Aug 23, 2022 15:27:50 GMT
Post by Val on Aug 23, 2022 15:27:50 GMT
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PWR: 51
DEF: 51
SPD: 51
MAGI: 51
VIT: 51
WIL: 61
LUCK: 0
[break][break][break]
[break][break]
My horoscope mentioned stargazing the other day, and I found myself thinking of a distant memory, it wasn't the first time I had thought of such memories. If anything, it was a common occurrence for me when it came to them. We used to go stargazing all the time with my mom, nearly once a week, it was just an average everyday thing for us. Though this time, my father had driven us all to Maine to see the Aurora Borealis in action. It was pretty cool, I got to see the constellation after the constellation, stars like Regulus and we even saw my sun sign, Aquarius. I remember gazing up at the sky, wondering how long those sights would last, how long would those stars shine their brilliant light. How beautiful it was that something that had exploded could be seen trillions of miles away. All in all, it was a pretty cool day I guess.
[break][break]
[break][break]
-You can either summon your [Spear of Pure Misery] or any other spear/polearm type weapon directly into your hands no matter where it is, be it in your inventory or thrown, or you can teleport yourself to your spear's location. Alternatively, you're able to also teleport to the location that your [Spear of Pure Misery]'s ranged ice spear lands. Teleporting to your spear's location can only be used once per three posts while you're able to teleport the spear to your hand at any point in time.
[break][break]
-You are able to throw your [Spear of Pure Misery] up to 30 meters, +5 meters per rank past B-rank [SPD], away at your [SPD] once per post. This will deal your [PWR] stat in damage. If your [MAGI] is greater than their [WIL], you can cause that person to be teleported to the max distance of your spear's range. Upon throwing the spear, you can auto-cause it to teleport back to your hands if you wish.
[break][break]
-Your agility has reached new heights. Because of this, once per post, you can treat your [SPD] as +1 rank than it is when dodging an incoming attack. This is limited to a 3-meter space before the boost fades. If you use this to counter-attack with your [Spear of Misery], increase your [PWR] stat by +20% for a single instance of melee damage.
[break][break]
Upgrades at S [MAGI]
[break][break]
The Planeswalker Class utilises realm-hopping abilities to travel across the cosmos and astral-project into other realms. When not in combat, you are able to step out of your body in an astral form, rendering your physical body unconscious but not defenceless. Your astral form can be detected by high enough ranks, and in rare cases, be harmed. Usually, you are undetectable and ephemeral, unable to properly interact with the physical world. You can maintain this projection for 5 posts before being thrust back into your physical form again. In this state, you can safely gather information and scout ahead. Occasionally, you can roll a d20 and upon rolling 19 or 20, you astral project to a completely different area of your choosing, anywhere in the world. This has a 3 post cooldown.[break][break]
While you are projecting, you maintain a connection to your body that can be used to pilot it even while your astral self is not present within the flesh. This gives you an awareness of what is around your body, but also allows you to continue to move about in the physical world and even participate in combat if you so desire. While projecting you can use your astral form or your physical form as the origin for any of your abilities or skills, however they can only target individuals on their separate planes. When it comes to buffs your forms count as two different individuals and your astral self cannot receive buffs to [VIT] or [DEF] while the physical self cannot receive buffs to [WIL] or [MAGI]. Either form taking a single count of damage equal to your [VIT] will end the projection early.
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[break]
[break][break]
If the orb does not consume another ability, it will remain the original size but deal damage equal to just your [PWR].
[break][break]
Four Post Cooldown after the first post it was utilized
[break][break]
Upgrades at S rank [MAGI] [break][break]
You will throw a spear and it will immediately force open a rift in reality and slip away. Target a number of enemies equal to your [SPD] stat divided by 10, that are within a 30-meter radius of you. That spear, along with alternative dimension versions of it, will rip portals within 3 meters of each of your targets. From these portals, the spears will quickly emerge at your [SPD] +1 rank. They will deal your [PWR] stat to the target. Alternatively, you can focus on one target and cause all the variants of the spear to emerge from various portals surrounding the enemy. This will cause the enemy to be dealt not only your [PWR] stat in damage but also your [MAGI] stat in damage. You can delay the emergence from the portals to the next post if you so desire. By doing this, you are able to increase its damage potential by 30% of your [MAGI] stat due to the spears absorbing energy from the other dimensions. This has a five-post cooldown.[break][break]
Upgrades at S-Rank [WIL][break][break]
[break]
A spear that is made of a black oily metal that radiates red sparks of lightning. The spear seems to have a longer bladed tip with several notches. This spear can deal your [PWR] stat in damage once per post up to three different targets. The spear when dealing a melee blow has the option to inject a poison within the damaged enemy. This poison will slowly whittle away at the enemy and driving them mad with hallucinations. This causes them to have their [WIL] and [VIT] by 30% for the next four posts. Not only can it be used for melee attacks, once per post it’s able to fire an off a large shard of ice. The shard forms into a replica of the spear itself. If struck, it will thrust the enemy backwards up to 5 meters if your [PWR] is greater than their’s. This moves at your [SPD] up to 30 meters away. If struck by this spear, that person will instantly be dealt your [MAGI] in damage and have a debuff of 10% to their [SPD] be applied to them. Once every 4 posts after the initial strike, that enemy will take your [MAGI] stat -2 rank in damage for the remainder of the thread. Once struck either melee or via your range option, targets will also become coated in the red lightning sparks for the following 3 posts. While this occurs they will be sapped of their [PWR] by 10 points per round of posting. They will also stop that target from receiving any potential synergy or party buffs due to them becoming corrupted. 50% of those points will be given to you instead. At max, this can grant you +90 points. While any of the status conditions this spear applies can be cleansed, you will have to beat the spear owner’s [MAGI] stat with whatever stat you utilize to cleanse. All status conditions must be cleansed individually, unless your cleansing stat in question is +1 rank or higher than the spear owner’s. [break][break]
While inside of an astral location, or while projecting, this spear becomes a deep purple crystalline spear that can be carried by your intangible form. While like this you can make a strike with this spear and a spear carried by your physical form in one post mimicking that spears basic attack. This spear dealing your [MAGI] in damage as psionic damage instead of the normal damage. This spear ignores 50% [DEF] when dealing damage to a foe your physical body has struck.[break][break]
[break][break]
LEVEL. 53
Valentine's Inventory
PWR: 51
DEF: 51
SPD: 51
MAGI: 51
VIT: 51
WIL: 61
LUCK: 0
[break][break][break]
[star] [Melody]
[project, discover, universe][break][break]
My horoscope mentioned stargazing the other day, and I found myself thinking of a distant memory, it wasn't the first time I had thought of such memories. If anything, it was a common occurrence for me when it came to them. We used to go stargazing all the time with my mom, nearly once a week, it was just an average everyday thing for us. Though this time, my father had driven us all to Maine to see the Aurora Borealis in action. It was pretty cool, I got to see the constellation after the constellation, stars like Regulus and we even saw my sun sign, Aquarius. I remember gazing up at the sky, wondering how long those sights would last, how long would those stars shine their brilliant light. How beautiful it was that something that had exploded could be seen trillions of miles away. All in all, it was a pretty cool day I guess.
[break][break]
PLANESWALKER
unshackled from the physical body, travel through the cosmos
RIFT JUMPING DRAGOON
they can run but they can't hide from your spear
STAT BONUS
-3 PWR, -3 DEF, +1 SPD, +2 MAGI, +2 WIL[break][break]PASSIVE: woke (m)
when sleeping/ unconscious, you are constantly aware of your immediate surroundings. anything that teleports or invisible around you is detected faster. So long as your [WIL] is higher than the stat used to calculate the opposing stealth or teleportation.[break][break]Passive: Dimensional Spearman (s)
[break][break]
-You can either summon your [Spear of Pure Misery] or any other spear/polearm type weapon directly into your hands no matter where it is, be it in your inventory or thrown, or you can teleport yourself to your spear's location. Alternatively, you're able to also teleport to the location that your [Spear of Pure Misery]'s ranged ice spear lands. Teleporting to your spear's location can only be used once per three posts while you're able to teleport the spear to your hand at any point in time.
[break][break]
-You are able to throw your [Spear of Pure Misery] up to 30 meters, +5 meters per rank past B-rank [SPD], away at your [SPD] once per post. This will deal your [PWR] stat in damage. If your [MAGI] is greater than their [WIL], you can cause that person to be teleported to the max distance of your spear's range. Upon throwing the spear, you can auto-cause it to teleport back to your hands if you wish.
[break][break]
-Your agility has reached new heights. Because of this, once per post, you can treat your [SPD] as +1 rank than it is when dodging an incoming attack. This is limited to a 3-meter space before the boost fades. If you use this to counter-attack with your [Spear of Misery], increase your [PWR] stat by +20% for a single instance of melee damage.
[break][break]
Upgrades at S [MAGI]
[break][break]
core
[break]The Planeswalker Class utilises realm-hopping abilities to travel across the cosmos and astral-project into other realms. When not in combat, you are able to step out of your body in an astral form, rendering your physical body unconscious but not defenceless. Your astral form can be detected by high enough ranks, and in rare cases, be harmed. Usually, you are undetectable and ephemeral, unable to properly interact with the physical world. You can maintain this projection for 5 posts before being thrust back into your physical form again. In this state, you can safely gather information and scout ahead. Occasionally, you can roll a d20 and upon rolling 19 or 20, you astral project to a completely different area of your choosing, anywhere in the world. This has a 3 post cooldown.[break][break]
While you are projecting, you maintain a connection to your body that can be used to pilot it even while your astral self is not present within the flesh. This gives you an awareness of what is around your body, but also allows you to continue to move about in the physical world and even participate in combat if you so desire. While projecting you can use your astral form or your physical form as the origin for any of your abilities or skills, however they can only target individuals on their separate planes. When it comes to buffs your forms count as two different individuals and your astral self cannot receive buffs to [VIT] or [DEF] while the physical self cannot receive buffs to [WIL] or [MAGI]. Either form taking a single count of damage equal to your [VIT] will end the projection early.
[break][break]
sub-class
The Rift Jumping Dragoon hunts its prey in not just this dimension but all others. Your arm and aim are impeccable. Not to mention, you're able to movements become unpredictable and quite honestly, fearsome. Once you've got your eyes on a target, you can chase them down to the edge of the galaxy and back. I pity the fool who tries to come between you and your spear.[break][break]
[break]
cross over:
You seamlessly slip through a distorted space, vanishing from the physical world for up to 2 posts. During this time, you enter an isolated realm of code and pixels, mirroring the one of your own. After 2 posts, you appear back in the physical world wherever you walked to in the digital one. You can detect the location of players with [WIL] lower than your own while in this state. 3 post cooldown.[break][break]everything, everywhere:
Draw upon the life force of an alternate-self, granting you a +20% buff to [PWR] for 2 posts and instantly restoring health equal to your [PWR]. During this duration, spectral images of alternate selves flicker around you, causing enemies to be unable to accurately target you unless their [WIL] is equal to or greater than your [MAGI]. 3 post cooldown begins when buff ends.[break][break]Rendering Sphere
You will create a sphere, roughly the size of a baseball, that seems to rip apart the reality that it comes in contact with. The sphere seems unstable and constantly shifting from visible to invisible, flickering in and out of sight with each passing moment. You may throw this sphere up to 20 meters away at a speed equal to your own [SPD] -1 rank. The sphere will be able to destroy any ability that it comes in contact with so long as your [MAGI] is greater than that ability's [PWR]. If the sphere destroys an ability, it will roughly grow in size to that of a large dog. If it strikes an enemy, it will deal damage equal to your [PWR] stat to the target. If the sphere does deal damage after consuming another ability, then two posts after it deals damage, the sphere will cause that target to seem to blink in and out of existence for a moment as it causes an aftershock of damage equal to 50% of your [MAGI] stat.[break][break]
If the orb does not consume another ability, it will remain the original size but deal damage equal to just your [PWR].
[break][break]
Four Post Cooldown after the first post it was utilized
[break][break]
Upgrades at S rank [MAGI] [break][break]
Dimensional Volley
You will throw a spear and it will immediately force open a rift in reality and slip away. Target a number of enemies equal to your [SPD] stat divided by 10, that are within a 30-meter radius of you. That spear, along with alternative dimension versions of it, will rip portals within 3 meters of each of your targets. From these portals, the spears will quickly emerge at your [SPD] +1 rank. They will deal your [PWR] stat to the target. Alternatively, you can focus on one target and cause all the variants of the spear to emerge from various portals surrounding the enemy. This will cause the enemy to be dealt not only your [PWR] stat in damage but also your [MAGI] stat in damage. You can delay the emergence from the portals to the next post if you so desire. By doing this, you are able to increase its damage potential by 30% of your [MAGI] stat due to the spears absorbing energy from the other dimensions. This has a five-post cooldown.[break][break]
Twelve Gates
An ability gained by the Rift Jumping Dragoon, the effect of the gates are simple yet effective. When activating this ability for five rotations you have access to six gates, these are dimensional portals that you can place around within a 40 meter area that connect in pairs of two. The dragoon can teleport through and between these rifts, or throw spears through them to displace their attacking position. If the Dragoon is ever more then 40 meters from any of the portals it will shatter itself and the portal it is attached to.[break][break]Upgrades at S-Rank [WIL][break][break]
EQUIPMENT
items, weapons, armour, pets etc.
escape rope
Escape out of a dungeon/event/pvp invasion with minimal to no loss. Only 1 can be owned at a time. [break][break]Spear of Pure Misery
[Appraised] [Enchanted][break]
A spear that is made of a black oily metal that radiates red sparks of lightning. The spear seems to have a longer bladed tip with several notches. This spear can deal your [PWR] stat in damage once per post up to three different targets. The spear when dealing a melee blow has the option to inject a poison within the damaged enemy. This poison will slowly whittle away at the enemy and driving them mad with hallucinations. This causes them to have their [WIL] and [VIT] by 30% for the next four posts. Not only can it be used for melee attacks, once per post it’s able to fire an off a large shard of ice. The shard forms into a replica of the spear itself. If struck, it will thrust the enemy backwards up to 5 meters if your [PWR] is greater than their’s. This moves at your [SPD] up to 30 meters away. If struck by this spear, that person will instantly be dealt your [MAGI] in damage and have a debuff of 10% to their [SPD] be applied to them. Once every 4 posts after the initial strike, that enemy will take your [MAGI] stat -2 rank in damage for the remainder of the thread. Once struck either melee or via your range option, targets will also become coated in the red lightning sparks for the following 3 posts. While this occurs they will be sapped of their [PWR] by 10 points per round of posting. They will also stop that target from receiving any potential synergy or party buffs due to them becoming corrupted. 50% of those points will be given to you instead. At max, this can grant you +90 points. While any of the status conditions this spear applies can be cleansed, you will have to beat the spear owner’s [MAGI] stat with whatever stat you utilize to cleanse. All status conditions must be cleansed individually, unless your cleansing stat in question is +1 rank or higher than the spear owner’s. [break][break]
Kaleidoscope of Colorful Glass
A simple kaleidoscope with colorful glass. If you peer through it, you can see into different planes of existence. [break][break]Dimensional Compass
A mystical compass in a box that, when opened, spawns an arrow that will point to the closes enemy. This arrow will last for 2 post and will change targets if another enemy comes closer. This can be done 3 times per thread. [break][break]Cracked Mirror
A mirror with an unusual crack dancing along the glass. Three times per thread when in the astral world, you can fire an ability at the mirror and it will emerge into the real one. [break][break]Sleepytime Blanket
When you astral project, wrap yourself up nice and tight. This blanket will be able to protect your physical form as your project. It can block up to +1 rank of your [DEF] stat. If it is dealt damage beyond that, you’ll be forced awake. [break][break]Warped Luck Rabbit Foot
A black rabbit foot that has a peculiar vibe. Twice a thread, you can split one of your stats by 50% and give that other 50% to another stat. This last for only one post before reverting. [break][break]Rainbow Shoes
A pair of shoes that seem to leave rainbow footprints for a brief moment as you walk. Twice a thread, you'll be able to increase your [SPD] by 20% for three post duration. [break][break]Decoy Displacer
A disk that can project a stationary image of the user in a certain place. This image draws aggro from enemies with [WIL] lower than the user's [MAGI], though one hit will destroy the decoy and dispel the effect. The user can also willingly destroy the decoy in order to swap places with it. Lasts for 2 posts and can be used 3 times per thread. [break][break]Anchor Token
A small coin token with an anchor shape pressed on both sides. You can drop it and it will sink into the ground. At any point within the next three posts after doing this, you may automatically teleport back to that anchor token. The token then will reappear in your pocket/inventory. Can be used twice a thread but only one anchor may be placed at a time. [break][break]Symbiotic Whip
A whip that seemingly combines with its master's body. You can place the whip anywhere on your body and it will firmly attach. Once per post, you can extend this whip up to 3 meters away at your [SPD], striking a basic blow of damage equal to your [PWR]. This caps out at B-rank damage. Once every three posts, you can cause the whip to drain 10% of that enemy's [VIT] and restore it to yourself! [break][break]Hellfire Matchbook
- 3 times per thread the holder can take a match from the book and ignite. Black purplish flames arise from the matches when lit. The match is thrown at [SPD] to hit a target and alight it. The target will take [MAGI] damage from the flames for two posts. [break][break]Tagame Canvas
- A 60 x 50 (cm) canvas that shows a new image in great detail daily. The image being various bears in compromising BDSM conditions. It can be considered very distasteful to the prude but beloved by twinks and bears of various nature. It is all it does but can be considered a crafting item. [break][break]Jacket of Auroras:
A sleek jacket made of some interesting material. As you move, the colors seem to change, mimicking the aurora borealis. When worn, it will naturally protect you up to damage equal to your [DEF] stat. Every three posts, you can also cause the jacket’s colors to shift and radiate causing a confusing response to those that bear witness. This causes their [WIL] to drop by 20% for the following post. The next ranged ability that is used against you will be unable to target you and venture off course. If the jacket is broken, it can be restored within three posts. [break][break]Warp Ripping Knife:
A machete-style knife you can throw it or use it in a melee attack once per post dealing your [PWR] stat. If thrown it goes your [SPD] up to 10 meters away. Three times a thread, you can opt to have this machete rip through space teleporting itself to your intended target, up to 30 meters away. If your [SPD] is at least +1 rank higher than your target’s [MAGI] this machete will teleport right onto them, auto-hitting. If not, it will teleport within 10 meters of the target. If thrown, this does not auto-recall. You'll have to physically go get it. [break][break]Reality Bombs:
You’ll gain a set of three bombs at the start of each thread. They are the size of a baseball but purple and made of gemstones. You can toss this up to 5 meters away. At which point it will explode causing -1 rank of your [MAGI] damage to anyone within a 2-meter radius. Those struck, if their [DEF] is lower than your [MAGI] will have their next ability activated cooldown increased by +1 post. [break][break]Shattered Spear:
A dull grey spear with a purple gemstone tip that seemed to be shattered and sharp. It can deal your [PWR] damage once per post to a target. Three times a thread you can cause the tips of the spear to fire a volley of shattered gemstones. These travel at your [SPD] up to 5 meters away in a come fashion. If struck, they will deal your [MAGI] stat in damage. [break][break]Shadow Tag Charm
- A small charm that when activated summons a small shadowy child. This child can be summoned once a thread for up to three posts. While summoned, the kid will be able to find any one that may be hidden that is within 20 meters of you. The kid will run over to that person and tag them, breaking their stealth ability. This only works if your [MAGI] is greater than their [WIL]. [break][break]Stopwatch
- A golden dusty stopwatch with a silver button. When the button is pressed The stopwatch records your position, your physics (such as momentum), and your body's position. This is stored for up to 3 post. After 3 post, you will be warped back to that position in the same position you were in when you pressed the button. You can release the button to achieve this affect sooner. After warping back, your watch goes on a 3 post cooldown. [break][break]Angelic Wings
A pair of wings made from pure light that can be worn by the user. It disappears and cannot be touched unless the user wishes it so. The user is able to fly at their [SPD] stat when worn, and do basic damage with them equal to [PWR]. Once every three posts they can shoot a three meter wide beam up to ten meters away, damaging everything in a straight line at [MAGI]. [break][break]Light Shoes
White and blue shoes which can slightly hover off the ground by expelling light. These shoes grant the user 15% bonus SPD and allow the user to dash 2 meters * rank of [SPD] once per post. [break][break]Professor's Stone
[Trader] Holding this perfectly round, but otherwise worthless gem causes its owner to emit an aura of smug self satisfaction. If your WIL is higher than the WIL of anyone you are arguing with, they must admit you are correct, but they won't like it. Used as a crafting material for the Forge. [break][break]Enchanted Summoning Chalk (For Kids!)
[Trader] A six pack of brightly colored sticks of chalk. You may draw a summoning circle that entirely uses up one stick of chalk. An extremely low level, mostly harmless demon, devil or imp will be summoned, and it will magically accomplish one relatively mundane task that would, nevertheless, otherwise not currently be possible for you to accomplish yourself. The summoning lasts a maximum of three turns before disappearing. [break][break]Tipped Scales
[Trader] These wonderous golden scales can be rigged in your favor, allowing you to cheat when comparing the value of crafting materials. Anyone whose WIL is lower than your own will be unaware of your deception. For now. Once per page of a thread, you maybe choose to alter the weights of any two of your stats other than WIL or LUCK, increasing one by 20%, and lowering one by 20%. [break][break]Mortar and Pistol
[Trader] This set of tools is meant for crushing and grinding gems and stones used in crafting and enchanting, but can also be taken apart and reassembled into a firearm that does not require a license. It fires regular shots six times per thread, once per post, dealing your PWR rank -1 in damage. Once per thread it can launch an explosive shot that deals your PWR rank in damage to one target, and your PWR rank -1 in damage to all targets within 3 meters. All shots travel at your SPD rank +1. [break][break]Astral Gate-Jumping Spear
A deep ethereal spear that seems completely intangible for the average person. When held by its user the spear seems weightless and flimsy, not fit for a typical weapon and its lack of damage is appalling; at least on a surface level. When striking an enemy with this spear outside of the astral it lowers their [DEF] by your [PWR] and your [MAGI] for one post, but otherwise deals no damage.[break][break]While inside of an astral location, or while projecting, this spear becomes a deep purple crystalline spear that can be carried by your intangible form. While like this you can make a strike with this spear and a spear carried by your physical form in one post mimicking that spears basic attack. This spear dealing your [MAGI] in damage as psionic damage instead of the normal damage. This spear ignores 50% [DEF] when dealing damage to a foe your physical body has struck.[break][break]
Guild Ration
Probably the best meal you've ever had as a ration, nice. While not in combat you can spend one post consuming this item to recover 10% of your VIT, leaving behind only an accessory packet and gusseted pouch. You may only bring one Guild Ration into any mission/dungeon/etc. with item limitations, but it does not count against any item limits. [break][break]
SKILLS
system awarded skills
sense of dread
- when using [cross over], you can now see the presence/ location of undead and spirit creatures.[break][break]ghost-like
- when astral projecting or crossing planes, you can use your astral body to try and [fear] a target for 1 post by touching them. Your [MAGI] vs. their [WIL]. Feared targets will feel a sense of terror and act irrationally, maybe even try to flee the location they are currently in. 3 charges per thread.[break][break]
Matter Shift
- Twice per thread, you are able to phase through objects, such as walls, as if they are not even there. This cannot work on abilities but can work on basic attacks.[break][break]Sleep Talk
- When astral projecting, you can have your sleeping body repeat whatever words you are saying.[break][break]Driver's License
- Gained the ability to use vehicles, bypassing the lock feature that the system placed on most modern-day technology. BEWARE! Too many strikes on your license can get it revoked![break][break]Polarity Blessing
- A travel from a mystical plan tagged you with a certain energy. This energy interferes with attacks weakening if not negating them. The start of a thread you have an invisible shield equal to your MAGI. The shield soaks up to that amount of damage before dissipating.[break][break]Sommelier
When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]Europa Vison
When completing missions in any Europa area, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. [break][break]Bonjour le Monde
When completing missions, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. Stacks with the skill Europa Vision. [break][break]Sleuth of the Unknown
SIGMA Guild members are imprinted with the eyes for details and the unseen given their goals. When dealing with any foe with stealth, treat the stat they use to stay unseen as 75% of its original value for the purpose of spotting them. This skill only activates if you are a part of SIGMA, and can be copied to new guild members by completing a C-Rank mission with them.[break][break]Grand Explorer
Much is to be discovered even within extremes. While exploring dungeons ignore anchor penalties to the success rolls for progress for one member in the party for each party member with this skill.[break][break][attr="class","unb-credit"]SELKIE
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