Jan 18, 2024 5:44:13 GMT
Post by jerry on Jan 18, 2024 5:44:13 GMT
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PWR: 8 [F]
DEF: 12 [F]
SPD: 10 [F]
[break]
MAGI: 12 [F]
VIT: 6 [F]
WIL: 12 [F]
[break]
LUCK: 0
[break][break][break]
[break][break]
Jerry's anchor is the sound studio where he ran his podcast which is located in his Texas homestead. Before the Awakening it was state of the art with all the audio and visual equipment needed to create a top-notch professional production. It was built with his own two hands using his hard earned money and used to spread The Truth to the world over. Even though most of the equipment has been rendered useless since then, the studio is still special to Jerry. The globalists couldn't silence him and neither will some damned alien!
Upon completing a B-Rank mission with one other person in a zone you have access to, you gain the ability to expand to another zone. Your choice of location can be anywhere, but depending on the [risk] of the board, the mission requirement for it to be considered complete may increase in rank/ quantity.[break][break]
Upgrades at Ten Zones being unlocked.
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While their portfolio can expand, the Seasoned Theorist has three initial abilities to its core that allow it to complete its goals:[break][break]
[Shadow] A false body that allows the sleuthing theorist to truly follow the leads they find to properly find truth. This power of the theorist is an effective doppelganger of the user that they share all senses with, while it is used with some slight differences. The shadow cannot damage enemies through any means, its uniquely semi-tangible nature not allowing for direct combat - with the system barring it from causing harm. Defensive equipment similarly only imparts the use of their activated abilities - with retributive effects causing no damage on use. While unable to do much offensively, the shadow does come with the innate ability to stealth as long as the user’s [MAGI] is higher then the opponent’s [WIL].[break][break]
The shadow has little in terms of survivability otherwise, it can sustain damage indefinitely as long as the damage taken any given round does not break the user’s [DEF], but will be destroyed if an attack ever overcomes it. This ability has three (3) charges in a thread before the user is unable to summon another [Shadow] to the location of the last, having to wait [5 rounds] before a single charge is regained.[break][break]
[Identify] Information is key and you are the best person for its acquisition. Keeping a monster in your sights for 3 consecutive rounds will let you can learn its system-given abilities and stats (unless directly barred by Earth-Chan). If you are in a party, this information is shared automatically to all allies.[break][break]
[Disseminate] Once per turn you can verbally berate a creature you have [Identified] dealing your [MAGI] -2 to the creature. If your [WIL] is higher than the enemies this auditory damage rattles even the soul dealing [MAGI] -1 instead. There is a slight delay before the surge of energy on the target, still allowing them to dodge from the localised point of psychic force if their SPD is high enough etc.[break][break]
Upgrades when any two of [DEF], [MAGI], or [WIL] reach A-Rank.
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
-Description.[break][break]
[break][break]
LEVEL. 01
Jerry's Inventory
PWR: 8 [F]
DEF: 12 [F]
SPD: 10 [F]
[break]
MAGI: 12 [F]
VIT: 6 [F]
WIL: 12 [F]
[break]
LUCK: 0
[break][break][break]
[Conspiracy] [Shelter]
[truth, deception, investigation][break][break]
Jerry's anchor is the sound studio where he ran his podcast which is located in his Texas homestead. Before the Awakening it was state of the art with all the audio and visual equipment needed to create a top-notch professional production. It was built with his own two hands using his hard earned money and used to spread The Truth to the world over. Even though most of the equipment has been rendered useless since then, the studio is still special to Jerry. The globalists couldn't silence him and neither will some damned alien!
Seasoned Theoriest
The teller of truth and nothing but the truth
STAT BONUS
+2 DEF, +2 MAGI, +2 WIL, -4 VIT, -2STR [break][break]PASSIVE: Broadcast Network
The Seasoned Theorist is a powerhouse of knowledge, dissemination of fact, and a stationary individual. A storyteller by trade, the Seasoned Theorist must spin their fables of truth from somewhere. Upon completion of the tutorial, the Seasoned Theorist will choose two board locations (one safe-zone and one low-risk), one that will be the permanent location of their broadcast station and a starter zone they may access for missions.[break][break]Upon completing a B-Rank mission with one other person in a zone you have access to, you gain the ability to expand to another zone. Your choice of location can be anywhere, but depending on the [risk] of the board, the mission requirement for it to be considered complete may increase in rank/ quantity.[break][break]
Upgrades at Ten Zones being unlocked.
[break][break]
[break]
core
The pinnacle of smoke and mirrors only to be used to spread honest information to everyone. The Seasoned Theorist is a sleuth that slowly expands their web of information to heighten their abilities. This is done through a series of long-distance illusory effects, all created through the use of the [broadcast centre]. This broadcast centre is the true tool of power for the user and is completely stationary once placed, meaning the user is almost never away from it if they wish to use it for their purposes.[break][break]While their portfolio can expand, the Seasoned Theorist has three initial abilities to its core that allow it to complete its goals:[break][break]
[Shadow] A false body that allows the sleuthing theorist to truly follow the leads they find to properly find truth. This power of the theorist is an effective doppelganger of the user that they share all senses with, while it is used with some slight differences. The shadow cannot damage enemies through any means, its uniquely semi-tangible nature not allowing for direct combat - with the system barring it from causing harm. Defensive equipment similarly only imparts the use of their activated abilities - with retributive effects causing no damage on use. While unable to do much offensively, the shadow does come with the innate ability to stealth as long as the user’s [MAGI] is higher then the opponent’s [WIL].[break][break]
The shadow has little in terms of survivability otherwise, it can sustain damage indefinitely as long as the damage taken any given round does not break the user’s [DEF], but will be destroyed if an attack ever overcomes it. This ability has three (3) charges in a thread before the user is unable to summon another [Shadow] to the location of the last, having to wait [5 rounds] before a single charge is regained.[break][break]
[Identify] Information is key and you are the best person for its acquisition. Keeping a monster in your sights for 3 consecutive rounds will let you can learn its system-given abilities and stats (unless directly barred by Earth-Chan). If you are in a party, this information is shared automatically to all allies.[break][break]
[Disseminate] Once per turn you can verbally berate a creature you have [Identified] dealing your [MAGI] -2 to the creature. If your [WIL] is higher than the enemies this auditory damage rattles even the soul dealing [MAGI] -1 instead. There is a slight delay before the surge of energy on the target, still allowing them to dodge from the localised point of psychic force if their SPD is high enough etc.[break][break]
Upgrades when any two of [DEF], [MAGI], or [WIL] reach A-Rank.
[break][break]
[break]
Extra Extra!:
Drama is a fabrication and so are your enemies’ capabilities - at least if you have anything to say about it. Activating this ability, you can cancel one ability being initially used, so long as you have clear visibility on it. This will only work as long as your [DEF] is higher than the stat the ability primarily uses. 4 post cooldown. Upgrades at WIL Rank A.[break][break]ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop
EQUIPMENT
items, weapons, armour, pets etc.
Magnifying Glass
Using this on a dungeon may allow you to determine a variety of things, ranging from boss, loot, traps etc. Can be used once per month.[break][break]///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
locked
error
SKILLS
system awarded skills
skill
"-" - locked[break]-Description.[break][break]
??
empty[break][break]
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