Sept 4, 2023 9:08:34 GMT
Post by kurai on Sept 4, 2023 9:08:34 GMT
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[attr="class","unb-contain"]
[attr="class","unb-img"]
[attr="class","unb-body"]
PWR: 11
DEF: 30
SPD: 11
MAG: 52
VIT: 51
WIL: 20
LUCK: 0
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One of Kurai's many acts of rebellion was turning away from the religion of his family. While his sister prayed to Tsukuyomi-no-Mikoto he began to study works of magic and witchcraft from around the world. He collected each of The Lemegeton, also known as the Lesser Key of Solomon, and read them endlessly among other texts. In particular, he poured over the pages of the Ars Goetia that detailed the 72 demons.
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It was his favorite way to rebel against his father. Finding miscellaneous spells that he thought would help him in his crusade against his father. Voodoo dolls, binding spells, summoning a demon. Hell, he even considered selling his soul at one point. Not that his effects ever did any good. All he did was anger his father. But not enough...
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Upgrades at A Rank [MAGI][break][break]
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The Hand starts with 1 summon, at 2 Star. They have 4 slots for summons at any one time and may have 2 summons out on the field at any one time. Once a demon is summoned it cannot be recalled until it dies and when it dies the summon is unavailable until the end of the topic. While any number of demons are summoned to the field, the Hand can choose one of their abilities and gain that ability himself. He may also choose one basic attack from a demon and gain that, these do not both need to be from the same demon. Once per topic he can also change what ability and attack he has chosen. When gaining an ability or basic attack, he can swap the primary stat for either DEF or MAGI of the Hand's choice, though if swapping the stat, their DEF or MAGI(whichever is chosen as replacement) is considered one rank lower for that basic attack or ability.[break][break]
Although they go by normal star levels, the Demons use a different naming scheme for their Rank, starting as Counts, then Marquis, then Dukes, then Princes and lastly Kings.[break][break]
In order to gain and enhance the demons under his command, the Red Right Hand must gain [Demonic Favor]. This is gained by destroying particularly powerful foes and also completing dangerous tasks, the more powerful the enemy or greater the task, the more Favor is gained. They may spend [Demonic Favor] on a variety of things.[break][break]
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There are several ways of gaining favor.[break][break]
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Upgrades at S Rank [DEF][break][break][break]
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Class Items:[break][break]
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Pet Items: 2 [break][break]
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General Items: 16 [break][break]
Every three posts, you can summon a swarm of poorly drawn hands that reaches 10 meters around the target location. These hands deal your [MAGI] -2 ranks around it and apply the [Paralyzed] status to any that is inside of the area, even after casting. This effect lasts for 2 posts but opponents can break out early if their [PWR] outranks your [MAGI].[break][break]
Twice per thread, you can use the wonderous power of a rejected art graduate to "scribble" over any attack targeting the user. This artistic abomination negates any effects the attack has, including damage. If your [MAGI] is the same or higher than the rank of damage of the attack, all damage is blocked. 50% of the damage is reflected back at the attacker if your [MAGI] is a higher rank than the damage.[break][break]
When opened and unsealed, it boosts your MAGI by an additional +10%, and deals F rank unholy damage directly to your VIT once per post. Along with its standard effects, once per post you can fire a blast of dark energy from the book at one target within 20 meters, dealing your MAGI rank in unholy damage. This target gains the status effect [Pactbound], and takes +1 rank of damage from the attacks of your active summons as long as the Tome is unchained. Only one target may be [Pactbound], with new applications replacing the old. [break][break]
An aura of death follows the owner that drains the life of anything standing in their way. Every 3 posts, you can begin to siphon the life out of enemies around you in an AoE effect. Those that have a lower [VIT] than your [MAGI] will begin to suffer from having their health drained over the course of 3 posts, reducing their [VIT] by 20%. During this time, you gain half of any [VIT] drained from opponents. When numerous opponents are present, the amount of [VIT] you gain is divided by the amount of enemies afflicted. This may only be used 2 times per thread.[break][break]
Once per topic, you may target an enemy who has buffs active or any kind of beneficial effects. Any buffs on the enemy are reversed into debuffs for two posts, and while this effect is active, the target cannot apply new buffs to itself. Buffs with durations continue or expire as normal even while reversed.[break][break]
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Materials:[break][break]
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Passive Skills:[break][break]
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Active Skills: 9 [break][break]
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Active Crafting and Reward Skills: 1 [break][break]
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LEVEL. 33
Kurai's Inventory
PWR: 11
DEF: 30
SPD: 11
MAG: 52
VIT: 51
WIL: 20
LUCK: 0
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[The Lemegeton] [Dissection]
[Demons, Magic, Summoning][break][break]
One of Kurai's many acts of rebellion was turning away from the religion of his family. While his sister prayed to Tsukuyomi-no-Mikoto he began to study works of magic and witchcraft from around the world. He collected each of The Lemegeton, also known as the Lesser Key of Solomon, and read them endlessly among other texts. In particular, he poured over the pages of the Ars Goetia that detailed the 72 demons.
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It was his favorite way to rebel against his father. Finding miscellaneous spells that he thought would help him in his crusade against his father. Voodoo dolls, binding spells, summoning a demon. Hell, he even considered selling his soul at one point. Not that his effects ever did any good. All he did was anger his father. But not enough...
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RED RIGHT HAND
Cry havoc, and let slip the dogs of war...
STAT BONUS
+3 DEF, +1 MAGI, -2 PWR, -1 WIL[break][break]PASSIVE: On Black Wings
The blood of the greatest of infernal Kings courses through your damned veins. Whenever you summon a Demon you can choose to take damage, straight to your VIT, equal to 20% of your VIT that cannot be reduced. Doing this marks the Demon with a unique status effect known as [Dark Hand], any Demon under the effect of [Dark Hand] has all of its stats increased by 10% and whenever it kills an enemy, one of the Demon's cooldowns is lowered by 1 round.[break]Upgrades at A Rank [MAGI][break][break]
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core
The Red Right Hand walks not with the might of the Legions of Hell behind him but instead the overseeing eye of the greatest of demons and devils. The Hand will never be able to gain overwhelming numerical advantage trading it instead for the quality of their allies, drawing on ancient infernal pacts to bring forth the greatest of Demons to work alongside them.[break][break]The Hand starts with 1 summon, at 2 Star. They have 4 slots for summons at any one time and may have 2 summons out on the field at any one time. Once a demon is summoned it cannot be recalled until it dies and when it dies the summon is unavailable until the end of the topic. While any number of demons are summoned to the field, the Hand can choose one of their abilities and gain that ability himself. He may also choose one basic attack from a demon and gain that, these do not both need to be from the same demon. Once per topic he can also change what ability and attack he has chosen. When gaining an ability or basic attack, he can swap the primary stat for either DEF or MAGI of the Hand's choice, though if swapping the stat, their DEF or MAGI(whichever is chosen as replacement) is considered one rank lower for that basic attack or ability.[break][break]
Although they go by normal star levels, the Demons use a different naming scheme for their Rank, starting as Counts, then Marquis, then Dukes, then Princes and lastly Kings.[break][break]
In order to gain and enhance the demons under his command, the Red Right Hand must gain [Demonic Favor]. This is gained by destroying particularly powerful foes and also completing dangerous tasks, the more powerful the enemy or greater the task, the more Favor is gained. They may spend [Demonic Favor] on a variety of things.[break][break]
- 25 Favor: Gain a new Demon at 2 stars, up to their max of 4.
- 50 Favor: Enhance a demon by one star level. This increases by 20 each time it is used on the same Demon.
- 75 Favor: Swap a Demon out for a new one at the same star level.
- 100 Favor: Once per month, fuse two Demons in a dark ritual to gain a more powerful one.
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There are several ways of gaining favor.[break][break]
- Killing a Staff-Made Monster: +4 Favor
- Killing a Boss: +6 Favor
- Killing a Field Boss: +8 Favor
- Killing a Raid Boss: +10 Favor
- Killing a Super Boss: +15 Favor
- Completing a D rank Mission: +2 Favor
- Completing a Mission above D rank: +2 favor per rank
- Defeating a lower level Player in fair combat: +5 Favor
- Defeating an equal level Player in fair combat: +10 Favor
- Defeating a higher level Player in fair combat: +20 Favor
- Desecrating and destroying a Safe Zone: +50 Favor
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Upgrades at S Rank [DEF][break][break][break]
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THIS USER CAN ONLY HAVE 4 SUMMONS AT ONE TIME
[attr="class","summon-slot"]
20 PWR
55 SPD
10 VIT
3 WIL
2 DEF
4★ Duke
Seere
Dissection
20 PWR
55 SPD
10 VIT
3 WIL
2 DEF
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Description: The Graceful Traveler.[break][break]
Basic Attack [Enhanced] Once per post deal piercing damage equal to Seere's [PWR]-1 Rank at Seere's [SPD] at a range of 30 meters, Seere can launch a number of attacks based on [SPD] projectile limits. [break][break]
Glint In The Dark Seere is a finder of treasures and a traveler to far realms, these are the powers that he brings to bear to assist the Red Right Hand. Gathering himself and an adjacent ally he can summon a majestic winged horse to allow them to travel 20 meters in a straight line at +1 Rank in speed. Once used, the essence of travel infuses both Seere and the ally with graceful movements, increasing their SPD by 10% for two posts. This ability has a 3 round cooldown once used.[break][break]
On Black Wings Seere's ability to travel is instrinsic to him and it does not matter what form he takes. Reducing himself to base essence he can fuse to another target, allowing them to choose between their own stats and Seere's for all checks and enabling them to use his abilities as though they were their own. However he cannot use his basic attack and this only lasts for three rounds. Once the duration ends this goes on a 5 round cooldown.[break][break]
Unbowed, Unbent, Unbroken Drawing on the freedom aspect of travel, Seere can shatter the chains around himself and allies to allow them to move freely. When this is activated Seere and up to two other targets are immediately cleansed of any debuff that lowers their [SPD] and any [Immobilised], [Slowed] or [Restrained] status effects on them. Additionally for their next post they gain +20% to their [SPD]. Once used this goes on a four round cooldown.[break][break]
Description: The Graceful Traveler.[break][break]
Basic Attack [Enhanced] Once per post deal piercing damage equal to Seere's [PWR]-1 Rank at Seere's [SPD] at a range of 30 meters, Seere can launch a number of attacks based on [SPD] projectile limits. [break][break]
Glint In The Dark Seere is a finder of treasures and a traveler to far realms, these are the powers that he brings to bear to assist the Red Right Hand. Gathering himself and an adjacent ally he can summon a majestic winged horse to allow them to travel 20 meters in a straight line at +1 Rank in speed. Once used, the essence of travel infuses both Seere and the ally with graceful movements, increasing their SPD by 10% for two posts. This ability has a 3 round cooldown once used.[break][break]
On Black Wings Seere's ability to travel is instrinsic to him and it does not matter what form he takes. Reducing himself to base essence he can fuse to another target, allowing them to choose between their own stats and Seere's for all checks and enabling them to use his abilities as though they were their own. However he cannot use his basic attack and this only lasts for three rounds. Once the duration ends this goes on a 5 round cooldown.[break][break]
Unbowed, Unbent, Unbroken Drawing on the freedom aspect of travel, Seere can shatter the chains around himself and allies to allow them to move freely. When this is activated Seere and up to two other targets are immediately cleansed of any debuff that lowers their [SPD] and any [Immobilised], [Slowed] or [Restrained] status effects on them. Additionally for their next post they gain +20% to their [SPD]. Once used this goes on a four round cooldown.[break][break]
[attr="class","summon-slot"]
20 MAGI
15 SPD
5 WIL
2★ Count
Valefor
Dissection
20 MAGI
15 SPD
5 WIL
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Description: The Honored Thief.[break][break]
Basic Attack Once per post deal MAGI -1 rank in melee damage at SPD rank to one target. [break][break]
Sleight of Steel Valefor is a patron of thieves and rogues and believes it's a worthy endeavour to steal, if they aren't vigilant enough to stop you then its their own fault. Honing these powers, Valefor is capable of snatching something from someone, even something a bit more metaphysical than normal. When this ability is activated Valefor deals unholy damage equal to their MAGI to one target within five meters (if targeting an ally they may choose to do no damage) and then steal one debuff or buff from that target and grant it to another target within five meters. If stealing from or giving to an enemy, Valefor must have MAGI equal to or greater than the opponent's DEF. The swapped buff or debuff has its duration set to two rounds even if it was shorter or longer when switched and the stolen buff/debuff cannot be reapplied to its original target during these two rounds. Once used this goes on a 4 round cooldown.[break][break]
Description: The Honored Thief.[break][break]
Basic Attack Once per post deal MAGI -1 rank in melee damage at SPD rank to one target. [break][break]
Sleight of Steel Valefor is a patron of thieves and rogues and believes it's a worthy endeavour to steal, if they aren't vigilant enough to stop you then its their own fault. Honing these powers, Valefor is capable of snatching something from someone, even something a bit more metaphysical than normal. When this ability is activated Valefor deals unholy damage equal to their MAGI to one target within five meters (if targeting an ally they may choose to do no damage) and then steal one debuff or buff from that target and grant it to another target within five meters. If stealing from or giving to an enemy, Valefor must have MAGI equal to or greater than the opponent's DEF. The swapped buff or debuff has its duration set to two rounds even if it was shorter or longer when switched and the stolen buff/debuff cannot be reapplied to its original target during these two rounds. Once used this goes on a 4 round cooldown.[break][break]
[attr="class","summon-slot"]
31 DEF
14 SPD
5 WIL
10 VIT
3★ Marquis
Vassago
Shelter
31 DEF
14 SPD
5 WIL
10 VIT
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Description: The Golem Scuttler. A dog-sized golem that scuttles around on all fours and resembles the warped mountains of Europa. It has a slightly mossy back, and a friendly expression. Though hatched from an egg, the system changed "Titan's" name to Vassago once transferred into Kurai's care.[break][break]
Scout Ahead (Passive): Can scale vertical surfaces with ease, and isn't hindered by difficult terrain. Can benefit from buffs regardless of range, and can negate one source of damage so long as it's scouting alone. [break][break]
Sentry Seed: Can plant a seed within a location, that when detects danger or an intruder within its immediate vicinity, will sprout and scream loud enough for you to hear, regardless of distance. Can plant 4 seeds per thread.[break][break]
Description: The Golem Scuttler. A dog-sized golem that scuttles around on all fours and resembles the warped mountains of Europa. It has a slightly mossy back, and a friendly expression. Though hatched from an egg, the system changed "Titan's" name to Vassago once transferred into Kurai's care.[break][break]
Scout Ahead (Passive): Can scale vertical surfaces with ease, and isn't hindered by difficult terrain. Can benefit from buffs regardless of range, and can negate one source of damage so long as it's scouting alone. [break][break]
Sentry Seed: Can plant a seed within a location, that when detects danger or an intruder within its immediate vicinity, will sprout and scream loud enough for you to hear, regardless of distance. Can plant 4 seeds per thread.[break][break]
[attr="class","summon-slot"]
5 PWR
5 DEF
9 SPD
41 VIT
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Class Chances Remaining 🐾 🐾 🐾 🐾
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Description: The Undead Vehicle. A massive centipede like trolley train with multiple carts. The carts are all covered in the flesh of the deceased, leaving for a foul scent and an awful sight. Originally a Field Boss, the system changed "Jessica's" name to Belial once transferred into Kurai's care.[break][break]
Fueled by Death (Passive): This train is made of three segments. As it would die, the segments of the train instead fall off, buffering the damage and cleansing the train of its debuffs if it gets a heads on a coinflip rolled publically. With each fallen segment the train's DEF falls one rank and VIT by 20, but its PWR and SPD rise by one rank and +20 respectively. This has a % chance to fail as the train breaks down more starting at 20% and gaining 40% per segment that falls off. This lasts until the end of each thread. [break][break]
Unliving Transport (Passive): This pet is also a vehicle and follows large vehicle rules. Unlike other vehicles you do not need a driver's license outside of Motor City to ride on Belial. Without a driver's license outside of motor city Belial has a 25% chance every post to come to a complete stop regardless of everything. Belial only needs to refuel once every X posts where X is its VIT / 10. [break][break]
Crash: Traveling at the pet's speed it can deal [PWR] dmg once per post with its sharpened claws. [break][break]
3★ Marquis
Belial
Dissection
5 PWR
5 DEF
9 SPD
41 VIT
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Class Chances Remaining 🐾 🐾 🐾 🐾
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Description: The Undead Vehicle. A massive centipede like trolley train with multiple carts. The carts are all covered in the flesh of the deceased, leaving for a foul scent and an awful sight. Originally a Field Boss, the system changed "Jessica's" name to Belial once transferred into Kurai's care.[break][break]
Fueled by Death (Passive): This train is made of three segments. As it would die, the segments of the train instead fall off, buffering the damage and cleansing the train of its debuffs if it gets a heads on a coinflip rolled publically. With each fallen segment the train's DEF falls one rank and VIT by 20, but its PWR and SPD rise by one rank and +20 respectively. This has a % chance to fail as the train breaks down more starting at 20% and gaining 40% per segment that falls off. This lasts until the end of each thread. [break][break]
Unliving Transport (Passive): This pet is also a vehicle and follows large vehicle rules. Unlike other vehicles you do not need a driver's license outside of Motor City to ride on Belial. Without a driver's license outside of motor city Belial has a 25% chance every post to come to a complete stop regardless of everything. Belial only needs to refuel once every X posts where X is its VIT / 10. [break][break]
Crash: Traveling at the pet's speed it can deal [PWR] dmg once per post with its sharpened claws. [break][break]
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Duty Eternal:
Drawing forth an ancient evil, the Red Right Hand can reach out and drag back even the most spread out and weakened of demonic essences. If this is used on a living Demon then it infuses them with incredible might, increasing the damage they deal by 35% for [Two Posts] and decreasing the damage they take by 20% for the same duration. If used on a dead Demon it brings them back to life at 66% of their VIT. A Demon can only be targeted by this ability once per topic per demon and this ability has a 4 round cooldown once used.[break][break]Deathgrip:
You firmly grasp one target within melee range with your right hand and drain its life force, dealing your [MAGI] rank of darkness damage and healing your [VIT] by 50% of the damage dealt. Targets damaged in this way are [enervated] and suffer a -10% debuff to their [PWR] and [SPD] that lasts until cleansed. This can stack up to three times. After use this ability has a four post cooldown.[break][break]Entropic Blast:
A black beam crackling with red energy is launched from your right hand, dealing your [MAGI] -1 rank in darkness damage to one target within 10 meters. Targets damaged in this way are [enervated] and suffer a -10% debuff to their [PWR] and [SPD] that lasts until cleansed. This can stack up to three times. This ability has a one post cooldown, which can be delayed for one post by sacrificing 5% of your [VIT] or used twice in one post by sacrificing 15% of your [VIT].[break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Class Items:[break][break]
Marked for Death
[Class] [Unique] [Cursed] - This arm sleeve tattoo was purchased by Kurai, and it will remain with him until he has permanently died, meaning it will always be with him in a thread. The first instance of damage that would deal damage to your [VIT] deals damage for the full value of damage rather then being reduced by your [DEF]. Be careful, as you are now doomed to perish should you ever faulter for even a moment of weakness.[break][break]Curse Sleeve Extension
[Rare] [Material] - Just enough cursed ink to further spread the effects of a cursed tattoo further along the body over the back. Using this may have interesting consequences when forged with [Marked for Death].[break][break]Escape Rope
(Class) Escape out of a dungeon/event/pvp invasion with minimal to no loss. Only 1 can be owned at a time. [break][break]B-Rank Ability Ticket (MAGI)
[Class] Use this ticket to upgrade your abilities based on high MAGI.[break][break]B-Rank Ability Ticket (VIT)
[Class] Use this ticket to upgrade your abilities based on high VIT.[break][break]Guidebook
(Class) This book has a very clearly hand made look to it. Written on the front is the title, "Waddle-Dee Dee's Beginner’s Guide to the System!" There’s also an illustration of a Waddle Dee version of Dee Dee waving, along with a word bubble overhead that says, "Let's Learn Together!" On the back cover are the words "Don't Panic!" written in big friendly letters. Inside is a description of the system interface and the system itself, including functions like the messaging system, shop, guilds, area map, forum access, and a host of other things that any beginner might need to know. It’s all explained without jargon and as clearly as possible, making it easy to understand. Towards the back was a glossary of terms that the owner of the book might overhear other people use. In the very back was a bestiary describing enemies and simple tactics to beat them, accompanied by hand made drawings, including some depicting Dee Dee and others battling the beasts. [break][break]Guild Ration
Probably the best meal you've ever had as a ration, nice. While not in combat you can spend one post consuming this item to recover 10% of your VIT, leaving behind only an accessory packet and gusseted pouch. You may only bring one Guild Ration into any mission/dungeon/etc. with item limitations, but it does not count against any item limits. [break][break]Half A Medallion
(Class) This lump of metal is rusted and faded. It has an unknown effect.[break][break]Half Forge Key (Motor City)
[Class] Combine this with the Half Forge Key (Devil's Triangle) to access the Forge on Ender Island! [break][break]Utopian Bandanna
[Class] This simple bandanna comes in any combination of the Guild's blue and gold color scheme you choose, and adjusts in size to fit its owner. Once worn in whatever manner you prefer, it will remain secure until you choose to remove it. Wearing this gives you a permanent +20% buff to VIT and WIL, as well as resistance to Slashing, Piercing, Bludgeoning, and Fire damage equal to your VIT + WIL. For some reason, pets and animals of all types seem to love playing with this thing, and those belonging to Guild members can often be spotted wearing their own mundane versions. [break][break][break][break]
Pet Items: 2 [break][break]
Daggertail
A dagger that is shaped like a dragon's razor-sharp tail, this weapon is a pet item to be utilized for combat! Once per post, the summon that has this equipped is able to deal their [PWR] in melee damage capped at A Rank. As well, this dagger is throwable. When thrown, it travels at the summon's [SPD], dealing their [PWR] in ranged damage capped at A Rank. After one post, the dagger returns back to the summon's hands. This counts as an item for you for events and dungeons.[break][break]TENAC IOUS 'D
[Rare] A belt with the following letters inscribed to it, this fits perfect on any summon's waist! Or shoulders. Or chest. A pet or summon wearing this gains the ability to telepathically talk to and take orders from their summoner. The perfect item for a surprise attack![break][break][break][break]
General Items: 16 [break][break]
Black Dust
A pouch of black dust that is seemingly inconspicuous, once per post, you may use it to cast a glamour upon yourself and one other ally. This glamour can be anything as long as it is within the same size as the target. This glamour will last for three posts. Those whose [WIL] are the same rank or higher than yours can see through this glamour.[break][break]Cloak of the Damned
A tattered cloak that is seemingly still wearable, faded runes can be seen inlaid within its seams. While wearing this item, it acts as a piece of armor, taking your [DEF] -1 in damage per thread before breaking. [break][break]Cursed Lash
A whip made of dubious material, it can be used to deal your [MAGI] -1 in damage once per post capped at A rank. This whip has a maximum distance of 5 meters.[break][break]Extinction Cane
[Rare] - An ornate cane topped with an ever bleeding skull made from ivory from an unidentified source. It can be used as a bludgeoning tool dealing your [PWR] -1 Rank in damage. Whenever you successfully strike a non-[Undead] enemy you can have the skull screech causing the creature to begin bleeding for your [MAGI] -2 Ranks for [Two Posts], this can be done thrice in a thread and only once per post.[break][break]Fashionable Labcoat
This long white coat is fashionably cut, perfect for the discerning mad scientist or last action hero. When worn it acts as armor, absorbing damage up to your DEF rank, up to A rank. If too much damage is taken the coat is tattered and sleeves torn, useless for five posts until it repairs itself. Three times per thread you can use a suspicious, futuristic device full of green goo you found in a pocket to heal yourself for 5% of your VIT. This can only be used once per post. [break][break]How 2 Draw Manga
Ever want to learn how to draw like the greats? This manual will have you drawing like some of the greatest mangakas to ever walk this Earth! Who needs anatomy anyway?[break][break]Every three posts, you can summon a swarm of poorly drawn hands that reaches 10 meters around the target location. These hands deal your [MAGI] -2 ranks around it and apply the [Paralyzed] status to any that is inside of the area, even after casting. This effect lasts for 2 posts but opponents can break out early if their [PWR] outranks your [MAGI].[break][break]
Twice per thread, you can use the wonderous power of a rejected art graduate to "scribble" over any attack targeting the user. This artistic abomination negates any effects the attack has, including damage. If your [MAGI] is the same or higher than the rank of damage of the attack, all damage is blocked. 50% of the damage is reflected back at the attacker if your [MAGI] is a higher rank than the damage.[break][break]
Misfortunauto Comic
A small comic book from another world, in this street, racing-based comic the main character has the main ability to cause misfortune upon others by causing others to crash through psionic-based sabotage. Twice per thread, you can have this MC's ability to become your own in a minor sense sending out a 2-inch psionic bolt at your [SPD] that can debuff a target [WIL] and [SPD] stat by 10% for one post. [break][break]Monstrous Cat-Eyes
[Forged] [Minted] [Uncommon] These glasses were once stylish, now almost monstrous to look at. They provide you with vision that is as good as a hawk, and as vivid as a falcon’s own! Twice a thread, you are able to look at one target within 10 meters, and inflict [Fear] onto them if their [WIL] is lower in rank than yours. This lasts for one post and has a three post cooldown.[break][break]Pactkeeper's Tome
This book of leatherbound parchment has been stained a red so dark it is almost black, and is traditionally kept closed by several thick silver chains. When closed, it boosts your MAGI by +10%, and allows you to walk on air up to a height of 2 meters per MAGI rank, moving at your SPD, for two posts, three times per thread. Additionally, once per thread you may use it to instantly recall an active summon to your side. [break][break]When opened and unsealed, it boosts your MAGI by an additional +10%, and deals F rank unholy damage directly to your VIT once per post. Along with its standard effects, once per post you can fire a blast of dark energy from the book at one target within 20 meters, dealing your MAGI rank in unholy damage. This target gains the status effect [Pactbound], and takes +1 rank of damage from the attacks of your active summons as long as the Tome is unchained. Only one target may be [Pactbound], with new applications replacing the old. [break][break]
Pentelpen
[Rare] A pen whose ink colour is whatever you desire! This pen write on any surface, and is useful in creating graffiti, making signs for your teammates, or marking territory. The writing will stay on any surface until it is actively dispelled by the user, or after six posting rounds. While holding onto the pen, you gain a 5% buff to your [WIL]. Use it wisely, or not.[break][break]Point-Me-Not-Really Compass
[Rare] A compass made of fine material, layered in fake gold, and blemished with time. This compass, while not always pointing North, will always lead you (or your opponents) astray. Once per thread, you may lay the compass on the ground and a barrier will appear in front of you looking like a wall that camouflages with whatever is behind you. This will last for three posts. Those whose [WIL] is the same rank or higher than yours will see through this camouflage. [break][break]Reaper’s Attire
(Unique) A one piece black dress that’s not too restrictive to allow for ease of movement. The sleeves are made of a transparent fabric and are disconnected from the shoulders. A cloth belt is fashioned around the waist with an agemaki hanging loose on the opposite side. It even comes with a free tattered cape for that classic tried and true reaper look![break][break]An aura of death follows the owner that drains the life of anything standing in their way. Every 3 posts, you can begin to siphon the life out of enemies around you in an AoE effect. Those that have a lower [VIT] than your [MAGI] will begin to suffer from having their health drained over the course of 3 posts, reducing their [VIT] by 20%. During this time, you gain half of any [VIT] drained from opponents. When numerous opponents are present, the amount of [VIT] you gain is divided by the amount of enemies afflicted. This may only be used 2 times per thread.[break][break]
Once per topic, you may target an enemy who has buffs active or any kind of beneficial effects. Any buffs on the enemy are reversed into debuffs for two posts, and while this effect is active, the target cannot apply new buffs to itself. Buffs with durations continue or expire as normal even while reversed.[break][break]
Scroll of Myriad Paths
A scroll of maze paths. This scroll is most useful in the Forbidden City. Using this item in an A-Rank mission in the city will lock the user and their allies in the thread to six items collectively and help guide them to the end of the maze, a Staff-Made Boss WILL SPAWN and must be defeated on top of the mission objective before they can complete the thread. An additional small reward will be given upon completion. [This item may be used once, after which this scroll is destroyed.] [break][break]Sensible Golden Shoes
For being so comfortable and otherwise boring, these shoes sure do look flashy. Three times per thread you can dash for one post at your movement SPD +1 rank, up to A rank, taking half damage from damaging terrain. [break][break]Uesugi Clan Emblem
This family kamon is reproduced as a golden crest, suitable to adorn armor or clothing. When proudly worn it acts as armor itself, absorbing damage equal to your [DEF] -1 rank, up to A rank, before shattering for the remainder of the thread. [break][break]Will of the Matriarch
(Rare) A small nodachi whose ornate sheath is decorated in a gorgeous design. It depicts a demon of many faces, doing battle with a lone soldier amidst the chaos around them. For sacrificing 5% of your [VIT], you gain a 15% bonus to either [MAGI] or [PWR]. Once your bonus is chosen, you cannot change it for the remainder of the thread. This has a 2 post duration and can be used every 3 posts at a maximum of 6 times per thread.[break][break][break][break]
Materials:[break][break]
Cracked Horns of the Salamander
A pair of the field boss Volcanic Salamander's horns. These horns are quite rough and sharp plus tend to stay warm. This is crafting material for the forge! [break][break]Cybernetic Canine Cranium
The best part about defeating a robotic cerberus is there was one mechanical head for each participant in the battle! This can be used as a crafting material in the Forge. [break][break]Fresh-Street's Afro Comb
[Common] [Material] An afro comb from the now-defunt hair company, Fresh-Street! Mix and match this with an item, and you might find that it becomes somethin groovy![break][break]Miniature Sphinx
This toy sphinx fits in the palm of your hand, and asks a different riddle every time you pull its string. The eyes even light up, green for correct answers and red for incorrect! It can also be used as a crafting material in the Forge. [break][break]Runic Powerstone
A piece of stone with a sigil in the middle. It is the size of a large pebble, but very smooth and humming with energy. This is a crafting material for the forge.[break][break]Tattered Book
Seemingly once a book of devilish nature, this once tome of horrid wisdom is now unreadable and useless…at least to those who do not know how to use it. This is a forge crafting material.[break][break][break][break]
SKILLS
system awarded skills
Passive Skills:[break][break]
Demon Horns
You are considered the [Demon] species for all relevant skills/missions/dungeons/etc. and may manifest physical traits of this species at will. Three times per thread, for one post, you may travel short distances at your SPD +1 while ignoring height or hindering terrain as these traits briefly empower you. This skill ignores all limits and restrictions, and cannot be traded or sold. [break][break]Sommelier
When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]The 73rd
Royalty not changed for millennia has gained its newest member. A Baron in rank, while working with the other demons of hell that you outrank they gain +5 to any stat that you have that is higher. Your rank among the 73 increases every 20 levels.[break][break][break][break]
Active Skills: 9 [break][break]
Borrowed Blood
Twice per thread you may replace your own [VIT] lose for abilities with the [VIT] of your demons, this isn't useable with your passive [On Black Wings].[break][break]Corrupted Aegis
Twice per thread, you may summon a shield that can cover two people. This shield can block your [DEF] in damage capping at A+ rank, before disappearing. [break][break]Demonic Tithe
The demons were never kind nor generous. You sacrifice a rank of your [VIT] to gain a rank of [MAGI] in return. In doing so, your body starts to resemble one of the heralds of hell. You gain claws, horns, and wings, all of which serve a purpose. For three posts, you gain flying up to your [SPD]. You may also decide to damage an enemy with either your horns or your claws, dealing your [MAGI] in damage. This skill has a five-post cooldown.[break][break]Disappearing Act
Once per thread, you may cloak yourself in shadows, disappearing from sight and gaining [Stealth] from those whose [WIL] is lower than yours. This lasts for two posts.[break][break]Fear Me!
Donning on the visage of a horrifying demon, you can look at a target and inflict panic on them, making them unable to move closer to you and can only stay where they are or move farther away for one post if their [WIL] is lower than yours. You can use this three times per thread.[break][break]Hand of the Devil
Thrice per thread, you may lay your hands on an enemy, branding them with the sigil of the devil, dealing your [MAGI] in damage.[break][break]Hellish Defense
Grasping your roots with your hellish patrons, you manifest an armor made of hellish materials. You gain a 10% buff to your [DEF] stat and become immune to fear or charm status effects for three posts. This has a cooldown of five posts.[break][break]Offer to the Devil
[Unique] You can offer up your blood to the Devil. After all, you're its servant, right? Once per thread, you may sacrifice a rank of your [VIT] in order to raise the rank of one of your summon's stats by one. This cannot raise the summon's stat above S-Rank. This lasts for the duration of the thread, though disappears if the summon dies. All or nothing, right?[break][break]Vampiric Lunge
[Rare] [Minted] The night calls to you, while the day resents your presence. Three times per thread, you may summon a small mirror that you can use to peek around corners for one post. This mirror is [Stealth]ed and cannot be seen unless the opponent(s) [WIL] is the same rank or higher as yours. Targets you see through this mirror can be targeted by your skills and abilities. You or one of your Red Right Hand summons can also jump into and out of the mirror to the other side, traveling at your or the summon's [SPD] +1 (capped at S for summons), bypassing terrain hindering effects during this travel, as a way to surprise your opponent(s)![break][break][break][break]
Active Crafting and Reward Skills: 1 [break][break]
Bonjour le Monde
When completing missions, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. Stacks with the skill Europa Vision. [break][break][break][break]
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