Jul 19, 2024 10:50:55 GMT
Post by enigma on Jul 19, 2024 10:50:55 GMT
Enigma paused for a moment at the entrance, taking in the sight of the forge. It was a place of creation and transformation, where raw materials were molded into powerful artifacts. He felt a sense of anticipation and purpose as he stepped inside.
The interior of the forge was a marvel of engineering and magic. Workbenches lined the walls, covered in tools and materials, while the center of the room was dominated by the forge itself—a massive, multi-chambered furnace powered by both traditional fire and arcane energy. The air was warm and filled with the scent of metal and magic.
Rai Mei, ever the bundle of energy, zipped over with a grin as she looked about "Hey, Tommy! Ready to make some magic happen?"
Enigma chuckled, shaking his head at her enthusiasm. "Always, Rai. We have some important upgrades to work on today."
In addition to using the Forge, Enigma also used his forge token and key to the crimson realm to access the Dokkebi Forge to work on some of his Dokkebi as well.
Forge 1 (free for now via systems)
nos canister of fairy dust: A glittery blue Nitrous canister decorated with stickers portraying fairies. This is crafting material for The Forge!
+
petite cooper This transportation device seats four characters and counts as a medium vehicle useable in Motor City.
----
adding all of my car mods
all-terrain tires A vehicle enhancement that replaces the tire-treads with a slick black tread, these tires morph to traverse any terrain, including water, to push forward as if there was no detriment. Three times a thread, when an effect would lower your SPD stat, slowing your vehicle outside of refueling, these tires cleanse the debuff. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time.
+
mystwood camo coating A spray can for an exterior coating that blends a vehicle seamlessly into forested environments, making it [invisible] while stationary as long as the driver's [MAGI] beats an onlookers [WIL]. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time.
---
Adding +1 for results - spark of creation [Forged] A refined metalworking hammer with the handle being made of a potent protection material. Even holding this fills you with the inspiration of a thousand masters. Once per week, this item can be used when utilizing the Forge. When it is used, the resulting item counts as the forge user having +1 luck for the purpose of this Forge use.
ender island forge key Three times per month this can be used to freely access the Forge on Ender’s Island!
(1/3)
Forging
ring of passing - Three times a thread, when a monster dies you may draw from its energy into this ring. Restore 10% of that monster’s [VIT] to your own.
+
lich phylactery: A small dark crystal necklace. It is eerie but feels cool to the touch. When worn it stimulates [VIT] allowing one to recover 5% of it every post. When healing occurs to the wearer they gain the 5% healing as a bonus.
key to the crimson realm [Enchanted] [Forged] This key is so impossibly black that its shape is difficult to discern, as all light seems to be absorbed by its surface. It somehow casts a crimson shadow. When held and turned a red door forms around it and is unlocked by it, opening for you - and only you - with a gentle push. On the other side of the door the world is recreated in shades of red, with only you and anyone you invite inside remaining normal. Anyone who passes through the door in this way vanishes from the normal world, while they continue to be able to interact with it themselves as normal. If you attack targets in the normal world while in the Crimson Realm, you will be ejected back to reality after one post, and be unable to use the key again for five posts.
In this realm any items or abilities related to traveling are enhanced, allowing occupants to move faster the further they are traveling. If you attempted to flee the area or teleport away, it could happen instantly and ignore any cooldowns, while movement within your immediate area occurs normally. Travel between worlds or dimensions or using the system's waypoints is also enhanced, allowing occupants to use the Crimson Realm as bridge to enter the Forge, to visit the astral realm version of their local area without traveling through the Devil's Triangle, or to access similar strange realms yet to be discovered.
Once the red door has been shut, in its place will be left a pedestal, with a solid black book and bright white quill resting on top of it. These are the only non-red objects in this realm, and serve as an anchor to guide anyone back to where you first entered. Anyone you have invited inside can touch these objects to return to the normal world. However, under your touch the book will open to reveal to you information about worlds beyond your own. Taking this tome into the Crimson Realm version of the Forge will allow you to Forge your Dokkaebi, either with each other or with an item, with the same limitations as any Forging. Dokkaebi cannot be Enchanted or otherwise enhanced or altered, only Forged.
Once per month you may alter a mission of B rank or above into a Crimson variation, increasing rewards by having it take place entirely within this realm. Whatever zone you were in when you entered the Crimson Realm will now be considered a High Risk Zone, summoning a staff invasion and enabling character death. It is not recommended to use this function within dungeons, and any characters entering such a thread will be asked for confirmation from staff before it begins.
-----
Using Dokkebi Kami in a bottle to raise Oenun Dokkaebi from 2 to 4 stars.
Dokkebi Forge (Reflects Forge so first one is free fo the dokkebi variant)
Fusing Oenun with inspectifying glass- A fancy looking monocle. You put it on your face and look out from it. You can activate the magic within three times a thread. For one post it reveals the statistical information of a single target that is being looked at.
The interior of the forge was a marvel of engineering and magic. Workbenches lined the walls, covered in tools and materials, while the center of the room was dominated by the forge itself—a massive, multi-chambered furnace powered by both traditional fire and arcane energy. The air was warm and filled with the scent of metal and magic.
Rai Mei, ever the bundle of energy, zipped over with a grin as she looked about "Hey, Tommy! Ready to make some magic happen?"
Enigma chuckled, shaking his head at her enthusiasm. "Always, Rai. We have some important upgrades to work on today."
In addition to using the Forge, Enigma also used his forge token and key to the crimson realm to access the Dokkebi Forge to work on some of his Dokkebi as well.
Forge 1 (free for now via systems)
nos canister of fairy dust: A glittery blue Nitrous canister decorated with stickers portraying fairies. This is crafting material for The Forge!
+
petite cooper This transportation device seats four characters and counts as a medium vehicle useable in Motor City.
----
adding all of my car mods
all-terrain tires A vehicle enhancement that replaces the tire-treads with a slick black tread, these tires morph to traverse any terrain, including water, to push forward as if there was no detriment. Three times a thread, when an effect would lower your SPD stat, slowing your vehicle outside of refueling, these tires cleanse the debuff. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time.
+
mystwood camo coating A spray can for an exterior coating that blends a vehicle seamlessly into forested environments, making it [invisible] while stationary as long as the driver's [MAGI] beats an onlookers [WIL]. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time.
---
Adding +1 for results - spark of creation [Forged] A refined metalworking hammer with the handle being made of a potent protection material. Even holding this fills you with the inspiration of a thousand masters. Once per week, this item can be used when utilizing the Forge. When it is used, the resulting item counts as the forge user having +1 luck for the purpose of this Forge use.
ender island forge key Three times per month this can be used to freely access the Forge on Ender’s Island!
(1/3)
Forging
ring of passing - Three times a thread, when a monster dies you may draw from its energy into this ring. Restore 10% of that monster’s [VIT] to your own.
+
lich phylactery: A small dark crystal necklace. It is eerie but feels cool to the touch. When worn it stimulates [VIT] allowing one to recover 5% of it every post. When healing occurs to the wearer they gain the 5% healing as a bonus.
key to the crimson realm [Enchanted] [Forged] This key is so impossibly black that its shape is difficult to discern, as all light seems to be absorbed by its surface. It somehow casts a crimson shadow. When held and turned a red door forms around it and is unlocked by it, opening for you - and only you - with a gentle push. On the other side of the door the world is recreated in shades of red, with only you and anyone you invite inside remaining normal. Anyone who passes through the door in this way vanishes from the normal world, while they continue to be able to interact with it themselves as normal. If you attack targets in the normal world while in the Crimson Realm, you will be ejected back to reality after one post, and be unable to use the key again for five posts.
In this realm any items or abilities related to traveling are enhanced, allowing occupants to move faster the further they are traveling. If you attempted to flee the area or teleport away, it could happen instantly and ignore any cooldowns, while movement within your immediate area occurs normally. Travel between worlds or dimensions or using the system's waypoints is also enhanced, allowing occupants to use the Crimson Realm as bridge to enter the Forge, to visit the astral realm version of their local area without traveling through the Devil's Triangle, or to access similar strange realms yet to be discovered.
Once the red door has been shut, in its place will be left a pedestal, with a solid black book and bright white quill resting on top of it. These are the only non-red objects in this realm, and serve as an anchor to guide anyone back to where you first entered. Anyone you have invited inside can touch these objects to return to the normal world. However, under your touch the book will open to reveal to you information about worlds beyond your own. Taking this tome into the Crimson Realm version of the Forge will allow you to Forge your Dokkaebi, either with each other or with an item, with the same limitations as any Forging. Dokkaebi cannot be Enchanted or otherwise enhanced or altered, only Forged.
Once per month you may alter a mission of B rank or above into a Crimson variation, increasing rewards by having it take place entirely within this realm. Whatever zone you were in when you entered the Crimson Realm will now be considered a High Risk Zone, summoning a staff invasion and enabling character death. It is not recommended to use this function within dungeons, and any characters entering such a thread will be asked for confirmation from staff before it begins.
-----
Using Dokkebi Kami in a bottle to raise Oenun Dokkaebi from 2 to 4 stars.
Dokkebi Forge (Reflects Forge so first one is free fo the dokkebi variant)
Fusing Oenun with inspectifying glass- A fancy looking monocle. You put it on your face and look out from it. You can activate the magic within three times a thread. For one post it reveals the statistical information of a single target that is being looked at.