Apr 5, 2023 10:22:33 GMT
Post by akimitsu on Apr 5, 2023 10:22:33 GMT
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[attr="class","unb-img"]
[attr="class","unb-body"]
PWR: 11
DEF: 10
SPD: 10
MAGI: 6
VIT: 13
WIL: 11
LUCK: 0
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The more real things get, the more like myths they become.[break][break]
On the edge of a small village, beams of moonlight cut a path through the trees leading to the crumbling remains of a shrine known as the moon palace. This shrine, forgotten by both man and time alike, is said to be built where the moon princess from the old legend returned home.
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Akimitsu's fondest memories are of him and his grandfather sitting on the shrine's steps surrounded by moonbeams. On these stairs, his grandfather regaled him with tales of gods, Yokai, and Ancient heroes. Even fresh after his parents' death Akimitsu could get lost in his grandfather's stories and pretend to be someone else strong enough to handle it for a while.[break][break]
Akimitsu made himself the shrine's guardian dedicating his entire life to restoring it to its former glory, chasing that magic it held for him as a child. He spends most of his time maintaining what remains, working to afford repairs, and sending prayers to those others who have forgotten. Akimitsu's grandfather once told him to always remember where he came from, though I wonder if he meant it this literally.
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Upgrades at A Rank [PWR] or [VIT], only one upgrade may be chosen [break][break]
The Shrinehold Warden is a class that works as the first and best line of defense, denoting an area where no enemy may pass without extreme retribution. This primarily manifests in the ability to summon a Spectral Shrine. By drawing this energy forth the Warden can create a Shrine around themselves in a circular area with a radius equal to their PWR stat divided by 2 meters. When this is active, several structures made of shadowy smoke appear of the user's choice, these are semi-transparent and offer no defensive abilities, the only structure that is always visible is a massive Torii Gate usually appearing behind and framing the Warden. This Shrine lasts for 4 rounds once summoned and one gone there is a 3 round cooldown before another Spectral Shrine can be summoned.[break][break]
When the Shrine is summoned, one of two effects may be activated alongside it, denoting a special effect that takes place within the Shrine for as long as it lasts.[break]
Additionally, once per post you can manifest spectral energy into your fists to deliver a melee strike that deals your PWR-1 Rank in damage to anyone you hit. If you are within a Castigation Shrine, this not only becomes damage equal to your PWR but also blasts backwards in a three meter cone behind the target. If you are within a Salvation Shrine, the damage increases to equal to your PWR and the healing from your passive becomes 20% instead of 10% if used with this attack.
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Upgrades at S Rank [WIL]
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Upgrades at A Rank [DEF] or [VIT], only one upgrade may be chosen.[break][break]
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
-Description.[break][break]
[break][break]
LEVEL. 01
Akimitsu's Inventory
PWR: 11
DEF: 10
SPD: 10
MAGI: 6
VIT: 13
WIL: 11
LUCK: 0
[break][break][break]
[Night Parade] [melody]
[myth,avatar,yokai][break][break]
The more real things get, the more like myths they become.[break][break]
On the edge of a small village, beams of moonlight cut a path through the trees leading to the crumbling remains of a shrine known as the moon palace. This shrine, forgotten by both man and time alike, is said to be built where the moon princess from the old legend returned home.
[break][break]
Akimitsu's fondest memories are of him and his grandfather sitting on the shrine's steps surrounded by moonbeams. On these stairs, his grandfather regaled him with tales of gods, Yokai, and Ancient heroes. Even fresh after his parents' death Akimitsu could get lost in his grandfather's stories and pretend to be someone else strong enough to handle it for a while.[break][break]
Akimitsu made himself the shrine's guardian dedicating his entire life to restoring it to its former glory, chasing that magic it held for him as a child. He spends most of his time maintaining what remains, working to afford repairs, and sending prayers to those others who have forgotten. Akimitsu's grandfather once told him to always remember where he came from, though I wonder if he meant it this literally.
[break][break]
Shrinehold Warden
No desecration of my temple shall go unpunished
STAT BONUS
+3 VIT, +1 PWR, +1 WIL, -4 MAGI, [break][break]PASSIVE: Eminent Domain
As long as you are within the bounds of your Shrine, you can draw life from those that would dare desecrate the sanctity of the space. While within your Shrine, you heal for 10% of all damage that you deal, though you can only trigger this healing once per post. If you trigger this healing while having taken no damage, you instead gain a 5% buff to your VIT for two posts(Stacks up to 15%).[break][break]Upgrades at A Rank [PWR] or [VIT], only one upgrade may be chosen [break][break]
core
[break]The Shrinehold Warden is a class that works as the first and best line of defense, denoting an area where no enemy may pass without extreme retribution. This primarily manifests in the ability to summon a Spectral Shrine. By drawing this energy forth the Warden can create a Shrine around themselves in a circular area with a radius equal to their PWR stat divided by 2 meters. When this is active, several structures made of shadowy smoke appear of the user's choice, these are semi-transparent and offer no defensive abilities, the only structure that is always visible is a massive Torii Gate usually appearing behind and framing the Warden. This Shrine lasts for 4 rounds once summoned and one gone there is a 3 round cooldown before another Spectral Shrine can be summoned.[break][break]
When the Shrine is summoned, one of two effects may be activated alongside it, denoting a special effect that takes place within the Shrine for as long as it lasts.[break]
Castigation
Activating a Castigation Shrine is a promise to bring ruin upon all intruders to the Shrine. While this is active, for every Rank your PWR is greater than any foe's MAGI who is within your Shrine, they suffer a 10% penalty to DEF and VIT for as long as they stay within the Shrine. If your PWR is weaker, they instead suffer a 5% penalty to DEF only.[break]Salvation
Activating a Salvation Shrine is instead a promise to protect those sheltered within its walls. While this is active, all allies within your Shrine gain 20% of your VIT as a buff to their own and whenever they take damage you may reduce that damage by half but suffer the reduced half yourself.[break][break]Additionally, once per post you can manifest spectral energy into your fists to deliver a melee strike that deals your PWR-1 Rank in damage to anyone you hit. If you are within a Castigation Shrine, this not only becomes damage equal to your PWR but also blasts backwards in a three meter cone behind the target. If you are within a Salvation Shrine, the damage increases to equal to your PWR and the healing from your passive becomes 20% instead of 10% if used with this attack.
[break][break]
Upgrades at S Rank [WIL]
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[break]
Great Demon Gate:
By striking the ground, the Shrinehold Warden summons a massive closed gate with a demonic face emblazoned on the front. This gate is as wide and as tall as the user's PWR divided by 5 meters. This attack has a durability equal to the user's VIT and if struck by an attack that fails to break through, it opens up and absorbs the attack before spitting it back out as a ball of black and purple fire at a target of the Warden's choice within twenty meters, moving at the SPD it moved when it was absorbed and dealing the same damage. This lasts for 2 rounds or until broken however it can only ever absorb one attack. Once destroyed or the duration fails, this has a 5 round Cooldown.[break][break]Upgrades at A Rank [DEF] or [VIT], only one upgrade may be chosen.[break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
item
error[break][break]///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
locked
error
SKILLS
system awarded skills
skill
"-" - locked[break]-Description.[break][break]
??
empty[break][break]
[attr="class","unb-credit"]SELKIE
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