Aug 2, 2024 9:24:58 GMT
Post by Rosie Raindowdash on Aug 2, 2024 9:24:58 GMT
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PWR: 13 [E]
DEF: 12 [E]
SPD: 10 [F]
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MAGI: 8 [F]
VIT: 10 [F]
WIL: 8 [F]
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LUCK: 0
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Entertaining's in her blood, so much so that Rosie knew she wanted to put on a show for everyone when she was just a baby! Her grandfather's old archives of film wasn't exactly the best when it came to entertaining some toddler, but when her eyes scoured across the old black and white cartoons from back in the day, Rosie was mesmerized! The animation was rough and it reeked of old timey ness, but she couldn't help but watch marvel at the amazingness that was animation! Nothing could ever top that first cartoon she had ever seen, a recording of a cartoon titled "Steamboat Willie"! It was the entry point that allowed her to start her obsession with them and certainly love the classic rubberhose style.[break][break]
This led to a lifelong long of cartoons of all kinds, finding a sense of humor as a child to force the otherwise timid little munchkin into somebody normal at school! But that desire to put on a show for people led her to joining the theater kids in middle and high school. It was a bit lacking compared to the zany and awesome world of cartoons, but Rosie was just happy to put a smile on people's faces! It even led her to start learning art and drawing just so she could create her own sorts of adventures and more!
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Upgrades at Rank A [DEF] or [SPD].
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The Cartoon Physicist functions off of a resource known as [Plot Holes]. You begin every thread with 3 [Plot Holes] and you gain 1 every 3 rounds, you may store up to 5 at maximum. These [Plot Holes] are the primary power source for your class and represent the System looking away for just a moment to let you get the last word in; story-wise. Twice per thread you are also able to immediately regain a [Plot Hole] by taking a status effect in a comedic manner choosing from a list of; [Blind], [Deaf], [Stunned] or [Confused]. You cannot choose a debuff you are immune to.
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You begin with 3 main uses for your [Plot Holes], known as skits, however every 10 levels you may choose a new skit or replace one you already have with you able to hold 5 at once. If you are unable to level anymore, you may also spend 500 points to gain a new skit or replace an old one.
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Sketchy Moves Part 1: By spending a [Plot Hole] you can pull out a comically large pencil or paintbrush and rapidly draw something new into the scene. With this Skit you can choose to draw a Door or a Weapon. If you draw a Door, or tunnel, you can make an opening in a solid object that lasts for two rounds however only you are able to go through it, anyone else simply smacks straight into the solid object. If you choose Weapon, you get to make a single use blunt weapon that deals bludgeoning damage equal to your [PWR] and inflicts the [Flattened] status effect for one round if their [DEF] is lower than your [PWR]. The [Flattened] status causes their next attack to deal one rank less damage unless they use up that attack to force themselves back into an upright state.
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Look Over There!: By spending a [Plot Hole] you can cry out in panic and point to somewhere that an opponent cannot see. If that opponent's [WIL] is lower than your [PWR] they gain the [Befuddled] status effect, forcing them to spend the next turn looking the other way. During this time, yourself and anyone explicitly moving sneakily(Must voluntarily take a -1 rank to their [SPD]) counts as being [Hidden] against the [Befuddled] character. If their [WIL] is higher, they are instead [Provoked] and must make their next attack against you.
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No One Looks Down: By spending a [Plot Hole] you can lay down a sneaky trap for an opponent, choosing either Banana or Rake. If the opponent moves towards you in their next turn, they immediately fall victim to the trap, alternatively you can move towards them and cause both you and the opponent to take the effects of the trap, if the opponent's [PWR] is higher than your own then only you take the effects of the trap. If you chose Banana then the opponent slips and falls over causing them to be unable to make any attacks and fall prone however their [DEF] is considered 1 rank higher to account for being harder to hit, both effects lasting for one round. If Rake is chosen then instead they can no longer move in their current or next turn and they take damage equal to their own [PWR] as the rake flicks upwards and slaps them in the face.
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Lastly the Cartoon Physicist may, once per round as a basic attack, pull random items from their pockets and throw them at an opponent within ten meters dealing bludgeoning damage equal to their [PWR]-2 Ranks.
Upgrades at Rank S [PWR] or [DEF], only one upgrade may be chosen.
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Upgrades at Rank A [PWR] or [SPD].[break][break]
Class Items:[break][break]
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General Items:[break][break]
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Materials:[break][break]
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LEVEL. 01
Rosie's Inventory
PWR: 13 [E]
DEF: 12 [E]
SPD: 10 [F]
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MAGI: 8 [F]
VIT: 10 [F]
WIL: 8 [F]
[break]
LUCK: 0
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[steamboat willie] [connection]
[entertainment, cartoons, mascot][break][break]
Entertaining's in her blood, so much so that Rosie knew she wanted to put on a show for everyone when she was just a baby! Her grandfather's old archives of film wasn't exactly the best when it came to entertaining some toddler, but when her eyes scoured across the old black and white cartoons from back in the day, Rosie was mesmerized! The animation was rough and it reeked of old timey ness, but she couldn't help but watch marvel at the amazingness that was animation! Nothing could ever top that first cartoon she had ever seen, a recording of a cartoon titled "Steamboat Willie"! It was the entry point that allowed her to start her obsession with them and certainly love the classic rubberhose style.[break][break]
This led to a lifelong long of cartoons of all kinds, finding a sense of humor as a child to force the otherwise timid little munchkin into somebody normal at school! But that desire to put on a show for people led her to joining the theater kids in middle and high school. It was a bit lacking compared to the zany and awesome world of cartoons, but Rosie was just happy to put a smile on people's faces! It even led her to start learning art and drawing just so she could create her own sorts of adventures and more!
Cartoon Physicist
Hey who left this banana peel he- OAH
STAT BONUS
+3 PWR, +2 DEF, -2 WIL, -2 MAGI [break][break]PASSIVE: Walkin' On Sunshine
For the most part, general physics just don't seem to really matter all that much you know? Whenever you jump or walk off of an object you can walk on air for two rounds as long as you don't look down at any point. If you aren't touching the ground at the end of these two rounds, you immediately begin falling. You must be on the ground for an entire round to regain the duration on this. Additionally whenever you fall, if you hit a solid object you may flatten against it and bounce off, taking no fall damage and moving up to 3 meters per rank in [DEF] as a leap, if you land on a person however you take, and deal, damage equal to your [DEF]-3 Ranks and both of you fall prone.[break]
Upgrades at Rank A [DEF] or [SPD].
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core
The Cartoon Physicist is a class all about exploiting the surroundings and when there's nothing to exploit? Well there always was of course, so long as you remember to wink to the audience and get everyone to look away for a moment! Just remember there's only so much retconning that the System is willing to do and eventually you're either gonna have to roll your sleeves up or spin those legs and get a-moving![break][break]
The Cartoon Physicist functions off of a resource known as [Plot Holes]. You begin every thread with 3 [Plot Holes] and you gain 1 every 3 rounds, you may store up to 5 at maximum. These [Plot Holes] are the primary power source for your class and represent the System looking away for just a moment to let you get the last word in; story-wise. Twice per thread you are also able to immediately regain a [Plot Hole] by taking a status effect in a comedic manner choosing from a list of; [Blind], [Deaf], [Stunned] or [Confused]. You cannot choose a debuff you are immune to.
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You begin with 3 main uses for your [Plot Holes], known as skits, however every 10 levels you may choose a new skit or replace one you already have with you able to hold 5 at once. If you are unable to level anymore, you may also spend 500 points to gain a new skit or replace an old one.
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Known Skits
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Sketchy Moves Part 1: By spending a [Plot Hole] you can pull out a comically large pencil or paintbrush and rapidly draw something new into the scene. With this Skit you can choose to draw a Door or a Weapon. If you draw a Door, or tunnel, you can make an opening in a solid object that lasts for two rounds however only you are able to go through it, anyone else simply smacks straight into the solid object. If you choose Weapon, you get to make a single use blunt weapon that deals bludgeoning damage equal to your [PWR] and inflicts the [Flattened] status effect for one round if their [DEF] is lower than your [PWR]. The [Flattened] status causes their next attack to deal one rank less damage unless they use up that attack to force themselves back into an upright state.
[break][break]
Look Over There!: By spending a [Plot Hole] you can cry out in panic and point to somewhere that an opponent cannot see. If that opponent's [WIL] is lower than your [PWR] they gain the [Befuddled] status effect, forcing them to spend the next turn looking the other way. During this time, yourself and anyone explicitly moving sneakily(Must voluntarily take a -1 rank to their [SPD]) counts as being [Hidden] against the [Befuddled] character. If their [WIL] is higher, they are instead [Provoked] and must make their next attack against you.
[break][break]
No One Looks Down: By spending a [Plot Hole] you can lay down a sneaky trap for an opponent, choosing either Banana or Rake. If the opponent moves towards you in their next turn, they immediately fall victim to the trap, alternatively you can move towards them and cause both you and the opponent to take the effects of the trap, if the opponent's [PWR] is higher than your own then only you take the effects of the trap. If you chose Banana then the opponent slips and falls over causing them to be unable to make any attacks and fall prone however their [DEF] is considered 1 rank higher to account for being harder to hit, both effects lasting for one round. If Rake is chosen then instead they can no longer move in their current or next turn and they take damage equal to their own [PWR] as the rake flicks upwards and slaps them in the face.
[break][break]
Lastly the Cartoon Physicist may, once per round as a basic attack, pull random items from their pockets and throw them at an opponent within ten meters dealing bludgeoning damage equal to their [PWR]-2 Ranks.
Upgrades at Rank S [PWR] or [DEF], only one upgrade may be chosen.
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It's A Knockout!:
The Cartoon Physicist can use their own wacky logic to power up a really nasty blow when they need to! By setting their stance and rolling up their sleeves they can begin spinning up a Super Punch. If fired off immediately it's an attack against an opponent within five meters that deals damage equal to their [PWR]. If they spend a full round spinning up and launch it during their second turn it deals damage equal to their [PWR]+1 Rank and causes the opponent to be knocked back 3 meters for every rank of [PWR] the Physicist has, if the opponent hits a solid object they don't take extra damage but the Cartoon Physicist regains a [Plot Hole]. If they go for the whole hog and spend two turns spinning up then not only does it retain the previous effects but it also inflicts the [Stunned] status on the opponent for one round due to the force of the blow. During a spin-up turn the Physicist can move but cannot make any other attacks.[break][break]Upgrades at Rank A [PWR] or [SPD].[break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop
EQUIPMENT
items, weapons, armour, pets etc.
Class Items:[break][break]
??
error[break][break][break][break]
General Items:[break][break]
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Materials:[break][break]
??
error[break][break][break][break]
SKILLS
system awarded skills
??
error[break][break][attr="class","unb-credit"]SELKIE
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