Feb 9, 2023 11:06:03 GMT
Post by vanilla on Feb 9, 2023 11:06:03 GMT
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PWR: 10 [F]
DEF: 10 [F]
SPD: 9 [F]
[break]
MAGI: 71 [B]
VIT: 11 [E]
WIL: 61 [B]
[break]
LUCK: 0
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When I was still a child, I had just gotten done with lunch when a big order came into my parents' café. It was for a party of some kind, but wanted all sorts of things. Cookies, toffee, cake, the works. My father had been busy working on preparing dough for some of the pastries that we made during the summer season when he saw me watching with interest. I was so amazed at what they were doing, and how what I ate so much of was taken for granted. Instead of shooing me off like he always did when we were busy, my father invited me to help. For the first time, I helped my family in the kitchen take care of our livelihood. I cracked eggs in a bowl, I helped to place the cutting marks on our toffee and caramel bars, even held the crème filling for the scones and the like. It was amazing feeling, playing a part in something that was to be enjoyed by people.
[break][break]
When everything was done, I peeked my head out from the kitchen window at the employees sent to collect their order. They took a small bite from some of the samples we had included that were left over from filling the delivery boxes. Seeing their eyes light up at the things we made, the things that I helped make. It was a feeling beyond words that I can't really explain. In that moment of seeing their smiles and joyous praise of our work, I knew that I wanted to create things. Even if it wasn't edible, I wanted to make things that made people happy.
[break][break]
[break]
A class focused on creating and making the world around them better. The Enchanter has the ability to turn the mundane into something magical, empowering them and their allies. They consume the bad to change it into good. The Enchanter can add the [Charmed] tag to a weapon, item, or armor for 100 points. The [Charmed] tag allows the object to receive its own Anchor typing from all available types (besides Fragment), allowing for synergistic effects. It also gives the object a slight mystical shimmer. [break][break]
Items with an Anchor type that matches their user's Anchor will have the item's cooldowns lowered by one and duration raised by one, when applicable. Armor and other protective items will have +1 rank when defending against the Anchor typing it is strong against, while weapons and other damaging equipment will similarly do +1 rank damage when attacking against the Anchor type weak to it. [break][break][break]
For an extra 100 points, [Charmed] items may be further upgraded and choose from an additional tag: [break][break]
[Sanctified] items are blessed to protect and defend their users. Three times per thread, if the item's Anchor typing matches your own, you may substitute a stat of your choice when calculating your defense against one instance of incoming damage you defend against with it. This may only occur once within a single post. Additionally, once per thread you may choose to instantly end the effects of any single debuff that has been placed on you for a specific number of posts. [break][break]
[Hexed] items are filled with maleveolent, cursed energy meant to debilitate ther targets. Three times per thread, if the item's Anchor typing matches your own, you may add [piercing] to one instance of damage it applies, bypassing 25% of the target's DEF to strike VIT. This may only occur once within a single post. Additionally, once per thread you may choose to double the duration of any single debuff or continuing damage effect on a target. [break][break]
[Spellbound] items are overflowing with mystical power, allowing you to reduce the cooldown of its abilities and effects by one more turn in addition to the [Charmed] bonus, if the item's Anchor typing matches your own. This cannot reduce cooldowns below one turn. This ability can only be used three times per thread, and may only be used once within a single post. Additionally, once per thread you may choose to double the duration of any single buff currently affecting you. [break][break][break]
When [Charmed] items are Forged or Enchanted, the tag and Anchor type is transferred to the resulting item. If they were further upgraded with one of the three additional tags, that tag disappears, but the resulting item is guaranteed to be empowered in a similar manner. Forged or Enchanted items may be [Charmed], but not further upgraded.
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Upgrades at A rank [WIL][break][break]
LEVEL. 26
Vanilla's Inventory
PWR: 10 [F]
DEF: 10 [F]
SPD: 9 [F]
[break]
MAGI: 71 [B]
VIT: 11 [E]
WIL: 61 [B]
[break]
LUCK: 0
[break][break][break]
[alchemy] [melody]
[Creation, Unity, Consumption][break][break]
When I was still a child, I had just gotten done with lunch when a big order came into my parents' café. It was for a party of some kind, but wanted all sorts of things. Cookies, toffee, cake, the works. My father had been busy working on preparing dough for some of the pastries that we made during the summer season when he saw me watching with interest. I was so amazed at what they were doing, and how what I ate so much of was taken for granted. Instead of shooing me off like he always did when we were busy, my father invited me to help. For the first time, I helped my family in the kitchen take care of our livelihood. I cracked eggs in a bowl, I helped to place the cutting marks on our toffee and caramel bars, even held the crème filling for the scones and the like. It was amazing feeling, playing a part in something that was to be enjoyed by people.
[break][break]
When everything was done, I peeked my head out from the kitchen window at the employees sent to collect their order. They took a small bite from some of the samples we had included that were left over from filling the delivery boxes. Seeing their eyes light up at the things we made, the things that I helped make. It was a feeling beyond words that I can't really explain. In that moment of seeing their smiles and joyous praise of our work, I knew that I wanted to create things. Even if it wasn't edible, I wanted to make things that made people happy.
[break][break]
ENCHANTER
The beauty is in the details.
STAT BONUS
+1 WIL, +VIT , +MAGI, -1 SPD[break][break]PASSIVE: Quality Control
Allows the user to control what they gain from a mystery box and/or chest when they would acquire one. They can determine if they gain armor, weapon, or item when possible. The class can even be more specific and choose a specific weapon type or fashion. However the class is incapable of determining the effect. [break][break][break]
core
[break]A class focused on creating and making the world around them better. The Enchanter has the ability to turn the mundane into something magical, empowering them and their allies. They consume the bad to change it into good. The Enchanter can add the [Charmed] tag to a weapon, item, or armor for 100 points. The [Charmed] tag allows the object to receive its own Anchor typing from all available types (besides Fragment), allowing for synergistic effects. It also gives the object a slight mystical shimmer. [break][break]
Items with an Anchor type that matches their user's Anchor will have the item's cooldowns lowered by one and duration raised by one, when applicable. Armor and other protective items will have +1 rank when defending against the Anchor typing it is strong against, while weapons and other damaging equipment will similarly do +1 rank damage when attacking against the Anchor type weak to it. [break][break][break]
For an extra 100 points, [Charmed] items may be further upgraded and choose from an additional tag: [break][break]
[Sanctified] items are blessed to protect and defend their users. Three times per thread, if the item's Anchor typing matches your own, you may substitute a stat of your choice when calculating your defense against one instance of incoming damage you defend against with it. This may only occur once within a single post. Additionally, once per thread you may choose to instantly end the effects of any single debuff that has been placed on you for a specific number of posts. [break][break]
[Hexed] items are filled with maleveolent, cursed energy meant to debilitate ther targets. Three times per thread, if the item's Anchor typing matches your own, you may add [piercing] to one instance of damage it applies, bypassing 25% of the target's DEF to strike VIT. This may only occur once within a single post. Additionally, once per thread you may choose to double the duration of any single debuff or continuing damage effect on a target. [break][break]
[Spellbound] items are overflowing with mystical power, allowing you to reduce the cooldown of its abilities and effects by one more turn in addition to the [Charmed] bonus, if the item's Anchor typing matches your own. This cannot reduce cooldowns below one turn. This ability can only be used three times per thread, and may only be used once within a single post. Additionally, once per thread you may choose to double the duration of any single buff currently affecting you. [break][break][break]
When [Charmed] items are Forged or Enchanted, the tag and Anchor type is transferred to the resulting item. If they were further upgraded with one of the three additional tags, that tag disappears, but the resulting item is guaranteed to be empowered in a similar manner. Forged or Enchanted items may be [Charmed], but not further upgraded.
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[break]
Armament:
The user picks a weapon to use this ability on. When the weapon is chosen it will gain a soft glow to it the color of the weapon. The glow makes it feel like the weapon is alive and singing. While this ability is active, damage from that weapon is increased by one rank. This ability will only work on one weapon at a time. It lasts four four posts with a four post cooldown. [break]Upgrades at A rank [WIL][break][break]
Swiftcast Amplification:
Sometimes a situation demands a shake-up and you don't have time to do proper enchanting, luckily you've picked up a quick and dirty way of helping out. When you use this ability, you may choose an item you or an ally is holding and immediately apply either [Sanctified], [Hexed] or [Spellbound] to it for the next three posts as you throw on a rapidly made but unstable enchantment. If it already has one of these tags you may change it to another for the duration. An item can only be targeted by this once per thread and once the duration ends this goes on a 4 round cooldown. Additionally, once per month, you may choose an item you have used this ability on this month and reduce the cost of permanently applying the chosen tag by 50 points.[break][attr="class","unb-img"]
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In her travels, Vanilla came across a curious sight in Tokyo. Strange little capsule machines that dispensed randomized prizes on each play. They littered stores, and even some buildings were comprised entirely of just these things! Brushing around on her Japanese, Vanilla discovered that these little machines were called gashapon machines. They had been extremely popular among a certain group of people, ones that no doubt were participating in the game. Devoid of their former glory among its playerbase, it reminded her of the mystery boxes that littered Earth-chan's game, and thus an idea was born. What could be better than a randomized chance at an item, weapon or skill that could be of use to a person? What about another randomized chance at getting an item, weapon or skill that could be of use to a person? Except these would be much more colorful.
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1-10: Stat Sticker [break]
11-20: Lottery ticket [break]
21-35: Pachinko Token[break]
36-50: Two Lottery Tickets[break]
51-65: Mystery Box[break]
66-80: Stat Temporary Tattoo [break]
81-85: 2x Mystery Boxes[break]
86-90: Enchanter's Token[break]
91-92: Luck Potion[break]
93-94: Enchanted Forge Token[break]
95-96: 1 Star Egg[break]
97-98: Mystery Box [Charmed!][break]
99: Mystery Box [Charmed!] [ULTRA RARE][break]
100: SUPER LUCK POTION
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PACHINKO MATRON
"90% of Gamblers Quit Before They Win Big"
[Gachapon] [Melody]
[Prizes, Lottery, Business][break][break]
In her travels, Vanilla came across a curious sight in Tokyo. Strange little capsule machines that dispensed randomized prizes on each play. They littered stores, and even some buildings were comprised entirely of just these things! Brushing around on her Japanese, Vanilla discovered that these little machines were called gashapon machines. They had been extremely popular among a certain group of people, ones that no doubt were participating in the game. Devoid of their former glory among its playerbase, it reminded her of the mystery boxes that littered Earth-chan's game, and thus an idea was born. What could be better than a randomized chance at an item, weapon or skill that could be of use to a person? What about another randomized chance at getting an item, weapon or skill that could be of use to a person? Except these would be much more colorful.
[break][break]
[break]
passive: Pachinko Arcade!
At will you can summon a mystical Pachinko machine next to you. It has a digital screen, dazzling lights, and makes all kind of noises when being played! By paying 100 points, you can play a round of the game, letting a token bounce around and ultimately spit out a prize depending on where it lands. Roll 1d100 for the prize:[break][break]1-10: Stat Sticker [break]
11-20: Lottery ticket [break]
21-35: Pachinko Token[break]
36-50: Two Lottery Tickets[break]
51-65: Mystery Box[break]
66-80: Stat Temporary Tattoo [break]
81-85: 2x Mystery Boxes[break]
86-90: Enchanter's Token[break]
91-92: Luck Potion[break]
93-94: Enchanted Forge Token[break]
95-96: 1 Star Egg[break]
97-98: Mystery Box [Charmed!][break]
99: Mystery Box [Charmed!] [ULTRA RARE][break]
100: SUPER LUCK POTION
[break][break]
[break]
core
Your time at the slots has made them a part of your very being- literally! With the power to summon a Pachinko Machine, you can gamble your points away anywhere and everywhere![break][break]
[break]
Pachinko Coupon:
At the end of a mission of C-Rank or higher, you can use this ability to award each participant with a [Lesser Pachinko Token] which makes the machine cheaper to roll by 50 points. Once a week, when someone uses a [Lesser Pachinko Token], Vanilla gains +50 points[break][break]
ability slot 3:
locked info[break][break]ability slot 4: locked
purchase a new slot from the shop[break][break]ability slot 5: locked
purchase a new slot from the shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Paris Passport
Possession of this item doubles Tower Coin rewards when completing Coin Challenges. [break][break]I Heart Paris T-shirt
Perfect for tourists! Wearing this shirt gives you a +20 bonus to mission point rewards for any missions in Paris. [break][break]Demon Wheel Shuriken
[Forged] A large four-bladed weapon with curved blades and a wheel in the middle for holding. These layered blades are stacked atop one another and can be opened in a cross-like shape. The edges of these blades are exceptionally sharp so much so they can cut through nearly anything. Once per post you can attack at your SPD, using this item for a melee attack or as a thrown ranged weapon with its range being equal to your SPD /10 in meters. This deals damage equal to your PWR. Every three posts you can cause this weapon to release a 20-meter AoE that unleashes a flurry of blades made out of pure force. These blades deal slashing and force damage equal to your PWR and move at your SPD. Those struck by the AoE have their DEF reduced by 20% for two turns, and this debuff can be reapplied by landing another regular attack with this weapon. [break][break]Featherfoot Boots
Earth-chan saw your plight, and this is her reward! Once per thread for three posts your steps are light as a feather, leaving no sound nor footsteps behind. Schucks! Your footsteps don't even make a sound, as though you are light as a feather! [break][break]Escape Rope
Escape out of a dungeon/event/pvp invasion with minimal to no loss. Only 1 can be owned at a time [break][break]Sack of Mystery
This massive red felt sack is securely tied with a white rope, and seems to be stuffed full of various box-shaped objects. Once per month you may untie the rope and pull out a beautifully wrapped present. This will contain a Mystery Box item of penultimate quality, prepared for whoever unwraps the gift. The sack immediately ties itself closed again, and will not allow itself to be opened until you pay 300 points to the Site Store. [break][break]Tiger Ribs (Skeletal)
[Ingredient] These ribs have had all the tiger meat picked clean. Still, they can be used as a crafting material in the Forge. [break][break]
SKILLS
system awarded skills
four minds are better than one
You excel at working with others as a team. So long as you're in a group of four you gain 5% to [WIL]. Once per thread you can give your allies this buff as well for 2 post. It however doesn't stack with others who have the same skill. [break][break]Sommelier
When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]Service Fee:
E2C is a commerce guild first and foremost and they don't give out their services for free even to Earth-Chan. When an E2C member with this skill finishes a mission they get an extra 30 points added to the base reward total for that mission. This it limited to 4 mission per month.[break][break][attr="class","unb-credit"]SELKIE
[newclass=.unb-contain] --unb-accent-1:#7B5B6E; [/newclass]
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[newclass=.unb-app a] font-size: 15px; background: var(--unb-accent-1)!important; text-decoration: none!important; display: flex; width: 30px; height: 30px; align-items: center; justify-content: center; border-radius: 100%; color: #fff; [/newclass]
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[newclass=.unb-credit a] font:bold 7px roboto!important; [/newclass]
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[newclass=.unb-credit] font:bold 7px roboto; margin-left:450px; [/newclass]
[newclass=.unb-credit a] font:bold 7px roboto!important; [/newclass]
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[newclass=".summon-slot div span"]font:unset; text-shadow: unset; text-transform:unset; color:unset; margin-top: 5px; display: inline-block; background: #eaeaea; outline: 1px solid #d9d9d9; border: 1px solid #fcfcfc; padding: 5px; margin: 5px; color: #444; font-size: 10px !important;[/newclass]
[newclass=".summon-slot div:first-of-type"]background: var(--unb-accent-1); color: #fff; font-size: 30px; font-family: Montserrat Alternates, sans-serif; font-weight: 800; line-height: 80px; padding: 0 10px !important; min-width: 70px; height: 80px; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div > div"]background: transparent !important; position: relative; height: 80px; border: 0px !important; box-shadow: none !important;[/newclass]
[newclass=".summon-slot div h1"]padding:0px !important; display: block !important; background-color:unset; outline:0px; border:0px; color:var(--unb-accent-1); font-weight: 700; font-size: 40px; line-height: 80px; font-family: montserrat alternates, sans-serif;[/newclass]
[newclass=".summon-slot div > div h2"]position: absolute; bottom: 10px; right: 10px;[/newclass]
[newclass=".summon-slot div:last-of-type"]text-align: justify;[/newclass]
[newclass=".summon-slot div:nth-of-type(3)"]width: 100%;[/newclass]