Nov 22, 2023 2:48:56 GMT
Post by Ellis Hill on Nov 22, 2023 2:48:56 GMT
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PWR: 8 [F]
DEF: 9 [F]
SPD: 10 [F]
[break]
MAGI: 12 [E]
VIT: 12 [E]
WIL: 10 [F]
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LUCK: 0
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Something that Ellis always remembers fondly From his days was a Video game known as F.E.A.R. how they AI enemies acted as if their were alive, the constant push and pull he would have against them. No two incounters with the Replica units were ever alike. but also the sheer scope and gameplay From the john woo style bullethell that came about when you activated your slow motion powers to the amazing concept of the replica forces. the psychic tactical enemies who your character is technically related to. it all holds a near and deer place in Ellis's heart.
Upgrades at A rank [MAGI]
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To aid in this the Spectre Ops functions around four primary abilities: Call Reinforcements, Phantom Cloak, Ephemeral Arms, and Spectral Stride. [break][break]
Call Reinforcements: The Spectre Ops can coalesce their psionic potential into a [Spirit Soldier] that follows their mental commands. These soldiers look identical to the Spectre Ops although they do not seem to have any facial features. They have the same stats as the Spectre Ops however they only have 10% of their VIT and any damage they deal is reduced by 1 rank, they also only have access to the SpecOps' core, not their abilities. While at least one [Spirit Soldier] is active on the battlefield, enemy stats are counted as 1 Rank lower for the purposes of breaking through the Spectre Ops' Concealment-Type status effects, though this effect only applies to the Spectre Ops themselves, not the [Spirit Soldier]. The SpecOps can create one soldier per post up to a maximum of 1 per 2 ranks of VIT. They start with a max of 1. [break][break]
Phantom Cloak: Stealth is the essence of SpecOps combat, to get somewhere unseen and take down opponents before they even know what's happening. The SpecOps may choose during their post to gain the [Cloaked] status effect, rendering them [Invisible] and [Untargetable] but reducing their SPD by 1 rank while active. If they enter within 20 meters of an opponent whose [WIL] is greater than the SpecOps' [MAGI], make an attack, or use an Ability then they lose the [Cloaked] status. Once this effect ends there is a 3 round Cooldown before it can be used again .[break][break]
Spectral Stride: Sometimes the laws of reality get in the way when it comes to breaking into a secure location and sometimes you just need to disregard these laws. The SpecOps soldier can grant themselves the [Phasing] status effect at any point, lasting for 2 posts, allowing them to walk through solid objects, enabling them to avoid traps or step through walls with ease. While they have this effect, physical damage is reduced by 20% but elemental damage is increased by 50%. Once it wears off, this goes on a 5 post cooldown. [break][break]
Ephemeral Arms: What's the point of being a soldier with no weapons? The Spectre Ops can summon an armament of their choice, choosing to either make it loud or silenced, allowing them to deal damage up to their [MAGI] divided by 2 meters away. If Loud, this deals damage equal to their [MAGI]-1 Rank but breaks any concealment-type status effects they have. If Silenced, then this deals their [MAGI]-2 Ranks in damage but doesn't break any Concealment-Type status effects they have. [break][break]
Upgrades at S+ rank [VIT] or [SPD], only one may be chosen
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Upgrades at B rank [PWR] or [MAGI], only one may be chosen [break][break]
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-Description.[break][break]
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LEVEL. 01
Ellis's Inventory
PWR: 8 [F]
DEF: 9 [F]
SPD: 10 [F]
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MAGI: 12 [E]
VIT: 12 [E]
WIL: 10 [F]
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LUCK: 0
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[Soldier] [Melody]
[Tactical, Psychic, Bullet Hell][break][break]
Something that Ellis always remembers fondly From his days was a Video game known as F.E.A.R. how they AI enemies acted as if their were alive, the constant push and pull he would have against them. No two incounters with the Replica units were ever alike. but also the sheer scope and gameplay From the john woo style bullethell that came about when you activated your slow motion powers to the amazing concept of the replica forces. the psychic tactical enemies who your character is technically related to. it all holds a near and deer place in Ellis's heart.
SPECTRE OPS
We rushin' in? Or are we going sneaky beaky like?
STAT BONUS
+2 MAGI, +2 VIT, -2 PWR, -1 DEF[break][break]PASSIVE: Threat Indicator
You have a strange and intuitive understanding of the sensory abilities of any foe that you face. While you are under the effects of any form of Concealment-type status effect the range at which opponents can detect you is reduced by half and you are also aware of whether or not they can actually detect you. Additionally, once per thread, you may push your enhanced reactions to the limit to prevent yourself being Spotted for one post even if the opponent would normally be able to detect you instantly. [break]Upgrades at A rank [MAGI]
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core
The Spectre Ops is a phantom soldier at the head of an ephemeral unit of coalesced psychic energy and raw willpower. They don't fight on the frontlines but are more than capable of holding their own in combat as well as sneaking through enemy lines to hunt down priority targets and bring them down. [break][break]To aid in this the Spectre Ops functions around four primary abilities: Call Reinforcements, Phantom Cloak, Ephemeral Arms, and Spectral Stride. [break][break]
Call Reinforcements: The Spectre Ops can coalesce their psionic potential into a [Spirit Soldier] that follows their mental commands. These soldiers look identical to the Spectre Ops although they do not seem to have any facial features. They have the same stats as the Spectre Ops however they only have 10% of their VIT and any damage they deal is reduced by 1 rank, they also only have access to the SpecOps' core, not their abilities. While at least one [Spirit Soldier] is active on the battlefield, enemy stats are counted as 1 Rank lower for the purposes of breaking through the Spectre Ops' Concealment-Type status effects, though this effect only applies to the Spectre Ops themselves, not the [Spirit Soldier]. The SpecOps can create one soldier per post up to a maximum of 1 per 2 ranks of VIT. They start with a max of 1. [break][break]
Phantom Cloak: Stealth is the essence of SpecOps combat, to get somewhere unseen and take down opponents before they even know what's happening. The SpecOps may choose during their post to gain the [Cloaked] status effect, rendering them [Invisible] and [Untargetable] but reducing their SPD by 1 rank while active. If they enter within 20 meters of an opponent whose [WIL] is greater than the SpecOps' [MAGI], make an attack, or use an Ability then they lose the [Cloaked] status. Once this effect ends there is a 3 round Cooldown before it can be used again .[break][break]
Spectral Stride: Sometimes the laws of reality get in the way when it comes to breaking into a secure location and sometimes you just need to disregard these laws. The SpecOps soldier can grant themselves the [Phasing] status effect at any point, lasting for 2 posts, allowing them to walk through solid objects, enabling them to avoid traps or step through walls with ease. While they have this effect, physical damage is reduced by 20% but elemental damage is increased by 50%. Once it wears off, this goes on a 5 post cooldown. [break][break]
Ephemeral Arms: What's the point of being a soldier with no weapons? The Spectre Ops can summon an armament of their choice, choosing to either make it loud or silenced, allowing them to deal damage up to their [MAGI] divided by 2 meters away. If Loud, this deals damage equal to their [MAGI]-1 Rank but breaks any concealment-type status effects they have. If Silenced, then this deals their [MAGI]-2 Ranks in damage but doesn't break any Concealment-Type status effects they have. [break][break]
Upgrades at S+ rank [VIT] or [SPD], only one may be chosen
[break][break]
[break]
Silent Takedown:
A knife across the throat or a quick choke out, either one works to keep your position a secret and no one any the wiser. This ability can only be activated while under the effects of a Concealment-Type status effect and can only be used in melee range. This deals damage equal to the user's [MAGI] unless there is a [Spirit Soldier] in combat with the foe, then it deals [MAGI]+1 Rank in damage. If the opponent's VIT is at 5% or less when this is used, it instantly kills them and if this kills an opponent when used, the user's Concealment isn't broken. Once utilised this goes on a 5 post Cooldown. [break]Upgrades at B rank [PWR] or [MAGI], only one may be chosen [break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
item
error[break][break]///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
locked
error
SKILLS
system awarded skills
skill
"-" - locked[break]-Description.[break][break]
??
empty[break][break]
[attr="class","unb-credit"]SELKIE
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