Mar 5, 2023 3:12:37 GMT
Post by Jin on Mar 5, 2023 3:12:37 GMT
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PWR: 11
DEF: 9
SPD: 11
MAGI: 12
VIT: 8
WIL: 10
LUCK: 0
[break][break][break]
[break][break]
Every morning was the same. A night of little sleep as the same nightmare haunts Jin’s dreams whenever she closes her eyes. Used to this by now Jin pulls the survival knife from underneath her pillow. Looking it over as she does every morning. Remembering her mother each time she does. A day doesn’t go by where Jin doesn’t think of her and thinks of that day. The day where everything changed for the girl and for her life.
[break][break]
Getting dressed, the survival knife rested across her lower back. A set of throwing knives are strapped across her ankles. A gift from her father a long time ago. On her hip rested a katana, while a falchion was displayed across her back and Finally a butterfly knife in her pocket. These were what made up Jin. Tying her hair back as she was adorned in dark loose fit clothing. Continuing the teachings her mother and grandfather taught her. Keeping herself isolated as she liked that best.
[break][break]
And every morning she remembers that fateful day. Driving in the car with her mother. Everything seemed normal, seemed perfect even. Until all that changed in a flash. Watching her mother be taken away from her. Watching her in so much pain as she did everything to make Jin feel alright. That memory burned into her mind and helped push Jin towards the girl she is today. Her mother was everything to her growing up and for that to be taken. Jin wasn’t the same after.
[break][break]
Still she remembers her, with each passing day Jin continues on. Her parents are carried with her, from the different blades to the lighter she carried. Remembering her mothers methods and her fathers magic. Jin now kept to herself and cared for herself. Though there was and would always be one person she would care for above everything else.
[break][break]
Her Sister.
[break][break]
Upgrades at [MAGI] or [PWR] Rank A, only one upgrade may be chosen.[break][break]
The Red Mage is a class focused on balance in both magical and physical combat. They hone their craft in order to fluidly switch between the two combat styles, never giving their opponent a break or a chance to recover, relentlessly hounding them until they are cut or blasted to pieces, whichever comes first. This manifests in their ability to apply two different types of Marks to opponents.[break][break]
When striking an opponent with a melee attack, the opponent gains a Crimson Mark. These stack up to a total of 3 per target. Upon striking an opponent with an ability or item ability, they may choose to detonate the Marks, causing an additional tick of damage equal to the user's [MAGI]-1 Rank per Mark detonated. Once the Marks are detonated, they cannot be detonated again for 3 rounds.[break][break]
Upon striking an opponent with an ability, the opponent gains a Scarlet Mark. These stack up to a total of 3 per target. Upon hitting the opponent with a melee attack or an item ability, the user may choose to detonate the Scarlet Marks. This causes the target and any enemies within [MAGI] divided by 10 meters to take damage equal to the Red Mage's [PWR]-2 Ranks(Minimum F) per Mark detonated. Once detonated, these marks cannot be detonated again for 3 rounds.
[break][break]
Lastly, the flowing battle prowess of the Red Mage is specifically trained to encourage shifting attacks. Whenever the Red Mage lands a melee hit, their next ability deals 5% more damage and whenever they land an ability, their next melee attack deals 5% more damage. This does not stack with itself, it simply changes between melee and ability, staying at 5% increase.
[break][break]
Upgrades at [MAGI] or [PWR] Rank S, only one upgrade may be chosen.
[break][break]
[break]
Upgrades at [SPD] or [MAGI] Rank B[break][break]
-Description.[break][break]
[break][break]
LEVEL. 01
Jin's Inventory
PWR: 11
DEF: 9
SPD: 11
MAGI: 12
VIT: 8
WIL: 10
LUCK: 0
[break][break][break]
[Sword Mage] [Dissection]
[Flair, Fluidity, Flash][break][break]
Every morning was the same. A night of little sleep as the same nightmare haunts Jin’s dreams whenever she closes her eyes. Used to this by now Jin pulls the survival knife from underneath her pillow. Looking it over as she does every morning. Remembering her mother each time she does. A day doesn’t go by where Jin doesn’t think of her and thinks of that day. The day where everything changed for the girl and for her life.
[break][break]
Getting dressed, the survival knife rested across her lower back. A set of throwing knives are strapped across her ankles. A gift from her father a long time ago. On her hip rested a katana, while a falchion was displayed across her back and Finally a butterfly knife in her pocket. These were what made up Jin. Tying her hair back as she was adorned in dark loose fit clothing. Continuing the teachings her mother and grandfather taught her. Keeping herself isolated as she liked that best.
[break][break]
And every morning she remembers that fateful day. Driving in the car with her mother. Everything seemed normal, seemed perfect even. Until all that changed in a flash. Watching her mother be taken away from her. Watching her in so much pain as she did everything to make Jin feel alright. That memory burned into her mind and helped push Jin towards the girl she is today. Her mother was everything to her growing up and for that to be taken. Jin wasn’t the same after.
[break][break]
Still she remembers her, with each passing day Jin continues on. Her parents are carried with her, from the different blades to the lighter she carried. Remembering her mothers methods and her fathers magic. Jin now kept to herself and cared for herself. Though there was and would always be one person she would care for above everything else.
[break][break]
Her Sister.
[break][break]
Red Mage
Crimson blooms in a symphony of steel
STAT BONUS
+2 MAGI, +1 SPD, +1 PWR, -2 VIT, -1 DEF[break][break]PASSIVE: Vermillion Chorus
For each Scarlet Mark on an opponent increase [SPD] by 5%, for each Crimson Mark on an opponent increase [MAGI] by 5%(Both have a cap of 30%). When Marks are detonated, retain the bonus for 2 rounds and also apply the highest bonus of the two to [PWR] as well for this duration.[break]Upgrades at [MAGI] or [PWR] Rank A, only one upgrade may be chosen.[break][break]
core
[break]The Red Mage is a class focused on balance in both magical and physical combat. They hone their craft in order to fluidly switch between the two combat styles, never giving their opponent a break or a chance to recover, relentlessly hounding them until they are cut or blasted to pieces, whichever comes first. This manifests in their ability to apply two different types of Marks to opponents.[break][break]
When striking an opponent with a melee attack, the opponent gains a Crimson Mark. These stack up to a total of 3 per target. Upon striking an opponent with an ability or item ability, they may choose to detonate the Marks, causing an additional tick of damage equal to the user's [MAGI]-1 Rank per Mark detonated. Once the Marks are detonated, they cannot be detonated again for 3 rounds.[break][break]
Upon striking an opponent with an ability, the opponent gains a Scarlet Mark. These stack up to a total of 3 per target. Upon hitting the opponent with a melee attack or an item ability, the user may choose to detonate the Scarlet Marks. This causes the target and any enemies within [MAGI] divided by 10 meters to take damage equal to the Red Mage's [PWR]-2 Ranks(Minimum F) per Mark detonated. Once detonated, these marks cannot be detonated again for 3 rounds.
[break][break]
Lastly, the flowing battle prowess of the Red Mage is specifically trained to encourage shifting attacks. Whenever the Red Mage lands a melee hit, their next ability deals 5% more damage and whenever they land an ability, their next melee attack deals 5% more damage. This does not stack with itself, it simply changes between melee and ability, staying at 5% increase.
[break][break]
Upgrades at [MAGI] or [PWR] Rank S, only one upgrade may be chosen.
[break][break]
[break]
Jolt:
A simple, if effective magical attack designed to keep up with the Red Mage's fast paced, flowing combat that launches a gleaming bolt of vermillion lightning at a foe. This ability can be used once per round and when used, it strikes an opponent within [PWR] divided by 2 meters to inflict damage equal to the Red Mage's [MAGI]-1 Rank.[break]Upgrades at [SPD] or [MAGI] Rank B[break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Basic Rapier
A very simple, low level Rapier granted as part of the Red Mage's initial equipment, deals [PWR]-1 Rank damage on each attack and may be used once per post.[break][break]
SKILLS
system awarded skills
skill
"-" - locked[break]-Description.[break][break]
??
empty[break][break]
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