Dying at the hands of a player was the reason they were brought into the world, so killing them is really nothing short of fulfilling the meaning of their lives.
If a string of words is telling you to kill monsters, it's for your own good that you do. Only good things happen when you complete a quest, especially a tutorial one. All the world was a game now, so how were you supposed to play it without learning the controls?
Suffice it to say, Altair was busy with his thoughts for a while, watching the imp die and eventually fade away. He was far removed from the idea of death until then, but the justifications came quick and fast, like they'd been rehearsed for years prior to that very moment.
"Twelve hours is a long time… That either means we've got a lot of enemies to deal with, or a wide area to cover. Maybe both." The enemies didn't seem too tough — though the quest never said they were all the same, so maybe that was a dangerous assumption — and moving around seemed like it would be slower here in the real world, so that was a bigger concern.
"Really, an enemy counter would have been nice, instead of making us go in blind… But I guess as long as we don't miss any along the way, we should be fine." [newclass=".carveheader a,.carveheader b,.carvetext b"]color: plum;[/newclass][newclass=".carvemyname"]width:450px;background-color:#2E2E2E;color:gainsboro;padding:20px;border-bottom:solid 20px deepskyblue;[/newclass][newclass=".carvecount"]font-family:Teko;font-size:13px;margin-top:170px;background-color:deepskyblue;color:#2E2E2E;margin-left:-20px;padding-right:7px;padding:5px;border-radius:0px 10px 10px 0px;z-index:10;position:absolute;[/newclass][newclass=".carveheader"]height:245px;[/newclass][newclass=".carveidk"]text-align:left;margin-top:-20px;margin-left:-20px;[/newclass][newclass=".carveimg"]max-width:240px;min-width:240px;float:left;-webkit-clip-path: polygon(0% 0%, 75% 0%, 100% 0, 75% 100%, 0% 100%);clip-path: polygon(0% 0%, 75% 0%, 100% 0, 75% 100%, 0% 100%);[/newclass][newclass=".carvestripe"]background-color:deepskyblue;height:225px;margin-right:225px;-webkit-clip-path: polygon(90% 0, 98% 0, 75% 100%, 67% 100%);clip-path: polygon(90% 0, 98% 0, 75% 100%, 67% 100%);[/newclass][newclass=".carvetitle"]text-transform:uppercase;font-family:Teko;font-size:48px;text-align:right;color:lightblue;margin-top:20px;[/newclass][newclass=".carvedesc"]font-size:13px;color:plum;font-family:Teko;margin-top:-10px;text-align:right;[/newclass][newclass=".carvenotes"]margin-top:10px;font-family:Source Sans Pro;font-size:10px;padding-right:5px;height:160px;margin-left:20px;color:white;[/newclass][newclass=".carvetext"]font-family:Source Sans Pro;text-align:justify;font-size:11px;padding:15px;padding-left:20px;padding-right:20px;[/newclass][newclass=".carvecredit"]width:475px;font-size:12px;text-align:right;margin-left:5px;[/newclass] [/div]
|
|
AGE
22
PRONOUNS
he/him
CLASS
Stochastomancer
UNSORTED
|
Post by Altair Faulkner on Mar 23, 2023 1:09:50 GMT
[googlefont=Source Sans Pro][googlefont=Teko] [attr="class","carvemyname"] [attr="class","carvecount"]0000/0000 WORDS [attr="class","carveheader"] [attr="class","carveidk"] [attr="class","carveimg"] [attr="class","carvestripe"] [attr="class","carvetitle"] Welcome Home [attr="class","carvedesc"]Amongst the people made of stone [attr="class","carvenotes"]Tutorial Quest: Rid the area of all enemies within the alloted 12 hours. Stochastomancer Quest: Finish the game with a full hand. [attr="class","carvetext"] 「A new player has joined the party!」 There's a long, long nothingness after the message from the thing that called itself Earth. Well, not really. The passage of time doesn't really apply to people who sort of don't exist yet, right? Whether the time it takes for them to 'load in' is five seconds of fifty years, all of that time is compressed into a single instant. It isn't the new state of the world that startles Altair the most — no, wait, that's a complete and utter lie. He starts off with the mostly normal response to suddenly having your entire existence quantified and formulated into numbers and classes (what the fuck is happening right now), before settling into… it's not quite acceptance of this new, apocalyptic world (and really, the whole apocalypse thing hasn't even begun to sink in yet), but the shape of the numbers is familiar to him. God knows he's spent enough time in the comfortable monotony of grinding experience points. So at least he's got something to fall back on there. What he finds hardest to deal with is the fact that all of a sudden he's in Japan of all places??? Neon lights blare into Altair's eyes, and — first of all he's pretty sure this isn't what Japan is supposed to look like, but — a helpful little menu points out the quests he has to complete. Nothing for it but to get started, then! Quests always lead to more quests, and he could do with an objective or two to counter the sheer vastness of the city. //ROLL death_of_fate 1 //REROLL 6It's nothing short of jarring to turn a corner and come face to face with a monster, but it's almost like the man's body acts before his mind does. A coin slips out from between his fingers, and he flicks it towards the Neo-Imp without really thinking about it. "Uh. Nice to meet you?" Mind's caught up. [newclass=".carveheader a,.carveheader b,.carvetext b"]color: plum;[/newclass][newclass=".carvemyname"]width:450px;background-color:#2E2E2E;color:gainsboro;padding:20px;border-bottom:solid 20px deepskyblue;[/newclass][newclass=".carvecount"]font-family:Teko;font-size:13px;margin-top:170px;background-color:deepskyblue;color:#2E2E2E;margin-left:-20px;padding-right:7px;padding:5px;border-radius:0px 10px 10px 0px;z-index:10;position:absolute;[/newclass][newclass=".carveheader"]height:245px;[/newclass][newclass=".carveidk"]text-align:left;margin-top:-20px;margin-left:-20px;[/newclass][newclass=".carveimg"]max-width:240px;min-width:240px;float:left;-webkit-clip-path: polygon(0% 0%, 75% 0%, 100% 0, 75% 100%, 0% 100%);clip-path: polygon(0% 0%, 75% 0%, 100% 0, 75% 100%, 0% 100%);[/newclass][newclass=".carvestripe"]background-color:deepskyblue;height:225px;margin-right:225px;-webkit-clip-path: polygon(90% 0, 98% 0, 75% 100%, 67% 100%);clip-path: polygon(90% 0, 98% 0, 75% 100%, 67% 100%);[/newclass][newclass=".carvetitle"]text-transform:uppercase;font-family:Teko;font-size:48px;text-align:right;color:lightblue;margin-top:20px;[/newclass][newclass=".carvedesc"]font-size:13px;color:plum;font-family:Teko;margin-top:-10px;text-align:right;[/newclass][newclass=".carvenotes"]margin-top:10px;font-family:Source Sans Pro;font-size:10px;padding-right:5px;height:160px;margin-left:20px;color:white;[/newclass][newclass=".carvetext"]font-family:Source Sans Pro;text-align:justify;font-size:11px;padding:15px;padding-left:20px;padding-right:20px;[/newclass][newclass=".carvecredit"]width:475px;font-size:12px;text-align:right;margin-left:5px;[/newclass]
|
|
AGE
22
PRONOUNS
he/him
CLASS
Stochastomancer
UNSORTED
|
Mar 20, 2023 12:09:42 GMT
Post by Altair Faulkner on Mar 20, 2023 12:09:42 GMT
[googlefont=Source Sans Pro][googlefont=Teko] [attr="class","carvemyname"] [attr="class","carvecount"]0000/0000 WORDS [attr="class","carveheader"] [attr="class","carveidk"] [attr="class","carveimg"] [attr="class","carvestripe"] [attr="class","carvetitle"]Welcome Home [attr="class","carvedesc"]Amongst the people made of stone [attr="class","carvenotes"]Notes, lyrics, stats, tags can go here I guess. Doesn't scroll, but it's a pretty big space. [attr="class","carvetext"]That day was the same as any other. Unexpectedly, you stood up, saying, “Let’s go look at the stars tonight!”
“You come up with something good every now and then, don’t ya?” Is the sort of thing everyone said as they laughed on the path, void of light. Like fools, we frolicked as we walked, so that the loneliness and anxieties we carried would not squash us.
Looking up from a pitch-black word, the stars were like snow fluttering in the night sky. I wonder when it started, when I began to chase after you. Please hear me out - listen, without being shocked, to these feelings of mine.
“That’s Deneb, Altair, and Vega,” With your finger, you pointed out the summer triangle. I remember that as I see the sky - I finally found you, Orihime, but I wonder where Hikoboshi is? At this rate you’ll be all alone.
As you enjoyed yourself by my side, I was unable to say a word. Truth is, I’ve always known these feelings about you existed somewhere. Even if they were found, they wouldn’t be able to reach you. It’s no use. Don’t cry. That’s what I told myself.
I act tough but I’m a coward. I pretended that I didn’t care, but this pain stabbing my chest is growing. I get it now. Falling in love - This is what it feels like, isn’t it? What should I do? Please tell me. My heart says that I want to be by your side. Reality is so cruel.
I didn’t say it, I couldn’t say it - I’ll never have another chance.[break][break] That summer day, those glittering stars. I can recall them even now. Your smiling face, Your angry face, I loved them. Isn’t it strange? I knew, and yet you had no idea. A secret for me alone. I’ll pass through the night to the you of long ago, as you pointed with an innocent voice. [newclass=".carveheader a,.carveheader b,.carvetext b"]color: plum;[/newclass][newclass=".carvemyname"]width:450px;background-color:#2E2E2E;color:gainsboro;padding:20px;border-bottom:solid 20px deepskyblue;[/newclass][newclass=".carvecount"]font-family:Teko;font-size:13px;margin-top:170px;background-color:deepskyblue;color:#2E2E2E;margin-left:-20px;padding-right:7px;padding:5px;border-radius:0px 10px 10px 0px;z-index:10;position:absolute;[/newclass][newclass=".carveheader"]height:245px;[/newclass][newclass=".carveidk"]text-align:left;margin-top:-20px;margin-left:-20px;[/newclass][newclass=".carveimg"]max-width:240px;min-width:240px;float:left;-webkit-clip-path: polygon(0% 0%, 75% 0%, 100% 0, 75% 100%, 0% 100%);clip-path: polygon(0% 0%, 75% 0%, 100% 0, 75% 100%, 0% 100%);[/newclass][newclass=".carvestripe"]background-color:deepskyblue;height:225px;margin-right:225px;-webkit-clip-path: polygon(90% 0, 98% 0, 75% 100%, 67% 100%);clip-path: polygon(90% 0, 98% 0, 75% 100%, 67% 100%);[/newclass][newclass=".carvetitle"]text-transform:uppercase;font-family:Teko;font-size:48px;text-align:right;color:lightblue;margin-top:20px;[/newclass][newclass=".carvedesc"]font-size:13px;color:plum;font-family:Teko;margin-top:-10px;text-align:right;[/newclass][newclass=".carvenotes"]margin-top:10px;font-family:Source Sans Pro;font-size:10px;padding-right:5px;height:160px;margin-left:20px;color:white;[/newclass][newclass=".carvetext"]font-family:Source Sans Pro;text-align:justify;font-size:11px;padding:15px;padding-left:20px;padding-right:20px;[/newclass][newclass=".carvecredit"]width:475px;font-size:12px;text-align:right;margin-left:5px;[/newclass] [googlefont=Source Sans Pro][googlefont=Teko][div align="center"][div][attr="class","carvemyname"][div][attr="class","carvecount"]0000/0000 WORDS[/div][div][attr="class","carveheader"][div][attr="class","carveidk"][div][attr="class","carveimg"][img style="max-width:100%;" src="https://i.pinimg.com/originals/2d/20/6a/2d206aa225f3e132bef6e156db1d37fc.jpg"][/div][div][attr="class","carvestripe"][/div][div style="margin-top:-235px;"][div][attr="class","carvetitle"]Welcome home[/div][div][attr="class","carvedesc"]Amongst the people made of stone[/div][/div][div][attr="class","carvenotes"]Notes, lyrics, stats, tags can go here I guess. Doesn't scroll, but it's a pretty big space.[/div][/div][/div][div][attr="class","carvetext"]That day was the same as any other. Unexpectedly, you stood up, saying, [b]“Let’s go look at the stars tonight!”[/b]
[b]“You come up with something good every now and then, don’t ya?”[/b] Is the sort of thing everyone said as they laughed on the path, void of light. Like fools, we frolicked as we walked, so that the loneliness and anxieties we carried would not squash us.
Looking up from a pitch-black word, the stars were like snow fluttering in the night sky. I wonder when it started, when I began to chase after you. Please hear me out - listen, without being shocked, to these feelings of mine.
[b]“That’s Deneb, Altair, and Vega,”[/b] With your finger, you pointed out the summer triangle. I remember that as I see the sky - I finally found you, Orihime, but I wonder where Hikoboshi is? At this rate you’ll be all alone.
As you enjoyed yourself by my side, I was unable to say a word. Truth is, I’ve always known these feelings about you existed somewhere. Even if they were found, they wouldn’t be able to reach you. It’s no use. Don’t cry. That’s what I told myself.
I act tough but I’m a coward. I pretended that I didn’t care, but this pain stabbing my chest is growing. I get it now. Falling in love - This is what it feels like, isn’t it? What should I do? Please tell me. My heart says that I want to be by your side. Reality is so cruel.
I didn’t say it, I couldn’t say it - I’ll never have another chance.[break][break] That summer day, those glittering stars. I can recall them even now. Your smiling face, Your angry face, I loved them. Isn’t it strange? I knew, and yet you had no idea. A secret for me alone. I’ll pass through the night to the you of long ago, as you pointed with an innocent voice.[/div][/div][div][attr="class","carvecredit"][a href="http://pixel-perfect.boards.net/user/711" style="color:darkgray;font-family:Teko;"]IVYLEAF33[/a][/div][/div] [newclass=".carveheader a,.carveheader b,.carvetext b"]color: plum;[/newclass][newclass=".carvemyname"]width:450px;background-color:#2E2E2E;color:gainsboro;padding:20px;border-bottom:solid 20px deepskyblue;[/newclass][newclass=".carvecount"]font-family:Teko;font-size:13px;margin-top:170px;background-color:deepskyblue;color:#2E2E2E;margin-left:-20px;padding-right:7px;padding:5px;border-radius:0px 10px 10px 0px;z-index:10;position:absolute;[/newclass][newclass=".carveheader"]height:245px;[/newclass][newclass=".carveidk"]text-align:left;margin-top:-20px;margin-left:-20px;[/newclass][newclass=".carveimg"]max-width:240px;min-width:240px;float:left;-webkit-clip-path: polygon(0% 0%, 75% 0%, 100% 0, 75% 100%, 0% 100%);clip-path: polygon(0% 0%, 75% 0%, 100% 0, 75% 100%, 0% 100%);[/newclass][newclass=".carvestripe"]background-color:deepskyblue;height:225px;margin-right:225px;-webkit-clip-path: polygon(90% 0, 98% 0, 75% 100%, 67% 100%);clip-path: polygon(90% 0, 98% 0, 75% 100%, 67% 100%);[/newclass][newclass=".carvetitle"]text-transform:uppercase;font-family:Teko;font-size:48px;text-align:right;color:lightblue;margin-top:20px;[/newclass][newclass=".carvedesc"]font-size:13px;color:plum;font-family:Teko;margin-top:-10px;text-align:right;[/newclass][newclass=".carvenotes"]margin-top:10px;font-family:Source Sans Pro;font-size:10px;padding-right:5px;height:160px;margin-left:20px;color:white;[/newclass][newclass=".carvetext"]font-family:Source Sans Pro;text-align:justify;font-size:11px;padding:15px;padding-left:20px;padding-right:20px;[/newclass][newclass=".carvecredit"]width:475px;font-size:12px;text-align:right;margin-left:5px;[/newclass]
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AGE
22
PRONOUNS
he/him
CLASS
Stochastomancer
UNSORTED
|
Post by Altair Faulkner on Mar 9, 2023 0:19:45 GMT
[nospaces][googlefont=Montserrat+Alternates:600,700|Inconsolata:400,700|Roboto:400,400i,700] [attr="class","unb-contain"] [attr="class","unb-img"] [attr="class","unb-body"]
LEVEL. 01
Altair's Inventory
PWR: 11 DEF: 11 SPD: 9 MAGI: 9 VIT: 11 WIL: 11 LUCK: 0 [break][break][break]
[Chance] [Connection] [Luck, Fate, Control] [break][break] It was at least a million to one chance of meeting that specific person on that specific day. It was an iceberg of a moment, a tiny thing, insignificant at the time, until the dramatic impact it would have became apparent. Truly random events didn't occur in that sanitised room, only a machine's very good guess at what being random meant. Perhaps that was why only that meeting could throw open a window and cause the apocalypse. Left to its own devices, clockwork will continue to work as expected, until a meteor smashes it to bits out of the blue. [break][break]
Stochastomancer
Life or Death, Heads or Tails, it's all in the game
STAT BONUS +1 PWR, +1 DEF, +1 VIT, +1 WIL, -1 MAGI, -1 SPD[break][break]
PASSIVE: Loaded Die Luck is just a thing about you, it isn't always random. When you roll for enemies or bad things happening to you, you always roll twice and take the favourable result. Additionally once per post, whenever a random ability or effect takes place that you can see the origin of, or if the origin is yourself, you can cause that ability or effect to be rerolled and be forced to take the new roll. You also instinctively know when a chance, luck or fate based ability is activated in an area around you equal to double your highest stat in meters. [break][break]
core [break] Chance, luck, fate, when you look at it real close, it's all just belief, little bricks building up a big temple of superstition. The Stochastomancer knows where to push to send that whole house tumbling down. A single thrown die can cause an avalanche that brings about ruin and salvation all at once.[break][break]
The Stochastomancer begins every topic with [3] Chance Dice. These dice can be spent to activate certain abilities and do not naturally regenerate. Instead whenever the Stochastomancer alters or modifies a dice roll, they regain [1] Chance Die, they can only regain a Die once per round.[break][break]
Death of Fate By spending a Chance Die, the Stochastomancer summons a glimmering object of chance, be it a card, a die or a coin and launches it towards an opponent. The speed this object moves and the damage it deals is decided by a d6, with the result determining what stat of the user is used for both speed and damage. If this ability is rerolled and the reroll is the exact same number, then the object also explodes in a three meter radius, dealing the same damage to all targets around the person or place struck, the damage dealt is equal to the rank of the stat rolled.[break] 1 = PWR[break] 2 = DEF[break] 3 = SPD[break] 4 = MAGI[break] 5 = VIT[break] 6 = WIL[break][break]
Lucky Dip By spending a Chance Die, the Stochastomancer can manifest a lucky sign over themselves or an ally. The stat boosted is determined by a d6 dice roll, however multiple Chance Dice may be spent with the boost being 10% per Die spent. For each Die spent, the Stochastomancer rolls an additional die and may choose their favourable result. If any multiple dice or rerolls result in the same number twice, then the initial target and one other both get the buff, if the same number appears three times, then the initial target and one other target gain double the usual buff(to a max of 60%). When rerolling this ability, regardless of the number of initial dice are rolled, only one is rerolled and then the most favourable result may be picked.[break] 1 = PWR[break] 2 = DEF[break] 3 = SPD[break] 4 = MAGI[break] 5 = VIT[break] 6 = WIL[break][break]
Lastly, once every three rounds, the Stochastomancer may choose to add +1 or -1 to a dice roll and if they do so, random chance conspires to cause damage to one random target within their highest stat in meters damage equal to the rank of their lowest stat, as all things must be balanced.[break][break]
This upgrades at S Rank any stat. Only one stat may be chosen to upgrade this ability and the upgrade is dependent on the stat chosen.
[break][break] [break]
Cosmic Imbalance: Chance giveth and chance taketh away. The Stochastomancer can target one enemy within their highest stat in meters and roll a d6, applying damage one rank below their highest stat and a status effect based on the roll made. Chance Dice may be spent on this to target an additional enemy per die spent. This debuff only lasts for one round and this ability has a 2 round cooldown that is increased by 1 round per Chance Die spent on it. If any rerolls result in the same number appearing twice, the duration of this debuff increases to 2 rounds.[break] 1 = Apply [Fear] - The target must run away from the Stochastomancer[break] 2 = Apply [Snare]- The target is unable to move their legs[break] 3 = Apply [Freeze] - Target cannot move at all, however their DEF increases by 1 rank.[break] 4 = Apply [Burn] - They take damage equal to two ranks below the Stochastomancer's highest stat each turn[break] 5 = Apply [Brittle] - Physical damage the target takes is increased by 20%[break] 6 = Apply [Blind] - Target becomes unable to see for the duration[break][break] This ability upgrades at A Rank any stat, only one stat may be used to upgrade this ability and the upgrade is dependent on the stat chosen.[break][break]
ability slot 2locked info [break][break]
ability slot 3locked info [break][break]
lockedpurchase new slot from shop[break][break]
lockedpurchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
item error[break][break]
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
locked error
SKILLS
system awarded skills
skill "-" - locked[break] -Description.[break][break]
?? empty [break][break]
[attr="class","unb-credit"] SELKIE[newclass=.unb-contain] --unb-accent-1:#7B5B6E; [/newclass] [newclass=.unb-contain] width:520px; background-color:#fafafa; overflow:hidden; border:1px solid #d9d9d9; border-radius:5px; display:flex; flex-flow:column nowrap; align-items:center; justify-content:center; position:relative; [/newclass] [newclass=.unb-img:before] content:''; position:absolute; width:500px; height:250px; background:url(https://image.ibb.co/mMY3io/3_copy.png); filter:invert(1); opacity:.1; left:0px; [/newclass] [newclass=.unb-img] width:500px; height:250px; margin:10px 0px 11px 0px; position:relative; -webkit-border-top-left-radius: 5px; -webkit-border-top-right-radius: 5px; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px; border-top-left-radius: 5px; border-top-right-radius: 5px; overflow:hidden; [/newclass] [newclass=.unb-app] width:50px; height:50px; display:flex; align-items:center; justify-content:center; background-color:#fafafa; position:absolute; top:240px; border-radius:100%; border:1px solid #D9D9D9; [/newclass] [newclass=.unb-app a] font-size: 15px; background: var(--unb-accent-1)!important; text-decoration: none!important; display: flex; width: 30px; height: 30px; align-items: center; justify-content: center; border-radius: 100%; color: #fff; [/newclass] [newclass=.unb-app a:before] content:'\ecb5'; font-family: "honeybee"!important;[/newclass] [newclass=.unb-body] width:520px; background-color:#f6f6f6; padding:0px 0px 0px 0px; [/newclass] [newclass=.unb-body h1] margin:0px 0px; padding:25px 25px; display:flex; background-color:#eaeaea; flex-flow:column nowrap; outline:1px solid #d9d9d9; border:1px solid #fcfcfc; font:700 36px/36px montserrat alternates; color:#aaa; color:var(--unb-accent-1); text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; [/newclass] [newclass=.unb-body span] display:block; font:400 12px inconsolata; text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; text-transform:uppercase; color:#aaa; [/newclass] [newclass=.unb-body div] padding:50px; text-align:justify; font:400 12px roboto; color:#9a9a9a; [/newclass] [newclass=.unb-body div h2] margin:0px 10px; display:inline-block; background-color:#aaa; background-color:var(--unb-accent-1); padding:2px 10px; color:#F6F6F6; font:600 10px montserrat alternates; border-radius:2px; text-transform:lowercase; [/newclass] [newclass=.unb-body div b] font:700 12px montserrat alternates; color:var(--unb-accent-1); text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; [/newclass] [newclass=.unb-body div i] color:#bbb; border-bottom:1px solid var(--unb-accent-1);[/newclass] [newclass=.unb-credit] font:bold 7px roboto; margin-left:450px; [/newclass] [newclass=.unb-credit a] font:bold 7px roboto!important; [/newclass]
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AGE
22
PRONOUNS
he/him
CLASS
Stochastomancer
UNSORTED
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Post by Altair Faulkner on Mar 8, 2023 20:20:40 GMT
[nospaces] [attr="class","revcall"] [attr="class","revcalltop"] [attr="class","revcallimg"] [attr="class","revcallname"]ALTAIR FAULKNER [attr="class","revcalllyric"]THESE SWEET INSTINCTS RUIN MY LIFE
[attr="class","revcallbar"] [attr="class","revcallbar1"]
ALIAS cirrus
| [attr="class","revcallbar1"]
AGE twenty two
| [attr="class","revcallbar1"]
PRONOUNS he/him
| [attr="class","revcallbar1"]
OCCUPATION freelancer
| [attr="class","revcallbar1"]
HEIGHT 5'4"
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[attr="class","revcallmid"] [PTabbedContent] [PTab= [attr="class","revcalltab"][attr="class","fa fa-clipboard"] ] [attr="class","revcallpersonality"]
[attr="class","revcallrotate1"] PERSONALITY |
|
[attr="class","revcalllikes"] +POSITIVES
+Curious[break] +Friendly[break] +Goal-oriented[break] +Polite[break] +Rational
[attr="class","revcalllikes1"]
[attr="class","revcalllikes"] +LIKES
+Grinding[break] +New things[break] +Small spaces[break] +Technology[break] +The sky
|
|
[attr="class","revcalllikes"] -NEGATIVES
-Anxious[break] -Idealistic[break] -Naive[break] -Perfectionist[break] -Private[break]
[attr="class","revcalllikes1"]
[attr="class","revcalllikes"] -DISLIKES
-Crowds[break] -Dirt[break] -Sleeping[break] -Timegates[break] -Walkthroughs
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[/PTab={background-color:transparent;width:598px;height:400px;padding:0px!important;margin:-23px -3px -3px -3px;}] [PTab= [attr="class","revcalltab"][attr="class","fa fa-book"] ] [attr="class","revcallbio"]
Cirrus - Level [??] Class [??][break] A blue-haired man sharing the username of a niche internet microcelebrity. Likes using too much slang.[break][break]
prologue
Your whole life fits into a neat little cube. It all just kind of naturally fell into place that way, really. First off the bat, you were born into money. Nothing incredibly extravagant, but your parents were corporate enough for it to never be an issue.[break][break]
Then there was all the illness. The eternal sickly child, almost always confined indoors for one reason or another. You got used to it quickly — maybe a little too quickly — the longing stares out the window became less all-consuming, and you settled into your comfortable, overbearing family prison.[break][break]
Luckily for you, you're living in the glorious age of technology! Maybe it becomes your passion because there's not much more choice, but you learn to supplant the real world with a thousand constructed ones, carved in circuitry. You probably could have carved out an entire existence using a computer screen, never needing to set foot outside.[break][break]
You never would have wanted to, but one of the unfortunate effects of being terminally online is you can meet someone thousands of miles away using nothing but pseudorandom number generating, and a game doomed to die a year after launch. You don't know each other's 'real' names, but you manage to be incredibly close nonetheless. They're a window into the real world, far clearer than the pane of glass embedded into your wall. The longing stares begin again.[break][break]
Leaving isn't an option, though. It's a prison, after all, and they're so worried you might take one step outside and break. So you slip up to the roof at night every so often, and risk breaking yourself that way.[break][break]
interlude
The Light takes everything. You don't know if your friend is alive, or still in whatever limbo you just emerged from, like your parents. Your carefully constructed microcosm of the universe gets knocked down like a house of cards.[break][break]
now loading...
Hey. They say change is good for the soul, right? Your own little corner of the world got chewed up and mangled beyond recognition, but so did everyone else's. The safe zones are nice, but they're not your safe zones, and there's a little level counter that appears every so often, taunting you with the number 1. You've seen hundreds of them plastered on your pixel screens, but now there's one about you? Saying your level, and not some clunky polygon beholden to your WASD?[break][break]
So you change with the world... sort of. If a cataclysm brought your virtual world into the real one, you'll just have to bring out your virtual self too. You have to be more than real to survive, right? Just buff yourself a little here, nerf yourself elsewhere... Bury that lingering fear and finally look at the remnants of what you spent your life dreaming of.[break][break]
Well, that's the theory, at least. Cut yourself apart to cope with everything. Shame you were never very good with a knife.
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[attr="class","revcallplayer"] played by oob20 . he/they . GMT . oob#3935 |
[/PTab={background-color:transparent;width:598px;height:400px;padding:0px!important;margin:-23px -3px -3px -3px;}] [/PTabbedContent={width:598px;background-color:transparent;height:400px;padding:0px!important;border:0px!important;margin-left:0px;margin-top:0px;text-align:justify;color:#555555;font-size:10px;}] [attr="class","revcallbot"] LOOKS LIKE MAKOTO YUKI FROM PERSONA PHARAOH LEAP CREATES [googlefont=Roboto:400,700,800|Roboto Condensed:400,700|Montserrat:300,400,800|Oswald:300,400,700] [newclass=.revcall]width:600px;background-color:#eeeeee;color:#555555;text-align:justify;font:10px Verdana;[/newclass] [newclass=.revcalltop]background-color:#222222;padding:35px;color:#eeeeee;height:110px;text-transform:uppercase;[/newclass] [newclass=.revcallimg]float:left;height:100px;width:100px;padding:5px;background-color:#eeeeee;margin-right:20px;border-radius:100%;[/newclass] [newclass=.revcallimg img]height:100px;width:100px;border-radius:100%;[/newclass] [newclass=.revcallname]font:35px 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