Jul 10, 2024 18:18:48 GMT
Post by gloy on Jul 10, 2024 18:18:48 GMT
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Hi everyone! Gonna try to start keeping a log of all the changes we make to HOTSPOT! so that you can just glance at this thread and go, "wow, that's a cool new change!" This first thread has mostly minor changes, but the list will get much bigger as time goes on! Ideally, each month will have its own post in this thread![break][break]
A lot changes are meant as a follow-up to the recent addition of our Combat & Damage page, so be sure to check it out if you haven't yet![break][break]
Organization: Some boards have been shuffled around a bit! There's also a board for archived characters now, and missions are now sorted by mission Rank! Archived inventories were previously NOT visible to member accounts, but you should be able to see them in the same board as approved inventories now! Any threads from before this year have been archived so if you have a thread that needs to be archived or unarchived, pls make a sys mod request![break][break]
Anchors: As an update to the previous combat rules to update, you'll find rules for Anchor matchups there now too; simply put, when an anchor is strong against another, it's attacks are +1 Rank. Additionally with this, you'll notice most summons and pets have Anchors now that work the same way. Class specific summons/pets use their owner's Anchor. If you have a summon/pet that needs an Anchor and we missed it, pls make a sys mod request![break][break]
Here's a quick example of what an attack would look like number wise versus an anchor that it's neutral to, strong against, and weak against:[break][break]
Neutral Anchor attack:[break]
C PWR vs C DEF (no change)[break][break]
Strong Anchor attack: [break]
B PWR vs C DEF (+1 Rank!)[break][break]
Weak Anchor attack:[break]
C PWR vs C DEF (no change!)[break][break]
Class Abilities: If you take a look at the site store or the Subclass section of the Leveling & Progression page, you might have noticed already, but we're also changing things a little bit with abilities. Where before you had to pick and choose which abilities you wanted from your main class and subclass up to a total of 5, we're upping that number so that you can have 5 MAIN CLASS abilities and 3 SUB CLASS abilities- that's a total of 3 more than before! If anyone has more than 3 subclass abilities that this doesn't align with, pls make a sys mod request![break][break]
On the subject of abilities, this has been around forever, but we finally got around to adding it to the Stats page:[break][break]
"Every time you reach B rank in a stat, and for every letter grade past that, you can submit a request in System Moderation to see if any of your abilities are upgraded." [break][break]
Monthly Challenges: These now have their own page in the starter section! Additionally, IC Posts now have extended rewards, and there's a new monthly challenge for RPing with a variety of members![break][break]
The Zone boards have been swapped around in preparation for further upcoming changes! Instead of being grouped by location, each zone is now grouped by Risk Level, with its location as part of the boards description![break][break]
The requirements and payout for the advertisement monthly challenge have both been lowered, making it easier overall to complete![break][break]
Inventory rules have changed so that items now fall into one of three categories: Class, General, and Material; with this, there's now a limit on how many total items a player can have, set at 20[break][break]
[Low Risk] Nadir Beach zone added! With it comes a lot of new missions and a mini event![break][break]
Upon reaching B or higher in a stat, we're now implementing [Ability Tickets] to to players upgrade the specific abilities they want instead of just having abilities randomly updated![break][break]
Site store updated to have certain items marked as [Class] items and generally reworked; also added ability purchases and wipes!
July 2024
Always Improving!
7/10
[break][break]Hi everyone! Gonna try to start keeping a log of all the changes we make to HOTSPOT! so that you can just glance at this thread and go, "wow, that's a cool new change!" This first thread has mostly minor changes, but the list will get much bigger as time goes on! Ideally, each month will have its own post in this thread![break][break]
A lot changes are meant as a follow-up to the recent addition of our Combat & Damage page, so be sure to check it out if you haven't yet![break][break]
Organization: Some boards have been shuffled around a bit! There's also a board for archived characters now, and missions are now sorted by mission Rank! Archived inventories were previously NOT visible to member accounts, but you should be able to see them in the same board as approved inventories now! Any threads from before this year have been archived so if you have a thread that needs to be archived or unarchived, pls make a sys mod request![break][break]
Anchors: As an update to the previous combat rules to update, you'll find rules for Anchor matchups there now too; simply put, when an anchor is strong against another, it's attacks are +1 Rank. Additionally with this, you'll notice most summons and pets have Anchors now that work the same way. Class specific summons/pets use their owner's Anchor. If you have a summon/pet that needs an Anchor and we missed it, pls make a sys mod request![break][break]
Here's a quick example of what an attack would look like number wise versus an anchor that it's neutral to, strong against, and weak against:[break][break]
Neutral Anchor attack:[break]
C PWR vs C DEF (no change)[break][break]
Strong Anchor attack: [break]
B PWR vs C DEF (+1 Rank!)[break][break]
Weak Anchor attack:[break]
C PWR vs C DEF (no change!)[break][break]
Class Abilities: If you take a look at the site store or the Subclass section of the Leveling & Progression page, you might have noticed already, but we're also changing things a little bit with abilities. Where before you had to pick and choose which abilities you wanted from your main class and subclass up to a total of 5, we're upping that number so that you can have 5 MAIN CLASS abilities and 3 SUB CLASS abilities- that's a total of 3 more than before! If anyone has more than 3 subclass abilities that this doesn't align with, pls make a sys mod request![break][break]
On the subject of abilities, this has been around forever, but we finally got around to adding it to the Stats page:[break][break]
"Every time you reach B rank in a stat, and for every letter grade past that, you can submit a request in System Moderation to see if any of your abilities are upgraded." [break][break]
Monthly Challenges: These now have their own page in the starter section! Additionally, IC Posts now have extended rewards, and there's a new monthly challenge for RPing with a variety of members![break][break]
7/15
[break][break]The Zone boards have been swapped around in preparation for further upcoming changes! Instead of being grouped by location, each zone is now grouped by Risk Level, with its location as part of the boards description![break][break]
The requirements and payout for the advertisement monthly challenge have both been lowered, making it easier overall to complete![break][break]
7/17
[break][break]Inventory rules have changed so that items now fall into one of three categories: Class, General, and Material; with this, there's now a limit on how many total items a player can have, set at 20[break][break]
[Low Risk] Nadir Beach zone added! With it comes a lot of new missions and a mini event![break][break]
Upon reaching B or higher in a stat, we're now implementing [Ability Tickets] to to players upgrade the specific abilities they want instead of just having abilities randomly updated![break][break]
7/23
[break][break]Site store updated to have certain items marked as [Class] items and generally reworked; also added ability purchases and wipes!
[attr="class","unb-credit"]SELKIE
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