Mar 9, 2023 0:19:45 GMT
Post by Altair Faulkner on Mar 9, 2023 0:19:45 GMT
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PWR: 11
DEF: 11
SPD: 9
MAGI: 9
VIT: 11
WIL: 11
LUCK: 0
[break][break][break]
[break][break]
It was at least a million to one chance of meeting that specific person on that specific day. It was an iceberg of a moment, a tiny thing, insignificant at the time, until the dramatic impact it would have became apparent. Truly random events didn't occur in that sanitised room, only a machine's very good guess at what being random meant. Perhaps that was why only that meeting could throw open a window and cause the apocalypse. Left to its own devices, clockwork will continue to work as expected, until a meteor smashes it to bits out of the blue.
[break][break]
Chance, luck, fate, when you look at it real close, it's all just belief, little bricks building up a big temple of superstition. The Stochastomancer knows where to push to send that whole house tumbling down. A single thrown die can cause an avalanche that brings about ruin and salvation all at once.[break][break]
The Stochastomancer begins every topic with [3] Chance Dice. These dice can be spent to activate certain abilities and do not naturally regenerate. Instead whenever the Stochastomancer alters or modifies a dice roll, they regain [1] Chance Die, they can only regain a Die once per round.[break][break]
1 = PWR[break]
2 = DEF[break]
3 = SPD[break]
4 = MAGI[break]
5 = VIT[break]
6 = WIL[break][break]
1 = PWR[break]
2 = DEF[break]
3 = SPD[break]
4 = MAGI[break]
5 = VIT[break]
6 = WIL[break][break]
Lastly, once every three rounds, the Stochastomancer may choose to add +1 or -1 to a dice roll and if they do so, random chance conspires to cause damage to one random target within their highest stat in meters damage equal to the rank of their lowest stat, as all things must be balanced.[break][break]
This upgrades at S Rank any stat. Only one stat may be chosen to upgrade this ability and the upgrade is dependent on the stat chosen.
[break][break]
[break]
1 = Apply [Fear] - The target must run away from the Stochastomancer[break]
2 = Apply [Snare]- The target is unable to move their legs[break]
3 = Apply [Freeze] - Target cannot move at all, however their DEF increases by 1 rank.[break]
4 = Apply [Burn] - They take damage equal to two ranks below the Stochastomancer's highest stat each turn[break]
5 = Apply [Brittle] - Physical damage the target takes is increased by 20%[break]
6 = Apply [Blind] - Target becomes unable to see for the duration[break][break]
This ability upgrades at A Rank any stat, only one stat may be used to upgrade this ability and the upgrade is dependent on the stat chosen.[break][break]
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-Description.[break][break]
[break][break]
LEVEL. 01
Altair's Inventory
PWR: 11
DEF: 11
SPD: 9
MAGI: 9
VIT: 11
WIL: 11
LUCK: 0
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[Chance] [Connection]
[Luck, Fate, Control][break][break]
It was at least a million to one chance of meeting that specific person on that specific day. It was an iceberg of a moment, a tiny thing, insignificant at the time, until the dramatic impact it would have became apparent. Truly random events didn't occur in that sanitised room, only a machine's very good guess at what being random meant. Perhaps that was why only that meeting could throw open a window and cause the apocalypse. Left to its own devices, clockwork will continue to work as expected, until a meteor smashes it to bits out of the blue.
[break][break]
Stochastomancer
Life or Death, Heads or Tails, it's all in the game
STAT BONUS
+1 PWR, +1 DEF, +1 VIT, +1 WIL, -1 MAGI, -1 SPD[break][break]PASSIVE: Loaded Die
Luck is just a thing about you, it isn't always random. When you roll for enemies or bad things happening to you, you always roll twice and take the favourable result. Additionally once per post, whenever a random ability or effect takes place that you can see the origin of, or if the origin is yourself, you can cause that ability or effect to be rerolled and be forced to take the new roll. You also instinctively know when a chance, luck or fate based ability is activated in an area around you equal to double your highest stat in meters. [break][break]core
[break]Chance, luck, fate, when you look at it real close, it's all just belief, little bricks building up a big temple of superstition. The Stochastomancer knows where to push to send that whole house tumbling down. A single thrown die can cause an avalanche that brings about ruin and salvation all at once.[break][break]
The Stochastomancer begins every topic with [3] Chance Dice. These dice can be spent to activate certain abilities and do not naturally regenerate. Instead whenever the Stochastomancer alters or modifies a dice roll, they regain [1] Chance Die, they can only regain a Die once per round.[break][break]
Death of Fate
By spending a Chance Die, the Stochastomancer summons a glimmering object of chance, be it a card, a die or a coin and launches it towards an opponent. The speed this object moves and the damage it deals is decided by a d6, with the result determining what stat of the user is used for both speed and damage. If this ability is rerolled and the reroll is the exact same number, then the object also explodes in a three meter radius, dealing the same damage to all targets around the person or place struck, the damage dealt is equal to the rank of the stat rolled.[break]1 = PWR[break]
2 = DEF[break]
3 = SPD[break]
4 = MAGI[break]
5 = VIT[break]
6 = WIL[break][break]
Lucky Dip
By spending a Chance Die, the Stochastomancer can manifest a lucky sign over themselves or an ally. The stat boosted is determined by a d6 dice roll, however multiple Chance Dice may be spent with the boost being 10% per Die spent. For each Die spent, the Stochastomancer rolls an additional die and may choose their favourable result. If any multiple dice or rerolls result in the same number twice, then the initial target and one other both get the buff, if the same number appears three times, then the initial target and one other target gain double the usual buff(to a max of 60%). When rerolling this ability, regardless of the number of initial dice are rolled, only one is rerolled and then the most favourable result may be picked.[break]1 = PWR[break]
2 = DEF[break]
3 = SPD[break]
4 = MAGI[break]
5 = VIT[break]
6 = WIL[break][break]
Lastly, once every three rounds, the Stochastomancer may choose to add +1 or -1 to a dice roll and if they do so, random chance conspires to cause damage to one random target within their highest stat in meters damage equal to the rank of their lowest stat, as all things must be balanced.[break][break]
This upgrades at S Rank any stat. Only one stat may be chosen to upgrade this ability and the upgrade is dependent on the stat chosen.
[break][break]
[break]
Cosmic Imbalance:
Chance giveth and chance taketh away. The Stochastomancer can target one enemy within their highest stat in meters and roll a d6, applying damage one rank below their highest stat and a status effect based on the roll made. Chance Dice may be spent on this to target an additional enemy per die spent. This debuff only lasts for one round and this ability has a 2 round cooldown that is increased by 1 round per Chance Die spent on it. If any rerolls result in the same number appearing twice, the duration of this debuff increases to 2 rounds.[break]1 = Apply [Fear] - The target must run away from the Stochastomancer[break]
2 = Apply [Snare]- The target is unable to move their legs[break]
3 = Apply [Freeze] - Target cannot move at all, however their DEF increases by 1 rank.[break]
4 = Apply [Burn] - They take damage equal to two ranks below the Stochastomancer's highest stat each turn[break]
5 = Apply [Brittle] - Physical damage the target takes is increased by 20%[break]
6 = Apply [Blind] - Target becomes unable to see for the duration[break][break]
This ability upgrades at A Rank any stat, only one stat may be used to upgrade this ability and the upgrade is dependent on the stat chosen.[break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
item
error[break][break]///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
locked
error
SKILLS
system awarded skills
skill
"-" - locked[break]-Description.[break][break]
??
empty[break][break]
[attr="class","unb-credit"]SELKIE
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