Mar 28, 2023 19:33:56 GMT
Post by deedee on Mar 28, 2023 19:33:56 GMT
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Longevity is on March, June, Sept, Dec,
[attr="class","unb-contain"]
[attr="class","unb-img"]
[attr="class","unb-body"]
PWR: 30 [C]
DEF: 51 [B]
SPD: 86 [A]
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MAGI: 305 [S+]
VIT: 51 [B]
WIL: 32 [C]
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LUCK: 1
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Waddle-dee's these creatures used to be just simple enemies in one of her favorite game series, but as she learned more of them Dee Dee started to see them as creatures that were very honest and helpful not evil, and with her name and all she started to feel like maybe she was close to them growing up, the way they lived, helping others, and being generally harmless to anything unless it proved an obvious threat, and then they would be unshakeable in their pursuit of defeating it, their ability to master different things though it took them a long time to do so, their Willingness to help others even if it was dangerous, and their adaptability, all this made a growing Dee Dee think perhaps that was a good way to live... and After a Massive bout of Eight grader syndrome where she acted as much like a Waddle-dee as possible.. she somehow came out the other end with good memories of it and decided perhaps continuing to act that way was a good Idea and so she adopted their way of life as her own, though not to the extent she did when she was younger. it was also this time learning about these creatures and enjoying the games and shows they were in where she got to connect with her parents when she was younger, and they told her much the same, be kind, be gentle, but protect things when needed, just like the Waddle-dee!
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Your familiars can be summoned or dismissed at will, however doing so causes a 2 post cooldown between resummoning the dismissed familiar. However, once they are knocked out/killed in a thread, you cannot resummon them for 10 posts. Excluding skills and items you're limited to Seven summon familiar slots. You can opt to release one of your summons forever if you wish to open a slot up. [break][break]
Your summoned creatures will be staff-made and restricted to the stats and abilities that they create. Every 10 levels, you may select two of your familiars. You may opt to have that familiar raise +1 star rating, capping out at SR. [break][break]
While you are able to summon creatures to aid you, that doesn't help you out much. Once per post, you're able to manifest raw aura that can be launched up to your MAGI/ 20 meters away dealing your [PWR] rank in damage. Additionally, you are able to mold this aura into a shield and are able to instead create a shield that is your [MAGI]/ 25 feet in size, that can block an instance of damage equal to your [DEF]. Only one of the aura options can be used. Every three posts you can instead choose to use this aura to empower one of your familiars, causing them to take on the appearance of any species within your summons, in addition, this familiar will also gain a boost of 25% to a single stat. [break][break]
Twice per thread for two posts you can summon up to six familiars at once. Once those two posts conclude only three summons may remain out. This ability can be used regardless of dungeon/ mission rules, nor does it apply your two post cooldown between resummoning. [break][break]
Current Familiars
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LEVEL. 72
Dee Dee's Inventory
PWR: 30 [C]
DEF: 51 [B]
SPD: 86 [A]
[break]
MAGI: 305 [S+]
VIT: 51 [B]
WIL: 32 [C]
[break]
LUCK: 1
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[Waddle-dee] [Connection]
[Group, Jack of All Trades, Adaptable][break][break]
Waddle-dee's these creatures used to be just simple enemies in one of her favorite game series, but as she learned more of them Dee Dee started to see them as creatures that were very honest and helpful not evil, and with her name and all she started to feel like maybe she was close to them growing up, the way they lived, helping others, and being generally harmless to anything unless it proved an obvious threat, and then they would be unshakeable in their pursuit of defeating it, their ability to master different things though it took them a long time to do so, their Willingness to help others even if it was dangerous, and their adaptability, all this made a growing Dee Dee think perhaps that was a good way to live... and After a Massive bout of Eight grader syndrome where she acted as much like a Waddle-dee as possible.. she somehow came out the other end with good memories of it and decided perhaps continuing to act that way was a good Idea and so she adopted their way of life as her own, though not to the extent she did when she was younger. it was also this time learning about these creatures and enjoying the games and shows they were in where she got to connect with her parents when she was younger, and they told her much the same, be kind, be gentle, but protect things when needed, just like the Waddle-dee!
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SUMMONER
You think I'm alone?
STAT BONUS
+2 PWR, +3 MAGI, +3 WIL, -3 DEF, -3 SPD, -2 VIT[break][break]PASSIVE: Surrounded by Friends
When you've got a summoning out, both you and that summoning will have a passive boost to each of your core stats [PWR, DEF, SPD, WIL, MAGI, VIT] all increased by +5 points. This can stack up to three times if you are able to have that many summoning out![break][break]
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core
This new world is pretty scary, thankfully you find befriending monsters not too challenging! The Summoner class is one that is able to make contracts with magical creatures of the world through interacting with them. You can gain a new familiar by completing dungeons and missions that are C rank or higher. The higher the difficulty, the greater the chance that you'll gain a familiar. Additionally, at the end of a thread in which you defeat a Staff Created Monster, you may roll 1d2 on Discord, and upon landing on a 2 you may gain a lesser strength version of the monster as a 2 Star Familiar. [break][break]Your familiars can be summoned or dismissed at will, however doing so causes a 2 post cooldown between resummoning the dismissed familiar. However, once they are knocked out/killed in a thread, you cannot resummon them for 10 posts. Excluding skills and items you're limited to Seven summon familiar slots. You can opt to release one of your summons forever if you wish to open a slot up. [break][break]
Your summoned creatures will be staff-made and restricted to the stats and abilities that they create. Every 10 levels, you may select two of your familiars. You may opt to have that familiar raise +1 star rating, capping out at SR. [break][break]
While you are able to summon creatures to aid you, that doesn't help you out much. Once per post, you're able to manifest raw aura that can be launched up to your MAGI/ 20 meters away dealing your [PWR] rank in damage. Additionally, you are able to mold this aura into a shield and are able to instead create a shield that is your [MAGI]/ 25 feet in size, that can block an instance of damage equal to your [DEF]. Only one of the aura options can be used. Every three posts you can instead choose to use this aura to empower one of your familiars, causing them to take on the appearance of any species within your summons, in addition, this familiar will also gain a boost of 25% to a single stat. [break][break]
Twice per thread for two posts you can summon up to six familiars at once. Once those two posts conclude only three summons may remain out. This ability can be used regardless of dungeon/ mission rules, nor does it apply your two post cooldown between resummoning. [break][break]
Current Familiars
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- Kramer - Adult Dragon
- BombDee - Waddle-dee
- Jimmy - Fire Ant
- Ton E. Tiger - Grrrrrr
- Garden Fawn - Arbor Beast
- Geist - Dark Sorcerer
- TreeDee - Waddle-dee
- (Friend Shaped Charm) CaveDee - Waddle-dee
- (Extra Crate) Chomps - Gator Knight
- (Monster Pocket) Gwen - Penguin Racer
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Healing Aura
Yourself or one ally instantly heals for 10% of your [VIT], and continues to heal 10% of your [VIT] each post for three more posts. Any pets or summons belonging to the target heal also heal 5% of your [VIT] each post while this effect is active. This ability has a four post cooldown after the healing effect ends. [break][break]Syncrofight
For three posts you and your summons share all your senses, able to act on any information gathered by any of you without delay or confusion, increasing the [SPD] of all affected by +20%. Once per post while this ability is active you can shuffle the positions of yourself and your summons, instantly teleporting to swap positions. This ability has a four post cooldown.
PETS/SUMMONS
THIS USER CAN ONLY HAVE 3 SUMMONS ACTIVE AT ONCE
[attr="class","summon-slot"]
151 [A+] PWR
30 [C] DEF
51 [B] SPD[break]
30 [C] MAGI
27 + 5 [C] VIT
11 [E] WIL
Description: Adult Dragon. Kramer has fully turned into an Adult Dragon, standing eight feet tall. While he cannot speak, he does coo and make noises regularly, and he'll often blow smoke from his nose. His overall temperament remains laidback and not too aggressive, though is sassier in this grown form. [break][break]
Swat: A [basic] attack that deals damage equal to Kramer's [PWR] rank. Three times per thread Kramer can Swat a flying opponent with his tail to knock them to the ground if their [DEF] is the same rank or lower than his [PWR]. [break][break]
Flight: Kramer is able to freely fly about at his [SPD] normally, up to roughly 15 meters in the air, and can carry one person while doing so. He does have the option to push this to +1 his rank for a single post but this will place that on a cooldown of three-post after it was used. [break][break]
Dragonflame: As an Adult Dragon, Kramer's fire-breathing ability has matured, allowing him to use it much more frequently than before. Kramer is able to launch a 3 meter wide and 6 meter long cone of flame that deals his [PWR] rank as [burning] damage on the first post. Anything damaged in this way with [DEF] the same rank or lower than Kramer's [PWR] will be set ablaze for the following two posts, taking F rank [burning] damage directly to their [VIT] each post! This has a two post cooldown after the initial use. [break][break]
Fire of Friendship: Kramer can douse all allies within 5 meters with flame that is warm, but does not burn, instead empowering them with burning vigor. For one post per rank in [MAGI] these allies will add Kramer's [MAGI] -1 rank to their [SPD] and [DEF]. This effect fades immediately from any ally that takes damage. After the full duration this ability goes on cooldown for five posts. [break][break]
SR★
Kramer
Connection
151 [A+] PWR
30 [C] DEF
51 [B] SPD[break]
30 [C] MAGI
27 + 5 [C] VIT
11 [E] WIL
Description: Adult Dragon. Kramer has fully turned into an Adult Dragon, standing eight feet tall. While he cannot speak, he does coo and make noises regularly, and he'll often blow smoke from his nose. His overall temperament remains laidback and not too aggressive, though is sassier in this grown form. [break][break]
Swat: A [basic] attack that deals damage equal to Kramer's [PWR] rank. Three times per thread Kramer can Swat a flying opponent with his tail to knock them to the ground if their [DEF] is the same rank or lower than his [PWR]. [break][break]
Flight: Kramer is able to freely fly about at his [SPD] normally, up to roughly 15 meters in the air, and can carry one person while doing so. He does have the option to push this to +1 his rank for a single post but this will place that on a cooldown of three-post after it was used. [break][break]
Dragonflame: As an Adult Dragon, Kramer's fire-breathing ability has matured, allowing him to use it much more frequently than before. Kramer is able to launch a 3 meter wide and 6 meter long cone of flame that deals his [PWR] rank as [burning] damage on the first post. Anything damaged in this way with [DEF] the same rank or lower than Kramer's [PWR] will be set ablaze for the following two posts, taking F rank [burning] damage directly to their [VIT] each post! This has a two post cooldown after the initial use. [break][break]
Fire of Friendship: Kramer can douse all allies within 5 meters with flame that is warm, but does not burn, instead empowering them with burning vigor. For one post per rank in [MAGI] these allies will add Kramer's [MAGI] -1 rank to their [SPD] and [DEF]. This effect fades immediately from any ally that takes damage. After the full duration this ability goes on cooldown for five posts. [break][break]
[attr="class","summon-slot"]
151 [A+] PWR
51 [B] DEF
30 [C] SPD[break]
37 + 15 [B] VIT
11 [E] MAGI
20 [D] WIL
Description: Waddle-dee. BombDee is an adorable creature, classified as a waddle type. Most people may not recognize it except some hardcore fans of a game from the olden days. BombDee is a bit on the heavier side and is not the best runner. It is brave, gutsy, and hardly scared of anything. If only it could temper its short fuse. If only someone could understand what it was saying.
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Power Punch: A [basic] attack that deals [PWR] rank in melee damage once per post. [break][break]
Explosion: Upon defeat BombDee explodes, causing his [PWR] +1 rank of [explosion] damage to all enemies within 15 meters, and [PWR] -1 rank to any allies caught in the explosion. [break][break]
Land Mine: BombDee squats and places a silver mine on the ground. When it is touched again it explodes, dealing BombDee's [PWR] rank +20% in [explosion] damage to anything within 5 meters. This ability has a three post cooldown. [break][break]
Tough Toss: Bomb Dee creates and lobs a glowing orb no larger than a basketball that moves at BombDee's [SPD] towards one target within 10 meters. Upon landing or being hit it detonates, causing [explosion] damage based on BombDee's [PWR] stat. Those damaged in this way have any other [explosion] damage from BombDee increased by 20% for three posts. This ability has a three post cooldown. [break][break]
SR★
BombDee
Gift
151 [A+] PWR
51 [B] DEF
30 [C] SPD[break]
37 + 15 [B] VIT
11 [E] MAGI
20 [D] WIL
Description: Waddle-dee. BombDee is an adorable creature, classified as a waddle type. Most people may not recognize it except some hardcore fans of a game from the olden days. BombDee is a bit on the heavier side and is not the best runner. It is brave, gutsy, and hardly scared of anything. If only it could temper its short fuse. If only someone could understand what it was saying.
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Power Punch: A [basic] attack that deals [PWR] rank in melee damage once per post. [break][break]
Explosion: Upon defeat BombDee explodes, causing his [PWR] +1 rank of [explosion] damage to all enemies within 15 meters, and [PWR] -1 rank to any allies caught in the explosion. [break][break]
Land Mine: BombDee squats and places a silver mine on the ground. When it is touched again it explodes, dealing BombDee's [PWR] rank +20% in [explosion] damage to anything within 5 meters. This ability has a three post cooldown. [break][break]
Tough Toss: Bomb Dee creates and lobs a glowing orb no larger than a basketball that moves at BombDee's [SPD] towards one target within 10 meters. Upon landing or being hit it detonates, causing [explosion] damage based on BombDee's [PWR] stat. Those damaged in this way have any other [explosion] damage from BombDee increased by 20% for three posts. This ability has a three post cooldown. [break][break]
[attr="class","summon-slot"]
141 + 10 [A+] PWR
41 + 10 DEF
46 [C] SPD[break]
41 + 10 VIT
20 [D] MAGI
11 [E] WIL
Description: Fire Ant. Jimmy has evolved into a fully-fledged ant now! Having grown to the size of a medium-sized dog, his bite is a force to be reckoned with now! His temper has cooled a bit now that he has fully evolved though now he's liable to burst into flames when angered.
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Gnaw: This [basic] melee attack deals Jimmy's [PWR] rank in crushing damage once per post. [break][break]
Red Hot Bite: When using his Gnaw ability, Jimmy can opt to add this for additional [burning] damage equal to his [PWR] rank! This has a three post cooldown. [break][break]
Explosive Growth: Jimmy can double in size, granting a +30% increase to all core stats. This state lasts for two posts and has a five post cooldown. Once per post in this state, Jimmy can ignite his body, inflicting his [PWR] rank in [burning] damage to anything he touches. [break][break]
Flame Carapace: Jimmy Carapace heats up to the point where small wisps of flame come off him. Any melee damage done by Jimmy in this state will deal +15% additional [burning] damage. This ability lasts two posts and has a five post cooldown. [break][break]
Magma Flow: Spitting liquid hot magma all around him, Jimmy creates an area of damaging and [hindering] terrain that extends 3 meters in every direction from his starting location. He can move freely within this area, although it does not increase in size. Anything else entering this area takes Jimmy's [PWR] -1 rank in [burning] damage per post, on top of the movement penalty. This last three posts, with a four post cooldown. [break][break]
SR★
Jimmy
gift
141 + 10 [A+] PWR
41 + 10 DEF
46 [C] SPD[break]
41 + 10 VIT
20 [D] MAGI
11 [E] WIL
Description: Fire Ant. Jimmy has evolved into a fully-fledged ant now! Having grown to the size of a medium-sized dog, his bite is a force to be reckoned with now! His temper has cooled a bit now that he has fully evolved though now he's liable to burst into flames when angered.
[break][break]
Gnaw: This [basic] melee attack deals Jimmy's [PWR] rank in crushing damage once per post. [break][break]
Red Hot Bite: When using his Gnaw ability, Jimmy can opt to add this for additional [burning] damage equal to his [PWR] rank! This has a three post cooldown. [break][break]
Explosive Growth: Jimmy can double in size, granting a +30% increase to all core stats. This state lasts for two posts and has a five post cooldown. Once per post in this state, Jimmy can ignite his body, inflicting his [PWR] rank in [burning] damage to anything he touches. [break][break]
Flame Carapace: Jimmy Carapace heats up to the point where small wisps of flame come off him. Any melee damage done by Jimmy in this state will deal +15% additional [burning] damage. This ability lasts two posts and has a five post cooldown. [break][break]
Magma Flow: Spitting liquid hot magma all around him, Jimmy creates an area of damaging and [hindering] terrain that extends 3 meters in every direction from his starting location. He can move freely within this area, although it does not increase in size. Anything else entering this area takes Jimmy's [PWR] -1 rank in [burning] damage per post, on top of the movement penalty. This last three posts, with a four post cooldown. [break][break]
[attr="class","summon-slot"]
151 [A+] PWR
20 [D] DEF
58 [B] SPD[break]
30 [C] VIT
30 [C] MAGI
11 [E] WIL
Description: Ice Tiger. A large white and blue tiger-looking creature that has a pair of large fanged teeth. The creature is known for his fast movements and deadly bite. He does have a temper and will strike at whoever is dealing the most damage. [break][break]
Maul: A [basic] melee attack that deals Ton's [PWR] rank in slashing damage once per post. [break][break]
Frost Bite: Once per three posts when using Maul he deals an additional +50% damage. Those who have [DEF] lower than his [PWR] will have their [SPD] reduced by -30% for the following post. [break][break]
Chilling Rush: The tiger moves at +25% bonus [SPD] for two posts. During this time, he will become [obscured] to any targets whose [WIL] is lower than his [SPD]. This ability has a three post cooldown. [break][break]
Fubar Fur: His fur begins to glow a frosty white, and any melee attack physically dealt to him and allies within 10 feet of him have their [SPD] reduced by -25% for two posts. This ability has a three post cooldown. [break][break]
Cold Roar: Ton launches a blast of cold energy from a magical roar! This roar deals [piercing] and [freezing] damage equal to his [MAGI] rank, ignoring 25% of a target's [DEF]. The energy moves at his [SPD] in a 10 meter wide cone-shaped blast. This has a four post cooldown. [break][break]
SR★
Ton E. Tiger
Disection
151 [A+] PWR
20 [D] DEF
58 [B] SPD[break]
30 [C] VIT
30 [C] MAGI
11 [E] WIL
Description: Ice Tiger. A large white and blue tiger-looking creature that has a pair of large fanged teeth. The creature is known for his fast movements and deadly bite. He does have a temper and will strike at whoever is dealing the most damage. [break][break]
Maul: A [basic] melee attack that deals Ton's [PWR] rank in slashing damage once per post. [break][break]
Frost Bite: Once per three posts when using Maul he deals an additional +50% damage. Those who have [DEF] lower than his [PWR] will have their [SPD] reduced by -30% for the following post. [break][break]
Chilling Rush: The tiger moves at +25% bonus [SPD] for two posts. During this time, he will become [obscured] to any targets whose [WIL] is lower than his [SPD]. This ability has a three post cooldown. [break][break]
Fubar Fur: His fur begins to glow a frosty white, and any melee attack physically dealt to him and allies within 10 feet of him have their [SPD] reduced by -25% for two posts. This ability has a three post cooldown. [break][break]
Cold Roar: Ton launches a blast of cold energy from a magical roar! This roar deals [piercing] and [freezing] damage equal to his [MAGI] rank, ignoring 25% of a target's [DEF]. The energy moves at his [SPD] in a 10 meter wide cone-shaped blast. This has a four post cooldown. [break][break]
[attr="class","summon-slot"]
42 [C] PWR
51 [B] DEF
151 [A+] SPD[break]
30 [C] VIT
15 [E] MAGI
11 [E] WIL
Description: Arbor Beast. A small, pink fawn with flowers growing on her head. She has big eyes and is absolutely adorable, and she knows. The fawn is very mischievous and covetous, and will often try to use her charm and 'innocence' to her advantage to steal food and other items. Hatched from a Traveling Merchant's [Mossy Egg]. [break][break]
Grass Cloak (Passive): While in tall grass and thick vegetation, the Garden Fawn is [hidden], but once per post anyone can make a coinflip to attempt to find her, succeeding on heads and removing the status. Once every three posts the Garden Fawn may cause think vegetation to spout if it is possible to grow in this area, and can become [hidden] again. [break][break]
Baby Burglar: While pretending to be harmless, the Garden Fawn approaches a target, only to try and steal an item from them and run away at the last second. If the Garden Fawn's [SPD] is equal to or higher than the target's [WIL], it can snatch a loose/unsecured item from their person. To steal an item that is secured or being held, the Garden Fawn must have a higher [PWR] rank than the target. Any items stolen from players return to their inventories at the end of the thread. This has a three post cooldown. [break][break]
Fake Tears: The Fawn's eyes get watery as she cries out to a target, feigning innocence and being scared in an attempt to gain pity. The target receives a -1 Rank [WIL] debuff towards the Fawn, and must choose targets other than the Garden Fawn for their attacks. This effect lasts for two posts, but is canceled if the fawn acts against her target. This has a two post cooldown after the effect ends. [break][break]
Survival: Once per post she can dash up to 10 meters away in a straight line at her [SPD] +1 rank. [break][break]
Bambi Snatch: Magical green energy circulates the Fawn, it then circulates one item on a single target person. If the Fawn's [SPD] is higher than the target's [WIL] the item is snatched and frozen in a green mossy egg. This item cannot be utilized for two posts unless broken out of the egg. The egg's durability is equal to Garden Fawn's [DEF] +1 rank. This ability has a five post cooldown. [break][break]
SR★
Garden Fawn
Gift
42 [C] PWR
51 [B] DEF
151 [A+] SPD[break]
30 [C] VIT
15 [E] MAGI
11 [E] WIL
Description: Arbor Beast. A small, pink fawn with flowers growing on her head. She has big eyes and is absolutely adorable, and she knows. The fawn is very mischievous and covetous, and will often try to use her charm and 'innocence' to her advantage to steal food and other items. Hatched from a Traveling Merchant's [Mossy Egg]. [break][break]
Grass Cloak (Passive): While in tall grass and thick vegetation, the Garden Fawn is [hidden], but once per post anyone can make a coinflip to attempt to find her, succeeding on heads and removing the status. Once every three posts the Garden Fawn may cause think vegetation to spout if it is possible to grow in this area, and can become [hidden] again. [break][break]
Baby Burglar: While pretending to be harmless, the Garden Fawn approaches a target, only to try and steal an item from them and run away at the last second. If the Garden Fawn's [SPD] is equal to or higher than the target's [WIL], it can snatch a loose/unsecured item from their person. To steal an item that is secured or being held, the Garden Fawn must have a higher [PWR] rank than the target. Any items stolen from players return to their inventories at the end of the thread. This has a three post cooldown. [break][break]
Fake Tears: The Fawn's eyes get watery as she cries out to a target, feigning innocence and being scared in an attempt to gain pity. The target receives a -1 Rank [WIL] debuff towards the Fawn, and must choose targets other than the Garden Fawn for their attacks. This effect lasts for two posts, but is canceled if the fawn acts against her target. This has a two post cooldown after the effect ends. [break][break]
Survival: Once per post she can dash up to 10 meters away in a straight line at her [SPD] +1 rank. [break][break]
Bambi Snatch: Magical green energy circulates the Fawn, it then circulates one item on a single target person. If the Fawn's [SPD] is higher than the target's [WIL] the item is snatched and frozen in a green mossy egg. This item cannot be utilized for two posts unless broken out of the egg. The egg's durability is equal to Garden Fawn's [DEF] +1 rank. This ability has a five post cooldown. [break][break]
[attr="class","summon-slot"]
11 [E] PWR
25 [D] DEF
51 [B] SPD[break]
51 [B] VIT
151 [A+] MAGI
11 [E] WIL
Description: Dark Sorcerer. A large, spectral figure who seems to be made of shadows. It has a torn cape, a dark helmet with glowing eyes, and two floating hands. Black flames hover around it. Dark whispers can be heard from around it, but Geist itself is non-emotive.
[break][break]
Infernal Sacrifice: Geist can sacrifice itself for the thread to revive another summon, so long as its ★ Rank is equal to or less than Geist's own. [break][break]
Dark Orb: A ranged shadow ball that deals its [MAGI] rank in [darkness] damage to one target within 20 meters. Moves at Geist's [SPD] and can be used once per post. [break][break]
Soul Shackle: If Geist's [MAGI] is higher than a target's [WIL], chains shoot up from the ground to wrap around their arms. This causes their cooldowns to increase by one. If Geist's [MAGI] is at least +2 ranks higher than the target's [WIL], they are unable to use abilities for one post. This has a four post cooldown. [break][break]
Spiritual Shield: Geist creates a psionic link between itself and Dee Dee, after which it can attempt to defend from a single instance of damage, creating a shield of dark energy around itself 5 meters in diameter. This shield absorbs damage equal to Dee Dee's [MAGI] rank. This shield lasts one post, and has a three post cooldown. [break][break]
Bond of Night: Geist can link itself to another of your summons, reducing the damage each takes by -15% and increasing the damage they deal by +15% for three posts. If either summon is defeated during this time, the other will be as well. This ability has a four post cooldown. [break][break]
SR★
Geist
Dissection
11 [E] PWR
25 [D] DEF
51 [B] SPD[break]
51 [B] VIT
151 [A+] MAGI
11 [E] WIL
Description: Dark Sorcerer. A large, spectral figure who seems to be made of shadows. It has a torn cape, a dark helmet with glowing eyes, and two floating hands. Black flames hover around it. Dark whispers can be heard from around it, but Geist itself is non-emotive.
[break][break]
Infernal Sacrifice: Geist can sacrifice itself for the thread to revive another summon, so long as its ★ Rank is equal to or less than Geist's own. [break][break]
Dark Orb: A ranged shadow ball that deals its [MAGI] rank in [darkness] damage to one target within 20 meters. Moves at Geist's [SPD] and can be used once per post. [break][break]
Soul Shackle: If Geist's [MAGI] is higher than a target's [WIL], chains shoot up from the ground to wrap around their arms. This causes their cooldowns to increase by one. If Geist's [MAGI] is at least +2 ranks higher than the target's [WIL], they are unable to use abilities for one post. This has a four post cooldown. [break][break]
Spiritual Shield: Geist creates a psionic link between itself and Dee Dee, after which it can attempt to defend from a single instance of damage, creating a shield of dark energy around itself 5 meters in diameter. This shield absorbs damage equal to Dee Dee's [MAGI] rank. This shield lasts one post, and has a three post cooldown. [break][break]
Bond of Night: Geist can link itself to another of your summons, reducing the damage each takes by -15% and increasing the damage they deal by +15% for three posts. If either summon is defeated during this time, the other will be as well. This ability has a four post cooldown. [break][break]
[attr="class","summon-slot"]
Description: Waddle-dee. TreeDee is a creature of the forest, with a calm and laid back demeaner. He usually prefers solitude, or at least the company of his friends rather than strangers. TreeDee would prefer not to be brought into combat, and he tends to just run and hide during such confrontations. [break][break]
Overgrowth: TreeDee is most at home amongst flowers, trees, and other greenery, and is an expert at tending to plants and crops. Three times per thread he can cause any already present vegetation to grow rapidly, raising normal grass high enough to obscure the average person from view, flowers to overgrow their pots, or leaves to emerge from bare winter trees. After the first post, he can keep this ability active by focusing on it and nothing else, causing affected plants increases in size by an additional 30% every post. This ability goes on a 3 post cooldown once concentration ends. [break][break]
Green Thumb: When TreeDee is with you in a thread, the following apply: if you would create a plant-based [ingredient], you receive 1 extra. If you would obtain a crafting material, you can choose to obtain an [ingredient] instead. Once per week you can force [ingredients] you create to be plant-based.[break][break]
Helping Hand: You can force any [ingredient] that would be created by [GREEN THUMB] to gain the following effect: "This ingredient can be consumed to grant the [stealth] effect for 2 posts, so long as you don't go within 10ft of an enemy. Anything created from this [ingredient] will also grant [stealth]"[break][break]
Good Neighbor: Once per week TreeDee can create a crafting material related to Utopia's Guild base and the other surrounding islands. If he is currently assigned to the Guild base, you may summon him into a thread located there to use this ability, and other abilities, as if he was in your current roster. [break][break]
SR★
TreeDee
Shelter
Description: Waddle-dee. TreeDee is a creature of the forest, with a calm and laid back demeaner. He usually prefers solitude, or at least the company of his friends rather than strangers. TreeDee would prefer not to be brought into combat, and he tends to just run and hide during such confrontations. [break][break]
Overgrowth: TreeDee is most at home amongst flowers, trees, and other greenery, and is an expert at tending to plants and crops. Three times per thread he can cause any already present vegetation to grow rapidly, raising normal grass high enough to obscure the average person from view, flowers to overgrow their pots, or leaves to emerge from bare winter trees. After the first post, he can keep this ability active by focusing on it and nothing else, causing affected plants increases in size by an additional 30% every post. This ability goes on a 3 post cooldown once concentration ends. [break][break]
Green Thumb: When TreeDee is with you in a thread, the following apply: if you would create a plant-based [ingredient], you receive 1 extra. If you would obtain a crafting material, you can choose to obtain an [ingredient] instead. Once per week you can force [ingredients] you create to be plant-based.[break][break]
Helping Hand: You can force any [ingredient] that would be created by [GREEN THUMB] to gain the following effect: "This ingredient can be consumed to grant the [stealth] effect for 2 posts, so long as you don't go within 10ft of an enemy. Anything created from this [ingredient] will also grant [stealth]"[break][break]
Good Neighbor: Once per week TreeDee can create a crafting material related to Utopia's Guild base and the other surrounding islands. If he is currently assigned to the Guild base, you may summon him into a thread located there to use this ability, and other abilities, as if he was in your current roster. [break][break]
[attr="class","summon-slot"]
51 [B]PWR
151 [A+] DEF
30 [C] SPD[break]
51 VIT
8 [F] MAGI
11 [E] WIL
Description: Waddle-dee. CaveDee seems to be a more primitive species of Waddle-Dee. They like gold and minerals, and have a pack mentality. They tend to like to be around other Waddle-Dees and will often lash out at those who disturb their homes. They are homebodies at heart and great protectors, though at times they can be a little slow on the uptake. [break][break]
Tough as Rocks (Passive): CaveDee is considered to have armor equal to its [DEF] rank, which refreshes after a one post cooldown if it is broken. [break][break]
Club Strike A [basic] melee attack that deals CaveDee's [PWR] rank in bludgeoning damage once per post. [break][break]
Ooga Booga CaveDee channels a primal rage and can transfer as many stat points of its [DEF] to [PWR] as it'd like for two posts. This has a four post cooldown. [break][break]
Unga Bunga CaveDee smacks the ground with their club, knocking anyone unprepared within 10m [prone] unless their [SPD] is higher than its [PWR]. This has a three post cooldown. In CaveDee's next post after using this ability, an aftershock causes the effect to activate a second time in the same spot. [break][break]
SR★
CaveDee
Gift
51 [B]PWR
151 [A+] DEF
30 [C] SPD[break]
51 VIT
8 [F] MAGI
11 [E] WIL
Description: Waddle-dee. CaveDee seems to be a more primitive species of Waddle-Dee. They like gold and minerals, and have a pack mentality. They tend to like to be around other Waddle-Dees and will often lash out at those who disturb their homes. They are homebodies at heart and great protectors, though at times they can be a little slow on the uptake. [break][break]
Tough as Rocks (Passive): CaveDee is considered to have armor equal to its [DEF] rank, which refreshes after a one post cooldown if it is broken. [break][break]
Club Strike A [basic] melee attack that deals CaveDee's [PWR] rank in bludgeoning damage once per post. [break][break]
Ooga Booga CaveDee channels a primal rage and can transfer as many stat points of its [DEF] to [PWR] as it'd like for two posts. This has a four post cooldown. [break][break]
Unga Bunga CaveDee smacks the ground with their club, knocking anyone unprepared within 10m [prone] unless their [SPD] is higher than its [PWR]. This has a three post cooldown. In CaveDee's next post after using this ability, an aftershock causes the effect to activate a second time in the same spot. [break][break]
[attr="class","summon-slot"]
18 [E] PWR
11 [E] DEF
11 [E] VIT
Description: Gator Knight. Chomps is a young and honorable little knight, on a quest to prove his valor and courage by exploring the world. Isn't that just the cutest? [break][break]
Small Hero's Sword: A basic melee attack that deals Chomps' [PWR] rank in damage once per post. [break][break]
Inspiring Jig For two posts Chomps performs an adorable dance that fills his allies with courage, letting them absorb damage as if their [DEF] or other applicable stat was +1 rank higher. This has a three post cooldown. [break][break]
2★
Chomps
Shelter
18 [E] PWR
11 [E] DEF
11 [E] VIT
Description: Gator Knight. Chomps is a young and honorable little knight, on a quest to prove his valor and courage by exploring the world. Isn't that just the cutest? [break][break]
Small Hero's Sword: A basic melee attack that deals Chomps' [PWR] rank in damage once per post. [break][break]
Inspiring Jig For two posts Chomps performs an adorable dance that fills his allies with courage, letting them absorb damage as if their [DEF] or other applicable stat was +1 rank higher. This has a three post cooldown. [break][break]
[attr="class","summon-slot"]
10 DEF
30 SPD
10 VIT
10 WIL
Description: Penguin Racer. Gwen is an excitable young penguin that likes to race! Of course, if there's no racing going on, she's just as happy to smash into an enemy at full speed. [break][break]
Swift Slide: Once per post Gwen can slide across the ground, forming a thin layer of frost to propel her at one target within movement range, dealing her [SPD] rank in damage. [break][break]
Icy Patch: While sliding along the ground, Gwen leaves an icy trail that can cover up to her [SPD]/5 in meters. Anyone attempting to cross this hazard moves at their [SPD] -2 ranks. If their [SPD] is reduced below F rank, they fall [prone] and are unable to move instead, although they can still attack and defend themselves. This lasts for three posts, with a two post cooldown. [break][break]
3★
Gwen
Melody
10 DEF
30 SPD
10 VIT
10 WIL
Description: Penguin Racer. Gwen is an excitable young penguin that likes to race! Of course, if there's no racing going on, she's just as happy to smash into an enemy at full speed. [break][break]
Swift Slide: Once per post Gwen can slide across the ground, forming a thin layer of frost to propel her at one target within movement range, dealing her [SPD] rank in damage. [break][break]
Icy Patch: While sliding along the ground, Gwen leaves an icy trail that can cover up to her [SPD]/5 in meters. Anyone attempting to cross this hazard moves at their [SPD] -2 ranks. If their [SPD] is reduced below F rank, they fall [prone] and are unable to move instead, although they can still attack and defend themselves. This lasts for three posts, with a two post cooldown. [break][break]
[attr="class","unb-img"]
[attr="class","unb-body"]
[break][break]
"Waddle-Dee Dee's Beginner’s Guide to the System!"[break][break]
What started as Dee Dee just taking notes for herself to use to keep track of the things she learned, Rather quickly developed into a whole Beginners guide to help new people learn about the system the world now had, and to help veterans learn of systems they perhaps were not aware of in the first place. This started as she herself found out that many people had many different bits of knowledge of the system but all were missing things others knew about. To this end Dee Dee started to self publish her notes reformatting them into a Beginners guide, binding the books herself and keeping them up to date on her blog and by writing new editions with new info she learned, Spanning from survival and point gaining tips, to a Bestiary and Field guide on plants and their uses, as well as a rundown on what the system had to offer, the book covers it all as Dee Dee learns about it, and she spreads that knowledge by giving out copies of the Beginners guide to any and all she meets. To Dee Dee this helps her fulfill the calling of a Waddle-dee by being as helpful as possible to as many as possible! creating a new link for her in this new world that she can help the people in it live better.
[break][break]
[break]
Every five entries in one of those three categories will allow you to request the creation of a Skill related to that category. You may request it be one of these Skill types: Offensive, Defensive, Utility, Reward. Skills created this way gain the [Guided] tag. [break][break]
Any character you log in your Guidebook will receive a copy of it at the end of the mission along with the other mission rewards. You may buy, sell, and trade Skills between yourself and any character that possesses one of these Guidebooks.
[break][break]
[break]
[break][break]
[break]
If a Tutorial mission participant requests assistance, you may ask permission from staff to join the thread. You are able to contact the participant through the system to help guide them through their Tutorial. This does not count against your once per month limit, but you also do not receive any completion rewards. You do, however, catalog any participants, who each receive a copy of your Guidebook at the end of the Tutorial. [break][break]
Additionally, five times per thread you may teleport to any character that possesses a copy of your Guidebook, unless you are restrained by an effect or ability. You may also choose to teleport a character who possesses your Guidebook to you instead. This occurs during one post, and has a two post cooldown. [break][break]
Upgrades at A+ rank [WIL] [break][break]
Forged Items[break][break]
Once per thread you can summon a gleaming golden ball the size of an average tomato that levitates and moves at your command. It darts around at your SPD +1 rank, distracting one designated target each post. If the target's WIL is lower than your MAGI, they will feel compelled to target and pursue it instead of other, more immediate threats. The target will still defend themselves if attacked, although any attack or defense that does not focus on the ball suffers a -10% debuff. The ball has no DEF, and vanishes after taking your VIT -1 rank in damage, unusable for the rest of the thread. [break][break]
While your target is [poisoned] by this dagger, if their VIT is lower than your PWR they will become [exhausted] and move at their SPD -1 rank. If the target has F rank SPD, they are unable to move, but can continue to attack and defend themselves. Five times per thread you can cause a target you have [poisoned] to immediately take your PWR +1 rank of [poison] damage, after which the [poisoned] status is removed. While wielding this dagger, once per post you can instantly remove any one [poison] status from yourself. [break][break]
[break][break]
Pet Items[break][break]
In addition, while equipped the wearer will appear too precious for any enemy with WIL lower than the wearer's WIL to target it with attacks. Five times per thread this effect can be extended to one ally, comparing whoever's WIL is higher to the enemy's WIL, with the result applying to them both. This bonus effect only lasts one post, with a two post cooldown. [break][break]
[break][break]
Materials[break][break]
[break][break]
[break][break]
Guided Skills
[break][break]
Allies and pets targeted will add your [MAGI] rank to the damage of their next successful attack. Enemies targeted take your [MAGI] rank in damage, or your [MAGI] +1 rank if an ally or pet affected by this skill have dealt damage to them since your last post. Once a card is used and removed, it vanishes and is unable to be used again this thread. [break][break]
[break]
[break][break]
ECCENTRIC EDUCATOR
Time for a field trip!
[beginner's guide] [gift]
[Trainer, Mentor, Teacher][break][break]
"Waddle-Dee Dee's Beginner’s Guide to the System!"[break][break]
What started as Dee Dee just taking notes for herself to use to keep track of the things she learned, Rather quickly developed into a whole Beginners guide to help new people learn about the system the world now had, and to help veterans learn of systems they perhaps were not aware of in the first place. This started as she herself found out that many people had many different bits of knowledge of the system but all were missing things others knew about. To this end Dee Dee started to self publish her notes reformatting them into a Beginners guide, binding the books herself and keeping them up to date on her blog and by writing new editions with new info she learned, Spanning from survival and point gaining tips, to a Bestiary and Field guide on plants and their uses, as well as a rundown on what the system had to offer, the book covers it all as Dee Dee learns about it, and she spreads that knowledge by giving out copies of the Beginners guide to any and all she meets. To Dee Dee this helps her fulfill the calling of a Waddle-dee by being as helpful as possible to as many as possible! creating a new link for her in this new world that she can help the people in it live better.
[break][break]
[break]
passive: World Waddler
The more you experience, the more you can share with others. After obtaining this Sub-Class, every new non-solo mission you participate in will log the area, other thread participants, and any staff created monsters in your Guidebook at the end of the mission. This is up to you to keep track of. [break][break]Every five entries in one of those three categories will allow you to request the creation of a Skill related to that category. You may request it be one of these Skill types: Offensive, Defensive, Utility, Reward. Skills created this way gain the [Guided] tag. [break][break]
Any character you log in your Guidebook will receive a copy of it at the end of the mission along with the other mission rewards. You may buy, sell, and trade Skills between yourself and any character that possesses one of these Guidebooks.
[break][break]
[break]
core
The system clearly expects big things from you, so don’t disappoint Earth-chan! Keep exploring, learning, growing more powerful, and helping others! If you continue along this path, who knows where you’ll wind up?[break][break]
[break]
Special Deelivery
You’re always there to help! Even when you don’t know where ‘there’ is, and didn’t know someone needed your help! Once per month you can (with OOC permission from the participants) join a mission or staff invaded thread you were not already participating in, suddenly appearing without explanation, as long as one of the participants possesses a copy of your Guidebook. You cannot join any thread where the number of participants and/or items has been restricted, such as dungeons, unless one or more of the original participants is no longer able to participate. Your end of thread rewards will be reduced relative to when you joined the thread. [break][break]If a Tutorial mission participant requests assistance, you may ask permission from staff to join the thread. You are able to contact the participant through the system to help guide them through their Tutorial. This does not count against your once per month limit, but you also do not receive any completion rewards. You do, however, catalog any participants, who each receive a copy of your Guidebook at the end of the Tutorial. [break][break]
Additionally, five times per thread you may teleport to any character that possesses a copy of your Guidebook, unless you are restrained by an effect or ability. You may also choose to teleport a character who possesses your Guidebook to you instead. This occurs during one post, and has a two post cooldown. [break][break]
Skill Forge
Whenever you would use a free or paid usage of the Forge, instead of combining items you may combine two skills. Skills created in this manner gain the tag [Guided]. Skills with the tag [Guided] cannot be combined with the Skill Forge. You may not create more than one skill per month with this ability. [break]Upgrades at A+ rank [WIL] [break][break]
Educator Extraordinaire
You can put ANY of your abilities on cooldown to clear half as many posts (rounded down) of cooldown from an ally's ability. Additionally, after completing a mission of at least C rank, party members possessing your Guidebook may forgo mission rewards and instead gain 1 level up. This ability has a 4 post cooldown.
EQUIPMENT
items, weapons, armour, pets etc.
Forged Items[break][break]
Amateur Love Poems
[Forged] A collection of fifteen love poems from many amateur authors compiled together. Once a week you can hand out one of the thirty poems to someone accompanying you on a mission in the form of a reading. This gives the recipient a bonus reward at the end of the mission of +30 points. Additionally, for the duration of the thread you and the recipient gain +20% WIL. This item has fifteen uses before being fully expended and destroyed. [break][break]Punk Tsunami
[Forged] A faded dog collar has been dyed black and made into a pair of bracelets surrounded by jagged, opalescent spikes. While worn, twice per post you can throw punches that deal your PWR -1 rank in damage. Once every three posts, after damaging a target this way, you can cause a torrent of water to suddenly erupt where you punched, dealing your MAGI rank in water damage to this target. This also knocks the target back 5m if your MAGI is equal to or higher than their DEF. Alternatively you can punch the ground, causing the torrent of water to errupt in a 5m radius around you with the same effect on anything in range. After using this alternate effect you cannot use either activated effect for five posts. This item can be equipped by pets and summons. [break][break]Wizarding Sportswand
[Forged] This expertly carved elven wand definitely has some sort of phoenix feather or unicorn horn involved in its creation, as it practically hums with magical energy. Once per post it can cast a bolt of crackling magic that moves at your SPD towards one target within 20 meters, dealing your MAGI rank in damage. You may instead, once per post, target an ally to instantly heal them for 20% of your VIT. Equipping this wand boosts your MAGI by 20%. [break][break]Once per thread you can summon a gleaming golden ball the size of an average tomato that levitates and moves at your command. It darts around at your SPD +1 rank, distracting one designated target each post. If the target's WIL is lower than your MAGI, they will feel compelled to target and pursue it instead of other, more immediate threats. The target will still defend themselves if attacked, although any attack or defense that does not focus on the ball suffers a -10% debuff. The ball has no DEF, and vanishes after taking your VIT -1 rank in damage, unusable for the rest of the thread. [break][break]
Master Poisoner's Spider Fang
[Forged] This weapon is made from a giant spider's fang repurposed as the blade of a dagger, the hilt wrapped in gleaming spider's silk, delicate yet durable. Once per post you can deal your PWR rank in melee damage to one target. Once damaged by this weapon, targets with VIT the same rank or lower than your PWR are [poisoned] and take your PWR -1 rank of [poison] damage once per post for a number of posts equal to your PWR rank. [break][break]While your target is [poisoned] by this dagger, if their VIT is lower than your PWR they will become [exhausted] and move at their SPD -1 rank. If the target has F rank SPD, they are unable to move, but can continue to attack and defend themselves. Five times per thread you can cause a target you have [poisoned] to immediately take your PWR +1 rank of [poison] damage, after which the [poisoned] status is removed. While wielding this dagger, once per post you can instantly remove any one [poison] status from yourself. [break][break]
Sloth's Gilded Embrace
[Forged] To its wearer, this coat is just a simple furred garb, but to all others its a majestic, golden fur coat embroidered with dazzling gems and complex patterns. The coat offers protection equal to the wearer's DEF +1, but reduces their SPD by -1 rank. If the armor's protection is exceeded, it breaks and reforms after three posts, but will still look fully functional to others. When a debuff or status effect would be applied to the wearer, they may flip a coin. If heads, they elude the effect. [break][break]Draconian Cobb Salad
[Forged] [Meal] This massive salad is tossed with beautifully prepared blue eggs, which contrast nicely with the yellow and white cheeses involved. Once per thread you can enjoy a portion of this meal to raise a random stat by +20 until the end of the thread. In addition, due to the extra seasoning added to the already spicy dragoncow eggs, for the next three posts you can breathe fire, dealing your MAGI rank in fire damage to any enemies within melee range. The next post after any target takes damage in this way they will take additional fire damage equal to your MAGI -1 rank. Due to the sheer size of this big salad, you worry you'll never finish it. At the end of a thread where you ate a portion of it, roll 1d6. After you have rolled a 1 three times, this item is finally fully consumed. [break][break]Bacon and Egg French Toast Sandwich
[Forged] [Meal] A delicious bacon and egg sandwich between two slices of French toast. No matter how often you bite into it, there always seems to be more to eat. Once per thread this may be bitten into by yourself or an ally to heal for 25% of their VIT and raise their PWR by +25 for the rest of the thread. At the end of any thread where part of this meal was eaten, roll 1d6. After you have rolled a 1 twice, this item is finally fully consumed. [break][break]Combat Familiar's Armor
A bold piece of armor that can be equipped for a single pet or summoned creature at the start of a thread. When placed, it cannot be removed until a new thread starts. This will give that pet a piece of armor that is equal to their [DEF] stat. Three times per thread for a single instance of damage, you may cause this armor to become fortified allowing it to increase its [DEF] by +1 rank. Once this armor has taken enough damage, it will shatter and take three posts before it can reform. This can only shatter up to three times a thread before it fades entirely. This counts as an item for you for events and dungeons. This has been made via the Forge. [break][break]Ant Queen's Royal Scepter
A rusty red scepter with a pair of ant antennae at the top. The Scepter can cast a spell on your summons and pet-based creatures in the thread. They will gain a pair of antennae on top of their head for up to three posts at a time. While they have these on their head, all creatures will have their thoughts linked to communicate perfectly with each other. They will also be able to have any ability that they use during this time to have its cooldowns lowered by 1 post. Once per use of this spell, the Scepter holder will be able to use one of her pets or summoned creature's ability. Note: If the ability has a condition to use. You must meet that condition. You and the summon will share the cooldown for this ability so if it is already on cooldown then you will not be able to use it, alternatively if you use it, it goes on cooldown for that creature. This spell can be cast up to three times per thread! Outside of the spell it can cast, the scepter can be used in a melee strike once per post dealing your [PWR] stat -1 rank in damage. This has been made via the Forge. [break][break][break][break]
Pet Items[break][break]
Ruby Collar
A collar with rubies all over. You may place this on a pet or summoned creature. While worn, that creature will restore 1% of their [VIT] per post. Twice per thread, you can have the collar increase its healing from 1% to 25% for a single post! [break][break]Seal of Friendship
A small stamp with a cute little paw print design. This item can only be used one more time. You may use this item on a pet or summoned being. By stamping them, you are marking them with your love and friendship. This will increase their [VIT] stat by +5 points permanently! Unfortunately, this can only be applied once on a target. [break][break]Deerstalker
This soft, billed cap makes you feel more like a famous detective than a hunter, but it does look adorable when when worn by one of your pets. When equipped by a summoned creature, once per thread they gain [stealth] that lasts until they attack or otherwise make their presence obvious. Their first attack or ability used in [stealth] considers its relevant stat to be one rank higher for this single use. [break][break]Monster Pocket
It's bigger on the inside. Big enough to fit an entire pet or summon! Your pet/summon capacity is increased by one, but any limits on how many you can use during combat remain the same. Once per two months you can have a pet or summon appear from a Guild member's own pocket to assist them in a thread you are not present in, for one post per level of your Guild. [break][break]Tamers Whistle
A sliver colored flute with the Utopia guild symbol on the side. When blowing into it allows the user to buff all the core stats of one of their pets or summons by +5 for three posts, this ability has a five post cooldown. Additionally the Whistle can also be used to play a soothing melody causing any hostile non-boss monsters to become friendly so long as the user's WIL is higher than the monsters own WIL. This effect last for two posts or until the monster is attacked again. It can be used twice a thread with a four post cooldown. [break][break]Spider Costume
This adorable costume is the perfect size for a pet or summon, making them resemble a cartoon spider. While this disguise won't fool anyone, it does give the pet or summon the ability to walk along walls and ceilings at their normal SPD. Five times per thread they can also fire a web-shaped rope that lets them pull themselves in any direction rapidly, briefly dashing at their SPD +1 rank. This can only be used once per post. [break][break]Bone Friendship Bracelets
A matching set of bracelets made from formerly animated sekeltal remains. When each are worn by a pet/summon and their owner, it boosts the MAGI stat of both by +5%. Three times per thread this bonus can be increased to +15% for two posts, with a three post cooldown. [break][break]Heart of Stone
This simple necklace featuring a rough stone heart acts as a form of armor when equipped by a pet. This can absorb their DEF rank in damage, up to A rank, before shattering. After three posts it will automatically repair and equip, although it will absorb one rank less of damage each time. [break][break]Precious Pet Sweater
This thick woolen garment is only useable by pets or summons, automatically resizing itself to fit any creature its equipped by. When worn, it acts as armor, absorbing damage up to the wearer's DEF rank before becoming too tattered to provide further protection. When damaged in this way it vanishes back to your inventory for three posts before automatically equipping itself to the same pet or summon again. This can only occur three times per thread. [break][break]In addition, while equipped the wearer will appear too precious for any enemy with WIL lower than the wearer's WIL to target it with attacks. Five times per thread this effect can be extended to one ally, comparing whoever's WIL is higher to the enemy's WIL, with the result applying to them both. This bonus effect only lasts one post, with a two post cooldown. [break][break]
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Materials[break][break]
Frostbite Fang
A large 8-inch fang from a Frostbite Serpent, this fang is a Crafting Material for the Forge. Once utilized the resulting item will gain both Ice and Poison properties. [break][break]Springing Mixer
An assortment of leafy greens springs endlessly from this mixing bowl if the cover is removed. Perfect for mundane cooking, or it can produce a Spring Mix [Ingredient] crafting material once a month. This material must be used immediately, or it wilts and disappears. [break][break]Goblin Meat
Meat for gobblin'! Actually, it doesn't look all that appetizing. Chefs might be able to use this as a mystery meat, and it could also be used as a crafting material for the Forge. [break][break]Old Log of Eulogies
An extremely old looking log book of eulogies. Potentially one of the last records of the deceased in Paris' catacombs. Can be used as a crafting material for the Forge. [break][break]Waddle-Dee Figurine
A Blue Waddle-Dee figurine can grant multiple effects when used as a crafting material in the forge.[break][break]NOS Canister of Fairy Dust
A glittery blue Nitrous canister decorated with stickers portraying fairies. This is crafting material for The Forge! [break][break]NOS Canister of Fairy Dust
A glittery blue Nitrous canister decorated with stickers portraying fairies. This is crafting material for The Forge! [break][break]Red Shattered Pincers
A pair of red pincers from the fire ants. They're in pretty rough shape but can be used as a crafting material in the Forge! [break][break]White Frost Necklace
A necklace with two ever-frozen shard of ice curved like a fang. This is a crafting material for the forge.[break][break]Orc Champagne
Sparkling wine from the champagne region of France. Made by orcs. You probably shouldn't drink this, and just use it as a crafting material for the Forge. [break][break]Skeletal Arrows
It makes sense that skeletal archers would use arrows made of bone. These are too fragile to be used as weapons, but would make good crafting material for the Forge. [break][break]Chicken Bones
[Ingredient] A cluster of old chicken bones from a family pack of fried chicken. Can be used in the Forge as crafting materials! [break][break]Malfunctioning Hourglass
This hourglass continues endlessly dispensing sand no matter how long you wait or which end is up. Can be used as a crafting material for the Forge. [break][break]Overcharging Cable
[trader] This gold-plated plug with thick, braided cord is used to charge some sort of electronic device. When sold to the system along with another item, it increases the other item's sale price. If used as a crafting material in the Forge, it increases the perceived value of the other item. [break][break]Slightly Used Knife Blade
- A serrated edge of a small knife that’s missing its handle. Hopefully it was never used for any unsavory acts! The edge shows signs of usage, although it’s hard to tell. This can be used in the Forge as crafting material.[break][break]Island Avocado
[Ingredient] This egg-shaped green vegetable was gathered from a tropical climate, and can be used as a crafting material in the Forge. [break][break]Tiger Prime Rib (Marinated)
[Ingredient] A deeply glazed set of rib meat from a tiger that seems marbled like wagyu beef. Whatever this is used with is sure to make at least a three-star meal. This is a crafting material for the forge, when used as an ingredient in the forge reroll any passive result less than a three (one and two).[break][break]Tiger Prime Rib (Marinated)
[Ingredient] A deeply glazed set of rib meat from a tiger that seems marbled like wagyu beef. Whatever this is used with is sure to make at least a three-star meal. This is a crafting material for the forge, when used as an ingredient in the forge reroll any passive result less than a three (one and two).[break][break]Shimmering Bacon
[Ingredient] This thick cut bacon is deliciously marbled with silvery streaks that cause the meat to shimmer invitingly after cooking. This can be used as a crafting material in the Forge. [break][break]Bean Stonks
[Ingredient] These tall beanstalks seem a bit more rubbery than you'd prefer, but a proper cooking can solve that problem. The arrow at the top is harder to ignore. Still, it can be used as a crafting material in the Forge. [break][break]Tiger Ribs (Skeletal)
[Ingredient] These ribs have had all the tiger meat picked clean. Still, they can be used as a crafting material in the Forge. [break][break]Sharpened Candy Canes
A series of incredibly minty candy canes that seem to have been sharpened almost into prison shanks. Unfortunately condensed, minty sugar doesn't actually make a good weapon. Who knows though, it might make something else even stronger! Or just mintier... This is a crafting material for the Forge [break][break]Ruin Slab
A rough hunk of stone from the ruins on Ender Island. Strange symbols have been carved into the weathered surface, possibly from some unknown language. This can be used as a crafting material in the Forge. [break][break]Heart of the Mountain
This perfectly smooth stone heart is warm to the touch, pulsing with hidden energy. It appears to have naturally formed in this shape, as there are no marks that would indicate it was carved or otherwise altered. The stone's power is rumored to have brought to life the numerous stone golems encountered within the hidden dungeon. This is a crafting material that can be used in the Forge. [break][break]Box of Dull Blades
This plain wooden box is filled with subpar slashing weapons, none of which are well made enough to do any real damage. These leftovers can be used as crafting materials for the Forge. [break][break]Box of Cracked Eggs
This plain wooden box is filled with broken shells left behind by freshly hatched pets. These leftovers can be used as crafting materials for the Forge. [break][break][break][break]
Guidebook
This book has a very clearly hand made look to it. Written on the front is the title, "Waddle-Dee Dee's Beginner’s Guide to the System!" There’s also an illustration of a Waddle Dee version of Dee Dee waving, along with a word bubble overhead that says, "Let's Learn Together!" On the back cover are the words "Don't Panic!" written in big friendly letters. Inside is a description of the system interface and the system itself, including functions like the messaging system, shop, guilds, area map, forum access, and a host of other things that any beginner might need to know. It’s all explained without jargon and as clearly as possible, making it easy to understand. Towards the back was a glossary of terms that the owner of the book might overhear other people use. In the very back was a bestiary describing enemies and simple tactics to beat them, accompanied by hand made drawings, including some depicting Dee Dee and others battling the beasts. [break][break]Golden Forge Key
A key that can open up the Forge. While you have access to the Forge whenever, you still have to pay 150 points per use, after the (2) two uses free you get (per month). This is not retroactive, if it is not used within the month it does not stack. [break][break]Helpful Whistle
A small golden whistle. Three times per thread you can blow in it to produce a shrill sound. It will clear all status effects present on your summons. [break][break]Sunflower Daggers
A set of five daggers that when lined up properly look like the head of a sunflower! How cute. Once per post, you may throw one of these daggers at a target within 10 meters of you. This will travel at your [SPD] stat and if it lands will deal your [PWR] stat in damage. Once a dagger is thrown, it will not be reusable until a new thread! [break][break]Stable Key
A small keep that when inserted into a lock will summon a magic gateway that transports you to a large barn with all your summoned creatures. The barn is more than big enough to house your summonings. You can open this once per thread for up to three posts before it fades away and you’re back to here you originally entered. [break][break]Ghoul's Sickle
A small sickle that you can hold in one hand. The sickle can deal your [PWR] stat in basic melee damage once per post. Three times a thread, this sickle can glow a ghastly purple color. During this time, you can apply a curse on those you damage who have lower [WIL] than your [MAGI]. This curse causes all their current abilities on cooldowns to have that cooldown extended by +1 post! [break][break]Steel chair
A weapon that is great for resting. Once a post you can use it to do basic damage at [PWR] -1 up to B rank. Once every three posts the chair can cause concussive force when used, giving an additional 10% in damage for that post. [break][break]Small food pouch
Can put two consumables in this pouch. For a thread with item restrictions both of them will simply count as this one item. Even when taken out and eaten. [break][break]Escape Rope
Escape out of a dungeon/event/pvp invasion with minimal to no loss. Only 1 can be owned at a time. [break][break]Arachne Glasses
A pair of glasses that can be worn on the face. Like a spider stalking a prey for a kill. These glasses help do the same. When activated the glasses reveals a weak point that increases the [PWR] stat of the next attack by 50%, the user can choose to shout the weakness to an ally, granting the ally a [PWR] increase of 25% on the next strike instead. The glasses only work three times a thread. [break][break]Wack'em Mallet
A large oversized mallet that is surprisingly light. Once a post can swing this mallet around and deal your [PWR] stat -1 rank in melee damage. Twice a thread for three posts you are able to cause yourself to become bright red increasing your [PWR] by 20%. During this time, you are able to swing your mallet twice a post instead of the normal one! [break][break]Tomato, Tomato:
A normal sizer red tomato that can duplicate itself equal to your [MAGI] stat ##/ divided by 10. Three times per thread, upon consumption you can heal yourself equal to your [VIT]. Upon the first consumption, the consumer gains +15 stats to their [DEF] for the remainder of the thread. [break][break]Crustacean Shield:
You gain a kite shield that seems to be made from the shell remains of a crab-like variation of the Forsaken from Ender Island. This shield is 2 1/2 feet in size and can block attacks equal to your [DEF] +1 Rank, once per post. [break][break]Fuzzy Wuzzy Pants
A pair of pants that are fuzzy and soft. They can act as armor and withstand damage equal to your [DEF] before breaking. While worn, you can twice a thread for three posts increase your [SPD] by +20%. If you reach over B-rank you’ll be able to leap 3 meters in the air once per post during the activation of your ability. [break][break]Sticky Boots
A pair of purple boots with black lines forming a spiderweb patter. Three times per thread, for a single post, you may use these boots to walk up walls or even hang upside down from surfaces! While using this, you will move at your [SPD]. [break][break]Warping Star
This is a pudgy, puffy, cartoonishly animated golden star that normally fits in the palm of a child's hand. When tossed into the air, it enlarges until it is large enough for one average sized human to comfortably sit atop it while it is resting horizontally. If other occupants are invited aboard by its owner, the star enlarges to fit more average sized humans up to your level divided by 5, in addition to you. The star is capable of flying at your [SPD] rank each post for three posts, with a two post cooldown. If you are the only occupant, it flies at your [SPD] rank +1 instead. [break][break]Thought Balloon
This nearly two-dimensional comic book word balloon floats nearby a target's head and converts surface level thoughts into text in Comic Sans. While this effect works flawlessly for willing targets, and only transmits thoughts they wish to express, your [MAGI] must be at least one rank higher than an enemy's [WIL] to work on them. The balloon translates their thoughts without censoring for two posts, before vanishing back into your inventory, unable to be used again for the rest of that thread. [break][break]Friend Shaped Charm
This perfectly round, bright pink bauble radiates a pleasant, friendly aura. When the fist-sized trinket is touched to one of your summons, they vanish, and a cartoonish image of them is displayed across its surface. As long as you maintain possession of the charm, you can manifest physical aspects of the stored summon, and use its abilities as if they were your own, even if you do not meet their requirements. While a summon is stored, it cannot be targeted or damaged, although it can communicate with you. You gain a 5% bonus to any stats the summon possesses while it is stored, or a 10% bonus for a 5 star summon. Only one summon can be stored, which can either be declared in your first post in a thread or otherwise takes one post. Returning the summon from storage also takes one post, and only requires a friendly squeeze to the charm. It does require a four post cooldown to store a summon after returning one form storage. This item cannot be combined with any other items in the Forge, although it can be combined with a summon. [break][break]Kitchy Sign
This small wooden sign is meant to be mounted on a wall. The phrase 'Live, Laugh, Love' has been painted on the front. However, when it is properly displayed on the wall of a room no larger than 15 foot square within a Safe Zone, the message changes to 'Waddle, Waddle, Waddle'. All occupants are transformed into 'Waddle Dee' versions of themselves. This transformation is entirely cosmetic, and has no effect on their stats or abilities. [break][break]Banddanna
This brightly colored bandanna is surprisingly protective, giving you resistance to damage equal to your DEF rank. Once per thread it can absorb damage equal to your DEF rank +1, before it unequips and disappears into your inventory, no longer useable in that thread. When it vanishes, it plays a happy, jaunty tune. This musical effect can also be produced at will while the bandanna is equipped. [break][break]Popstar's Mic
This cartoonishly oversized antique microphone comes with a stand that perfectly matches its owner's height, or can be removed from the stand to float nearby. The mic can be used to powerfully amplify the voice of anyone that speaks or sings through it. While equipped, it boosts the MAGI of its owner by 10%, and increases by 10% the power of any vocal or musical abilities either caused by, or currently affecting, its owner. Shouting into the microphone deals your MAGI rank in damage to anything within 3 meters for one post, with a five post cooldown. [break][break]Tomato Banner
Two tall poles with a banner hung between them. When properly displayed, the image on the banner is projected a few feet above it on a floating screen. This temporarily adds the banner's location to the system map of the area. [break][break]Paris Passport
Possession of this item doubles Tower Coin rewards when completing Coin Challenges. [break][break]I Heart Paris T-shirt
Perfect for tourists! Wearing this shirt gives you a +20 bonus to mission point rewards for any missions in Paris. [break][break]Girl Scout’s Sash
A dark green-blue sash that gains custom pins as its wearer gains skills. Once per thread, for three posts, you can share a single skill with the [Guided] tag with a party member. This cannot be a skill that can only be used once per thread (or longer), or a skill that references a specific item or ability. The shared skill has its own cooldown separate from the original, but you cannot share a skill that is currently on cooldown. [break][break]]Abeille Scooter
This transportation device seats two characters and counts as a small vehicle useable in Motor City. [break][break]Petite Cooper
This transportation device seats four characters and counts as a medium vehicle useable in Motor City. [break][break]Meatball Ring
A red signet ring with the image of a meatball on the front. Three times per thread, you may launch a meatball that travels at your [SPD]. When colliding with the first person hit, it splatters, and instead of dealing direct damage, it inflicts a stacking [burn] debuff that deals [MAGI] -1 rank in fire damage, capping at B Rank. This debuff lasts for 2 posts.[break][break]Eiffel Card Tower
Contrary to its name, it is a single card with the Eiffel Tower on it. Thrice per thread it can be used to summon a miniature eiffel tower that can absorb an attack at the user's [DEF] +2. [break][break]Crystalline Engine Core
- A heart-shaped teal crystal. Three times per thread, instead of sacrificing your stats while refueling, you may activate this Core to not sacrifice any. When used for refueling in this way, the vehicle will only drop -2 [SPD] instead of -3. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time. [break][break]Utopian Bandanna
This simple bandanna comes in any combination of the Guild's blue and gold color scheme you choose, and adjusts in size to fit its owner. Once worn in whatever manner you prefer, it will remain secure until you choose to remove it. Wearing this gives you a permanent +20% buff to VIT and WIL, as well as resistance to Slashing, Piercing, Bludgeoning, and Fire damage equal to your VIT + WIL. For some reason, pets and animals of all types seem to love playing with this thing, and those belonging to Guild members can often be spotted wearing their own mundane versions. [break][break]Shark Fin Soup
A strong smelling seafood prepared into a to-go container. When consuming this food the user is invigorated with a feeling of strength gaining +30 PWR for five rounds. [One Time Use][break][break]Ender Island Forge Key
Three times per month this can be used to freely access the Forge on Ender’s Island! [break][break]Enchanted Forge Token
Utilizing this token in the Forge will allow you to combine three items rather than just the usual two for a single-item combination. This item will gain the tag [Enchanted]. [break][break]Buster the Bus
This animated school bus practically drives itself, but you still need a Drivers License to use it outside of Motor City. However, as long as someone with one is inside and designated as the driver, they can assign a destination that Buster will drive towards on autopilot. Usually while singing children's songs the entire time. Counts as a large vehicle, but must be refueled two posts earlier than standard due to all the extra fuel used up by Buster's constant friendly conversations. [break][break]Pointy Stick
A large 3ft club with spikes on the end. It can deal [piercing] and [blunt] damage equal to your [PWR]. 3 times per thread it can fire out the spikes on the end of its club in AoE cone to deal damage equal to your [MAGI] at range, for up to 20 feet. Spikes move at your [SPD]. [break][break]Astral Intelligence
This document contains extensive information about the astral plane currently only accessible through the Devil's Triangle. When three copies of this item are present in one thread they will be destroyed and access to the astral plane in another zone will be temporarily established, immediately beginning a unique mission. Only one copy of this item can be kept in your inventory. [break][break]Guild Ration
Probably the best meal you've ever had as a ration, nice. While not in combat you can spend one post consuming this item to recover 10% of your VIT, leaving behind only an accessory packet and gusseted pouch. You may only bring one Guild Ration into any mission/dungeon/etc. with item limitations, but it does not count against any item limits. [break][break]Webbed Net
This net is made from thick, white rope knotted to resembled a spider's web. Three times per thread this net can be thrown at your SPD -1 rank at one target. If your PWR is the same rank or higher than theirs they become unable to move for one post, but can attack and use abilities as normal, though their SPD is considered to be -1 rank lower than normal. Targets trapped in the net take +15% damage from any ranged attacks. After one post the net vanishes back to your inventory, with a two post cooldown before it can be used again. [break][break]Pixie Flotation Device
A vehicle enhancement that will summon a small group of pixies once per thread to save your vehicle if it flies off the track, safely depositing you back on solid ground to continue your race with only a slightly delay. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time. [break][break]Pocket Sand
Three times per thread you can toss a handful of this sand towards one target, and if their SPD rank is lower than yours they become [blind] for one post. Anything that is [blind] cannot use attacks, abilities, effects, or items that require them to see and choose a target. Anything that already cannot see cannot become [blind]. After use it takes five posts for your pocket to refill with enough sand to be useful again. [break][break]Enchanted Forge Token
Utilizing this token in the Forge will allow you to combine three items rather than just the usual two for a single-item combination. This item will gain the tag [Enchanted]. [break][break]Spell Blade
When swung, this silvery sword leaves a brief trail of letters behind that spell out obscure or uncommon words you'd expect to see on a vocabulary test. Once per post you can attack with it to deal your MAGI rank in damage, up to A rank. You may instead have it spell a complicated, multisyllabic word during your attack, and if your post is free of spelling mistakes, this attack deals your MAGI rank +1 in damage. This ability can be used three times per thread. [break][break]Egg Bombs
A half dozen eggs with a small explosion emblem on them. Once per egg per thread, you may throw an egg up to 10 meters away. Whatever it strikes will be dealt your [MAGI] -1 rank in damage and smell like sulfur for the remainder of the thread.[break][break]
Extra Seasoning
A packet of extra seasoning that you can add to any of the dishes you make in your Kitchen Forge. This will cause that meal to be bumped up by a 1-star level in terms of your passive. This item has three uses before it is all used up! (1/3 used) [break][break]Buffalo Banner
Two tall poles with a banner hung between them. When properly displayed, the image on the banner is projected a few feet above it on a floating screen. This temporarily adds the banner's location to the system map of the area. [break][break]Jumbo Gumbo
This reusable plastic container always contains a half portion of leftover gumbo. No matter how much is eaten, once the lid is replaced, it's always half full again. However, the mysterious contents are otherwise different every time they're checked. Once per thread you may eat a portion and roll 1d6, boosting one of your six core stats by 20% for the rest of the thread. [break][break]Port Kitchen
[Trader] Unactivated it takes the form of a simple square 12-inch cutting board that can be used as a shield equal to your [DEF] -1. Three times per thread for 2 posts this cutting board can span a small state-of-the-art kitchen (20 feet AoE) filled with ingredients and tools one can use to cook. Your cooking speed is increased to lightning fast at your [SPD] +2 ranks. You can create many dishes equal to your [MAGI] divided by / 50. These dishes can give one instance of healing equal to your [VIT] -2 ranks. [break][break]Top Chopper
This massive cleaver requires extreme strength to wield properly. Once per post it can be swung at your SPD -1 rank, swiping everything within melee range for your PWR rank in damage, up to A rank. Three times per thread you may instead put some extra mustard on it and swing at your SPD -2 ranks, dealing your PWR rank +1 in damage to everything within melee range. If your current PWR is A rank or above, reduce the SPD penalty when you attack with this weapon by 1 rank. [break][break]Mystic Wok
A cast-iron wok. 3 times per thread, any meals cooked in this Wok will give double the passive benefits as well as the additional benefit of making all meals look more visually appealing. [break][break]Magma Lobber
A bulky rocket-launcher-looking gun. Three times per thread, you may fire off a blob of hot liquid magma. This can go up to 10 meters away at your [SPD]. Upon impact, it deals your [MAGI] stat -1 rank in damage. Those that have [DEF] lower than your [PWR] will take additional burn damage equal to your [PWR] -3 ranks for the following post. You do need a firearm license for this weapon! [break][break]Steam Cooker
A small steam cooker meant for eggs and rice. Twice per thread, this Slow Cooker can produce an invigorating meal that gives you a buff based on a roll of your passive and a random number of d6 that it can buff. This lasts three posts with a four post cooldown. [break][break]Coffin Cannon
This appears to be a flimsy wooden coffin, painted black and adorned with a golden plastic cross. However, the lid is actually nailed shut, and the narrow bottom plank instead flips open to reveal the barrel of a black iron cannon! This weapon can deal your PWR rank in damage, up to A rank, to one target within 10 meters. Anything within 1 meter of the target takes additional explosion damage equal to your PWR -1 rank. If their DEF is lower than the PWR damage taken, they are knocked [prone] for one post and unable to move. After firing the cannon this weapon needs two posts of cooldown to reload before it can be used again. [break][break]Suspicious Seafood
[Ingredient] You weren't exactly sure how to filet a man-sized fish, but you did your best. Something about this slice of sashimi just seems a bit...off, though. [break][break]Rubbery Black Egg
This egg is about the size of a basketball, and has a thick, firm, yet rubbery shell with streaks of silver. Every 50 posts after obtaining this egg, you may choose to have it hatch, and roll 1d2. Add +1 to the roll for every 50 posts. This determines the pet's star rank. [break][break]Pristine Ancient Sword
Although unspeakably old, this weapon is in immaculate condition. It was obviously well cared for by its owner. One per post you can make a melee attack with this sword, dealing your PWR rank in slashing damage. Once every three posts you can perform a heavy downward slash that hits one target in melee range for your PWR +1 rank of slashing damage, and then creates a shockwave that deals your PWR rank in slashing damage to anything within a two meter wide area extending 10 meters away. Equipping this weapon increases your PWR by +10%, and allows you to parry one weapon attack per post per rank in PWR, taking no damage if your PWR is higher rank than the damage of the attack. [break][break]Dungeon Delving Boots
These sturdy boots protect you from taking damage when passing through damaging terrain, although they reduce your SPD by -1 rank during those instances instead. When worn they can also absorb damage equal to your DEF rank, up to A rank, before being too tattered to use for the remainder of the thread. [break][break]Petite Cooper
This transportation device seats four characters and counts as a medium vehicle useable in Motor City. [break][break]Live-Game Cleaver
- An outlandishly large meat cleaver that easily dwarfs most grown adults. This blade is wickedly sharp for all of its size. For those with less then B-Rank [PWR] this weapon attacks at the user's [SPD] -3 dealing damage equal to the user's [PWR] -1. If the user meets the [PWR] requirement then this blade is not sluggish to swing and deals the user's [PWR] up to B-Rank. If the target is a living creature the damage is increased by +1 Rank and can deal A+ - Rank Damage. [break][break]Rubbery Black Egg
This egg is about the size of a basketball, and has a thick, firm, yet rubbery shell with streaks of silver. Every 50 posts after obtaining this egg, you may choose to have it hatch, and roll 1d2. Add +1 to the roll for every 50 posts. This determines the pet's star rank. [break][break]Rubbery Black Egg
This egg is about the size of a basketball, and has a thick, firm, yet rubbery shell with streaks of silver. Every 50 posts after obtaining this egg, you may choose to have it hatch, and roll 1d2. Add +1 to the roll for every 50 posts. This determines the pet's star rank. [break][break]Rubbery Black Egg
This egg is about the size of a basketball, and has a thick, firm, yet rubbery shell with streaks of silver. Every 50 posts after obtaining this egg, you may choose to have it hatch, and roll 1d2. Add +1 to the roll for every 50 posts. This determines the pet's star rank. [break][break]Waddle-Doo Plush
A particularly large and incredibly soft plushie made of the finest materials of a waddle-doo wearing a Christmas hat and being wrapped up in tinsel. The plushie can be squeezed by anyone at any time to restore 10% of their VIT though this can only be done once per two posts per creature. Alternatively, three times per thread the plushie can be tossed onto the battlefield whereupon it begins to wander around and dance. Anyone within ten meters of the plush with WIL lower than your MAGI will have the irresistible urge to run over and cuddle the plush, gaining the healing but being unable to take any offensive actions that round, while wandering around the healing is also increased to 20% VIT. It can walk around for two rounds before a five round cooldown is required. [break][break]Token of Friendship
A simple bronze coin depicting a handshake on one side and a smiling Earth-chan on the other. This is a crafting material for the forge.[break][break]
SKILLS
system awarded skills
Guided Skills
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Spectral Ensemble
[Guided] Once per thread, summon a trio of phantasms that take the appearance of sword-wielding J-Pop Idols. The phantasms exist for up to six posts before dispersing, following you and drawing aggro from enemies with lower [WIL] than your own, capping at A rank. They'll slash at enemies, but won't deal any damage, and each phantasm will be destroyed after a single hit. By offering them an item with the [Ingredient] tag, the item will be consumed to replenish a defeated phantasm. (At any time, there may only ever be a maximum of three phantasms.) [break][break]Locally Sourced
[Guided] You may use a Forge Key within any Safe Zone (including Guild Bases) to access the Forge. For an additional 50 points on top of any other charges for each Forging, you may request the Forge be themed to the location where it appears, which will affect the resulting creation. This fee can also be paid to extend this themed Forge location to any other alternative Forging methods as long as you are present. Once per month after receiving a crafting material or ingredient from a staff monster you may immediately summon the Forge (or an alternative Forge) in that thread for one free usage themed to the current area, as long as the item that was received is used in the Forging. [break][break]It's Time to Duel
[Guided] Once per thread you may summon a binder filled with pages of plastic sleeves, each containing a card that represents an ally, pet, monster, or other participant in the current thread. Once per post you may remove a card from the binder and apply an effect to the matching target, as long as they are visible to you and within 15 meters. [break][break]Allies and pets targeted will add your [MAGI] rank to the damage of their next successful attack. Enemies targeted take your [MAGI] rank in damage, or your [MAGI] +1 rank if an ally or pet affected by this skill have dealt damage to them since your last post. Once a card is used and removed, it vanishes and is unable to be used again this thread. [break][break]
Creature of the Night
[Guided] For three posts you transform, becoming bestial and demonic in appearance, increasing your [SPD] by +20%. On each post you may utilize a different aspect of the beast: dashing at your movement [SPD] +1 rank, flying up to 3 meters high per [MAGI] rank at your [SPD], or phasing through one barrier no larger than yourself. In addition, you gain a melee attack that you may use each post to deal your [PWR] rank in slashing damage. You may only transform twice per thread. [break][break]30-50 Feral Hogs
[Guided] Once per thread you may summon a stampede of various porcine creatures you've met in your travels, directing them towards one target within 30 meters. The stampede begins directly in front of you and rushes towards your target at your [SPD], travelling up to 15 meters past the target's original location to run them down. Anything within the 5 meter wide path of the stampede takes your [PWR] +1 rank in bludgeoning damage as they are trampled underhoof, knocked [prone] for one post. [break][break]Bio-link Enrichment
Guided This skill adds visible cyberware to your temple that helps your party attune to certain Zones. When completing missions in select Zones, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission.[break] Zones: Ender Island, Countryside, Hallow Hills, Utopia, Neo-Tokyo.[break][break][break]
[break][break]
Utopian Contract
As a Founder of Utopia, you have a magical contract that each and every member will have to sign to be a part of your Guild. This contract binds them to you, and you to them as their leader. One per two months you may add the Pet tag to a Summon, or Summon tag to a Pet, and may also trade one Pet to the other Utopian Contract holder. Once per two months, when attempting to recruit a pet or summon, you may reroll one failed attempt. Additionally, any eggs in your Inventory hatch 50% faster, and always hatch into 3 star or higher pets. [break][break]Messenger
Allows you to communicate through your summons. You can hear and have their voice travel through them. [break][break]Extra Crate
You've gain +1 slot for summoned creatures! [break][break]Second Chance
Allows for one fainted summon to come back in a thread. It only works once a thread. No 3rd or 4th chances here. [break][break]Squasher
When fighting bugs, spiders, and insects. Lower their effectiveness against you, by 10% while raising yours against them by 10%. (Meaning you get an all around 10% buff and they get a 10% debuff.) [break][break]Fallen Friend
Once a summon is KO'ed in a thread, you will be able to pick one of your other summoned creatures. That creature will gain a +5 point buff for the following three posts. This can only activate twice a thread. [break][break]Chatty
Once per month you can apply to Moderation for a social thread to be reviewed as if it were a mission. All participants will receive rewards. [break][break]As All Things Should Be
As long as all of your stats are within one rank of all other stats, you receive a 5% bonus to all stats. Once per thread, you can increase this bonus to 10% for two posts. [break][break]Europa Vision
When completing missions in any Europa area, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. [break][break]Bonjour le Monde
When completing missions, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. Stacks with the skill Europa Vision. [break][break]Bloodtinge
Once per thread, by sacrificing 5% of your VIT as self-damage, you may lower the cooldown of one of your abilities by one turn, making it immediately available if the cooldown is lowered to zero. The ability's cooldown returns to normal after its next usage. [break][break]Sommelier
When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]Journey's Destination
While doing missions in a party you always know the direction to the destination and you party member's location with some margin of error. Taking a suboptimal route to reach your destination will result in a very angry British voice telling you to get back on the motor way. [break][break]Lifetag
Once a thread, you can unsummon and resummon one of your summons from the battlefield next to you instead of it taking a lethal hit, though it takes one post before you can resummon. [This does not heal them.] [break][break]Astral (Tag)
When entering portals into the astral realm you can allocate 25% of your [SPD] and [PWR] stats into [WIL] and [MAGI]. It takes one post less for you to adjust to astral movement. In addition, dungeons or missions that would require the class tag 'astral' can be accessed. [break][break]Spirit Guide
When you defeat an [Undead] or [Ghost] enemy, their spirit is laid to rest, and they cannot be revived again. Once per thread after doing so, you can increase the stats of one of your summons by 20% for the rest of the thread. [break][break]Zombie Concert
At will. you can cause death metal to start playing in a 10m radius centered on you. Twice a thread while this music is playing, you can cause [Undead] to get riled up and go berserk, causing them to attack allies and enemies alike indiscriminately. [break][break]Beast Tail
You are considered the [Beast] species for all relevant skills/missions/dungeons/etc. and may manifest physical traits of this species at will. Three times per thread, for one post, you may travel short distances at your SPD +1 while ignoring height or hindering terrain as these traits briefly empower you. This skill ignores all limits and restrictions, and cannot be traded or sold. [break][break]Sewer Survivor
Any [poison] or [toxic] debuffs or lingering damage effects end one post earlier. [break][break]Tag Team
Once every three posts you can swap positions with one person within visual range that also possesses this skill. This does not count as their usage of this skill. At the end of a B rank or higher mission completed with at least one other person that possesses this skill, roll 1d3 for every party member that does not possess this skill. On a 3 they gain this skill. Only one roll may be made per person. [break][break]Savor
You are able to extend the boost of the meals you create by +1 post when consumed for yourself. [break][break]Flavor Pallet
You gain a second chance to flip if your coin heads or tails would fail for gaining an ingredient, you may instead flip again. You can do this up to 4 times per thread! [break][break]Party Planner
Whenever your party qualifies for a synergy buff, increase its effects on all party members by 5%. [break][break]Hotspur of the Moment
Three times per thread, whenever you would take damage, you may choose to defend against it with SPD instead of DEF. This may only occur once per post, and has a one post cooldown between uses. [break][break]R.O.U.S
When fighting giant beasts, receive a 5% boost to SPD [break][break]Just the Tip
- When harvesting a staff monster for an ingredient, flip a coin in Discord. If heads, you gain double the amount of ingredients. If tails, you gain no additional rewards. [break][break]The Great Wok
Twice per thread, you may summon a large wok that is enough to shield three people comfortably. This wok acts as a defensive barrier, able to take your [DEF] in damage before breaking capping at A Rank. If left unbroken, the wok will last for two posting rounds before disappearing. [break][break]Hunter
You deal an extra 5% damage to prey that you have either hunted or cooked before.[break][break]Gatherer
During a thread, you may forage the area for a total of two edible items in one post. These items can then only be eaten within the thread only for one post to heal 5% of one’s [VIT]. If left unconsumed, the item ceases to exist post-thread. [break][break]Followup Attack
Three times per thread, after dealing damage with an attack you may deal an additional instance of the same type of attack to the same target. This attack deals -1 rank of damage, up to A rank, and does not trigger any other bonus effects. You may only use this skill once per post. [break][break]Firearms License
Gain the ability to use guns, bypassing the lock feature that the system placed on most modern-day weapons. Excessive use of firearms will put you on a temporary gun ban. [break][break]New Tricks
Three times per thread, after a pet or summon you control has damaged an enemy, you may gain [stealth] only in regards to that enemy. This effect lasts for one post, and ends if you attack or otherwise make yourself obvious. This skill has a two post cooldown. [break][break][attr="class","unb-credit"]SELKIE
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Longevity is on March, June, Sept, Dec,