Sept 27, 2023 15:25:35 GMT
Post by Tristan Wu on Sept 27, 2023 15:25:35 GMT
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PWR: 5 [F]
DEF: 11 [E]
SPD: 33 [C]
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MAGI: 20 [D]
VIT: 8 [F]
WIL: 10 [F]
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LUCK: 1
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“What are you doing?” He asks a Parker lying on his stomach. A closer look reveals in his tiny hands the crayons Tristan had found by the trash piles the night before. He is busy crafting his magnum opus. [break][break]
Tristan witnesses his brother’s struggle; sometimes he has to use both hands to draw steadily enough on that empty patch of newspaper. He crouches down to get a better look - and a better look doesn’t help. To him it seemed like random scribbles - but he knew that in this child’s mind it was much more than that. [break][break]
Parker finally retires from his lying position, only to lift up with both hands the patch of newspaper. Proudly he holds it up to his brother, a weak but vigorous voice shouting, “Tristan!” [break][break]
The drawing has not changed much - still too abstract for him to comprehend. But there was a certain something that led him to understand - it was of him, indeed. If only he could watch Parker draw forever.
Upgrades at B rank [DEF]
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You begin every thread with 0 Flow, and you cannot go below 0 Flow. In any post where you move at your current [SPD] and make forward progress (not running in circles, jogging in place, etc.) you gain 1 Flow. If you move any slower than your current [SPD] you lose -1 Flow. If you are ever rendered completely immobile for an entire post, you immediately drop to 0 Flow. [break][break]
Once per post, when you attack and deal damage using your [SPD] stat, you gain 1 Flow. In any post where you attack and deal damage using any other stat, you lose -1 Flow. This can only happen once per post. [break][break]
Once per post, when you successfully dodge or avoid damage from an attack you gain 1 Flow. If you take damage from an attack, you lose -1 Flow. This can only happen once per post. [break][break]
Having higher Flow unlocks bonus effects and movement options. [break][break]
Flow 1-3: Once per post, while running, you may crash into one target, dealing your [SPD] -1 rank in damage and continuing your movement uninterrupted. [break][break]
Flow 4-5: You are able to leap long horizontal distances and roll upon landing, continuing your movement without interruption and taking no damage unless you fell from a height greater than your [SPD] /2 in meters. You can run diagonally along vertical surfaces without slipping or falling, as long as you do not end your movement on such a surface. [break][break]
Flow 6-8: When moving along vertical surfaces, you are able to climb, scramble, and leap heights up to your [SPD] /2 in meters. Attacks against you made below your [SPD] rank miss you and deal no damage on a roll of 1 on a 1d2 (announce and roll on Discord). Any damage or debuff caused by hindering terrain is halved, and you can move through it at your current [SPD], although you still lose -1 Flow. [break][break]
Flow 9-12: Once per post, while running, you may use your momentum to attack one target and accelerate after, dealing your [SPD] rank in damage and gaining 1 Flow. If your target’s [SPD] is lower than your own, you may choose to [disarm] them of one current weapon for one post or knock them [prone] and halve their movement next post as they stand and recover. Any targets you damage in this Flow state or above are considered to be vertical surfaces. [break][break]
Flow 13-20: Attacks against you made at your [SPD] rank or below miss you and deal no damage on a roll of 1 on a 1d2. If an attack does hit you, you may lose -1 Flow to take half damage. Effects of hindering terrain are ignored. You can move at your [SPD] freely on vertical surfaces and ceilings, as long as you do not end your movement on such a surface. You take no damage from jumping or falling from heights up to your [SPD] in meters, instead losing -1 Flow to continue movement without interruption after landing. [break][break]
Flow 21+: Once per post, while running, you may briefly disappear completely from view as if you were [invisible] before reappearing at a location within range of your [SPD] you could have reached with your current movement options. One target between your starting point and destination takes your [SPD] +1 rank in damage and is [dazed] and unable to attack for one post. [break]
Upgrades at S Rank [SPD]
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These structures otherwise remain firm until the two post duration ends before rapidly crumbling over the next post. There is a two post cooldown after the structures disappear before you can use this ability again. [break]
Upgrades at A rank [MAGI]
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LEVEL. 08
Tristan's Inventory
PWR: 5 [F]
DEF: 11 [E]
SPD: 33 [C]
[break]
MAGI: 20 [D]
VIT: 8 [F]
WIL: 10 [F]
[break]
LUCK: 1
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[Chase] [Melody]
[Speed, Survival, Impulse][break][break]
“What are you doing?” He asks a Parker lying on his stomach. A closer look reveals in his tiny hands the crayons Tristan had found by the trash piles the night before. He is busy crafting his magnum opus. [break][break]
Tristan witnesses his brother’s struggle; sometimes he has to use both hands to draw steadily enough on that empty patch of newspaper. He crouches down to get a better look - and a better look doesn’t help. To him it seemed like random scribbles - but he knew that in this child’s mind it was much more than that. [break][break]
Parker finally retires from his lying position, only to lift up with both hands the patch of newspaper. Proudly he holds it up to his brother, a weak but vigorous voice shouting, “Tristan!” [break][break]
The drawing has not changed much - still too abstract for him to comprehend. But there was a certain something that led him to understand - it was of him, indeed. If only he could watch Parker draw forever.
RUNNER
I'm living each day like I'm being chased.
STAT BONUS
+5 SPD, +2 MAGI, -5 PWR, -2 VIT [break][break]Passive: Between Raindrops
As long as you have at least 1 Flow and are able to move freely, you add your [SPD] to your [DEF] to prevent incoming damage. If you use no items to absorb or prevent damage, instead add your [SPD] +1 rank, or your [SPD] +2 ranks if you have 13+ Flow. [break]Upgrades at B rank [DEF]
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core
Constant movement, continuous acceleration, that’s the only way to maintain your Flow. As your speed increases, your every movement will become more fluid, and your senses will expand until you’re moving without even thinking. [break][break]You begin every thread with 0 Flow, and you cannot go below 0 Flow. In any post where you move at your current [SPD] and make forward progress (not running in circles, jogging in place, etc.) you gain 1 Flow. If you move any slower than your current [SPD] you lose -1 Flow. If you are ever rendered completely immobile for an entire post, you immediately drop to 0 Flow. [break][break]
Once per post, when you attack and deal damage using your [SPD] stat, you gain 1 Flow. In any post where you attack and deal damage using any other stat, you lose -1 Flow. This can only happen once per post. [break][break]
Once per post, when you successfully dodge or avoid damage from an attack you gain 1 Flow. If you take damage from an attack, you lose -1 Flow. This can only happen once per post. [break][break]
Having higher Flow unlocks bonus effects and movement options. [break][break]
Flow 1-3: Once per post, while running, you may crash into one target, dealing your [SPD] -1 rank in damage and continuing your movement uninterrupted. [break][break]
Flow 4-5: You are able to leap long horizontal distances and roll upon landing, continuing your movement without interruption and taking no damage unless you fell from a height greater than your [SPD] /2 in meters. You can run diagonally along vertical surfaces without slipping or falling, as long as you do not end your movement on such a surface. [break][break]
Flow 6-8: When moving along vertical surfaces, you are able to climb, scramble, and leap heights up to your [SPD] /2 in meters. Attacks against you made below your [SPD] rank miss you and deal no damage on a roll of 1 on a 1d2 (announce and roll on Discord). Any damage or debuff caused by hindering terrain is halved, and you can move through it at your current [SPD], although you still lose -1 Flow. [break][break]
Flow 9-12: Once per post, while running, you may use your momentum to attack one target and accelerate after, dealing your [SPD] rank in damage and gaining 1 Flow. If your target’s [SPD] is lower than your own, you may choose to [disarm] them of one current weapon for one post or knock them [prone] and halve their movement next post as they stand and recover. Any targets you damage in this Flow state or above are considered to be vertical surfaces. [break][break]
Flow 13-20: Attacks against you made at your [SPD] rank or below miss you and deal no damage on a roll of 1 on a 1d2. If an attack does hit you, you may lose -1 Flow to take half damage. Effects of hindering terrain are ignored. You can move at your [SPD] freely on vertical surfaces and ceilings, as long as you do not end your movement on such a surface. You take no damage from jumping or falling from heights up to your [SPD] in meters, instead losing -1 Flow to continue movement without interruption after landing. [break][break]
Flow 21+: Once per post, while running, you may briefly disappear completely from view as if you were [invisible] before reappearing at a location within range of your [SPD] you could have reached with your current movement options. One target between your starting point and destination takes your [SPD] +1 rank in damage and is [dazed] and unable to attack for one post. [break]
Upgrades at S Rank [SPD]
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Concrete Jungle:
Drawing upon your connection to the streets you ran upon day after day, you can reshape your environment into something more familiar. For two posts, concrete will appear under your feet as you run, allowing you to create paths over hindering terrain, projections or bridges across gaps, or walls to allow you to reach greater heights or create cover. Your creations have durability equal to your [MAGI] and absorb that much damage before being destroyed. [break][break]These structures otherwise remain firm until the two post duration ends before rapidly crumbling over the next post. There is a two post cooldown after the structures disappear before you can use this ability again. [break]
Upgrades at A rank [MAGI]
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Runner's High
As long as you have at least 1 Flow, for three posts you regain 5% of your VIT each post. If you spend 1 Flow, you regain an additional 5% VIT and remove one debuff or damaging status effect. You can only spend Flow on this once per post. After this effect ends there is a four post cooldown before you can use this ability again. If you have 13+ Flow, you can spend 2 Flow to reduce this cooldown by one post, and can do this multiple times. [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Runner's Bag
This bright yellow messenger bag is hard to lose track of, and comes with a convenient carrying strap. On top of general storage, it can also be used as a crafting material for the Forge. [break][break]Slingers
Once per post you can fling one of these small silver discs at your [SPD] towards a target within 10 meters, dealing your [SPD] -1 rank in slashing damage, up to A rank. [break][break]Bloodsoaked Felt
Red cloth turned nearly black by foul blood that has long since dried. This can be used as a crafting material in the Forge. [break][break]Blessed Sneakers
Pure white running shoes with a red cross emblazoned on each sole, when worn they increase your SPD and MAGI by +10% each. For one post you can increase your SPD by +1 rank and travel across bodies of water or other liquids as if they were a solid surface, so long as you do not end your movement on top of them. This has a three post cooldown. Five times per thread, whenever you deal SPD damage with a class effect or ability, your target takes additional holy damage equal to your MAGI rank. This bonus can only apply once in a single post. If you defeat a demon, devil, or similar enemy with this holy damage, you do not lose a usage of this effect. [break][break]
SKILLS
system awarded skills
Running Start
If you gain any Flow during your first post in a thread, you additionally gain +1 Flow that post. [break][break][attr="class","unb-credit"]SELKIE
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