Nov 29, 2023 14:46:23 GMT
Post by Rad Suit on Nov 29, 2023 14:46:23 GMT
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COMBAT
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In most instances, combat on site will be between player characters and monsters or other threats the players themselves are narrating and controlling. As such, your stats, equipment, and abilities are simply guidelines to enable RP. However, this guide will attempt to explain the generally accepted mechanics the site runs on. [break][break]
Whenever you are presented with a monster created by staff, these guidelines will be taken more seriously. If you are not allowed to narrate the monster, and staff posts for and controls it directly, they will be taken even more seriously. If you choose to enter a thread, dungeon, or other event that limits the equipment you can bring, expect these guidelines to be taken much, much more seriously. [break][break]
In short, the better the rewards you would gain from an encounter, the closer staff will expect you to follow these guidelines. [break][break]
In most instances, combat on site will be between player characters and monsters or other threats the players themselves are narrating and controlling. As such, your stats, equipment, and abilities are simply guidelines to enable RP. However, this guide will attempt to explain the generally accepted mechanics the site runs on. [break][break]
Whenever you are presented with a monster created by staff, these guidelines will be taken more seriously. If you are not allowed to narrate the monster, and staff posts for and controls it directly, they will be taken even more seriously. If you choose to enter a thread, dungeon, or other event that limits the equipment you can bring, expect these guidelines to be taken much, much more seriously. [break][break]
In short, the better the rewards you would gain from an encounter, the closer staff will expect you to follow these guidelines. [break][break]
ATTACKS AND DAMAGE
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In general, when an attack is made against a PC or monster, these steps are followed. [break][break]
In general, when an attack is made against a PC or monster, these steps are followed. [break][break]
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01
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Compare SPD [break][break]
Some attacks and abilities, usually for ranged attacks and projectiles, will specify the SPD the attack is made at. Otherwise you assume the attack's SPD is the attacker's SPD. [break][break]
If the target's SPD is higher rank than the SPD of an incoming attack, and there is no hindering terrain or other movement penalties involved, the target will generally be able to completely avoid the attack as long as they have room to move and choose to dodge. If their SPD is the same rank, they can avoid the attack if they take no other offensive action on their following post, and focus entirely on moving away. [break][break]
Any abilities or other effects that specify a chance to dodge or avoid attacks overrules this. [break][break]
Compare SPD [break][break]
Some attacks and abilities, usually for ranged attacks and projectiles, will specify the SPD the attack is made at. Otherwise you assume the attack's SPD is the attacker's SPD. [break][break]
If the target's SPD is higher rank than the SPD of an incoming attack, and there is no hindering terrain or other movement penalties involved, the target will generally be able to completely avoid the attack as long as they have room to move and choose to dodge. If their SPD is the same rank, they can avoid the attack if they take no other offensive action on their following post, and focus entirely on moving away. [break][break]
Any abilities or other effects that specify a chance to dodge or avoid attacks overrules this. [break][break]
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02
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Damage Reduction/Resistance [break][break]
Some abilities or equipment will reduce incoming damage, either by ranks or percentages. This reduction is applied as soon as the attack hits and before armor is considered. [break][break]
Every stat rank is worth four of the rank below it. For example, one B rank is worth four C ranks. If you reduced a B rank attack's damage by -50%, you'd end up with roughly two C ranks worth of damage incoming. [break][break]
Damage Reduction/Resistance [break][break]
Some abilities or equipment will reduce incoming damage, either by ranks or percentages. This reduction is applied as soon as the attack hits and before armor is considered. [break][break]
Every stat rank is worth four of the rank below it. For example, one B rank is worth four C ranks. If you reduced a B rank attack's damage by -50%, you'd end up with roughly two C ranks worth of damage incoming. [break][break]
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03
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Armor Absorption [break][break]
Items, and sometimes abilities or skills, may be able to absorb damage before it can reach a target. These usually say something like 'absorbs damage up to DEF rank'. [break][break]
Simply enough, they absorb up to the rank of damage listed. For example, if a B rank attack hit a C rank shield, it would absorb 1/4 C ranks making up the B rank, and leave 3/4 behind to hit the target directly. [break][break]
Attacks of a lower rank than protective equipment have no mechanical effect and do not weaken the equipment, unless its description says otherwise. [break][break]
Armor Absorption [break][break]
Items, and sometimes abilities or skills, may be able to absorb damage before it can reach a target. These usually say something like 'absorbs damage up to DEF rank'. [break][break]
Simply enough, they absorb up to the rank of damage listed. For example, if a B rank attack hit a C rank shield, it would absorb 1/4 C ranks making up the B rank, and leave 3/4 behind to hit the target directly. [break][break]
Attacks of a lower rank than protective equipment have no mechanical effect and do not weaken the equipment, unless its description says otherwise. [break][break]
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04
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Target DEF - DEFENSE BREAK [break][break]
Once an attack has broken through any reduction or armour, it encounters the target's DEF stat itself. To break through a target’s natural defence, you must deal damage equal to their DEF rank within one round of posting.[break][break]
Once the DEF is broken by an attack, it will trigger [defence break]. Any remaining damage from an attack that broke the DEF will also carry over and interact with VIT as normal. [break][break]
Then, the target will have one round where they have no natural DEF, before it refreshes at the start of their next turn. Any attacks dealt to a target with [defence break] will hit their VIT directly. After one round of [defence break], their DEF returns to normal, and the process can repeat. [break][break]
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Target DEF - DEFENSE BREAK [break][break]
Once an attack has broken through any reduction or armour, it encounters the target's DEF stat itself. To break through a target’s natural defence, you must deal damage equal to their DEF rank within one round of posting.[break][break]
Once the DEF is broken by an attack, it will trigger [defence break]. Any remaining damage from an attack that broke the DEF will also carry over and interact with VIT as normal. [break][break]
Then, the target will have one round where they have no natural DEF, before it refreshes at the start of their next turn. Any attacks dealt to a target with [defence break] will hit their VIT directly. After one round of [defence break], their DEF returns to normal, and the process can repeat. [break][break]
- DEF works similarly in the same ‘four chunks’ that the combat system is based on, requiring 4 instances of damage from 1 rank lower before it breaks.
- For attacks of the same rank, DEF can withstand 2x attacks e.g. B Rank DEF will break after 2 B Rank attacks.
- DEF will break if it is hit by an attack of higher rank, and the damage will continue over to VIT.
- Attacks labelled as [basic attacks] always deal damage at one rank lower to a target’s natural DEF stat, unless otherwise specified by a class ability.
- Attacks not labelled with [basic attack] are considered a more standard attack, usually from an ability, and will interact with the DEF as normal.
- DoTs damage VIT directly, unless otherwise stated by class feats etc.
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05
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VIT Damage [break][break]
Taking damage to VIT is the final step of the attack process. VIT is a player's HP, and equates to the number of times they can get hit before being downed. A player can be downed by any rank of damage, it just varies on the amount of times they have been hit by said rank. [break][break]
A player can be downed after taking 6x attacks of two ranks lower. [break][break]
Attempts to down a player with attacks of three ranks lower is not impossible, but is difficult, and narrative should be taken into consideration.[break][break]
DoTs - DoT damages a player’s VIT directly, usually regardless of the DEF stat. However, if a player’s VIT is two ranks higher than the incoming source of DoT damage, they can shrug it off. [break][break]
VIT Damage [break][break]
Taking damage to VIT is the final step of the attack process. VIT is a player's HP, and equates to the number of times they can get hit before being downed. A player can be downed by any rank of damage, it just varies on the amount of times they have been hit by said rank. [break][break]
- A player can be downed after taking 4x attacks of one rank lower.
- A player can be downed after taking 2x attacks of the same rank + any rank of damage after that.
- A player can be downed after taking 1x attack of one rank higher + any rank of damage after that.
- A player can be downed after taking 1x attack of two or more ranks higher.
A player can be downed after taking 6x attacks of two ranks lower. [break][break]
Attempts to down a player with attacks of three ranks lower is not impossible, but is difficult, and narrative should be taken into consideration.[break][break]
DoTs - DoT damages a player’s VIT directly, usually regardless of the DEF stat. However, if a player’s VIT is two ranks higher than the incoming source of DoT damage, they can shrug it off. [break][break]
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