Dec 11, 2022 10:01:44 GMT
Post by Rory Perkins on Dec 11, 2022 10:01:44 GMT
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PWR: 13
DEF: 21
SPD: 11
MAGI: 86
VIT: 11
WIL: 51
LUCK: 0
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Although he's a hardworking man and likes to feel like he's EARNED the money he makes, Rory will always love the feeling of coming out on top in a deal. The smile that creeps across his face whenever he feels like he's weaseled his way into making a bit more money is one anyone around him would recognize. Even back as a kid, with the ol' reliable "quarter with a string attached" trick on vending machines, it's always been such a thrill.
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The Chaos Roller is a class made to mess with the very laws of fate. To mess with fate can be called tricky. The changes you made for good or worse can be hard to discern. Only by consistently playing may you manage to get the odds in your favor. See if you feel lucky to roll the dice of fate. For every two posts, you can roll 1d4 on a target, then alter the result by +/- 1. This can be used on any target you can sense within 40 meters.[break][break]
If the roll is a 1 target loses 20% on their highest stat.[break][break]
If the roll is a 2 target loses 10% on their highest stat.[break][break]
If the roll is a 3 target gains 10% on their highest stat.[break][break]
If the roll is a 4 target gains 20% on their highest stat.[break][break]
If stats are tied, a decision is made by the target. The buff/debuff stays on the target till a new roll is performed on the same target or the thread ends.[break][break]
Every turn as long as an ally or enemy has a buff/debuff given by your class, items, or skills they either heal or take damage equal to your MAGI -1. Every third post this effect heals or deals damage roll 1d20, if the result is a 15 or higher double the effectiveness of one buff or debuff.
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Upgrades at [DEF] A Rank
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Upgrades at [SPD] B rank.[break][break]
Hearts = [PWR] Rank-1, target heals -15% for two posts.[break]
Clubs = [MAGI] Rank-1, target is [stunned] for one post if this damage breaks DEF.[break]
Diamond = [PWR], target loses -15% defense for two posts.[break]
Spade = [MAGI], target is [blinded] for one post if this damage breaks DEF.
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LEVEL. 25
Rory's Inventory
PWR: 13
DEF: 21
SPD: 11
MAGI: 86
VIT: 11
WIL: 51
LUCK: 0
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[Gambler][Melody]
[luck, money, hustle][break][break]
Although he's a hardworking man and likes to feel like he's EARNED the money he makes, Rory will always love the feeling of coming out on top in a deal. The smile that creeps across his face whenever he feels like he's weaseled his way into making a bit more money is one anyone around him would recognize. Even back as a kid, with the ol' reliable "quarter with a string attached" trick on vending machines, it's always been such a thrill.
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CHAOS ROLLER
Living is a messy gamble in itself
STAT BONUS
+3 WIL, +1 DEF, -2 PWR[break][break]PASSIVE: Scoping the Odds
Allows the user to see any buffs or debuffs affecting any target they see. As long as their [Will] stat is higher than any stat trying to cover it up. The passive use of this gives +1 stat in [Will] for every point put into it.[break][break]core
[break]The Chaos Roller is a class made to mess with the very laws of fate. To mess with fate can be called tricky. The changes you made for good or worse can be hard to discern. Only by consistently playing may you manage to get the odds in your favor. See if you feel lucky to roll the dice of fate. For every two posts, you can roll 1d4 on a target, then alter the result by +/- 1. This can be used on any target you can sense within 40 meters.[break][break]
If the roll is a 1 target loses 20% on their highest stat.[break][break]
If the roll is a 2 target loses 10% on their highest stat.[break][break]
If the roll is a 3 target gains 10% on their highest stat.[break][break]
If the roll is a 4 target gains 20% on their highest stat.[break][break]
If stats are tied, a decision is made by the target. The buff/debuff stays on the target till a new roll is performed on the same target or the thread ends.[break][break]
Every turn as long as an ally or enemy has a buff/debuff given by your class, items, or skills they either heal or take damage equal to your MAGI -1. Every third post this effect heals or deals damage roll 1d20, if the result is a 15 or higher double the effectiveness of one buff or debuff.
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Coin Flipper:
Target up to three buffs and/or debuffs for four posts you can invert the value of it. Debuffs will become buffs and buffs will debuff for the same amount. This ability has a three post cooldown. Each flip uses a separate cooldown.[break][break]
Roulette Shield
Once per post you can create a 15-foot shield of dark energy that looks like a roulette wheel. An attack will go toward the wheel and be absorbed and spit back if your [DEF] is equal or greater than the attack. If the stat used in the attack is greater than your [DEF] the wheel will break allowing the attack to hit you. The ability can last up to four posts and will have a cooldown of the duration plus one. This includes if the shield is broken or if the caster brings the shield down.[break][break]Upgrades at [DEF] A Rank
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Draw Four
Once per post an attack where the user throws a card at up to 4 targets. Each card has a suit and must be thrown in the following order: Hearts -> Clubs -> Diamond -> Spade -> Hearts. If all 4 cards are not thrown, the order of the cards starts from where the deck was left off. Each card cannot hit the same target sequentially, per cast. The damage done is based on the color of the card, and an additional effect occurs depending on the card. The duration of this ability is two post with a two-post cooldown.[break][break]Upgrades at [SPD] B rank.[break][break]
Hearts = [PWR] Rank-1, target heals -15% for two posts.[break]
Clubs = [MAGI] Rank-1, target is [stunned] for one post if this damage breaks DEF.[break]
Diamond = [PWR], target loses -15% defense for two posts.[break]
Spade = [MAGI], target is [blinded] for one post if this damage breaks DEF.
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Peak Comedy, quite the tragic existence. [break][break]
Nothing was offered. God chose you as his own joke
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Upgrades at S rank WIL
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The post after a target is hit by the box's nail, its doors open to spit out a small doll made of twine, who hovers around you. This doll has a resemblance to the person struck, and causes one of their stats of your choice (other then VIT) to be lowered by 20%. You gain an equivalent buff. Three times per thread you can cause a thread of twine to burst from the doll's chest, which will extend and snake its way towards the person the doll is made from, revealing them if hidden or stealthed in any way. A doll will be destroyed instantly if attacked by the person resembles, but attacks from anyone else have no effects on them. Dolls can freely be stored and removed from the box, but have no effects while stored. [break][break]
As long as this box is in your inventory, you will always know the general location of those who you have a doll from. If you speak to a doll the person its based on will hear your voice. A person may only ever have one doll made from them at a time. Dolls are persistent between threads, but you only gain a doll's buff if its counterpart is in the thread with you and receives their debuff. [break][break]
You must bring this item into every thread. After one month in your inventory your Luck decreases by 1, and it decreases by an additional 1 every month after. Trading this box destroys every doll inside, except for one - a doll that resembles you. This item cannot be sold to the system or destroyed. [break][break]
?HERMES’ FOLLY¿
The New Truman Show.
[Hermes] [Melody]
[Failure, Unlucky, Rory][break][break]
Peak Comedy, quite the tragic existence. [break][break]
Nothing was offered. God chose you as his own joke
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Passive: Tragicomedy
Tragedy breeds humor for all but the butt of the joke. Cosmically you are the biggest butt of all! When applying a debuff to an enemy, or applying a buff to an ally, take that same debuff or buff inverted. The same applies in reverse if a buff or debuff is applied to you. This ability only affects up to your WIL /10 buffs or debuffs at any given time.[break]Upgrades at S rank WIL
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core
From Homer to you in the current age, tragic accidents have always caused people to laugh at another’s expense. You are a fool, if you play the part you will always be the most watched moron on the plant. But make no mistake, the universe does think you are pitiable at large.[break][break]
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Life’s Biggest Joke
Your failure brings out the best kind of laughter from others. Being a fool comes with its perks, choose up to six buffs or debuffs and cleanse them and distribute an inverted bonus or negative to any number of targets in 40 meters you can see. This ability makes all the shuffled buffs and debuffs lasts for three posts, this ability has a four post cooldown that starts after the durations end.[break][break]Ability 5
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Escape Rope
Escape out of a dungeon/event/pvp invasion with minimal to no loss. Only one can be owned at a time. [break][break]Fool's Golden Eggs
A never ending carton of eggs with golden shells, that are otherwise completely normal. Golden and tasty, but normal. Can be used as a crafting material for the Forge, I guess...? [break][break]Banana of Boundless Growth
A special purple banana that doesn't look very appetizing. It has the worst taste imaginable appeasing not even a staving man. However, it is filled with a special energy from Earth-Chan. Those who are willing to risk indigestion and consume it in a thread will be rewarded 5 permanent levels instantly. These levels do not count towards the 3 level limit per thread. Only one of these can be consume per thread. [break][break]Cocoon Coat
A coat that has a light smell of stale beer at all times.This coat passively reduces damage based on your [DEF], it caps at B. Three times per thread the user can activate the coat's hidden function. Webs will come out of the coat wrapping and protecting the user for two posts. While the user cannot do anything for those posts. The webs will allow the user to heal for their [VIT] a post. The webs cannot be broken except by an anchor type the user is weak against, with the offensive stat being -1 the users [DEF]. [break][break]Box of Metal Bits[trader]
A simple box full of metal bits and pieces. Can be used in the Forge as crafting material. [break][break]The Ferryman's Coin
A golden coin almost like a drachma with a grinning skull on one side and an old rickety gondola on the other. Once per thread the wielder may flick this coin towards an enemy. If the wielder's WIL is higher than the enemy's, then the enemy is bribed to work for the wielder, though this mercenary attitude will only exist so long as the wielder or their party doesn't attack the creature and only for one round per 2 ranks their WIL is higher than the monster's, though there is a minimum of 1 round. [break][break]False Joker
A strange holographic card that seems to switch between crying and grinning when shifted in the light. When activated, the wielder can flip a coin. On a heads, one of the wielder's cooldowns is reduced by 1 round. On a tails, one of their abilities has its cooldown increased by 1 round or goes on a 1 round cooldown if all are off cooldown, however as a consolation prize the wielder does heal for 25% of their VIT when they flip a tails. Once used this goes on a 3 round cooldown. [break][break]Bee Bomb
A normal-sized hand grenade that is shaped like a bee hive. Once per thread for six posts you may toss the hive up to 10 meters away. When it lands, it will target anything within 3 meters of where it lands. The bees will race out and nip at their targets for the remaining six posts. They will deal D-rank damage directly to their enemy's [VIT] stat, bypassing [DEF]. The bees can only go as fast as your [SPD] and can be shooed away with any fire or smoke ability. [break][break]The Novel of Self-Discovery
This ornate novel, when read by a person, creates a realistic illusory duplicate of the target. The duplicate mimics the appearance and behavior of the target, potentially confusing enemies or aiding in deception. The illusion of the target can only move up to 15 feet away from the target and mimics the user's movements. The illusion can be seen through if the targets [WIL] are greater than the users [MAGI]. [break][break]Paris Passport
Possession of this item doubles Tower Coin rewards when completing Coin Challenges. [break][break]I Heart Paris T-shirt
Perfect for tourists! Wearing this shirt gives you a +20 bonus to mission point rewards for any missions in Paris. [break][break]Abeille Scooter
This transportation device seats two characters and counts as a small vehicle useable in Motor City. [break][break]Petite Cooper
This transportation device seats four characters and counts as a medium vehicle useable in Motor City. [break][break]Oversized Stingers
A pair of two rather large stingers from a monster hornet. Can be used once as a crafting material for the Forge.[break][break]1x Guild Rations
Heal a small portion of stamina and health when consumed. Great for long missions/ dungeons. [break][break]Half Forge Key (Devil’s Triangle)
Combine this with the Half Forge Key (Motor City) to access the Forge on Ender Island! [break][break]Beewitched Bouquet
These celestial flowers were apparently visited by weaponized bees, but that didn't affect their beauty. Used as a crafting material for the Forge. [break][break]Nightshade Boots
[Forged] A pair of pitch-black boots that can take the shape of any style boot you prefer. The boots also have small motes of sparkling colors that can be seen within them. This effect can be turned off, or the color changed, leaving them as mundane in appearance. These boots create an invisible magical shield around you equal to your DEF +1 rank. Once struck it ripples into existence in the form of grey puffs of dust that settle back into nothingness. The boots allow you to walk on water and unstable terrain. While walking on the water or unstable terrain you’ll move at +25% SPD. Every three posts you can cause these boots to create a veil of night, summoning a curtain of inky darkness equal in size to your WIL / 10 in meters around you. While within this veil you have [stealth] equal to your SPD for one post. You can see through this veil, but if your WIL is higher than an enemy's VIT they cannot see through this magical darkness and are considered [blinded] while within it. [break][break]Cursed Poppet Box
[Enchanted] [Forged] [Cursed] [Trademarked] A small black box made of twisted and gnarled wood. It has tarnished metal bindings, strange symbols carved on every side, and two doors on its front that open like a cabinet. The inside is pitch black, and no matter how much light is shined within it, will always have the interior covered by shadows. While the box's doors are open it can fire out a nail that has a cracked skull as its head. It does no damage to a target when hit, but is absorbed into their body. Firing these nails has a three post cooldown. [break][break]The post after a target is hit by the box's nail, its doors open to spit out a small doll made of twine, who hovers around you. This doll has a resemblance to the person struck, and causes one of their stats of your choice (other then VIT) to be lowered by 20%. You gain an equivalent buff. Three times per thread you can cause a thread of twine to burst from the doll's chest, which will extend and snake its way towards the person the doll is made from, revealing them if hidden or stealthed in any way. A doll will be destroyed instantly if attacked by the person resembles, but attacks from anyone else have no effects on them. Dolls can freely be stored and removed from the box, but have no effects while stored. [break][break]
As long as this box is in your inventory, you will always know the general location of those who you have a doll from. If you speak to a doll the person its based on will hear your voice. A person may only ever have one doll made from them at a time. Dolls are persistent between threads, but you only gain a doll's buff if its counterpart is in the thread with you and receives their debuff. [break][break]
You must bring this item into every thread. After one month in your inventory your Luck decreases by 1, and it decreases by an additional 1 every month after. Trading this box destroys every doll inside, except for one - a doll that resembles you. This item cannot be sold to the system or destroyed. [break][break]
SKILLS
system awarded skills
Loaded Dice
Twice per thread after rolling dice you may instead choose the result yourself. This cannot be used on more than one individual roll per post. [break][break]Snake Eyes
Whenever applying a buff or debuff roll two d6 dice in discord. If you get snake eyes (1 & 1) you can cause your buffs/debuffs to last an additional post longer than normal. [break][break]Sommelier
When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]Europa Vision
When completing missions in any Europa area, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. [break][break]Bonjour le Monde
When completing missions, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. Stacks with the skill Europa Vision. [break][break]four minds are better than one
You excel at working with others as a team. So long as you're in a group of four you gain 5% to [WIL]. Once per thread you can give your allies this buff as well for 2 post. It however doesn't stack with others who have the same skill.[break][break]Sleuth of the Unknown
SIGMA Guild members are imprinted with the eyes for details and the unseen given their goals. When dealing with any foe with stealth, treat the stat they use to stay unseen as 75% of its original value for the purpose of spotting them. This skill only activates if you are a part of SIGMA, and can be copied to new guild members by completing a C-Rank mission with them.[break][break]Astral (Tag)
When entering portals into the astral realm you can allocate 25% of your [SPD] and [PWR] stats into [WIL] and [MAGI]. It takes one post less for you to adjust to astral movement. In addition, dungeons or missions that would require the class tag 'astral' can be accessed. [break][break]Serenity Now
Noelle will always appear on your system map and be accessible through the communications menu, even if an effect interferes with other details or services. Noelle always qualifies for missions/dungeons/etc. you qualify for as long as they accompany you on them. This ignores party size limits imposed by the mission/dungeon/etc. but cannot increase the party size past six. [break][break]Grand Explorer
Much is to be discovered even within extremes. While exploring dungeons ignore anchor penalties to the success rolls for progress for one member in the party for each party member with this skill.[break][break][attr="class","unb-credit"]SELKIE
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[newclass=.unb-body div h2] margin:0px 10px; display:inline-block; background-color:#aaa; background-color:var(--unb-accent-1); padding:2px 10px; color:#F6F6F6; font:600 10px montserrat alternates; border-radius:2px; text-transform:lowercase; [/newclass]
[newclass=.unb-body div b] font:700 12px montserrat alternates; color:var(--unb-accent-1); text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; [/newclass]
[newclass=.unb-body div i] color:#bbb; border-bottom:1px solid var(--unb-accent-1);[/newclass]
[newclass=.unb-credit] font:bold 7px roboto; margin-left:450px; [/newclass]
[newclass=.unb-credit a] font:bold 7px roboto!important; [/newclass]
[newclass=".summon-slot"] padding:10px !important; border: 1px solid #D9D9D9; position: relative; display: flex; gap: 10px; flex-wrap: wrap; align-items: flex-start; align-content: flex-start; line-height: 0;[/newclass]
[newclass=".summon-slot div"]padding: 0px !important; align-self: center; text-align: center !important;[/newclass]
[newclass=".summon-slot img"]height: 80px; width: 80px; object-fit: cover; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div span"]font:unset; text-shadow: unset; text-transform:unset; color:unset; margin-top: 5px; display: inline-block; background: #eaeaea; outline: 1px solid #d9d9d9; border: 1px solid #fcfcfc; padding: 5px; margin: 5px; color: #444; font-size: 10px !important;[/newclass]
[newclass=".summon-slot div:first-of-type"]background: var(--unb-accent-1); color: #fff; font-size: 30px; font-family: Montserrat Alternates, sans-serif; font-weight: 800; line-height: 80px; padding: 0 10px !important; min-width: 70px; height: 80px; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div > div"]background: transparent !important; position: relative; height: 80px; border: 0px !important; box-shadow: none !important;[/newclass]
[newclass=".summon-slot div h1"]padding:0px !important; display: block !important; background-color:unset; outline:0px; border:0px; color:var(--unb-accent-1); font-weight: 700; font-size: 40px; line-height: 80px; font-family: montserrat alternates, sans-serif;[/newclass]
[newclass=".summon-slot div > div h2"]position: absolute; bottom: 10px; right: 10px;[/newclass]
[newclass=".summon-slot div:last-of-type"]text-align: justify;[/newclass]
[newclass=".summon-slot div:nth-of-type(3)"]width: 100%;[/newclass]