Nov 18, 2023 4:49:31 GMT
Post by Faith Ainsworth on Nov 18, 2023 4:49:31 GMT
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PWR: 30 [C]
DEF: 20 [D]
SPD: 20 [D]
[break]
MAGI: 15 [E]
VIT: 11 [E]
WIL: 5 [F]
[break]
LUCK: 0
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Faith lost her hope in humanity long ago as her mother left her to fend for herself at an early age. Left with no one to protect her, her father tunred his drunken rage towards her. Leaving her to wonder what she ever did wrong, why was her life like this, and why did her mother leave her to this fate? Instead, she turned to insects as what would be an ideal world, where they were the reigning species instead of how horrible humans were.
Ugrades at B rank [MAGI] and [PWR]
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The Exo-Empress begins with two Augments at Magnitude 1. Every multiple of 10 in level the Exo-Empress may choose to either gain an additional augment or improve the Magnitude of two of their Augments (they must be different Augments) up to the maximum of Magnitude 5. Each time an Augment's Magnitude improves, the abilities in it are enhanced, and at Magnitude 5 an additional powerful ability is unlocked for that Augment. The Exo-Empress can only have a number of Augments equal to two plus one for every two ranks of [PWR]. You begin with three. [break][break]
The other way to enhance augments is to devour opponents and incorporate their strength into the Empress. This manifests as a unique resource known as Bio-Essence that the Exo-Empress can gain by devouring opponents. Bio-Essence can be spent to enhance Augments, swap one out, gain a new one, or guarantee a specific type of Augment the next time one is gained. Bio-Essence can only be gained via combat and devouring opponents. [break][break]
Lastly, twice per thread upon killing and devouring a monster, you can gain one of its abilities until the end of the thread. The Empress may choose to swap the stat it uses to [PWR], but if you do so, your [PWR] is considered -1 rank lower when using that ability. The cooldown of the ability, if it has one, is also increased by 1 post. [break][break]
Current Bio-Essence: 9 [break][break]
Gaining Bio-Essence [break]
Any mission where monsters are slain and devoured: +1 [break]
Bonus per mission rank above E: +1 [break]
Killing and devouring a staff-made monster: +2 [break]
Killing and devouring a boss monster: +4 [break]
Killing and devouring a Raid Boss: +6 [break]
Killing and devouring a Field Boss: +8 [break]
Killing and devouring a Super Boss: +10 [break]
Killing and devouring a Character: +1 for every 3 levels of the character [break][break]
Bio-Essence Uses [break]
Level up Augment: 5x New Rating of Augment [break]
Gain New Augment: 20 [break]
Swap Augment for New Magnitude 1 Augment: 5 [break]
Swap for Equal Magnitude Augment: 5x Current Augment Rating [break]
Choose Category of next Augment: 10 [break]
(Categories available are Attack, Defense, Heal, Utility, Buff, Debuff) [break][break]
Upgrades at S rank [MAGI] and [SPD]
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[break]
Current Augments: [break][break]
Bloodline: Bullet Ant [break]
Type: Attack [break]
Magnitude: 1/5 [break]
Ability: Gunshot Stinger This is a basic attack useable against one target in melee range once per post. It deals your [PWR] -1 rank in damage, and also causes crippling pain to an opponent. This reduces either their [WIL] or [PWR] by -5% for one post when stung, with each application refreshing the duration. If the target's [DEF] is two or more ranks lower than your [PWR], they are [stunned] for one round instead, though they may only be [stunned] once every five posts by this ability. [break]
Ultimate Ability: [Locked until Magnitude 5 is reached] [break][break]
Bloodline: Bumblebee [break]
Type: Buff [break]
Magnitude: 1/5 [break]
Ability: Pollen Coating By manifesting pollen on their body, the Exo-Empress can utilize this on themselves or an ally in melee range to grant a short-lived energy boost. When used, this causes the target's [SPD] and [DEF] to increase by +10% for three posts. Once this duration wears off, this ability goes on cooldown for three posts. [break]
Ultimate Ability: [Locked until Magnitude 5 is reached]
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Upgrades at A rank [PWR] or [SPD] (only one may be chosen) [break][break]
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LEVEL. 09
Faith's Inventory
PWR: 30 [C]
DEF: 20 [D]
SPD: 20 [D]
[break]
MAGI: 15 [E]
VIT: 11 [E]
WIL: 5 [F]
[break]
LUCK: 0
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[Humanity] [Dissection]
[Insects, Despair, Apex Predator][break][break]
Faith lost her hope in humanity long ago as her mother left her to fend for herself at an early age. Left with no one to protect her, her father tunred his drunken rage towards her. Leaving her to wonder what she ever did wrong, why was her life like this, and why did her mother leave her to this fate? Instead, she turned to insects as what would be an ideal world, where they were the reigning species instead of how horrible humans were.
EXO-EMPRESS
You've disturbed the Hive, now you must pay a tithe in blood to the Queen.
STAT BONUS
+5 PWR, +1 SPD, +1 MAGI, -1 VIT, -5 WIL [break][break]PASSIVE: One True Queen
Though the hordes might not yet obey your commands, they still recognize the authority of a Queen among them and this innate dominion grants you strength. Whenever you face an Insect Type enemy, they deal 20% less damage to you and any debuff they inflict lasts for 1 less turn than usual. Whenever you defeat an opponent you may also make their strength into your own by devouring their flesh, when you do so choose one of the opponent's stats and increase that stat by 20% of the enemy's stat value. You can only have one of these buffs active per thread, and they vanish at the end of the thread. (For example, if you choose [PWR] and eat an opponent with 100 [PWR] you will increase your own [PWR] by 20.) [break]Ugrades at B rank [MAGI] and [PWR]
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[break]
core
The Exo-Empress is royalty at the frontline, clad with the raiment of every insect under the sun and even those that hide from it. The Exo-Empress focuses entirely on Augments; the ability to take on aspects and abilities from insects and manifest them physically, the Empress is ruler of all creepy crawlies, not just one single hive. [break][break]The Exo-Empress begins with two Augments at Magnitude 1. Every multiple of 10 in level the Exo-Empress may choose to either gain an additional augment or improve the Magnitude of two of their Augments (they must be different Augments) up to the maximum of Magnitude 5. Each time an Augment's Magnitude improves, the abilities in it are enhanced, and at Magnitude 5 an additional powerful ability is unlocked for that Augment. The Exo-Empress can only have a number of Augments equal to two plus one for every two ranks of [PWR]. You begin with three. [break][break]
The other way to enhance augments is to devour opponents and incorporate their strength into the Empress. This manifests as a unique resource known as Bio-Essence that the Exo-Empress can gain by devouring opponents. Bio-Essence can be spent to enhance Augments, swap one out, gain a new one, or guarantee a specific type of Augment the next time one is gained. Bio-Essence can only be gained via combat and devouring opponents. [break][break]
Lastly, twice per thread upon killing and devouring a monster, you can gain one of its abilities until the end of the thread. The Empress may choose to swap the stat it uses to [PWR], but if you do so, your [PWR] is considered -1 rank lower when using that ability. The cooldown of the ability, if it has one, is also increased by 1 post. [break][break]
Current Bio-Essence: 9 [break][break]
Gaining Bio-Essence [break]
Any mission where monsters are slain and devoured: +1 [break]
Bonus per mission rank above E: +1 [break]
Killing and devouring a staff-made monster: +2 [break]
Killing and devouring a boss monster: +4 [break]
Killing and devouring a Raid Boss: +6 [break]
Killing and devouring a Field Boss: +8 [break]
Killing and devouring a Super Boss: +10 [break]
Killing and devouring a Character: +1 for every 3 levels of the character [break][break]
Bio-Essence Uses [break]
Level up Augment: 5x New Rating of Augment [break]
Gain New Augment: 20 [break]
Swap Augment for New Magnitude 1 Augment: 5 [break]
Swap for Equal Magnitude Augment: 5x Current Augment Rating [break]
Choose Category of next Augment: 10 [break]
(Categories available are Attack, Defense, Heal, Utility, Buff, Debuff) [break][break]
Upgrades at S rank [MAGI] and [SPD]
[break][break]
[break]
Current Augments: [break][break]
Bloodline: Bullet Ant [break]
Type: Attack [break]
Magnitude: 1/5 [break]
Ability: Gunshot Stinger This is a basic attack useable against one target in melee range once per post. It deals your [PWR] -1 rank in damage, and also causes crippling pain to an opponent. This reduces either their [WIL] or [PWR] by -5% for one post when stung, with each application refreshing the duration. If the target's [DEF] is two or more ranks lower than your [PWR], they are [stunned] for one round instead, though they may only be [stunned] once every five posts by this ability. [break]
Ultimate Ability: [Locked until Magnitude 5 is reached] [break][break]
Bloodline: Bumblebee [break]
Type: Buff [break]
Magnitude: 1/5 [break]
Ability: Pollen Coating By manifesting pollen on their body, the Exo-Empress can utilize this on themselves or an ally in melee range to grant a short-lived energy boost. When used, this causes the target's [SPD] and [DEF] to increase by +10% for three posts. Once this duration wears off, this ability goes on cooldown for three posts. [break]
Ultimate Ability: [Locked until Magnitude 5 is reached]
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Chitinous Fury:
Diving deeper into the insectile mindset, the Exo-Empress can channel the fury of the hive itself when under attack, abandoning tactics and focus to instead recklessly slaughter its foes. When utilized, the Exo-Empress enters a rage state, causing all of their attacks to deal +50% more damage but in turn they take +50% more damage. Additionally, whenever they kill and devour an opponent they recover 20% of their [VIT]. At the end of a thread where one or more enemies were slain while under the effects of this ability, the Exo-Empress gains +1 additional Bio-Essence. This can last for a maximum of five posts, and once ended, it has a cooldown equal to the number of posts it was used plus one post. [break]Upgrades at A rank [PWR] or [SPD] (only one may be chosen) [break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Reindeer Riding Boots
(Unique) These polished black boots allow you to hover slightly above the ground, letting you ignore [hindering] terrain. Three times a thread, for three posts, you can fly at your SPD, rising up to 3 meters into the air per MAGI rank. While airborne you are able to deliver a flying kick once per post that deals your PWR rank in bludgeoning melee damage. [break][break]Anti Slip Slip-ons
(Rare) These rather plain, but very comfortable black shoes slip on easily to perfectly fit any size human feet. While wearing them, you are immune to restriction of movement by terrain, although still take any relevant damage as normal. Three times per thread, you may use these shoes to slip and slide across the ground, moving as if you had +1 rank SPD for three posts. [break][break]The Butcher's Masquerade
(Unique) An incredibly bloody butcher's apron and face mask (bandana) that are both seemingly made of leather. This apron can take the user's DEF +1 in damage before breaking and needing to regenerate [which takes two posts]. When dealing damage to an organic creature this armor builds up additional DEF for the round equal to your [PWR] if you break the creature's [DEF], you can instead remove the cooldown for this armor to regenerate if this effect would procc while the armor is broken. [break][break]Great Axe
(Common)As a melee attack once per post, deals your [PWR]-1 Rank Slashing damage, capped at B Rank.[break][break]Chitin Armor
(Common) Armor carved from the exoskeletons of who-knows-what! Wearing this gives you armor equal to your [DEF]-1 Rank, capped at B Rank. After being [Defense Broken] 3 times, it becomes unusable for the rest of the thread.Paris Passport
(Common) (Class) Possession of this item doubles Tower Coin rewards when completing Coin Challenges. [break][break]French Chocolates
(Common) Ooh la la~ It's not even Valentine's! Delicious, and can also be used as a crafting material for the Forge. [break][break]Souvenir Magic Hat
(Common) A legally distinct blue wizard's cap with two circular protrusions on both sides. It certainly doesn't resemble any certain rodent's attire! Through the power of copyright law, 3 times per thread, you can take any of your abilities and increase the main stat used to calculate the effectiveness of that ability by +1 Rank.[break][break]escape rope
(Class) Escape out of a dungeon/event/pvp invasion with minimal to no loss. Only 1 can be owned at a time.[break][break]
Magi-Pods
(Rare) A pair of EarPods that seem to be from a once famous brand, they fit snuggly in your ears allowing you to save music to your system menu that you can use to shuffle through. Interestingly enough regardless of how loud the music in your ears is blasting, you can still hear everything around you just as you normally would. In fact, three times per thread for two posts you can hear up to your [MAGI] /20 in meters around you like a sonar. In doing so, you can create a magical mini-map from the EarPods that can be visibly seen and displayed to you and others who are tracked that shows any players or creatures within the area that are not under the status effect [stealth] or [hidden].[break][break]Pocket Sand
(Rare) Three times per thread you can toss a handful of this sand towards one target, and if their SPD rank is lower than yours they become [blind] for one post. Anything that is [blind] cannot use attacks, abilities, effects, or items that require them to see and choose a target. Anything that already cannot see cannot become [blind]. After use it takes five posts for your pocket to refill with enough sand to be useful again. [break][break]Rubber Stonks Stamp
(Common) A red stamp made from rubber produced by a strange creature. It simply says 'STONKS'. I guess you could use this as a crafting material for the Forge... [break][break]Sinister Skull
(Uncommon) [Material] This skull radiates trickery and evil, though less of the second. It wants something, though you, as the possessor, don't know what...[break][break]
SKILLS
system awarded skills
hitting the gym (spd)
[Passive] You've been [Training]! +10 to [SPD]. Next Turn In allowed on [9/21][break][break]??
empty[break][break]
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