Nov 29, 2023 14:46:23 GMT
Post by Rad Suit on Nov 29, 2023 14:46:23 GMT
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COMBAT
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In most instances, combat on site will be between player characters and monsters or other threats the players themselves are narrating and controlling. As such, your stats, equipment, and abilities are simply guidelines to enable RP. However, this guide will attempt to explain the generally accepted mechanics the site runs on. [break][break]
Whenever you are presented with a monster created by staff, these guidelines will be taken more seriously. If you are not allowed to narrate the monster, and staff posts for and controls it directly, they will be taken even more seriously. If you choose to enter a thread, dungeon, or other event that limits the equipment you can bring, expect these guidelines to be taken much, much more seriously. [break][break]
In short, the better the rewards you would gain from an encounter, the closer staff will expect you to follow these guidelines. [break][break]
In most instances, combat on site will be between player characters and monsters or other threats the players themselves are narrating and controlling. As such, your stats, equipment, and abilities are simply guidelines to enable RP. However, this guide will attempt to explain the generally accepted mechanics the site runs on. [break][break]
Whenever you are presented with a monster created by staff, these guidelines will be taken more seriously. If you are not allowed to narrate the monster, and staff posts for and controls it directly, they will be taken even more seriously. If you choose to enter a thread, dungeon, or other event that limits the equipment you can bring, expect these guidelines to be taken much, much more seriously. [break][break]
In short, the better the rewards you would gain from an encounter, the closer staff will expect you to follow these guidelines. [break][break]
ATTACKS AND DAMAGE
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In general, when an attack is made against a PC or monster, these steps are followed. [break][break]
In general, when an attack is made against a PC or monster, these steps are followed. [break][break]
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01
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Compare SPD [break][break]
The SPD of an attack equals its attacker's SPD, unless otherwise stated. (ranged attacks and projectiles typically have their own SPD)[break][break]
If the target's SPD is higher rank than the SPD of an incoming attack, and there is no hindering terrain or other movement penalties involved, the target will generally be able to completely avoid the attack as long as they have room to move and choose to dodge. If their SPD is the same rank, they can avoid the attack if they take no other offensive action on their post and focus entirely on dodging. [break][break]
Remember though, this is a COOPERATIVE RP forum; it's totally okay to take a hit every now and again, even if you would normally out-speed it! [break][break]
Compare SPD [break][break]
The SPD of an attack equals its attacker's SPD, unless otherwise stated. (ranged attacks and projectiles typically have their own SPD)[break][break]
If the target's SPD is higher rank than the SPD of an incoming attack, and there is no hindering terrain or other movement penalties involved, the target will generally be able to completely avoid the attack as long as they have room to move and choose to dodge. If their SPD is the same rank, they can avoid the attack if they take no other offensive action on their post and focus entirely on dodging. [break][break]
Remember though, this is a COOPERATIVE RP forum; it's totally okay to take a hit every now and again, even if you would normally out-speed it! [break][break]
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02
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Damage Reduction/Resistance [break][break]
Some abilities or equipment will reduce incoming damage, either by ranks or percentages. This reduction is applied as soon as the attack hits and before armor is considered. [break][break]
Every stat rank is worth two of the rank below it. For example, one B rank is worth two C ranks, or four D ranks. If you reduced a B rank attack's damage by -50%, you'd end up with roughly one C ranks worth of damage incoming. [break][break]
Damage Reduction/Resistance [break][break]
Some abilities or equipment will reduce incoming damage, either by ranks or percentages. This reduction is applied as soon as the attack hits and before armor is considered. [break][break]
Every stat rank is worth two of the rank below it. For example, one B rank is worth two C ranks, or four D ranks. If you reduced a B rank attack's damage by -50%, you'd end up with roughly one C ranks worth of damage incoming. [break][break]
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03
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Armor Absorption [break][break]
Items, abilities, and skills may be able to absorb damage before it can reach a target. These usually say something like 'blocks damage up to DEF rank'. [break][break]
Simply enough, they absorb up to the rank of damage listed. For example, if a B rank attack hit a C rank shield, it would absorb 1 of the C ranks making up the B rank, and leave 1 C rank behind to hit the target directly. [break][break]
Attacks of a lower rank than protective equipment can stack towards breaking it, but only per round. If you make a C rank attack vs B rank armor, it won't break, but if your ally then makes another C rank attack, it will, letting any further attacks bypass that armor for the rest of that round. Next round, it'll require another B rank worth of damage![break][break]
Armor Absorption [break][break]
Items, abilities, and skills may be able to absorb damage before it can reach a target. These usually say something like 'blocks damage up to DEF rank'. [break][break]
Simply enough, they absorb up to the rank of damage listed. For example, if a B rank attack hit a C rank shield, it would absorb 1 of the C ranks making up the B rank, and leave 1 C rank behind to hit the target directly. [break][break]
Attacks of a lower rank than protective equipment can stack towards breaking it, but only per round. If you make a C rank attack vs B rank armor, it won't break, but if your ally then makes another C rank attack, it will, letting any further attacks bypass that armor for the rest of that round. Next round, it'll require another B rank worth of damage![break][break]
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04
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Target DEF - DEFENSE BREAK [break][break]
Once an attack breaks through any reduction or armor, it encounters the target's DEF stat itself. Like with armor, to break DEF you must deal damage equal to their DEF rank within one round of posting.[break][break]
Once the DEF is broken by an attack, it will trigger [defense break]. Any remaining damage from an attack that broke the DEF will carry over and interact with VIT as normal. [break][break]
Then, the target will have a one round cooldown where they have no natural DEF. Any attacks dealt to a target with [defence break] will hit their VIT directly. After one round of [defense break], their DEF returns to normal, and the process can repeat. [break][break]
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Target DEF - DEFENSE BREAK [break][break]
Once an attack breaks through any reduction or armor, it encounters the target's DEF stat itself. Like with armor, to break DEF you must deal damage equal to their DEF rank within one round of posting.[break][break]
Once the DEF is broken by an attack, it will trigger [defense break]. Any remaining damage from an attack that broke the DEF will carry over and interact with VIT as normal. [break][break]
Then, the target will have a one round cooldown where they have no natural DEF. Any attacks dealt to a target with [defence break] will hit their VIT directly. After one round of [defense break], their DEF returns to normal, and the process can repeat. [break][break]
- DEF is where Anchor match-ups start coming into play. If an attack has an Anchor that's strong against yours, its treated as 1 rank higher during this part of calculation. eg, a C rank attack from a GIFT class vs a SHELTER class will be treated as a C Rank attack in the armor step, but bumped up to B rank during DEF calculation.
- For attacks of the same rank, DEF can withstand 1x equal rank attacks e.g. B Rank DEF will break after 1 B Rank attack.
- DEF requires 2 instances of damage from 1 rank lower before it breaks.
- DEF will break if it is hit by an attack of higher rank, and the damage will continue over to VIT.
- Attacks labelled as [basic attacks] always deal damage at one rank lower to a target’s natural DEF stat, unless otherwise specified by a class ability.
- DoTs damage VIT directly, unless otherwise stated by class feats etc.
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05
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VIT Damage [break][break]
Taking damage to VIT is the final step of the attack process. VIT is a player's HP, and equates to the number of times they can get hit before being downed. A player can be downed by any rank of damage, it just varies on the amount of times they have been hit by said rank. Just like with DEF calculation, if an attack has an Anchor that's strong against yours, its treated as 1 rank higher during this part of calculation[break][break]
A player can be downed after taking...
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DoTs - DoT damages a player’s VIT directly, usually regardless of their DEF, armor, etc. However, if a player’s VIT is two ranks higher than the incoming source of DoT damage, they can shrug it off. eg someone with D rank VIT can ignore F rank DoT.[break][break]
VIT Damage [break][break]
Taking damage to VIT is the final step of the attack process. VIT is a player's HP, and equates to the number of times they can get hit before being downed. A player can be downed by any rank of damage, it just varies on the amount of times they have been hit by said rank. Just like with DEF calculation, if an attack has an Anchor that's strong against yours, its treated as 1 rank higher during this part of calculation[break][break]
A player can be downed after taking...
- 6x attacks of two ranks lower.
- 4x attacks of one rank lower.
- 2x attacks of the same rank + any rank of damage after that.
- 1x attack of one rank higher + any rank of damage after that.
- 1x attack of two or more ranks higher.
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DoTs - DoT damages a player’s VIT directly, usually regardless of their DEF, armor, etc. However, if a player’s VIT is two ranks higher than the incoming source of DoT damage, they can shrug it off. eg someone with D rank VIT can ignore F rank DoT.[break][break]
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