Aug 19, 2022 17:39:41 GMT
Post by Earth-chan on Aug 19, 2022 17:39:41 GMT
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DUNGEON INFO
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01
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Dungeons are dangerous areas that are locked off to members and outside monsters, often clearly signified as a dungeon with a locked HUD display in front of it's entrance. They can range from being grand entrances such as a castle or portal, or something as simple as a giant burrow or narrow pathway to a forest. Dungeons come in all shapes and sizes, as well as difficulty and reward rarity. This information is often displayed on the Dungeon entrance HUD, or at least give a clue to what's inside.[break][break]
DUNGEON ENTRY: What makes dungeons unique, are the 'anchor' systems it sets in place - certain requirements that must be met before the doors can open. Usually, dungeons require certain anchors to be present within the party in order to unlock them e.g. 2x Gifts and 1x Shelter. It may also have level requirements, or other unique factors in play. So long as the minimum requirement is met, it doesn't matter what anchors the other members possess. Dungeons always require people to enter as a party, and the party cannot disband until everyone dies or they complete and leave the dungeon. Maximum party size is 6. [break][break]
GUILD RAIDS: Guilds are unique in the sense that they can bypass the dungeon's maximum party limit/ certain entry requirements, and can send a total of 50 players into a dungeon to complete. When this happens, the difficulty is increased and the loot rarity is rerolled, and won't be disclosed until acquired. This grants Guilds the ability for steady gain, but safety in numbers for its members. Guilds might have disputes with other guilds over who can enter based on 'who got there first'. If a Guild Raid is being organised, it must be set up in the same way as a Mission Information template and posted for approval. Guild disputes over who claims a dungeon must be dealt with icly through discussion, payment, PvP or other means.
[break][break]
NOTES: Dungeons are staff made only, and separate threads will be made by staff for members to sign up to. There may be a certain amount of times dungeons can be repeated, so it will come on a first come, first served basis. Again, more information on the specific dungeon will be detailed in its own thread.
[break]
Dungeons are dangerous areas that are locked off to members and outside monsters, often clearly signified as a dungeon with a locked HUD display in front of it's entrance. They can range from being grand entrances such as a castle or portal, or something as simple as a giant burrow or narrow pathway to a forest. Dungeons come in all shapes and sizes, as well as difficulty and reward rarity. This information is often displayed on the Dungeon entrance HUD, or at least give a clue to what's inside.[break][break]
DUNGEON ENTRY: What makes dungeons unique, are the 'anchor' systems it sets in place - certain requirements that must be met before the doors can open. Usually, dungeons require certain anchors to be present within the party in order to unlock them e.g. 2x Gifts and 1x Shelter. It may also have level requirements, or other unique factors in play. So long as the minimum requirement is met, it doesn't matter what anchors the other members possess. Dungeons always require people to enter as a party, and the party cannot disband until everyone dies or they complete and leave the dungeon. Maximum party size is 6. [break][break]
GUILD RAIDS: Guilds are unique in the sense that they can bypass the dungeon's maximum party limit/ certain entry requirements, and can send a total of 50 players into a dungeon to complete. When this happens, the difficulty is increased and the loot rarity is rerolled, and won't be disclosed until acquired. This grants Guilds the ability for steady gain, but safety in numbers for its members. Guilds might have disputes with other guilds over who can enter based on 'who got there first'. If a Guild Raid is being organised, it must be set up in the same way as a Mission Information template and posted for approval. Guild disputes over who claims a dungeon must be dealt with icly through discussion, payment, PvP or other means.
[break][break]
NOTES: Dungeons are staff made only, and separate threads will be made by staff for members to sign up to. There may be a certain amount of times dungeons can be repeated, so it will come on a first come, first served basis. Again, more information on the specific dungeon will be detailed in its own thread.
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