Nov 13, 2022 4:52:52 GMT
Post by Sable on Nov 13, 2022 4:52:52 GMT
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PWR: 12
DEF: 8
SPD: 10
MAGI: 12
VIT: 8
WIL: 10
LUCK: 0
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Every morning when she wakes up Sable lets out a series of yawns, stretching out almost like a cat while still laying in bed. After which she pulls the big bore revolver from under her pillow and checks it, along with the lever-action shotgun resting against the nightstand; her fingers slowing as they cross the detailed engravings.[break][break]
She gets dressed, pulling on her long coat last, reaching into a hidden pocket with one hand, her thumb brushing against the grooves of the coin within. Meanwhile her other hand pats down the other side of her coat, to make sure the deck of cards and harmonica are still in their secret pockets. Every once and a while she’ll subtly feel for them, just to confirm they’re there.[break][break]
And every morning she remembers. She remembers the day her mother finished each gun, of the pride she felt in her work. She remembers every magic trick or song her father ever showed her, and the sparkle in his eyes. Sable always carries her parents with her, whether it’s her mom’s custom guns or a coin and cards her father used to teach her magic.[break][break]
It's more than that too, for she feels them even in the little things. Every time she listens to rock, Sable hears her mother singing along with it. Same with dad and his harmonica, which admittedly comes up much less, but still. And every time she interacts with an animal, she recalls his love for them and how well he connected with them. Much like mom’s cocky little grin whenever she visited the shooting range.[break][break]
Each and every day she remembers them in many different ways; however her very first thought is always of her sister.
Upgrades at [WIL] Rank B.
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The Flash Mage class is one that uses magic to create a dazzling array of both destruction and beauty. In your case, this is done through the connection of stage magic and your beloved guns the big-bore revolver, and the lever-action shotgun.
Both guns of which reside in your inventory and can be pulled in and out of it at will. Only one gun may be utilized at a time, and there is a single post cooldown in between switching them out.[break]
Your core ability grants you guns special magic enchantments formed by the monsters hunted by you, and you gain a special known as [tricks]. These grant special abilities to your [basic] attacks. Starting out, you have a [trick box] that can only house three [tricks]. You may summon up to one trick from your trick box at a time. Every 10 levels you reach, you may select one of your tricks and increase their star ranking by +1. Currently cannot exceed 4 stars. You start with 1 free [trick]. You may gain new [tricks] by killing monsters at the end of each thread in you have killed a staff-created monster you may roll a 1d10 on discord. Upon rolling a 9 or 10 you can gain a new [trick] based on the monster that was killed.
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Current Trick Box 1/3
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
-Description.[break][break]
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LEVEL. 01
Sable's Inventory
PWR: 12
DEF: 8
SPD: 10
MAGI: 12
VIT: 8
WIL: 10
LUCK: 0
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[gun mage] [connection]
[light,magic,guns][break][break]
Every morning when she wakes up Sable lets out a series of yawns, stretching out almost like a cat while still laying in bed. After which she pulls the big bore revolver from under her pillow and checks it, along with the lever-action shotgun resting against the nightstand; her fingers slowing as they cross the detailed engravings.[break][break]
She gets dressed, pulling on her long coat last, reaching into a hidden pocket with one hand, her thumb brushing against the grooves of the coin within. Meanwhile her other hand pats down the other side of her coat, to make sure the deck of cards and harmonica are still in their secret pockets. Every once and a while she’ll subtly feel for them, just to confirm they’re there.[break][break]
And every morning she remembers. She remembers the day her mother finished each gun, of the pride she felt in her work. She remembers every magic trick or song her father ever showed her, and the sparkle in his eyes. Sable always carries her parents with her, whether it’s her mom’s custom guns or a coin and cards her father used to teach her magic.[break][break]
It's more than that too, for she feels them even in the little things. Every time she listens to rock, Sable hears her mother singing along with it. Same with dad and his harmonica, which admittedly comes up much less, but still. And every time she interacts with an animal, she recalls his love for them and how well he connected with them. Much like mom’s cocky little grin whenever she visited the shooting range.[break][break]
Each and every day she remembers them in many different ways; however her very first thought is always of her sister.
FLASH MAGE
You won't be the one shooting blind, can't say the same for others...
STAT BONUS
+2 Magi, +2 Pwr, -2 Def, -2 VIT[break][break]PASSIVE: Muzzle Flash
Whenever you deal damage, a flash of light is created on the target. This light causes the status effect [blind] to be active causing the target to lose both sight and hearing for 1 post if your [MAGI] is higher than their [DEF]. [break]Upgrades at [WIL] Rank B.
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core
[break]The Flash Mage class is one that uses magic to create a dazzling array of both destruction and beauty. In your case, this is done through the connection of stage magic and your beloved guns the big-bore revolver, and the lever-action shotgun.
Both guns of which reside in your inventory and can be pulled in and out of it at will. Only one gun may be utilized at a time, and there is a single post cooldown in between switching them out.[break]
- The Big-Bore Revolver deals [basic] damage equal to your [MAGI] -1 Rank and moves at your [SPD] +1 Rank, once per post.
- The Lever-Action Shotgun deals [basic] damage equal to your [MAGI] +1 Rank and moves at your [SPD] -1 Rank, once per post.
Your core ability grants you guns special magic enchantments formed by the monsters hunted by you, and you gain a special known as [tricks]. These grant special abilities to your [basic] attacks. Starting out, you have a [trick box] that can only house three [tricks]. You may summon up to one trick from your trick box at a time. Every 10 levels you reach, you may select one of your tricks and increase their star ranking by +1. Currently cannot exceed 4 stars. You start with 1 free [trick]. You may gain new [tricks] by killing monsters at the end of each thread in you have killed a staff-created monster you may roll a 1d10 on discord. Upon rolling a 9 or 10 you can gain a new [trick] based on the monster that was killed.
[break][break]
Current Trick Box 1/3
- Smoking TrickYour glowing bullet gains a silver hue, and every landing [basic] attack causes a 3 feet blast of smoke to appear around the target. This debuffs their [WIL] by 10 stat points for 1 post.
- Open slot
- Open slot
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Sleight of Hand:
You can summon and telepathically control both of your guns from your core 15 feet in diameter around you. When summoned both guns fire off a glowing bullet 30 feet in the sky or toward a target at your [SPD] the bullet will grow 10 feet in size and crash into the designated target exploding and dealing damage in 15 feet in a shower of light. This deals damage based on your [MAGI]. Last 1 post, has a 5-post cooldown.[break][break]ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
item
error[break][break]///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
locked
error
SKILLS
system awarded skills
skill
"-" - locked[break]-Description.[break][break]
??
empty[break][break]
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