Aug 26, 2022 3:13:20 GMT
Post by enigma on Aug 26, 2022 3:13:20 GMT
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PWR: 51 [B]
DEF: 75 [B]
SPD: 151 [A+]
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MAGI: 191 [S]
VIT: 86 [A]
WIL: 90 [A]
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LUCK: 0
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What exactly did it mean when Tommy put on the mask? It was a break from himself, it was a break from the endless climb that every other salaryman was made to do. The performance, the most lighthearted of things of a nameless and even faceless individual using puppets to put on a story, even stories that mimic his shortcomings in life in a comedic sense. It was during that time that Tommy felt some sort of joy and satisfaction, he was an enigma to them, and they all were enticed by the way that he brought up the stories. A comforting alter ego that could be anything that people needed him to be, anything that he needed to be in order to get through the day. But let's not forget the supporting cast, the puppets he would use. Because there are winners, there needs to be a loser. Because there are losers, there are those in between. They had their roles, sometimes reused, even possibly abused, but always in two's. The enigma of a fractured ego, hiding his face from the identity and shame, to retell his shortcomings and avoid the blame.
Charmed: Those affected cannot cause harm to you, and will respond in a friendly manner if approached, but cannot be convinced to harm themselves or their allies. This status is removed if you attack them, and they may still attack your allies unless you are persuasive. [break]
Feared: Those affected will try to flee the scene if possible, or at least move as far from you as they can if they are unable to leave, refusing to engage in melee combat, and preferring other targets for ranged combat to avoid looking at you.
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Once per post on a successful attack of one of your attacks or abilities, you can apply a single of the following psionic status effects on a target struck by it. [break][break]
Lethargy: The target's [SPD] is reduced by 25% for 1 post, as they become drowsy and feel themselves becoming lethargic and begin to doze off slightly. [break]
Anxiety: The target's [PWR] is reduced by 25% for 1 post, as they become anxious, their pulse begins to quicken and their heart begins to pound to the point where it's unnerving and shacking. [break]
Fright: The target's [DEF] is reduced by 20% for 1 post, as they become frightened dropping their guard more as they are overcome with an overwhelming urge to move further away from you. At a minimum this causes targets to be knocked back or rather flee 15 feet away from you.
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If a target affected by the illusion has [DEF] the same rank or lower than your [WIL], they are completely [stunned] for one post, even if attacked.[break][break]
LEVEL. 82
Enigma's Inventory
PWR: 51 [B]
DEF: 75 [B]
SPD: 151 [A+]
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MAGI: 191 [S]
VIT: 86 [A]
WIL: 90 [A]
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LUCK: 0
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[Mask] [Connection]
[Deceit, Trance, Dazzle][break][break]
What exactly did it mean when Tommy put on the mask? It was a break from himself, it was a break from the endless climb that every other salaryman was made to do. The performance, the most lighthearted of things of a nameless and even faceless individual using puppets to put on a story, even stories that mimic his shortcomings in life in a comedic sense. It was during that time that Tommy felt some sort of joy and satisfaction, he was an enigma to them, and they all were enticed by the way that he brought up the stories. A comforting alter ego that could be anything that people needed him to be, anything that he needed to be in order to get through the day. But let's not forget the supporting cast, the puppets he would use. Because there are winners, there needs to be a loser. Because there are losers, there are those in between. They had their roles, sometimes reused, even possibly abused, but always in two's. The enigma of a fractured ego, hiding his face from the identity and shame, to retell his shortcomings and avoid the blame.
BEGUILER
Master of misdirection and deception.
STAT BONUS
+1 SPD, +3 MAGI, +1 WIL, -2 VIT[break][break]PASSIVE: Beautiful Horror
Whenever you remove your signature mask and reveal your face, anything able to see it clearly is [charmed] or [feared] if their [WIL] is the same rank or lower than your [MAGI]. Players can choose which tag they gain, and you decide if it affects your allies. This status is removed after three posts, or instantly if your face is covered again. After the [charmed] or [feared] status is removed from someone, there is a five post cooldown before this passive would be able to apply it to them again. [break][break]Charmed: Those affected cannot cause harm to you, and will respond in a friendly manner if approached, but cannot be convinced to harm themselves or their allies. This status is removed if you attack them, and they may still attack your allies unless you are persuasive. [break]
Feared: Those affected will try to flee the scene if possible, or at least move as far from you as they can if they are unable to leave, refusing to engage in melee combat, and preferring other targets for ranged combat to avoid looking at you.
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core
The Beguiler uses illusions and mental effects to manipulate the minds of others while also causing very real harm through the tricks of light they create. Your mask becomes a vital part of your class, and when abilities are in use, shimmers with rippling patterns of pink and purple light. This same energy appears as butterflies and whimsical shapes flutter off your form wherever you go when willed. As an [basic] attack, you can fire these projectiles [SPD] at targets up to 20 meters away, dealing psychic/ cutting damage equal to your [PWR] when hit. Once every three posts you can create a whimsical shape or butterfly [construct] that can grow to a size equal to your [MAGI]/ 10 in feet, it has durability equal to your [DEF] and can deliver psionic/ blunt damage equal to your [MAGI], it can also be ridden upon by a number of passengers equal to your [WIL]/ 20. The [construct] last 2 posts. [break][break]Once per post on a successful attack of one of your attacks or abilities, you can apply a single of the following psionic status effects on a target struck by it. [break][break]
Lethargy: The target's [SPD] is reduced by 25% for 1 post, as they become drowsy and feel themselves becoming lethargic and begin to doze off slightly. [break]
Anxiety: The target's [PWR] is reduced by 25% for 1 post, as they become anxious, their pulse begins to quicken and their heart begins to pound to the point where it's unnerving and shacking. [break]
Fright: The target's [DEF] is reduced by 20% for 1 post, as they become frightened dropping their guard more as they are overcome with an overwhelming urge to move further away from you. At a minimum this causes targets to be knocked back or rather flee 15 feet away from you.
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Butterfly effect
You teleport to a location you can see within [SPD ##/5] meters of you, leaving behind a copy of yourself that continues to talk and act like you normally would for a number of posts equal to your [SPD] projectile count. While your copy exists, you can teleport anywhere within range of it once per post, and can choose if it moves to your previous position. On the copy's last post it explodes in a 5m radius, dealing your [PWR] Rank in Psychic damage. If the copy is attacked before detonation, it automatically explodes in a doubled radius. Those with a [WIL] higher than your [MAGI] can tell this is an illusion. If a target is struck by the explosion and your [MAGI] is higher than the target's [DEF] they are [cursed] for 3 posts lowering their [DEF] and [VIT] by 30%. This ability has a four post cooldown.[break][break]Razzle Dazzle
Upon activation, everyone of your choice within 15m of you gains either the [False Success] or [Failure] status effect if your [MAGI] is higher than their [DEF]. [False Success] makes the target appear as if they have been hurt and damaged to a degree of your choosing. [Failure] makes the target appear as though everything they do fails, even if it succeeds. These status effects cannot be tracked back to this ability and you can cancel out one ability, attack, or defense of a target once per turn so long as they have one of the statuses. This ability lasts two posts and has a four post cooldown.[break][break]Demonic Whispers
You emit a sinister mental whisper that deals psionic damage equal to your [MAGI] Rank to all enemies within a range equal to your [MAGI ##/5] meters whose [WIL] is equal to or lower than your [WIL] Rank. Damaged enemies are afflicted with the [Dread], turning their irises purple and reducing their [WIL], [DEF], [MAGI], and [SPD] by 20%. The [Dread] lasts for three posts. This ability has a four post cooldown. [break][break]Fey Mist
You create a number of mist puffs up to your [MAGI] / 10, each a few inches in size, launching them from your hand at your [SPD]+1 towards a single target each. These puffs are [homing] and can travel through obstacles to reach their target. Targets they touch become trapped in an illusion, which appears similar to a fairy forest, completely fooling the senses of targets with [WIL] the same rank or lower than your [MAGI]. To onlookers, their eyes become glazed over, and they appear to be in a daze. Attacking these targets breaks the illusion. Otherwise it lasts for three posts, with a five post cooldown.[break][break]If a target affected by the illusion has [DEF] the same rank or lower than your [WIL], they are completely [stunned] for one post, even if attacked.[break][break]
Beguile the Void
Remove your mask, showing an illusion of the endless void of nothing. Enemies who are beholden to the illusion are transfixed gaining the [Transfixed Terror] status effect. If your [MAGI] is at least equal to their [SPD], they're rooted in place, otherwise reduce their [SPD] -2 Ranks. This effect lasts for two posts or until you put your mask back on, and only those looking are affected. Targets take your [MAGI]-1 Rank psychic damage every post they're affect. This ability has a five post cooldown that starts when its effect ends.[break][break][attr="class","unb-img"]
[attr="class","unb-body"]
While wearing your mask, you're able to become invisible to those whose [WIL] is lower than your [MAGI]. While this has no defined limit on how long this can last, if you come within 3 meters of something, they will be able to vaguely see you. If you use an action (ability/skill/item) while invisible, during the duration of that action treat your [MAGI] as -1 rank than it normally is when calculating if people can see you. [break][break]
Your necklace is now able to produce a blue flame known as Dokkaebi Fire. While it can be produced whenever only three times per thread can use cause this blue flame to empower you and allows you to summon a Go Dokkaebi for a limited time of three posts per use of the Dokkaebi Fire! Your Go Dokkaebi comes with its own stats and abilities, please see below.
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The Dokkaebi Fire also lingers on targets for three posts, either taunting them with spectral whispers that reduce their [WIL] by -20%, or healing them for 20% of your [VIT] each post. [break][break]
Enchanted Equipment[break][break][break]
In this realm any items or abilities related to traveling are enhanced, allowing occupants to move faster the further they are traveling. If you attempted to flee the area or teleport away, it could happen instantly and ignore any cooldowns, while movement within your immediate area occurs normally. Travel between worlds or dimensions or using the system's waypoints is also enhanced, allowing occupants to use the Crimson Realm as bridge to enter the Forge, to visit the astral realm version of their local area without traveling through the Devil's Triangle, or to access similar strange realms yet to be discovered. [break][break]
Once the red door has been shut, in its place will be left a pedestal, with a solid black book and bright white quill resting on top of it. These are the only non-red objects in this realm, and serve as an anchor to guide anyone back to where you first entered. Anyone you have invited inside can touch these objects to return to the normal world. However, under your touch the book will open to reveal to you information about worlds beyond your own. Taking this tome into the Crimson Realm version of the Forge will allow you to Forge your Dokkaebi, either with each other or with an item, with the same limitations as any Forging. Dokkaebi cannot be Enchanted or otherwise enhanced or altered, only Forged. [break][break]
Once per month you may alter a mission of B rank or above into a Crimson variation, increasing rewards by having it take place entirely within this realm. Whatever zone you were in when you entered the Crimson Realm will now be considered a High Risk Zone, summoning a staff invasion and enabling character death. It is not recommended to use this function within dungeons, and any characters entering such a thread will be asked for confirmation from staff before it begins. [break][break]
This weapon has 3 firing modes available. Whenever you fire this weapon, you may delay the attack for one post to increase bullet speed by 1 Rank and treat it as though it were homing. Once per thread, you can do this immediately, however, and say that you fired the shot last round.[break][break]
- Once per post, fire a number of bullets equal to your [SPD] Rank that deal your [MAGI] Rank piercing damage. [break][break]
- Fire a molten bullet that deals your [MAGI]-1 Rank in Fire damage. Targets with [DEF] lower than your [PWR] are burned and take additional fire damage equal to your [PWR]-1 rank the following post. This attack as a 1 post cooldown.[break][break]
- Fire an electric round that deals no damage but inflicts a -30% [SPD] debuff for 1 post. This attack has a 2 post cooldown.[break][break]
If a target struck by these attacks has [DEF] lower than your [MAGI], they cannot be healed on their following post due to the toxin. This effect has a 2 post cooldown per target. Additionally, whenever any attack from this weapon hits a target, they are [Poisoned] and take your [MAGI]-1 Rank in poison damage every post for 3 posts. This doesn't stack, but additional hits refresh the timer. Once per round while a target is [Poisoned] by this gun, you can cause a fly to pop out of their wounds and heal you for 30% of your [MAGI] Rank. If you heal this way for 3 posts in a row, the third heal instead heals you equal to your [MAGI] Rank and [cleanses] you of one status effect or debuff.[break][break]
You have +25% [SPD] while wielding this weapon, and can 3 times per thread increase your [PWR] by 30% for 2 posts.[break][break]
Once every three posts this shadow can open its mouth, causing its teeth to part revealing something akin to a black hole, and can "eat" a ranged attack equal to its [MAGI] or lower. This attack can be held within it for up to three posts before being forcibly released at a target maintaining its effects. Within those three posts, the range attack can be launched back out. It can only hold up to 1 attack at a time. Three times per thread you can this creature up to 40 feet away from you to hide within someone’s shadow. When doing so you can hear and see what the shadow does but is unable to attack. When dwelling within shadows it is considered to have [stealth] equal to your [WIL] -1 rank. Once destroyed it can be resummoned from your shadow after 6 posts. Each time it is destroyed in a thread increases the cooldown time by an additional 3 posts. Due to the introduction to the Sinister Toxin, the Dragonoid has gained Nightmare Toxin. This toxin will cause those that the dragonoid harms to have a mental attack. The toxin takes two posts after the post the damage was dealt with before it takes effect. Once the two posts have passed, the toxin will cause the person afflicted to start seeing illusions of their greatest fear. This causes those who have lower [WIL] than the user's own to take a -20% to [SPD] for the following three posts. [break][break]
Once per post you can channel your magic into this spear and launch it at your [SPD] towards a designated target within 25 meters to deal damage equal to your [MAGI]. If stuck and your [MAGI] is higher than the target's [WIL] they will be stunned for one post, afterwhich the target cannot be stunned again for three posts. Once every three posts you may cause the golden spear to radiate even more self opposing energy of light and dark, causing it to move at your [SPD] +1 rank and instead cause a 15 meter radius blast dealing both light and dark damage equal to your [MAGI] +1 rank. This blast will [illuminate] the main target, causing them to be unable to utilize any form of [stealth] or [invisibility] for two posts. [break][break]
Five times per thread, this spear may be used against non-player target once with one of two choices of effects. It can either apply [Godchain] or [Godbane]. [Godchain] immediately causes the struck monster to become the wielder's ally, protecting them at all costs. This effect lasts for ten posts, and every instance of damage to the monster lowers the duration of control by one post. [Godbane] lasts for three posts, but during that time all of the wielder's attacks deal [piercing] damage that ignores 50% of the target's [DEF], and their attacks ignore any damage reduction on the target as well. Both effects require the wielder's highest stat to be higher than the target's highest stat. [break][break]
Every five posts you can fire off two spears in one post. Every ten posts you can fire off three spears in one post. Each spear deals your [MAGI] -1 rank in damage and moves at your [SPD] -1 rank. These multi-spear attacks can have no additional effects. [break][break]
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Forged Equipment[break][break][break]
[All-Terrain Tires] A vehicle enhancement that replaces the tire-treads with a slick black tread, these tires morph to traverse any terrain, including water, to push forward as if there was no detriment. Three times a thread, when an effect would lower your SPD stat, slowing your vehicle outside of refueling, these tires cleanse the debuff. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time. [break][break]
[Mystwood Camo Coating] A spray can for an exterior coating that blends a vehicle seamlessly into forested environments, making it [invisible] while stationary as long as the driver's [MAGI] beats an onlookers [WIL]. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time. [break][break]
While worn you can freely grapple over large gaps and up sheer surfaces, although a post of this movement causes a one post cooldown before the main ability could be used, extending its cooldown by one post if it was already used. One per thread you may also similarly add three posts to the main ability cooldown to create a shield of webbing that reduces one instance of ranged or area damage by 50%. [break][break]
These shoes allow you to move around any terrain without issue, as if you were walking normally. Uneven surfaces, shaking floors, icy terrain, nothing phases your step. The user can even walk onto walls and the ceiling without issue. Nothing can hamper your [SPD] as long as you’re constantly moving with the shoes equipped. These also entirely remove the sound taking a step makes regardless of any ability, core, skill, or stat effect. You’re an enigma. Quite literally! [break][break]
You can also use this item to gain +2 ranks in [SPD] five times per thread for 3 posts. This effect cannot stack due to the danger of being too stylish. [break][break]
This weapon is not content with just creation and can be used in battle. Once per post, the magics stored in the hilt can protect the user from damage up to the wielder's own [DEF] rank. Against Fire based attacks, this cap is equal to the wielder’s [DEF] +1 rank. However, weapons or items that have been modified by the Forge must surpass the wielder’s [DEF] +1 rank and -2 ranks of the user’s [WIL] to overcome this protection. [break][break]
While worn, they give the user +20% [WIL] and treat the stat used for spotting any form of [stealthed] enemy as one rank higher. [break][break]
Once every five posts the user can send their sight forward gaining a detailed sight of all architecture up to [100 meters] ahead of them that is not hidden or under the effects of [stealthed]. This information can then be projected as a live moving image from the user to any ally they can see as if the ally had viewed it all themselves. If used in a dungeon, you can use this to bypass the group move check once per floor. [break][break]
The user can also draw from the deeper magic of the pages, pulling out the iridescent bookmark. This bookmark can be used to resurrect a dead character so long as they died in the same thread this was used. If this is done it permanently consumes this bookmark along with the resurrection effect of the item. [break][break]
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Consumable Items[break][break][break]
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Useable Items[break][break][break]
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Forge Mats[break][break][break]
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DAEMON KIN
Something wicked is in your blood.
Passive: Blood of the Dokkaebi
Your abilities naturally have a few otherworldly aspects to them that others do not. Any ability, not skill or item, you have that is based on [PWR] can instead be based on [MAGI] and any ability, not skill or item, based on [VIT] can instead be based on [WIL] stat. [break][break]While wearing your mask, you're able to become invisible to those whose [WIL] is lower than your [MAGI]. While this has no defined limit on how long this can last, if you come within 3 meters of something, they will be able to vaguely see you. If you use an action (ability/skill/item) while invisible, during the duration of that action treat your [MAGI] as -1 rank than it normally is when calculating if people can see you. [break][break]
Your necklace is now able to produce a blue flame known as Dokkaebi Fire. While it can be produced whenever only three times per thread can use cause this blue flame to empower you and allows you to summon a Go Dokkaebi for a limited time of three posts per use of the Dokkaebi Fire! Your Go Dokkaebi comes with its own stats and abilities, please see below.
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[break]
Haunted Rush
You coat yourself in Dokkaebi Fire and rush forward, becoming [Obscured] and moving at your [SPD] +1 Rank this post. While active, become translucent, allowing you to phase through objects, enemies, and allies. Those that you phase through will be ignited with Dokkaebi Fire, either taking your [MAGI] -1 rank in damage or healing for your [VIT]-1 Rank. Any other class abilities on cooldown will have their cooldown reduced by a number equal to the number of allies or enemies you pass through, becoming available on your new post at the earliest. This ability itself has a four post cooldown.The Dokkaebi Fire also lingers on targets for three posts, either taunting them with spectral whispers that reduce their [WIL] by -20%, or healing them for 20% of your [VIT] each post. [break][break]
Innate Flame
Reaching deep inside, you channel the inner natures of both fey and daemon, bringing the fire born from them into reality. The source of this eruption can be yourself or any attack from your class core or other abilities, or an attack performed by a Dokkaebi summon. Once summoned, the living flame appears sentient, taking a shape of your choice and moving at your [SPD] up to 20 meters each post. The flame is roughly the size of a large vehicle, and has your [DEF] Rank, letting it act as a barrier that resets each post While you and your allies can pass through it harmlessly, it deals your [MAGI] Rank in damage to any enemies it touches and [Reveals] them, preventing them from entering any stealth for one post. The living flame lasts four posts, with a five post cooldown.[break][break]That Which Lingers
A dokkaebi never lets its anger towards those it curses end. Its flame fueled by endless supplies of the sin of wrath. When you activate this ability choose up to three debuffs you have placed, or know are placed, on the enemy. Increase their current duration by [Three Posts]. This ability has a four post Cooldown. [break][break]
PETS/SUMMONS
THIS USER'S SERVANTS
[attr="class","summon-slot"]
A menacing-looking dokkaebi takes on the appearance of a red goblin-looking creature with a large black and white mask that seems to be almost as large as its body. The facial expression on the mask is a frowny face with sharp-looking teeth pointing out. The Gae dokkaebi stands eight feet tall and wields a large club called its dokkaebi bangmangi. While it is your summoning, if your [WIL] falls below E rank, it will turn on you and attack. [break][break]
Basic Attack: Once per post deal your [PWR] +1 in a melee strike. [break][break]
Wrath of the Dokkaebi: Upon striking an enemy, you'll cause them to suffer a -15% to all stats for the following three posts. This can stack up to three times per person! [break][break]
Anger of the Dokkaebi: If the dokkaebi is dealt damage, it will have its own stats increased by +5 points per stat, except PWR which raises by +10 for the remainder of the thread! [break][break]
Cursed of the Dokkaebi: If an enemy kills the dokkaebi, they will be cursed. This causes them to have their abilities that were based on [PWR] to now be based on [DEF] and those based on [DEF] to be based on [PWR], similarly abilities based on [MAGI]to now be based on [VIT] and those based on [VIT] to be based on [MAGI]. This remains like this for the following three posts or unless cleansed. [break][break]
SR★
Gae Dokkaebi
[break]
70 PWR
20 SPD
90 DEF
60 VIT
20 MAGI
40 WIL
70 PWR
20 SPD
90 DEF
60 VIT
20 MAGI
40 WIL
A menacing-looking dokkaebi takes on the appearance of a red goblin-looking creature with a large black and white mask that seems to be almost as large as its body. The facial expression on the mask is a frowny face with sharp-looking teeth pointing out. The Gae dokkaebi stands eight feet tall and wields a large club called its dokkaebi bangmangi. While it is your summoning, if your [WIL] falls below E rank, it will turn on you and attack. [break][break]
Basic Attack: Once per post deal your [PWR] +1 in a melee strike. [break][break]
Wrath of the Dokkaebi: Upon striking an enemy, you'll cause them to suffer a -15% to all stats for the following three posts. This can stack up to three times per person! [break][break]
Anger of the Dokkaebi: If the dokkaebi is dealt damage, it will have its own stats increased by +5 points per stat, except PWR which raises by +10 for the remainder of the thread! [break][break]
Cursed of the Dokkaebi: If an enemy kills the dokkaebi, they will be cursed. This causes them to have their abilities that were based on [PWR] to now be based on [DEF] and those based on [DEF] to be based on [PWR], similarly abilities based on [MAGI]to now be based on [VIT] and those based on [VIT] to be based on [MAGI]. This remains like this for the following three posts or unless cleansed. [break][break]
[attr="class","summon-slot"]
A rather silly-looking Dobbaeki. It is a floating head that has long shaggy hair with a single large glass monocle sticking out for its eye. The Dobbaeki does not talk but has a mouth nearly as wide as its entire head. The head floats slowly about looking to consume abilities and maybe even some monsters. [break][break]
(PASSIVE) Blood of the Dokkaebi: Ounun Dokkaebi is invisible to those whose [WIL] is lower than its [MAGI]. While this has no defined limit on how long this can last, if it comes within 3 meters of something, they will be able to vaguely see it.[break][break]
Consume: Allows the Dokkaebi to consume an incoming ability if its [DEF] beats the incoming ability’s stat. This will nullify the ability used against it as well as grant this Dokkaebi +10 stat points in its [DEF]. It learns the effects of any ability consumed, as does Enigma. This ability has a one post cooldown. [break][break]
Inspectifying Gaze: Allows the Dokkaebi to look at a target and gain information on all abilities currently active, as well as its stats and their current buffs/debuffs. Enigma will auto-gain this information in his mind. This can be used three times per thread. [break][break]
4★
Oenun Dokkaebi
[break]
30 DEF
5 SPD
30 MAGI
20 VIT
10 WIL
30 DEF
5 SPD
30 MAGI
20 VIT
10 WIL
A rather silly-looking Dobbaeki. It is a floating head that has long shaggy hair with a single large glass monocle sticking out for its eye. The Dobbaeki does not talk but has a mouth nearly as wide as its entire head. The head floats slowly about looking to consume abilities and maybe even some monsters. [break][break]
(PASSIVE) Blood of the Dokkaebi: Ounun Dokkaebi is invisible to those whose [WIL] is lower than its [MAGI]. While this has no defined limit on how long this can last, if it comes within 3 meters of something, they will be able to vaguely see it.[break][break]
Consume: Allows the Dokkaebi to consume an incoming ability if its [DEF] beats the incoming ability’s stat. This will nullify the ability used against it as well as grant this Dokkaebi +10 stat points in its [DEF]. It learns the effects of any ability consumed, as does Enigma. This ability has a one post cooldown. [break][break]
Inspectifying Gaze: Allows the Dokkaebi to look at a target and gain information on all abilities currently active, as well as its stats and their current buffs/debuffs. Enigma will auto-gain this information in his mind. This can be used three times per thread. [break][break]
[attr="class","summon-slot"]
Description: Mimic. A small metallic mimic with a mirror-like sheen to its gelatinous form. Its powers are unassuming. [break][break]
Basic Attack: Once per post Me Me can deal its [PWR] rank in bludgeoning damage to one target in melee range. While transformed this attack deals additional fire damage equal to its [MAGI] rank. [break][break]
Spectral Doppelgänger [Forged]: Me Me becomes a clone of one target within 10 meters. It gains one Passive and two Abilities of that target. If your [MAGI] is higher rank than the target's [WIL], Me Me also adds 50% of each of the target's stats to its own equivalent stats. Once during each post of this transformation Me Me can briefly become intangible and take no damage from a single attack. This transformation lasts three posts and has a three post cooldown. [break][break]
SR★
Me Me
Fragment
[break]
30 PWR
30 MAGI
30 SPD
30 VIT
30 DEF
30 WIL
30 PWR
30 MAGI
30 SPD
30 VIT
30 DEF
30 WIL
Description: Mimic. A small metallic mimic with a mirror-like sheen to its gelatinous form. Its powers are unassuming. [break][break]
Basic Attack: Once per post Me Me can deal its [PWR] rank in bludgeoning damage to one target in melee range. While transformed this attack deals additional fire damage equal to its [MAGI] rank. [break][break]
Spectral Doppelgänger [Forged]: Me Me becomes a clone of one target within 10 meters. It gains one Passive and two Abilities of that target. If your [MAGI] is higher rank than the target's [WIL], Me Me also adds 50% of each of the target's stats to its own equivalent stats. Once during each post of this transformation Me Me can briefly become intangible and take no damage from a single attack. This transformation lasts three posts and has a three post cooldown. [break][break]
[attr="class","summon-slot"]
Thunder Archon. Now fully empowered by the Forge, Rai Mei has reached the pinnacle of her power. Her body is comprised of intense thunder and arcs around her every step. A robe of black storm clouds covers her body in a beautiful dress. Despite her more sinister appearance, Rai Mei's trademark smugness is still as true as ever. After your commitment to their race, she's extremely loyal and will always come at your call! [break][break]
Thunder Archon's Presence (Passive): The magical energy sparking off of Rai Mei's form is oppressive, forcing those beneath her to grovel! Targets hit by any of Rai Mei's attacks, including when under the effects of Infuse Weapon, take additional lightning damage equal to her [MAGI] -2 ranks. This can only occur once every three posts. [break][break]
Zappy Zap!: Once per post Rai Mei fires off a blast of lightning at one target within 20 meters, dealing her [MAGI] rank in lightning damage. Any enemies within 3 meters of the target also take her [MAGI] -1 rank in lightning damage. All targets dealt damage by this attack gain the [Lightning Rod] debuff for three posts. [break][break]
Thunderstruck: Rai Mei flies into the air, generating a large amount of magic and unleashing it on her enemies. All enemies within 20 meters of Rai Mei take her [MAGI] -1 rank in lightning damage. Any enemy with the [Lightning Rod] debuff instead takes her [MAGI] +1 rank in lightning damage, and if their [WIL] is lower than Rai Mei's [MAGI] they are [stunned] for one post. If their [WIL] is the same rank or higher, they are instead [paralyzed] for one post. Either way, the [Lightning Rod] debuff is removed, and they are unable to regain it for three posts. [break][break]
Infuse Weapon - Stormcaller: Rai Mei infuses herself into the current weapon you're holding, rendering her unable to attack but protecting her from combat effects for the duration of this ability. While active, your weapon attacks will apply the [Lightning Rod] status effect when landing a hit on an enemy, which can stack three times. On the third stack, the enemy will be hit by Thunderstruck but its damage will be based on your [MAGI] instead of Rai Mei's. Enemies that have defended against the attack will not gain the status effect. Cancelling this ability ends the effect and makes Rai Mei interactable once more. [break][break]
Ride the Lightning [Forged]: Once per thread Rai Mei increases her [SPD] by +1 rank for three posts and dashes about, dealing her [MAGI] -1 rank in lightning damage to any enemy she moves past. Each enemy can only take damage this way once per post. Enemies damaged by this attack ignore the restriction on Thunder Archon's Presence. [break][break]
SR★
Rai Mei
Melody
[break]
11 PWR
151 MAGI
87 SPD
20 VIT
11 DEF
20 WIL
11 PWR
151 MAGI
87 SPD
20 VIT
11 DEF
20 WIL
Thunder Archon. Now fully empowered by the Forge, Rai Mei has reached the pinnacle of her power. Her body is comprised of intense thunder and arcs around her every step. A robe of black storm clouds covers her body in a beautiful dress. Despite her more sinister appearance, Rai Mei's trademark smugness is still as true as ever. After your commitment to their race, she's extremely loyal and will always come at your call! [break][break]
Thunder Archon's Presence (Passive): The magical energy sparking off of Rai Mei's form is oppressive, forcing those beneath her to grovel! Targets hit by any of Rai Mei's attacks, including when under the effects of Infuse Weapon, take additional lightning damage equal to her [MAGI] -2 ranks. This can only occur once every three posts. [break][break]
Zappy Zap!: Once per post Rai Mei fires off a blast of lightning at one target within 20 meters, dealing her [MAGI] rank in lightning damage. Any enemies within 3 meters of the target also take her [MAGI] -1 rank in lightning damage. All targets dealt damage by this attack gain the [Lightning Rod] debuff for three posts. [break][break]
Thunderstruck: Rai Mei flies into the air, generating a large amount of magic and unleashing it on her enemies. All enemies within 20 meters of Rai Mei take her [MAGI] -1 rank in lightning damage. Any enemy with the [Lightning Rod] debuff instead takes her [MAGI] +1 rank in lightning damage, and if their [WIL] is lower than Rai Mei's [MAGI] they are [stunned] for one post. If their [WIL] is the same rank or higher, they are instead [paralyzed] for one post. Either way, the [Lightning Rod] debuff is removed, and they are unable to regain it for three posts. [break][break]
Infuse Weapon - Stormcaller: Rai Mei infuses herself into the current weapon you're holding, rendering her unable to attack but protecting her from combat effects for the duration of this ability. While active, your weapon attacks will apply the [Lightning Rod] status effect when landing a hit on an enemy, which can stack three times. On the third stack, the enemy will be hit by Thunderstruck but its damage will be based on your [MAGI] instead of Rai Mei's. Enemies that have defended against the attack will not gain the status effect. Cancelling this ability ends the effect and makes Rai Mei interactable once more. [break][break]
Ride the Lightning [Forged]: Once per thread Rai Mei increases her [SPD] by +1 rank for three posts and dashes about, dealing her [MAGI] -1 rank in lightning damage to any enemy she moves past. Each enemy can only take damage this way once per post. Enemies damaged by this attack ignore the restriction on Thunder Archon's Presence. [break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Enchanted Equipment[break][break][break]
Key to the Crimson Realm
[Enchanted] [Forged] This key is so impossibly black that its shape is difficult to discern, as all light seems to be absorbed by its surface. It somehow casts a crimson shadow. When held and turned a red door forms around it and is unlocked by it, opening for you - and only you - with a gentle push. On the other side of the door the world is recreated in shades of red, with only you and anyone you invite inside remaining normal. Anyone who passes through the door in this way vanishes from the normal world, while they continue to be able to interact with it themselves as normal. If you attack targets in the normal world while in the Crimson Realm, you will be ejected back to reality after one post, and be unable to use the key again for five posts. [break][break]In this realm any items or abilities related to traveling are enhanced, allowing occupants to move faster the further they are traveling. If you attempted to flee the area or teleport away, it could happen instantly and ignore any cooldowns, while movement within your immediate area occurs normally. Travel between worlds or dimensions or using the system's waypoints is also enhanced, allowing occupants to use the Crimson Realm as bridge to enter the Forge, to visit the astral realm version of their local area without traveling through the Devil's Triangle, or to access similar strange realms yet to be discovered. [break][break]
Once the red door has been shut, in its place will be left a pedestal, with a solid black book and bright white quill resting on top of it. These are the only non-red objects in this realm, and serve as an anchor to guide anyone back to where you first entered. Anyone you have invited inside can touch these objects to return to the normal world. However, under your touch the book will open to reveal to you information about worlds beyond your own. Taking this tome into the Crimson Realm version of the Forge will allow you to Forge your Dokkaebi, either with each other or with an item, with the same limitations as any Forging. Dokkaebi cannot be Enchanted or otherwise enhanced or altered, only Forged. [break][break]
Once per month you may alter a mission of B rank or above into a Crimson variation, increasing rewards by having it take place entirely within this realm. Whatever zone you were in when you entered the Crimson Realm will now be considered a High Risk Zone, summoning a staff invasion and enabling character death. It is not recommended to use this function within dungeons, and any characters entering such a thread will be asked for confirmation from staff before it begins. [break][break]
Pixelvice
[Enchanted] [Forged] A technological remnant from the world before has now been upgraded to fit this new world. This device has now taken a new shape new akin to a device seen in some form of children's game, with a sinister twist. Being all black in color, besides it screen, this device gives off small purple sparks when the screen is activated. This can be used as an actual cellphone to make calls to those on your friend list, as well as to send texts to them. This overwrites any effect that would interfere with sending a message to your allies, even if in another world. Once per every three posts, this device can shine blue light onto yourself or a single target up to 20 feet away from you. Upon doing so that target gains the status [metamorphosis] they gain an armor that can either be black, red, blue, and/ or purple in appearance. Equal to your [DEF] in durability. (3) Three times per this device thread you can choose to increase the amount of [metamorphosis] on the armor of a target, Increasing the durability of the armor by +1 rank of [DEF] for a total of +3 [DEF]. The more this is used the more drastic the appearance of the armor. Once the target has two stacks of [metamorphosis] the armor gains a small basic weapon attached to it that deals your [PWR] -1 rank in damage once per post. Upon reaching the third stack of [metamorphosis] the armor gains the ability to release an explosive orb of mana equal to your [MAGI] in damage moving at your [SPD], once every two posts. This armor last until destroyed, after which it'll fade away into a flurry of pixels and the target cannot receive the armor again for 5 posts. [break][break]Arcane Black Suit
[Enchanted] [Forged] A black suit equipped with a hat and suitcase, this suit fits perfectly, and though smooth as silk it is as tough as any armor on the market if not better. The suit can appear and disappear at will. The suit has a magical lining of runes running along the inside, this can be hidden if desired. This suit has a durability equal to your [DEF] +1 rank. This suit magically repairs itself to full durability with each post if damaged. Every other post you can cause the runes in your suit to activate after having taken in ambient mana, allowing it to create a glittering magic shield equal to your [MAGI] ## divided 10, in feet around you. This shield can take any shape you desire or even be placed on someone specifically within said range. It is equal to your [DEF] +2 ranks in durability and last one post before disappearing. The suit gives a +30% [MAGI] boost while equipped. You can allow yourself to fly at your [SPD] for ## posts equal to your [SPD] divided by 10 in post, before having to land or re-apply the flight. Once per thread, this suits briefcase allows you to swap 1 item of their equipment, allowing you to even swap items locked in via dungeon or boss requirements, though while this space is happening the wielder is incapable of using other items. Once the swapping is done, you must still abide by dungeon or boss item limits. [break][break]Scorching Plague Assault Rifle
(Unique) [Enchanted] A sleek black assault rifle with a magical and a futuristic black scope. It uses ghastly silver bullets as ammo and does not need to be reloaded, nor do you need a firearm license to use this weapon. This weapon's attacks travel at your [SPD]+1 Rank and have a range of 30m, plus 5m per your Rank in [SPD]. All attacks from this weapon have an anti-coagulation toxin and cause corrosion.[break][break]This weapon has 3 firing modes available. Whenever you fire this weapon, you may delay the attack for one post to increase bullet speed by 1 Rank and treat it as though it were homing. Once per thread, you can do this immediately, however, and say that you fired the shot last round.[break][break]
- Once per post, fire a number of bullets equal to your [SPD] Rank that deal your [MAGI] Rank piercing damage. [break][break]
- Fire a molten bullet that deals your [MAGI]-1 Rank in Fire damage. Targets with [DEF] lower than your [PWR] are burned and take additional fire damage equal to your [PWR]-1 rank the following post. This attack as a 1 post cooldown.[break][break]
- Fire an electric round that deals no damage but inflicts a -30% [SPD] debuff for 1 post. This attack has a 2 post cooldown.[break][break]
If a target struck by these attacks has [DEF] lower than your [MAGI], they cannot be healed on their following post due to the toxin. This effect has a 2 post cooldown per target. Additionally, whenever any attack from this weapon hits a target, they are [Poisoned] and take your [MAGI]-1 Rank in poison damage every post for 3 posts. This doesn't stack, but additional hits refresh the timer. Once per round while a target is [Poisoned] by this gun, you can cause a fly to pop out of their wounds and heal you for 30% of your [MAGI] Rank. If you heal this way for 3 posts in a row, the third heal instead heals you equal to your [MAGI] Rank and [cleanses] you of one status effect or debuff.[break][break]
You have +25% [SPD] while wielding this weapon, and can 3 times per thread increase your [PWR] by 30% for 2 posts.[break][break]
Changeling Mask
[Enchanted] [Forged] An off-white colored masked. While wearing this mask you can gain the appearance of anyone you have ever seen before. No one with less [WIL] than the user will be able to see through the disguise. Three times per thread if someone was to try and peak at your status or abilities you can instead have the status of someone you have seen before appear instead, or a false name entirely. This, however, will blur any stats, abilities, or item information from others whose [WIL] is lower than your [MAGI]. You can flip out an ID card that has false information on it. Three times per thread, if you directly touch someone in the thread if your [PWR] is greater than their own, you are able to see one of their abilities at random and copy it (discord dice roll, the first ability is 1, second is 2, etc. Roll a 1d## vs the number of abilities they have). After doing so you will take their form, you may hold this form for up to three posts, during such you are able to use their ability. It, however, only last for the duration of the transformation, the abilities cooldown will then proc after the ability is used. [break][break]Shadow Dwelling Dragonoid
[Enchanted] [Forged] Shadow fuels the mind, clay creatures the body, and the dragon bones have given soul to this creature. Magic has been breathed into it by the flames of the forge. You can summon forth an armored humanoid shadow with dragon features. It has wings, claws, and rows of ivory teeth. It can rest inside your shadows like it would an inventory. This creature has a mind of its own and will attack you if your base [WIL] stat drops below 60% in a thread. However, the upside is that once per post this creature can deal damage equal to your [MAGI]. This creature can stretch its body up to 15 feet away in diameter. The creature has a durability equal to [DEF] -1 rank, and a stat [VIT] equal to your own. It moves at your [MAGI] stat in speed and can fly at your [MAGI] -1 rank. [break][break]Once every three posts this shadow can open its mouth, causing its teeth to part revealing something akin to a black hole, and can "eat" a ranged attack equal to its [MAGI] or lower. This attack can be held within it for up to three posts before being forcibly released at a target maintaining its effects. Within those three posts, the range attack can be launched back out. It can only hold up to 1 attack at a time. Three times per thread you can this creature up to 40 feet away from you to hide within someone’s shadow. When doing so you can hear and see what the shadow does but is unable to attack. When dwelling within shadows it is considered to have [stealth] equal to your [WIL] -1 rank. Once destroyed it can be resummoned from your shadow after 6 posts. Each time it is destroyed in a thread increases the cooldown time by an additional 3 posts. Due to the introduction to the Sinister Toxin, the Dragonoid has gained Nightmare Toxin. This toxin will cause those that the dragonoid harms to have a mental attack. The toxin takes two posts after the post the damage was dealt with before it takes effect. Once the two posts have passed, the toxin will cause the person afflicted to start seeing illusions of their greatest fear. This causes those who have lower [WIL] than the user's own to take a -20% to [SPD] for the following three posts. [break][break]
Fabled Bow of God Slaying
[Enchanted] [Forged] A long bow that is gold, black and glimmers with motes of floating light, it is beautiful and ornate. This beautiful bow has no string, nor any visible arrows. Instead, when the fingers are drummed across this bow and pulled back as if knocking an arrow, a spear appears in place against the bowstring. This spear is 6 feet long and 4 inches in width and radiates a deadly radiant and necrotic aura. [break][break]Once per post you can channel your magic into this spear and launch it at your [SPD] towards a designated target within 25 meters to deal damage equal to your [MAGI]. If stuck and your [MAGI] is higher than the target's [WIL] they will be stunned for one post, afterwhich the target cannot be stunned again for three posts. Once every three posts you may cause the golden spear to radiate even more self opposing energy of light and dark, causing it to move at your [SPD] +1 rank and instead cause a 15 meter radius blast dealing both light and dark damage equal to your [MAGI] +1 rank. This blast will [illuminate] the main target, causing them to be unable to utilize any form of [stealth] or [invisibility] for two posts. [break][break]
Five times per thread, this spear may be used against non-player target once with one of two choices of effects. It can either apply [Godchain] or [Godbane]. [Godchain] immediately causes the struck monster to become the wielder's ally, protecting them at all costs. This effect lasts for ten posts, and every instance of damage to the monster lowers the duration of control by one post. [Godbane] lasts for three posts, but during that time all of the wielder's attacks deal [piercing] damage that ignores 50% of the target's [DEF], and their attacks ignore any damage reduction on the target as well. Both effects require the wielder's highest stat to be higher than the target's highest stat. [break][break]
Every five posts you can fire off two spears in one post. Every ten posts you can fire off three spears in one post. Each spear deals your [MAGI] -1 rank in damage and moves at your [SPD] -1 rank. These multi-spear attacks can have no additional effects. [break][break]
[break]
[break][break]
Forged Equipment[break][break][break]
Lich Phylactery
(Mythic) [Forged] While this item is with you, you are considered [Undead]. You heal 10% of your [VIT] every post, and again every time any other effect would heal you. Three times per thread, when a staff-controlled monster dies, you can draw it's soul into this ring. You join each thread with 0 souls stored. If you would be killed, destroy a soul instead.[break][break]Fairy Cooper
(Unique) [Forged] A glittery blue convertible decorated with fairy stickers all over it. It is a medium vehicle that seats up to 4 characters. Due to its inherit fairy magic, you can disguise it as any other car to anyone below A Rank [WIL]. This car is souped up and you can activate its nitro to give it +1 Rank [SPD] for two posts. While this is active, the car is surrounded in pixie dust and can fly freely, and also is capable of changing its size while moving to fit through spaces so long as they're at least 1ft in diameter. This nitro has a two post cooldown after its effect ends. This vehicle has 2/3 add-ons:[break][break][All-Terrain Tires] A vehicle enhancement that replaces the tire-treads with a slick black tread, these tires morph to traverse any terrain, including water, to push forward as if there was no detriment. Three times a thread, when an effect would lower your SPD stat, slowing your vehicle outside of refueling, these tires cleanse the debuff. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time. [break][break]
[Mystwood Camo Coating] A spray can for an exterior coating that blends a vehicle seamlessly into forested environments, making it [invisible] while stationary as long as the driver's [MAGI] beats an onlookers [WIL]. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time. [break][break]
Web Slinger
[Forged] This metallic braclet clings tightly against your wrist, responding to subtle movements to unleash its abilities. In one post you can fire an expanding web made of an impossibly durable adhesive substance that moves at your SPD to engulph your target. If their SPD is the same rank or lower than your MAGI, they become unable to move or attack. Their only action becomes using a post to force their way free, and only if their PWR or MAGI is higher than your MAGI. This ability has a three post cooldown, and the adhesive dissolves after two posts. [break][break]While worn you can freely grapple over large gaps and up sheer surfaces, although a post of this movement causes a one post cooldown before the main ability could be used, extending its cooldown by one post if it was already used. One per thread you may also similarly add three posts to the main ability cooldown to create a shield of webbing that reduces one instance of ranged or area damage by 50%. [break][break]
Blackest Luxury Shoes
[Forged] The crem dela crem of luxury footwear. The sleek and lightweight design is perfect for any VIP on the go. Even just by wearing these, you exude an aura of exceptionalism while not sacrificing comfort. [break][break]These shoes allow you to move around any terrain without issue, as if you were walking normally. Uneven surfaces, shaking floors, icy terrain, nothing phases your step. The user can even walk onto walls and the ceiling without issue. Nothing can hamper your [SPD] as long as you’re constantly moving with the shoes equipped. These also entirely remove the sound taking a step makes regardless of any ability, core, skill, or stat effect. You’re an enigma. Quite literally! [break][break]
You can also use this item to gain +2 ranks in [SPD] five times per thread for 3 posts. This effect cannot stack due to the danger of being too stylish. [break][break]
Spark of Creation
[Forged] A refined metalworking hammer with the handle being made of a potent protection material. Even holding this fills you with the inspiration of a thousand masters. Once per week, this item can be used when utilizing the Forge. When it is used, the resulting item counts as the forge user having +1 luck for the purpose of this Forge use. [break][break]This weapon is not content with just creation and can be used in battle. Once per post, the magics stored in the hilt can protect the user from damage up to the wielder's own [DEF] rank. Against Fire based attacks, this cap is equal to the wielder’s [DEF] +1 rank. However, weapons or items that have been modified by the Forge must surpass the wielder’s [DEF] +1 rank and -2 ranks of the user’s [WIL] to overcome this protection. [break][break]
Phantasm of the Visionary
[Forged] A pair of black and red contacts with an unusual pattern to the iris that seems to shift with every blink. [break][break]While worn, they give the user +20% [WIL] and treat the stat used for spotting any form of [stealthed] enemy as one rank higher. [break][break]
Once every five posts the user can send their sight forward gaining a detailed sight of all architecture up to [100 meters] ahead of them that is not hidden or under the effects of [stealthed]. This information can then be projected as a live moving image from the user to any ally they can see as if the ally had viewed it all themselves. If used in a dungeon, you can use this to bypass the group move check once per floor. [break][break]
Healing Saint's Tome
[Forged] A tome with a skull and cross decorating the cover and prayer beads dangling from it, attached to an iridescent bookmark within. This tome's words seem to be written in an otherworldly language, as the multicolored letters shimmer and dance across the page. Once every two posts this book can send out a pulse of energy that is 15 meters in size. This pulse of energy will heal allies equal to the user's [MAGI] rank. Every five posts this pulse of energy will instead "bless" those around you, healing your allies immediately for 50% of their [VIT], cleansing all debuffs on them, and you as well. [break][break]The user can also draw from the deeper magic of the pages, pulling out the iridescent bookmark. This bookmark can be used to resurrect a dead character so long as they died in the same thread this was used. If this is done it permanently consumes this bookmark along with the resurrection effect of the item. [break][break]
[break]
[break][break]
Consumable Items[break][break][break]
Ability Ticket (SPD)
Use this to apply your [SPD] to an ability and upgrade it![break][break]Ability Ticket (MAGI)
Use this to apply your [SPD] to an ability and upgrade it![break][break]rockcandy confetti pop
Upon consuming you can level up +1! *You own 1x of these*[break][break]Guild Ration x2
Probably the best meal you've ever had as a ration, nice. While not in combat you can spend one post consuming this item to recover 10% of your VIT, leaving behind only an accessory packet and gusseted pouch. You may only bring one Guild Ration into any mission/dungeon/etc. with item limitations, but it does not count against any item limits. [break][break]Escape Rope
Escape out of a dungeon/ event/ pvp invasion with minimal to no loss. Only 1 can be owned at a time.[break][break]Black Apple
- Upon consuming, will cause your [MAGI] to increase by 30% for the following four posts. Can only be consumed once per thread.[break][break]
Serenity Blood Pill
A small standard pill in the darkest shade of red. It gives off a sinister stench of blood and can be called hard to swallow. This pill cannot be combined with anything else. When used it can save a life by restoring the user to their prime condition. Meaning complete [VIT] that was lost due to damage or whatever reason is restored in the thread the pill is taken, is completely restored. Including loss of limbs and other serious issues. It is called a miracle pill to stave off death.[break][break]
Elixir of Serpent's Tongue
Three small purple vials that contain a potent liquid that allows the drinker to understand and speak any language for a limited time. It allows for effective communication with creatures or entities that would otherwise be unintelligible. Three times per thread if the user's [WIL] is higher than the target's own they can be [charmed] and convinced not to harm the user for the duration of 2 posts. [break][break][break]
[break][break]
Useable Items[break][break][break]
Stealthy Leather Gloves
- A pair of leather gloves, they keep you from leaving behind fingerprints, and oddly when wearing these gloves you don’t leave behind footprints either. [break][break]Escape Rope
- Escape out of a dungeon/ event/ pvp invasion with minimal to no loss. Only 1 can be owned at a time.[break][break]
GoR Medallion
- A medallion always visible by others, signifying you are a guild leader. It has the guild's sigil etched onto it. Grants the Guild Leader +5 to all stats and allows you to bring up some details of all guild members: name, class, level, health, regional location.[break][break]
Guildmaster’s Whistle:
- You blow a whistle causing all guild members in the thread to hustle up and get a job done. This increases all their [SPD] by 20% for two posts. Can be used three times a thread.[break][break]Deep Reflections
A small compact mirror that shines with a backlight. Great for reflecting back the beauty that shines within it. Up to three times a thread. It can reflect damage back equal to or lower than the users [MAGI].[break][break]Escape Rope:
Escape out of a dungeon/ event/ pvp invasion with minimal to no loss. Only 1 can be owned at a time.[break][break]Ice Cube Ice Cube
- A bomb as cold as the meeting between an asian mom and an uneducated daughter in law. It appears as a little ice cube shaped like the rapper on a belt loop. Throw and upon contact the bomb will explode outward covering everyone in ice and frost for three posts. In those three posts everyone caught in it will take [MAGI] Damage -1 Rank of the user, as well as a 20% SPD decrease. The ability has another condition of being able to be overpowered by flamed themed [PWR] above the [MAGI] it does.[break][break]Transmutation Crystal
- The crystal itself is made of a shimmering, translucent material that seems to glow from within. It is about the size of a fist and has intricate etchings and runes inscribed on its surface. When activated, the crystal emits a bright, pulsating light and a faint humming sound. Three times per thread this crystal allows you to transmute any non-living object into another non-living object of equal or lesser mass. For example, you could transmute a rock into a pile of gold coins or a wooden stick into a sharp blade. It adds no true effectiveness to the item besides giving it a boost of +1 [DEF], this can be used on "flavor items" to create a +1 [DEF] shield in durability for 2 posts.[break][break]Wallet of Endless Fortune
: In a situation where you gain points as a reward, increase the gains by 20%.[break][break]Fractal Armoury
- Appearing as only a zipper tag made of oily black metal, it gives off a sense of determination. By attaching it to any surface, the wielder can open up an extra-dimensional armoury. This item itself does not count towards item limits and once per thread, it can open this extra-dimensional armoury space. While this space is opened, the wielder is capable of swapping out any or all of their equipment, allowing them to even swap items locked in via dungeon or boss requirements, though while this space is open the wielder is incapable of using other items. However, once the swapping is done, they must still abide by dungeon or boss item limits.[break][break]Maker's Mark
- A large metal stamp that is constantly red hot at the business end. Once per thread, this can be applied to a weapon or piece of armour. When done its offensive or defensive capabilities are increased by 20% of the duration of that thread.[break][break]Dee Dee's Guidebook
This book has a very clearly hand made look to it. Written on the front is the title, "Waddle-Dee Dee's Beginner’s Guide to the System!" There’s also an illustration of a Waddle Dee version of Dee Dee waving, along with a word bubble overhead that says, "Let's Learn Together!" On the back cover are the words "Don't Panic!" written in big friendly letters. Inside is a description of the system interface and the system itself, including functions like the messaging system, shop, guilds, area map, forum access, and a host of other things that any beginner might need to know. It’s all explained without jargon and as clearly as possible, making it easy to understand. Towards the back was a glossary of terms that the owner of the book might overhear other people use. In the very back was a bestiary describing enemies and simple tactics to beat them, accompanied by hand made drawings, including some depicting Dee Dee and others battling the beasts. [break][break]Ender Island Forge Key
Three times per month this can be used to freely access the Forge on Ender’s Island![break][break]Abeille Scooter
This transportation device seats two characters and counts as a small vehicle useable in Motor City. [break][break]Turtle Key
An interesting golden key with a bright red jewel on its base that is shaped like a snapping turtle. Once every two months the user can use this key in a dungeon or in a treasure chest thread to ignore one of the pre-requisites to entry/opening. [break][break]Lost Shinobi Cultivation Method
An odd text containing a long since lost breathing technique. Utilizing this scroll in a thread you can achieve perfect silence no matter your exhaustion! Twice a thread, you can use an ability in stealth without breaking it, unless it would otherwise break due to you being spotted naturally.[break][break]Astral Intelligence
(x2) This document contains extensive information about the astral plane currently only accessible through the Devil's Triangle. When three copies of this item are present in one thread they will be destroyed and access to the astral plane in another zone will be temporarily established, immediately beginning a unique mission. Only one copy of this item can be kept in your inventory. [break][break]Otherworldly Mirror
(Unique) A small, portal mirror with jade imbuements and fancy looking gold trim. Rumor has it that your reflection is shown as your darkest desires come to fruition. Gazing into the reflection will cause a bloody clone of you to appear behind you, connected at your feet. This clone will copy any offensive action you take and treats your [MAGI] stat as its [PWR]. If the user performs any non-offensive action (ie. defending against an attack or parrying), the clone will not copy this action. This effect lasts for 3 posts with a 5 post cooldown and only twice per thread.[break]
[break][break]
Forge Mats[break][break][break]
Fractured Kingstone
(Common) A chunk of stone once used in a demonic ritual. Some sort of golden jewelry with a cracked gem is embedded in one side. Used as a crafting material for the Forge. [break][break]Elven Sportsball
This enchanted ball is perfectly round and retains its bounce forever, never deflating, and is almost impossible to puncture. Pets love to play catch with it, and it's also useful as a crafting material for the Forge! [break][break]Paris Red
A bottle of famous aged wine that’s sure to please. How long it’s been sitting is unknown, but based on the dust caked cork, it must have been a while! This can be used as a crafting material for the Forge.[break][break]Lakeside Diorama
A crudely made, caryon covered diorama of some lake. Paper mache and crayon markings color in the landscape and skies overhead, with some few animal toys used as livestock. It has spirit though! This can be used as a crafting material for the Forge.[break][break]Pouch of Dormant Elemental Dust
A pile of gray powder that’s coarse to sift your hands through. Exposure to any element will cause a chain reaction of the dust gaining its properties. This can be used as a crafting material for the Forge. [break][break]Last Rites
A plaque with the name of a long deceased family member for whoever looks to it. It radiates somber respect and sadness. This is a crafting material for the forge.[break][break]Bottled Quicksand
Somehow this contained sand continues to shift and sink inside the bottle, as if ready to be released. Used as a crafting material in the Forge. [break][break]Heatwarped Steel
- A chunk of iron, now steel, that has seen the touch of some kind of forge and retains a permanent heat reminiscent of that forge. This is material for the Forge.[break][break]Heart-Framed Glasses
- Hopefully these nifty glasses can help you find love because they can't find anything else!! This can either be used as a crafting item in the forge or simply worn for decoration.[break][break]Parchment of Illusory Projections
A delicate parchment holds the essence of illusion magic. When activated by the user, it can project realistic illusory scenes or objects into the environment. The illusion is only the size 12 by 12 inches. It can be used in the Forge as crafting material. [break][break]Ice Elemental Crystal
- A radiant piece of crystal that is freezing to the touch. It has no use but is said to be a decent crafting material. [break][break]Dragon Bones
A very rare crafting ingredient. Can be used up to two times in the Forge with another item, currently has one use left. [break][break]Molten Heart
The heart of the Volcanic Salamander. It is crusted with stone and seems to still be warm. It is crafting material for the forge![break][break]Hellbound Heart
This demonic heart is still beating, even after being wrenched from the chest of the beast it once empowered. This can be used as a crafting material for the Forge. [break][break]
SKILLS
system awarded skills
Butterfly Affect
(Active) three times per thread, you can choose to make one enemy receives a 20% [WIL] Debuff for 2 post the moment they see you stealth, make a clone, or teleport. [break][break]Gut Feeling
(Active) A passive skill that allows you to use [WIL] as a full sensory ability. You will get a vague feeling, and the direction of someone whenever they are in stealth. Long as your [WIL] is higher than their stealth stat.[break][break]Harvest
(Active) Once a thread, if there is a staff-made monster slain, you can harvest a piece of it as a crafting material.[break][break]
Firearms License
(Passive) Gain the ability to use guns, bypassing the lock feature that the system placed on most modern-day weapons. Excessive use of firearms will put you on a temporary gun ban. [break][break]Sommelier
(Passive) When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]Astral (Tag)
(Passive) When entering portals into the astral realm you can allocate 25% of your [SPD] and [PWR] stats into [WIL] and [MAGI]. It takes one post less for you to adjust to astral movement. In addition, dungeons or missions that would require the class tag 'astral' can be accessed. [break][break]Bonjour le Monde
(Active) When completing missions, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. Stacks with the skill Europa Vision. [break][break]Sleuth of the Unknown
(Passive) SIGMA Guild members are imprinted with the eyes for details and the unseen given their goals. When dealing with any foe with stealth, treat the stat they use to stay unseen as 75% of its original value for the purpose of spotting them. This skill only activates if you are a part of SIGMA, and can be copied to new guild members by completing a C-Rank mission with them.[break][break]Europa Vision
(Active) When completing missions in any Europa area, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. [break][break]Aquatic Intelligence
(Active) You know the stats of aquatic enemies as long as your [MAGI] is higher then the stat you would see. [If any stat is higher it remains hidden information, but any lower become known.][break][break]
Grand Explorer
(Passive) Much is to be discovered even within extremes. While exploring dungeons ignore anchor penalties to the success rolls for progress for one member in the party for each party member with this skill.[break][break]Elf Ears
(Passive) You are considered the [Elf] species for all relevant skills/missions/dungeons/etc. and may manifest physical traits of this species at will. Three times per thread, for one post, you may travel short distances at your SPD +1 while ignoring height or hindering terrain as these traits briefly empower you. This skill ignores all limits and restrictions, and cannot be traded or sold. [break][break]Fae Demon
(Active) Three times per thread for two posts you can transform yourself into a Demonic Faerie-like entity, you gain pitch-black veins throughout your body, longer hair, and glimmering violet eyes that shine through whatever you're wearing. During this time you can send out a cone-shaped AoE of psychic force that is equal to 10 meters in size, this moves at your [SPD], and deals [psionic] damage equal to your [MAGI] rank. Additionally, you may fly equal to your [SPD], for up to 10 meters. [break][break]Drivers License
(Passive) Gain the ability to use vehicles, bypassing the lock feature that the system placed on most modern-day technology. Too many strikes on your license can get it revoked![break][break]madame rouge's blessing
(Passive) A small red tattoo looks like a lipstick stain that had been kissed upon your skin. This can be placed anywhere on your body, and three times per thread for 2 posts your [WIL] is considered to be +1 rank for the purposes of any stat check when referred to by any item, skill, ability, or other class feature. [break] [break][attr="class","unb-credit"]SELKIE
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