Dec 28, 2022 5:27:23 GMT
Post by MORI on Dec 28, 2022 5:27:23 GMT
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PWR: 10
DEF: 8
SPD: 10
MAGI: 14
VIT: 7
WIL: 12
LUCK: 0
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Death was always on the mind of a youngin growing up in the hood. Someone you knew was always dying, whether that was a friend, family or acquaintance. Ambulance came by and swept them up, cops rolled passed but they never did anything. Memorials were left at the scene of the crime and then slowly but surely, people forgot. He wanted to always remember, if it was his choice he'd control death itself. Keep their souls inside of himself, lock their bodies within his own flesh and use them all as weapons. Call upon them from beyond the grave to boost them or use their unfinished vengeance to weaken those around them. He had always had this thoughts of grandeur, his friends said he read too much. He was just happy it wasn't him that was dying, if he had it his way it would never be him.
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Current Soul Buff
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You are the Restless Shaman, one who seeks death at all turns. Your passive allows you to take on the souls of monsters you’ve slain but your core allows you to pull them out and use their abilities as if they were your own. The souls of the monsters are created by the staff. You can see the soul and its abilities before you decide to assimilate with it. Once per post, you can cause a basic attack dealing your [MAGI] in damage to anybody you are physically touching. This is caused by you sending a shock to their soul.
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You can house up to four [Soul Slots] into your body at a time. To do this, roll a d10. If you land on a 10, not only will you collect that soul but you’ll gain a unique passive ability associated with that soul. This passive will only be active when you are channeling that soul. If you roll a 1, that soul will reject you and fade away. Passive is not applicable to Boss-type monsters or other players. To give up a soul, you must sacrifice 5 stat points permanently.
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When you start to channel a spirit, you can only have that spirit active. You’ll gain an aura and some other physical changes, at your discretion. You must remain channeling a soul for at least five posts before you can dismiss it. Once dismissed, you cannot channel a new soul for two posts. While channeling a soul, you'll naturally take a -5% debuff towards your [WIL] as you fight for control of your body. Once you cancel a soul being channeled, you will take a -10% debuff towards [WIL] during those two posts as your soul has to recover.
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Currently, you have three slots open and one slot filled with the Manticore soul. [break][break]
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Core upgrades at S [VIT]
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This has a three post cooldown.
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Upgrades at A [MAGI]
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LEVEL. 01
Calico's Inventory
PWR: 10
DEF: 8
SPD: 10
MAGI: 14
VIT: 7
WIL: 12
LUCK: 0
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[Death] [Melody]
[Necromancer, Witchcraft, Voodoo][break][break]
Death was always on the mind of a youngin growing up in the hood. Someone you knew was always dying, whether that was a friend, family or acquaintance. Ambulance came by and swept them up, cops rolled passed but they never did anything. Memorials were left at the scene of the crime and then slowly but surely, people forgot. He wanted to always remember, if it was his choice he'd control death itself. Keep their souls inside of himself, lock their bodies within his own flesh and use them all as weapons. Call upon them from beyond the grave to boost them or use their unfinished vengeance to weaken those around them. He had always had this thoughts of grandeur, his friends said he read too much. He was just happy it wasn't him that was dying, if he had it his way it would never be him.
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RESTLESS SHAMAN
Death is not the final end
STAT BONUS
+4 MAGI, +2 WIL, -3 VIT , -2 DEF[break][break]PASSIVE: Keeper of Souls
You’ll naturally gain a 5% buff towards the stat that your soul’s had as their highest stat upon death. The most this can stack up in a single stat is 3x for a 15% buff.[break][break]Current Soul Buff
- Manticore: 5% [PWR]
- Open
- Open
- Open
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core
[break]You are the Restless Shaman, one who seeks death at all turns. Your passive allows you to take on the souls of monsters you’ve slain but your core allows you to pull them out and use their abilities as if they were your own. The souls of the monsters are created by the staff. You can see the soul and its abilities before you decide to assimilate with it. Once per post, you can cause a basic attack dealing your [MAGI] in damage to anybody you are physically touching. This is caused by you sending a shock to their soul.
[break][break]
You can house up to four [Soul Slots] into your body at a time. To do this, roll a d10. If you land on a 10, not only will you collect that soul but you’ll gain a unique passive ability associated with that soul. This passive will only be active when you are channeling that soul. If you roll a 1, that soul will reject you and fade away. Passive is not applicable to Boss-type monsters or other players. To give up a soul, you must sacrifice 5 stat points permanently.
[break][break]
When you start to channel a spirit, you can only have that spirit active. You’ll gain an aura and some other physical changes, at your discretion. You must remain channeling a soul for at least five posts before you can dismiss it. Once dismissed, you cannot channel a new soul for two posts. While channeling a soul, you'll naturally take a -5% debuff towards your [WIL] as you fight for control of your body. Once you cancel a soul being channeled, you will take a -10% debuff towards [WIL] during those two posts as your soul has to recover.
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Currently, you have three slots open and one slot filled with the Manticore soul. [break][break]
- Slot 1 - Manticore’s Soul
Passive:
Venomous Body
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Debuffs and damaged caused by poisons, venoms, and acids are naturally treated -1 rank in effectiveness towards you.Active Skill:
Toxin Tail
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You will cause a manifestation of the Manticore’s tail to appear coiled around one of your arms. You can use this manifestation like a whip, lashing out at anybody within a 15 meter radius. Once per post you can strike with the tail, you’ll do damage equal to your [PWR] and the whip moves +1 your [SPD]. If your [PWR] is higher than their [WIL] they will take a debuff towards their [PWR] star for the following two posts. Does not stack.
- Slot 2 - [Empty]
- Slot 3 - [Empty]
- Slot 4 - [Empty]
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Core upgrades at S [VIT]
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Marked Soul:
Upon making physical contact with an enemy, you will burn apart of their soul placing a mark on it. This causes your [PWR] stat in damage. If your [PWR] is greater than their [WIL], whatever buff or ability they may have active will be disrupted and canceled. [break][break]This has a three post cooldown.
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Upgrades at A [MAGI]
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ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
rockcandy confetti pop
Upon consuming you can level up +1! *You currently own 3x*[break][break]Escape Rope
] Escape out of a dungeon/ event/ pvp invasion with minimal to no loss. Only 1 can be owned at a time.[break][break]
Half a medallion
Unknown effect[break][break]
Puppetmaster's Cloak
A crude dark green cloak with several holes and patches. The cloak acts as armor and can take damage up to your [DEF] before breaking for the remainder of the thread. Three times per thread, you can cause dozens of strings to spring from under the cloak. Any enemy within 3 meters will be wrapped in these strings. If your [PWR] is stronger than theirs, then they will have their [SPD] lowered by -1 rank for this post![break][break]
[trader] miner's pickaxe
- A simple-looking pickaxe that can deal up your [PWR] -1 in damage, capping out at B-rank. Three times per thread, it can be slammed into the ground causing the area of 5 meters around it to become cracked and splintered. This lowers the [SPD] of anybody, including you, that travels through that space by 20%.[break][break]
Chocolate LavaCake
A hot and gooey lava cake that is just to die for. Upon consuming, you will be able to add +10 stat points to a single stat of yours.[break][break]
locked
error
SKILLS
system awarded skills
Drivers License
Gain the ability to use vehicles, bypassing the lock feature that the system placed on most modern-day technology. Too many strikes on your license can get it revoked![break][break]
Parkour
You're pretty quick and spry. You're able to scale buildings and objects with little trouble. Three times a thread, you can do a quick flip or roll to avoid an attack. Your [SPD] will be treated as +1 rank than normal while doing this action.[break][break]
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