Aug 8, 2023 21:54:15 GMT
Post by Honey on Aug 8, 2023 21:54:15 GMT
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PWR: 10 [F]
DEF: 10 [F]
SPD: 12 [E]
MAGI: 10 [F]
VIT: 10 [F]
WIL: 95 [A]
LUCK: 0
[break][break][break]
[break][break]
Few view sunflowers the way Hanae does. Having been raised like her sister to be an assassin, Hanae took the training in stride, though she clearly lacked the talent for the art of killing herself as a sweeper she was the cleanest that could be trained. The attempts being left with no traces, bodies offered to the earth and blood to the soil. The graveyard that was the sunflower field was her haven, and where she did a vast majority of her own grim deeds. Hands dirty with blood and soil she fed her sunflowers. In Honey's view the sunflowers were the dead folk, they were friends, they were at peace when tended in her loving arms. In the new system, she only needed to make new friends with all the monsters by burying them to her flowers.
[break][break]
This upgrades when any stat other than [WIL] reaches Rank A.[break][break]
The [Sunsoul Alchemist] is a class that acts as a mobile support nexus for their allies, utilising their ability to transmute the essences released in death into brilliant energy to power themselves and their comrades. [break][break]
The Sunsoul does this through the use of their [Solbloom Garden], a massive field of sunflowers that exists around them at all times that they stand at the epicenter of. This starts off at a 10 meter radius around them, however for each rank of [WIL] the Sunsoul possesses over F-Rank this will increase by a further 10 meters. Although they cannot leave this garden, and new sunflowers sprout as they move, the sunflowers they create do not vanish and instead linger behind them, though they possess no special properties and effects from this class require targets to be within the true [Solbloom Garden].
[break][break]
The [Solbloom Garden]'s primary purpose is the generation of [Sunlight], a resource that is gained through the transmutation of soul energies into vital force through the medium of the Garden. To begin with the Sunsoul possesses three primary uses for the [Sunlight] that they generate and a series of ways to generate [Sunlight]. Unfortunately [Sunlight] is not fully stable and although a lot of it can be generated, it cannot be carried with someone indefinitely. Although the Sunsoul can generate theoretically infinite [Sunlight] in a topic, they have a cap of their [SPD] Rank x 3 that they can carry between topics.[break][break]
Any Round spent meditating or resting without using abilities, skills or items: +1, cannot increase your [Sunlight] past the topic end cap.[break][break]
Any Round where an enemy is slain in the [Solbloom Garden]: +1[break][break]
Staff Created Monster Slain: +3[break][break]
Boss/Raid/Field Enemy Slain: +6/9/12[break][break]
Super Boss Slain: +20, +1 Max [Dew] created that thread[break][break]
Player Given Last Rites: +1 per Level, +1 Max [Dew] created that thread per 25 levels[break][break]
Current Sunlight: 0/6[break][break]
Lifelight Infusion: Gathering up the necessary [Sunlight], the Sunsoul can transmute it to a vigorous essence and grant it to one target within their [Solbloom Garden]. For every 3 [Sunlight] spent, they may reduce the cooldown of one ability that target has by 1 round. Once per thread, if at least 9 [Sunlight] is spent on this effect, they may regain a use of a 'Per Thread' ability they have used. Once a person has been targeted with this, there is a 3 round cooldown before they can be targeted again and this Infusion is unable to be used on an ability that has a 'Once Per Thread' restriction.[break][break]
Warlight Infusion: Turning the pure essence of [Sunlight] into magical fuel, the Sunsoul is capable of granting this to an item held by themselves or an ally. For 4 [Sunlight] one rank-based effect the item has can have its effective rank increased by one for 2 rounds or for 8 [Sunlight] it may have one 'Per Thread' effect it has recharged. An item can only be targeted by a Warlight Infusion once per thread and this Infusion may not restore an ability that can only be used once per thread.[break][break]
Prismlight Infusion: This can be activated at either the end of a topic or upon slaying a Staff Created or Staff Controlled Monster. This creates a consumable with the [Dew] tag denoting it has been created by this class and is incapable of being found elsewhere. This costs 5 [Sunlight] to gain a Common Dew and for every 5 additional [Sunlight] spent increase the rarity of this Dew by one step. If done at the end of a topic, it gains a thematic effect to the location it was made in, if made from a Monster it gains a thematic effect based on the monster. The Sunsoul is only capable of carrying 3 Dews at any one time and may only make one per Thread, these Dews cannot be given to another character to keep as the Sunsoul's presence is what keeps them active, but they can be used on someone else in a thread. If they are in a location that they have previously gained a Dew from, they may choose to simply regain the Dew they had previously instead of gaining a different one. Dews always count as class items for the Sunsoul and do not count towards item limits.[break][break]
Due to this core upgrading they have gained two new uses for [Sunlight]:[break][break]
Scatterlight Infusion: This can be used when anyone in the [Solbloom Garden] uses a consumable item with an immediate effect or a duration that does not exceed the end of the topic. By spending 4 [Sunlight] per rarity tier of the consumable the Sunsoul may immediately grant its full effects to either themselves or one other character also within the [Solbloom Garden].
[break][break]
Magnilight Infusion: When anyone uses an ability within the [Solbloom Garden], the Sunsoul can immediately spend 5 [Sunlight] to increase any rank effects by 1 rank or double the range of the ability. If the effects are increased then the ability either lasts one fewer round if it has a duration or has its cooldown increased by one rank if not. If the range is increased then it is either one rank easier to resist if it can be resisted or has its effects reduced by one rank if it does not have a stat check.
[break][break]
Lastly once per round, as a basic attack, the Sunsoul Alchemist can have their sunflowers unleash a scattered blast of light, causing one target within the [Solbloom Garden] to take their [MAGI]-2 Ranks in Light damage and grant the Sunsoul one [Sunlight].[break][break]
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[break]
Upgrades at either A+ Rank [MAGI] or A+ rank [SPD][break][break]
Class Items:[break][break]
Dews:[break][break]
A useless chunk of metal with faded patterns on it. Buy this to combine it with someone else's half to create a guild sigil and form your new guild.[break][break]
General Items:[break][break]
Materials:[break][break]
LEVEL. 20
Hanae's Inventory
PWR: 10 [F]
DEF: 10 [F]
SPD: 12 [E]
MAGI: 10 [F]
VIT: 10 [F]
WIL: 95 [A]
LUCK: 0
[break][break][break]
[Sunflower] [Shelter]
[Graves, fields, Collection][break][break]
Few view sunflowers the way Hanae does. Having been raised like her sister to be an assassin, Hanae took the training in stride, though she clearly lacked the talent for the art of killing herself as a sweeper she was the cleanest that could be trained. The attempts being left with no traces, bodies offered to the earth and blood to the soil. The graveyard that was the sunflower field was her haven, and where she did a vast majority of her own grim deeds. Hands dirty with blood and soil she fed her sunflowers. In Honey's view the sunflowers were the dead folk, they were friends, they were at peace when tended in her loving arms. In the new system, she only needed to make new friends with all the monsters by burying them to her flowers.
[break][break]
SUNSOUL ALCHEMIST
Flowers grow where the dead lie sleeping
STAT BONUS
+2 SPD, +2 WIL[break][break]PASSIVE: Love Me Not
Whenever you use a consumable that has an immediate effect or duration that does not exceed the end of the thread, you may instead split its effects between you and one other person with both of you sharing the full effects of the consumable, for every four ranks of [WIL] you have, you may extend this to an additional person.[break][break]This upgrades when any stat other than [WIL] reaches Rank A.[break][break]
core
[break]The [Sunsoul Alchemist] is a class that acts as a mobile support nexus for their allies, utilising their ability to transmute the essences released in death into brilliant energy to power themselves and their comrades. [break][break]
The Sunsoul does this through the use of their [Solbloom Garden], a massive field of sunflowers that exists around them at all times that they stand at the epicenter of. This starts off at a 10 meter radius around them, however for each rank of [WIL] the Sunsoul possesses over F-Rank this will increase by a further 10 meters. Although they cannot leave this garden, and new sunflowers sprout as they move, the sunflowers they create do not vanish and instead linger behind them, though they possess no special properties and effects from this class require targets to be within the true [Solbloom Garden].
[break][break]
The [Solbloom Garden]'s primary purpose is the generation of [Sunlight], a resource that is gained through the transmutation of soul energies into vital force through the medium of the Garden. To begin with the Sunsoul possesses three primary uses for the [Sunlight] that they generate and a series of ways to generate [Sunlight]. Unfortunately [Sunlight] is not fully stable and although a lot of it can be generated, it cannot be carried with someone indefinitely. Although the Sunsoul can generate theoretically infinite [Sunlight] in a topic, they have a cap of their [SPD] Rank x 3 that they can carry between topics.[break][break]
Sunlight Generation:
[break][break]Any Round spent meditating or resting without using abilities, skills or items: +1, cannot increase your [Sunlight] past the topic end cap.[break][break]
Any Round where an enemy is slain in the [Solbloom Garden]: +1[break][break]
Staff Created Monster Slain: +3[break][break]
Boss/Raid/Field Enemy Slain: +6/9/12[break][break]
Super Boss Slain: +20, +1 Max [Dew] created that thread[break][break]
Player Given Last Rites: +1 per Level, +1 Max [Dew] created that thread per 25 levels[break][break]
Current Sunlight: 0/6[break][break]
Sunlight Uses:
[break]Lifelight Infusion: Gathering up the necessary [Sunlight], the Sunsoul can transmute it to a vigorous essence and grant it to one target within their [Solbloom Garden]. For every 3 [Sunlight] spent, they may reduce the cooldown of one ability that target has by 1 round. Once per thread, if at least 9 [Sunlight] is spent on this effect, they may regain a use of a 'Per Thread' ability they have used. Once a person has been targeted with this, there is a 3 round cooldown before they can be targeted again and this Infusion is unable to be used on an ability that has a 'Once Per Thread' restriction.[break][break]
Warlight Infusion: Turning the pure essence of [Sunlight] into magical fuel, the Sunsoul is capable of granting this to an item held by themselves or an ally. For 4 [Sunlight] one rank-based effect the item has can have its effective rank increased by one for 2 rounds or for 8 [Sunlight] it may have one 'Per Thread' effect it has recharged. An item can only be targeted by a Warlight Infusion once per thread and this Infusion may not restore an ability that can only be used once per thread.[break][break]
Prismlight Infusion: This can be activated at either the end of a topic or upon slaying a Staff Created or Staff Controlled Monster. This creates a consumable with the [Dew] tag denoting it has been created by this class and is incapable of being found elsewhere. This costs 5 [Sunlight] to gain a Common Dew and for every 5 additional [Sunlight] spent increase the rarity of this Dew by one step. If done at the end of a topic, it gains a thematic effect to the location it was made in, if made from a Monster it gains a thematic effect based on the monster. The Sunsoul is only capable of carrying 3 Dews at any one time and may only make one per Thread, these Dews cannot be given to another character to keep as the Sunsoul's presence is what keeps them active, but they can be used on someone else in a thread. If they are in a location that they have previously gained a Dew from, they may choose to simply regain the Dew they had previously instead of gaining a different one. Dews always count as class items for the Sunsoul and do not count towards item limits.[break][break]
Due to this core upgrading they have gained two new uses for [Sunlight]:[break][break]
Scatterlight Infusion: This can be used when anyone in the [Solbloom Garden] uses a consumable item with an immediate effect or a duration that does not exceed the end of the topic. By spending 4 [Sunlight] per rarity tier of the consumable the Sunsoul may immediately grant its full effects to either themselves or one other character also within the [Solbloom Garden].
[break][break]
Magnilight Infusion: When anyone uses an ability within the [Solbloom Garden], the Sunsoul can immediately spend 5 [Sunlight] to increase any rank effects by 1 rank or double the range of the ability. If the effects are increased then the ability either lasts one fewer round if it has a duration or has its cooldown increased by one rank if not. If the range is increased then it is either one rank easier to resist if it can be resisted or has its effects reduced by one rank if it does not have a stat check.
[break][break]
Lastly once per round, as a basic attack, the Sunsoul Alchemist can have their sunflowers unleash a scattered blast of light, causing one target within the [Solbloom Garden] to take their [MAGI]-2 Ranks in Light damage and grant the Sunsoul one [Sunlight].[break][break]
[break][break]
[break]
Essence Transmutation - Eclipse:
Choose a Dew that you currently possess. You immediately consume this Dew however its normal effects do not apply. Instead you may choose to spread its effect, at one rank lower effectiveness, to everyone in your [Solbloom Garden] or you may taint the conversion and instead reverse the full effects of the Dew against anyone who has [MAGI] lower than your [WIL] within your [Solbloom Garden], other than yourself. If reversed and the Dew has a duration, the duration is reduced by one round against any target that the Sunsoul designates as allied if they are struck. If used normally and the Dew has a duration, the duration is reduced by one round against any target that the Sunsoul designates as an enemy. Both of these have a minimum of at least 1 round duration. Once used this goes on a 6 round Cooldown.[break][break]Upgrades at either A+ Rank [MAGI] or A+ rank [SPD][break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Class Items:[break][break]
Dews:[break][break]
Ironbark Dew:
[Dew] [Consumable] A vial of golden sap from the prehistoric trees surrounding the sleeping colossus. This provides the strength and fortitude of ancient champions and the great beasts that might have once roamed these lands. When imbibed the drinker gains increases their [DEF] by one rank for two rounds. [break][break]Neonblaze Dew:
[Dew] [Consumable] A shimmering, iridescent vial of water from the purple waves of Nadir Beach. Sometimes it looks like a pair of glowing red eyes are staring out of the vial, but they always vanish when you try to look at them! The Beach is a strange place and this makes you almost as strange. For three rounds after drinking this you may teleport [20 meters] instead of moving normally. [break][break]Solarheart Dew
[Dew] [Consumable] A small vial with a sunflower sticker on the side, and a mix of pastel-yellow and deep maroon oils swirling around inside. Once consumed this has a special effect if consumed by a Sunsoul Alchemist compared to anyone else. If anyone else consumes this the gain the [Regeneration] status, healing E-Rank [VIT] at the start of their turn for two rounds. If a Sunsoul Alchemist consumes this they gain the same status effect but also immediately gain 3 [Sunlight]. Where this particular dew comes from no one is entirely sure.[break][break]Medallion [half]
A useless chunk of metal with faded patterns on it. Buy this to combine it with someone else's half to create a guild sigil and form your new guild.[break][break]
General Items:[break][break]
Knight's Armor
(Common) Basic heavy armor for your adventuring needs! Wearing this gives you armor equal to your [DEF]-1 Rank, capped at B Rank. After being [Defense Broken] 3 times, it becomes unusable for the rest of the thread.[break][break]Materials:[break][break]
??
error[break][break]
SKILLS
system awarded skills
Shared Harvest
(Epic) [Passive] When completing missions, announce the use of this skill on Discord and roll 1d2. On a 1, any [Dew] you make costs 2 less [Sunlight] total. On a 2, one other participant in the topic gains a weaker variant of a [Dew] you just created. [break][break]Whispering Petals
(Epic) [Active] While within the [Solbloom Garden], the sunflowers whisper the location of anyone else moving through them. You can activate this skill to learn the exact position of anyone else within the garden at the moment of activation. This skill has a two post cooldown.[break][break][attr="class","unb-credit"]SELKIE
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[newclass=".summon-slot div span"]font:unset; text-shadow: unset; text-transform:unset; color:unset; margin-top: 5px; display: inline-block; background: #eaeaea; outline: 1px solid #d9d9d9; border: 1px solid #fcfcfc; padding: 5px; margin: 5px; color: #444; font-size: 10px !important;[/newclass]
[newclass=".summon-slot div:first-of-type"]background: var(--unb-accent-1); color: #fff; font-size: 30px; font-family: Montserrat Alternates, sans-serif; font-weight: 800; line-height: 80px; padding: 0 10px !important; min-width: 70px; height: 80px; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div > div"]background: transparent !important; position: relative; height: 80px; border: 0px !important; box-shadow: none !important;[/newclass]
[newclass=".summon-slot div h1"]padding:0px !important; display: block !important; background-color:unset; outline:0px; border:0px; color:var(--unb-accent-1); font-weight: 700; font-size: 40px; line-height: 80px; font-family: montserrat alternates, sans-serif;[/newclass]
[newclass=".summon-slot div > div h2"]position: absolute; bottom: 10px; right: 10px;[/newclass]
[newclass=".summon-slot div:last-of-type"]text-align: justify;[/newclass]
[newclass=".summon-slot div:nth-of-type(3)"]width: 100%;[/newclass]