Oct 17, 2022 4:19:02 GMT
Post by Skye LaValle on Oct 17, 2022 4:19:02 GMT
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PWR: 10
DEF: 7
SPD: 12
MAGI: 12
VIT: 9
WIL: 10
LUCK: 0
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Skye had been insecure about their identity until they were introduced to the powerhouse that is Bayonetta. The powerful witch quickly became their favorite protagonist in any media they consumed, and her games were their favorite series. They cosplayed as the witch and even modeled their own self for her when they were younger, the emulation helping them grow into the confident individual they are at present. They feel a deep connection with the fictional woman, and a respect for her due to her ability to not only fight in heels but fight with guns ON her heels. They even learned to shoot because of the game, though they were disappointed they could never be as flashy as the titular character.[break][break]
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The Ammo Witch class is one that excels in creating a big bang and leaving a solid lasting impression. This class forces gunpowder into magical shells and utilizes it to their whim. In your case you can create ammo from any portion of your body, you can practically sweat it out—a walking ammunition factory. You have two high heels that can be summoned with magic, these heels are indestructible, and once every two posts they can deal melee damage equal to your [PWR].[break]
Your core ability allows you to create a bullet once per post that quickly forms and then fires out at your [SPD] at a designated target, this bullet can be formed from anywhere on your body, or your heels this damage is equal to your [MAGI] stat. [break]
Upgrades at [VIT] Rank A.
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Upgrades at [WIL] rank S.
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Upgrades at [SPD] Rank B.[break][break]
Upgrades at [MAGI] Rank A.[break][break]
Gained the ability to use guns, bypassing the lock feature that the system placed on most modern-day weapons. Excessive use of firearms will put you on a temporary gun ban.[break][break]
three times per thread, you get +10 [PWR] added to your next attack after you dodge an enemy attack. This does not stack.[break][break]
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LEVEL. 01
Skye's Inventory
PWR: 10
DEF: 7
SPD: 12
MAGI: 12
VIT: 9
WIL: 10
LUCK: 0
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[bullet time] [Connection]
[precision, gunslinger, acrobatic][break][break]
Skye had been insecure about their identity until they were introduced to the powerhouse that is Bayonetta. The powerful witch quickly became their favorite protagonist in any media they consumed, and her games were their favorite series. They cosplayed as the witch and even modeled their own self for her when they were younger, the emulation helping them grow into the confident individual they are at present. They feel a deep connection with the fictional woman, and a respect for her due to her ability to not only fight in heels but fight with guns ON her heels. They even learned to shoot because of the game, though they were disappointed they could never be as flashy as the titular character.[break][break]
AMMO WITCH
A powder keg just waiting to be let loose
STAT BONUS
+2 MAGI , +2 SPD, -3 DEF, -1 VIT[break][break]PASSIVE: Witch Powder
For every three attacks you deal that lands you can launch an extra [basic] attack that deals your [PWR] -1 Rank in damage. Or you can dash/ jump equal to half your [SPD] stat in distance (in feet), without taking fall damage.[break][break]
core
[break]The Ammo Witch class is one that excels in creating a big bang and leaving a solid lasting impression. This class forces gunpowder into magical shells and utilizes it to their whim. In your case you can create ammo from any portion of your body, you can practically sweat it out—a walking ammunition factory. You have two high heels that can be summoned with magic, these heels are indestructible, and once every two posts they can deal melee damage equal to your [PWR].[break]
Your core ability allows you to create a bullet once per post that quickly forms and then fires out at your [SPD] at a designated target, this bullet can be formed from anywhere on your body, or your heels this damage is equal to your [MAGI] stat. [break]
Upgrades at [VIT] Rank A.
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Perception Glyph:
Your pupils gain a glowing bullet, your perception of time slows, and your vision sharpens. During this time you create a translucent magic field around you that is 20 feet in diameter. Everything within the field moves slower having its [SPD] reduced by -1 rank. During this time your [MAGI] stat increases by +1 rank. Last 2 posts, 5 post cooldown. [break]Upgrades at [WIL] rank S.
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Spell Blitz
Your body glows with shimmering light, after which you create and fire off multiple magic bullets in a 20-foot cone shape in front of you, the amount is nearly limitless, filling the cone in an instant as the entirety of the spell rushes forward at your [SPD] in a dazzling flashing. However, this only deals one instance of damage equal to your [PWR] per post. This ability lasts 2 posts and has a five (5) post cool-down.[break]Upgrades at [SPD] Rank B.[break][break]
Hex Bullet
You create and fire off a bullet that is 2 feet in size, this bullet rushes forward at a single target and deals damage equal to your [PWR]. If the attack lands it causes targets to gain the status effect [Hex] while under the status effect [Hex] the target [SPD] and [DEF] is reduced by 20% for two post. This ability has a four (4) post cool-down.[break]Upgrades at [MAGI] Rank A.[break][break]
locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Demonic Horn
A horn from a Devil or Demon at night if you speak to it you can occasionally hear what sounds like an Infernal or Abyssal voice speaking back respectively. It is a crafting material used when fusing other objects.[break][break]Basic Pistol
Damage is equal to your [PWR] Rank -1. Caps at B. Can fire once per post. Moves at your [SPD] up to 30 meters away [break][break]Basic Pistol
Damage is equal to your [PWR] Rank -1. Caps at B. Can fire once per post. Moves at your [SPD] up to 30 meters away [break][break]Basic Weapon - Ankle Pistol
A special weapon only somebody as fabulous as you can wield. This is a pistol that can only be wielded on your ankle. Damage is equal to your [PWR] Rank -1. Caps at B. Can fire once per post. Moves at your [SPD] up to 30 meters away[break][break]
SKILLS
system awarded skills
Firearms License
-[break]Gained the ability to use guns, bypassing the lock feature that the system placed on most modern-day weapons. Excessive use of firearms will put you on a temporary gun ban.[break][break]
Witch Time
-[break]three times per thread, you get +10 [PWR] added to your next attack after you dodge an enemy attack. This does not stack.[break][break]
??
empty[break][break]
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