Aug 30, 2024 18:12:40 GMT
Post by amber moon on Aug 30, 2024 18:12:40 GMT
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[attr="class","unb-contain"]
[attr="class","unb-img"]
[attr="class","unb-body"]
PWR: 13 [E]
DEF: 8 [F]
SPD: 10 [F]
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MAGI: 7 [F]
VIT: 13 [E]
WIL: 10 [F]
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LUCK: 0
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Write your Anchor description here, be as detailed as possible but remain within the 300 wordcount limit.[break][break]
Ever since she was little, Amber always wanted to do something that meant something to others and be of service rather than sit around and wait for someone to assign her to something that she wasn't going to like. For her mother, it was fortune telling and it had been the families main source of income. However, middiling the funs were, it kept them off the streets yet Amber knew the money wasn't going to be good enough so she opted to become a doctor so that she wouldn't have to see her parents struggle to pay bills. When she became a licensed doctor before the world had gone to shit, she ft like she could be destined for something greater by helping others and abating any worries that they may have.
Upgrades at Rank A [VIT] or [DEF], only one upgrade may be chosen.
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The Huntress achieves this goal through the use of [Mercy] Charges. For each rank of [VIT] the Huntress can hold one [Mercy] Charge at a time and whenever they or an ally take damage to their [VIT] the Huntress gains one [Mercy] Charge. They can gain a maximum of two Charges each round. For every [Mercy] Charge held at the start of the Huntress' turn they regenerate 5% of their [VIT].
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They may spend these Charges to activate three different effects to enable them to save their allies and keep fighting no matter what.
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Protect the Flock By spending one [Mercy] Charge, the Merciful Huntress can activate an aura that spreads around them in an area equal to their [VIT]/2 meters in radius. This aura lasts for 3 rounds but the duration can be refreshed by spending another Charge. Whenever an ally in this area takes damage, the Huntress may immediately redirect half of the damage onto themselves.
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Bound By Mercy By spending a number of [Mercy] Charges, the Huntress can grant an ally or themselves the [Regeneration] Effect for one round per [Mercy] Charge spent, although to make this work on the Huntress they must spend double the normal amount of charges. While under the [Regeneration] effect, the target heals at the start of their turn for the Huntress' [PWR]-2 Ranks.
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Share the Burden By spending [Mercy] charges the Huntress can make a foe feel the very pain that they have inflicted on the Huntress. For each [Mercy] charge spent, the Huntress can choose a target within their [VIT]/2 meters and [Connect] with them for two rounds. Additional charges increase the number of targets but not the duration and the duration cannot be refreshed. Whenever the Huntress takes damage while under the [Connect] effect, all targets also under [Connect] take half of the damage the Huntress takes.
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Lastly, once per post as a basic attack, the Merciful Huntress can deal their [PWR]-1 Rank in Holy damage at melee range and heal for F-Rank [VIT] if they land the blow.[break][break]
Upgrades at Rank S [PWR] and one other Rank S stat, other than [VIT].[break][break]
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Upgrades once two stats reach Rank B, upgrade is dependent on stats.[break][break]
Class Items:[break][break]
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General Items:[break][break]
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Materials:[break][break]
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LEVEL. 01
Amber's Inventory
PWR: 13 [E]
DEF: 8 [F]
SPD: 10 [F]
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MAGI: 7 [F]
VIT: 13 [E]
WIL: 10 [F]
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LUCK: 0
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[Hospital] [Connection]
[Aid,Mercy, Multiply][break][break]
Write your Anchor description here, be as detailed as possible but remain within the 300 wordcount limit.[break][break]
Ever since she was little, Amber always wanted to do something that meant something to others and be of service rather than sit around and wait for someone to assign her to something that she wasn't going to like. For her mother, it was fortune telling and it had been the families main source of income. However, middiling the funs were, it kept them off the streets yet Amber knew the money wasn't going to be good enough so she opted to become a doctor so that she wouldn't have to see her parents struggle to pay bills. When she became a licensed doctor before the world had gone to shit, she ft like she could be destined for something greater by helping others and abating any worries that they may have.
Merciful Huntress
You cannot have my pain!
STAT BONUS
+3 VIT, +3 PWR, -3 MAGI, -2 DEF [break][break]PASSIVE: An Oath in Blood
The fury of your blooded oath burns in your veins at all times. Whenever an ally or yourself takes damage to their [VIT] your body reacts to it and you gain +10% to your [PWR] for two rounds each time this occurs, up to a maximum of +30%, the duration refreshes but doesn't stack. If an ally ever falls below 25% of their maximum [VIT] then the [PWR] boost you gain from this passive doubles to a maximum of +60% but the duration will no longer refresh, this can only trigger once per thread.[break][break]Upgrades at Rank A [VIT] or [DEF], only one upgrade may be chosen.
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core
The Merciful Huntress is a class designed around taking pain from others and using it to empower yourself to make sure that no one else can hurt quite as much as you. To ensure survival, to push through the greatest of wounds, to bleed so that others do not have to, all of these are at the heart of the Merciful Huntress. Most people don't realise that Mercy is something they need, not something they want.[break][break]
The Huntress achieves this goal through the use of [Mercy] Charges. For each rank of [VIT] the Huntress can hold one [Mercy] Charge at a time and whenever they or an ally take damage to their [VIT] the Huntress gains one [Mercy] Charge. They can gain a maximum of two Charges each round. For every [Mercy] Charge held at the start of the Huntress' turn they regenerate 5% of their [VIT].
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They may spend these Charges to activate three different effects to enable them to save their allies and keep fighting no matter what.
[break][break]
Protect the Flock By spending one [Mercy] Charge, the Merciful Huntress can activate an aura that spreads around them in an area equal to their [VIT]/2 meters in radius. This aura lasts for 3 rounds but the duration can be refreshed by spending another Charge. Whenever an ally in this area takes damage, the Huntress may immediately redirect half of the damage onto themselves.
[break][break]
Bound By Mercy By spending a number of [Mercy] Charges, the Huntress can grant an ally or themselves the [Regeneration] Effect for one round per [Mercy] Charge spent, although to make this work on the Huntress they must spend double the normal amount of charges. While under the [Regeneration] effect, the target heals at the start of their turn for the Huntress' [PWR]-2 Ranks.
[break][break]
Share the Burden By spending [Mercy] charges the Huntress can make a foe feel the very pain that they have inflicted on the Huntress. For each [Mercy] charge spent, the Huntress can choose a target within their [VIT]/2 meters and [Connect] with them for two rounds. Additional charges increase the number of targets but not the duration and the duration cannot be refreshed. Whenever the Huntress takes damage while under the [Connect] effect, all targets also under [Connect] take half of the damage the Huntress takes.
[break][break]
Lastly, once per post as a basic attack, the Merciful Huntress can deal their [PWR]-1 Rank in Holy damage at melee range and heal for F-Rank [VIT] if they land the blow.[break][break]
Upgrades at Rank S [PWR] and one other Rank S stat, other than [VIT].[break][break]
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Never Submit:
Even when broken, when torn apart or shattered the Huntress never stops fighting. The Huntress can activate this ability to grant themselves and up to two allies the [Regeneration] status for two rounds. Additionally while this specific form of [Regeneration] is active, the Huntress' basic attack's damage is increased by one rank and whenever they deal damage to an opponent that opponent suffers from the [Provoked] status for one round and must attack the Huntress on their next turn.[break][break]Upgrades once two stats reach Rank B, upgrade is dependent on stats.[break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop
EQUIPMENT
items, weapons, armour, pets etc.
Class Items:[break][break]
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General Items:[break][break]
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error[break][break][break][break]
Materials:[break][break]
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SKILLS
system awarded skills
??
error[break][break][attr="class","unb-credit"]SELKIE
[newclass=.unb-contain] --unb-accent-1:#7b5b6e; [/newclass]
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[newclass=.unb-app] width:50px; height:50px; display:flex; align-items:center; justify-content:center; background-color:#fafafa; position:absolute; top:240px; border-radius:100%; border:1px solid #D9D9D9; [/newclass]
[newclass=.unb-app a] font-size: 15px; background: var(--unb-accent-1)!important; text-decoration: none!important; display: flex; width: 30px; height: 30px; align-items: center; justify-content: center; border-radius: 100%; color: #fff; [/newclass]
[newclass=.unb-app a:before] content:'\ecb5'; font-family: "honeybee"!important;[/newclass]
[newclass=.unb-body] width:520px; background-color:#f6f6f6; padding:0px 0px 0px 0px; [/newclass]
[newclass=.unb-body h1] margin:0px 0px; padding:25px 25px; display:flex; background-color:#eaeaea; flex-flow:column nowrap; outline:1px solid #d9d9d9; border:1px solid #fcfcfc; font:700 36px/36px montserrat alternates; color:#aaa; color:var(--unb-accent-1); text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; [/newclass]
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[newclass=.unb-body div i] color:#bbb; border-bottom:1px solid var(--unb-accent-1);[/newclass]
[newclass=.unb-credit] font:bold 7px roboto; margin-left:450px; [/newclass]
[newclass=.unb-credit a] font:bold 7px roboto!important; [/newclass]
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[newclass=".summon-slot div:first-of-type"]background: var(--unb-accent-1); color: #fff; font-size: 30px; font-family: Montserrat Alternates, sans-serif; font-weight: 800; line-height: 80px; padding: 0 10px !important; min-width: 70px; height: 80px; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
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[newclass=.unb-img] width:500px; height:250px; margin:10px 0px 11px 0px; position:relative; -webkit-border-top-left-radius: 5px; -webkit-border-top-right-radius: 5px; -moz-border-radius-topleft: 5px; -moz-border-radius-topright: 5px; border-top-left-radius: 5px; border-top-right-radius: 5px; overflow:hidden; [/newclass]
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[newclass=.unb-body div b] font:700 12px montserrat alternates; color:var(--unb-accent-1); text-shadow: -1px -1px 0 #fcfcfc, 1px -1px 0 #fcfcfc, -1px 1px 0 #fcfcfc, 1px 1px 0 #fcfcfc; [/newclass]
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