Jul 26, 2023 9:36:55 GMT
Post by Hikari on Jul 26, 2023 9:36:55 GMT
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PWR: 210 [S]
DEF: 51 [B]
SPD: 241 [S]
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MAGI: 20 [D]
VIT: 52 [B]
WIL: 106 [A]
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LUCK: 0
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A prayer to Tsukuyomi-no-Mikoto [break][break]
There was only one Shinto God Hikari would pray to, and that was to Tsukuyomi, the Moon God. She felt that it was only proper to pray to the god that presides over the night, when she could truly be herself. The day held what she hated the most, her duties and responsibilities. The night, however, was when she was free to be herself, casting an illusion over the prim and perfect princess, and showing what was truly behind the mask she wore. It was to Tsukuyomi whom she prayed to every night before bed, and it was to the same god to whom she was praying to when "The Light" crashed.
If the [SPD] of any attack or attacker, including attacks that deal damage within an area of effect, is lower than your [SPD], you take -50% damage, as you dance and twirl to ensure you’re merely grazed.
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Shotsuren: This short kodachi is light and agile, fit for a lady’s hand, and can be wielded directly if you choose. Otherwise, like your other swords, it floats nearby, moving at your command, following the path traced in the air by your fans. Once per post you can attack with it to deal your [PWR] rank in damage. After you have attacked twice with Shotsuren, Daitsuren is unsheathed. [break][break]
Daitsuren: This katana is too large to be wielded by you, even with both hands, although it dances just as beautifully as its smaller companion. Once per post you can attack with it to deal your [PWR] rank in damage. After you have attacked twice with Daitsuren, Kenmyoren is unsheathed. [break][break]
Kenmyoren: This massive odachi is longer than you are tall, yet its aerial movements are as delicate as they are vicious. Once per post you can attack with it to deal your [PWR] + 1 rank in damage. After you have attacked twice with Kenmyoren, you unlock Ougi - Yuudachi. [break][break]
Ougi - Yuudachi: As you sheathe all three swords, unable to attack with them this post, the sky darkens and celestial blades rain down, descending as a storm upon your foes. Your dance directs them to fall within an area 15 meters in diameter, the center of which is no more than 15 meters away. This attack deals your [PWR] rank +2 in damage. This [piercing] damage lasts one post and ignores 30% of targets’ [DEF]. You may extend this attack and damage for one more post, but will be unable to use any Odaishohime core effects or abilities the post after the attack ends. Otherwise, on your next post, Shotsuren is unsheathed.
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LEVEL. 80
Hikari's Inventory
PWR: 210 [S]
DEF: 51 [B]
SPD: 241 [S]
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MAGI: 20 [D]
VIT: 52 [B]
WIL: 106 [A]
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LUCK: 0
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[Tsukuyomi-no-Mikoto] [Connection]
[Illusion, Ranged, Elegance][break][break]
A prayer to Tsukuyomi-no-Mikoto [break][break]
There was only one Shinto God Hikari would pray to, and that was to Tsukuyomi, the Moon God. She felt that it was only proper to pray to the god that presides over the night, when she could truly be herself. The day held what she hated the most, her duties and responsibilities. The night, however, was when she was free to be herself, casting an illusion over the prim and perfect princess, and showing what was truly behind the mask she wore. It was to Tsukuyomi whom she prayed to every night before bed, and it was to the same god to whom she was praying to when "The Light" crashed.
ODAISHOHIME
What is steel, compared to the heart that wields it?
STAT BONUS
+3 PWR, +3 SPD, -3 DEF, -3 VIT [break][break]PASSIVE: Mirror Flower, Water Moon
While your beauty invites attention, your grace allows you to avoid unwanted affection. If your [SPD] is the same rank or higher than the [SPD] of a projectile or ranged attack targeting you, you automatically avoid it, taking no damage. If your [SPD] is the same rank as the [SPD] of a melee attack targeting you, you automatically avoid it, taking no damage. After a post of avoiding attacks at SS rank [SPD], there is a one post cooldown before you can avoid attacks at that [SPD] again. [break][break]If the [SPD] of any attack or attacker, including attacks that deal damage within an area of effect, is lower than your [SPD], you take -50% damage, as you dance and twirl to ensure you’re merely grazed.
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core
You begin combat with Shotsuren unsheathed, and your other two swords sheathed and dormant. You cannot use any items or skills to deal damage in the same post that you attack with Daitsuren, Kenmyoren, or Ougi - Yuudachi. [break][break]Shotsuren: This short kodachi is light and agile, fit for a lady’s hand, and can be wielded directly if you choose. Otherwise, like your other swords, it floats nearby, moving at your command, following the path traced in the air by your fans. Once per post you can attack with it to deal your [PWR] rank in damage. After you have attacked twice with Shotsuren, Daitsuren is unsheathed. [break][break]
Daitsuren: This katana is too large to be wielded by you, even with both hands, although it dances just as beautifully as its smaller companion. Once per post you can attack with it to deal your [PWR] rank in damage. After you have attacked twice with Daitsuren, Kenmyoren is unsheathed. [break][break]
Kenmyoren: This massive odachi is longer than you are tall, yet its aerial movements are as delicate as they are vicious. Once per post you can attack with it to deal your [PWR] + 1 rank in damage. After you have attacked twice with Kenmyoren, you unlock Ougi - Yuudachi. [break][break]
Ougi - Yuudachi: As you sheathe all three swords, unable to attack with them this post, the sky darkens and celestial blades rain down, descending as a storm upon your foes. Your dance directs them to fall within an area 15 meters in diameter, the center of which is no more than 15 meters away. This attack deals your [PWR] rank +2 in damage. This [piercing] damage lasts one post and ignores 30% of targets’ [DEF]. You may extend this attack and damage for one more post, but will be unable to use any Odaishohime core effects or abilities the post after the attack ends. Otherwise, on your next post, Shotsuren is unsheathed.
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Jyaki-buyo:
Performing an eye-catching dance with the assistance of your sword-guiding fans, your gyrations temporarily increase your [SPD] by +1 rank for two posts. In addition, you may make one extra attack with Shotsuren or Daitsuren on each of these two posts. This ability has a three post cooldown. [break][break]Mikazuki:
With a flick of your fan, the currently dormant sword with the lowest [PWR] damage is unsheathed in a flash. This temporarily [dazzles] all those within melee range as moonlight reflects off your blade, before the weapon carves a wide arc around you that can hit multiple targets. Your [SPD] is considered to be one rank higher than normal when compared to [dazzled] opponents, and those [dazzled] remain so for two posts. Targets that cannot see cannot be [dazzled]. After this melee attack deals its normal [PWR] damage to all in its path, the sword is sheathed. This ability has a three post cooldown. [break][break]Tsukimi:
In a burst of moonlight, a pale and insubstantial duplicate of yourself is created. This ethereal copy is considered to have your rank -2 in all stats, except [WIL], which is your rank -1 instead. It moves with you, mirroring your movements and any attacks using your main class core and abilities, benefitting from your class passive as well. It deals damage based on [WIL] instead of [PWR], and does not have access to Ougi - Yuudachi. After three posts, or if it is damaged and destroyed, it fades away, with a four post cooldown before this ability can be used again.[attr="class","unb-img"]
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Upon entering combat the Dreamhaunter begins to emanate a [Terror Field]. This starts off extending 5 meters around them and every post it extends by another 5 meters to a maximum radius of the Haunter's PWR stat in meters. Each post an enemy is in the [Terror Field] they gain one stack of [Delirium]. If struck by one of the Dreamhaunter's attacks, they gain an extra stack but can only gain a maximum of 2 stacks per round. [break][break]
When an enemy reaches certain stacks of [Delirium] they suffer from a debuff based on their current stack count. These debuffs compound with each other. [break][break]
0-1 Delirium: No debuff applied [break]
2-3 Delirium: Deal 10% reduced damage, take 10% increased damage [break]
4-5 Delirium: [SPD] and [WIL] are lowered by 25% [break]
6-7 Delirium: Ability cooldowns are increased by 1 post, durations are reduced by 1 post to a minimum of 1 post.[break]
8+ Delirium: Gain [Demented] causing them to attack the nearest target, be it friend or foe, and lose 5% [VIT] each post. [break][break]
For each enemy with 4+ stacks of [Delirium] the Dreamhaunter increases their [SPD] and [DEF] by +10%, to a maximum of +50%.
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2 Stacks: Wicked illusions and nightmarish shadows lash out and claw at an opponent, and they immediately take damage equal to the Dreamhaunter's [PWR] +1 Rank. Their [PWR] or [MAGI], your choice, is reduced by -20% for two posts. [break][break]
4 Stacks: The mind rebels and the body screams out in pain and horror. This reduces all of the victim's core stats by -20% for two posts, and the target takes damage equal to your [PWR] rank. They also suffer from the [blinded] status for one post. [break][break]
6 Stacks: The mind shuts down and terror stains every aspect of their being. There is little remaining of their mind, at least for now. The target becomes [paralyzed] for one post, unable to move, attack, or use abilities. The post after that, reduce all damage they deal by -50% and deal damage to them equal to your [PWR] +1 rank. Victims can only be targeted by this effect twice per thread. Staff-created and boss monsters do not become [paralyzed], but instead reduce their damage by -25% for two posts instead of the standard effects, though they still take damage as normal. [break][break]
8 Stacks: The mind bows and breaks under the pressure, becoming putty in the Dreamhaunter's hands. Your control is near absolute. For two posts the target becomes [controlled] by the Dreamhaunter, although Bosses are immune. The target cannot be given a command to harm itself, and if attacked by the Dreamhaunter or one of their allies the [controlled] status immediately ends. Alternatively, or if targeting a Boss, the Dreamhaunter can cause the target to keep the [Demented] status for two posts and also take damage equal to the Dreamhaunter's [PWR] +2 ranks. [break][break]
While sustained it generates a shield that forms a hexagon with the center slightly in front of you and each point five meters away, making it ten meters in diameter. The barrier has a durability equal to your [PWR] +1 rank, which refreshes each post it is maintained. When the barrier is struck by an attack, the energy within lashes out, and whoever struck the shield suffers 1 stack of Delirium for each hit (up to the usual maximum of 2 each round). This has a five round cooldown once it is no longer being maintained. [break][break]
1-2 Stacks: PWR Rank, 3 meter radius[break][break]
3-4 Stacks: PWR Rank, 5 meter radius[break][break]
5-6 Stacks: PWR +1 Rank, 7 meter radius, all targets struck take +10% more damage for two posts afterwards [break][break]
7-8 stacks: PWR +1 Rank, 9 meter radius, all targets struck take +10% more damage for three posts afterwards and suffer from the [blinded] status [break][break]
Enchanted Equipment[break][break]
On your next post after dealing PWR damage eight times with Ame no Murakumo no Tsurugi, sheathe the blade and deal your PWR +1 rank in damage to all targets you previously damaged with this weapon. You deal multiple instances of damage if you struck the same traget multiple times, subtracting -1 rank of damage for each successive strike. You may unsheathe this weapon and use it again on your next post, restarting the count. [break][break]
Once per post you may sheathe Ame no Murakumo no Tsurugi and, instead of making a melee attack with it that post, summon a bolt of lightning that strikes a target within 30 meters for your MAGI +1 rank in damage. Additionally, when this weapon is in your possession, you may ascend vertical surfaces as if they were flat, as long as you do not stop moving, and glide over long distances as the wind lifts you up. If you sheathe this sword and refrain from attacking with any other items or abilities, an obscuring cloud will surround you while you glide, making it nearly impossible to target you with attacks or other abilities. [break][break]
Targets damaged by Zettou Ame no Habakiri are [dazzled] by the moonlight that seems to constantly reflect off of this blade, with this effect persisting for one post after the damaging attack. Once per post you can direct this moonlight to reflect between your blade and all currently [dazzled] targets, dealing your WIL +1 rank of damage to them with Zettou Ame no Habakiri instead of making a melee attack. [break][break]
You may substitute the basic attacks of these weapons for any class or sub-class effect or ability that requires a melee attack. When used this way the weapon attack is considered an ability or core effect. [break][break]
While worn you are considered both a [Celestial] and [Demon], and may choose to be affected by abilities and effects that specify holy or unholy targets. You may gain black angelic wings at will, granting you the ability to fly up to a height of 3 meters per MAGI rank, moving at your SPD. In this winged form enemies within 20 meters of you will have their highest stat reduced by -25% if their WIL rank is not higher than your own. [break][break]
Once every three posts you may become infused with an unholy absence of light. Your attacks this post cause each target to suffer continuous unholy damage for three posts, taking your PWR -1 rank of damage each post. This status is only applied once to each target. While suffering from this effect the victims will not benefit from any newly applied buffs, or receive any healing, as your unholy aura repels them. [break][break]
Five times per thread you may summon a golden crown above the head of yourself or one ally within 20 meters, restoring 10% of their VIT every post for three posts. This effect can only be applied once per post, and cannot be applied again to a target already benefiting from it. While this effect is active, the target may choose to have their attacks and effects deal holy damage in addition to, or replacement of, any other types. [break][break]
The first form, a golden dress with highlights of white and teal, features long, elegant sleeves and skirt. While equipped, the wearer can use up to half the movement allowed by their SPD each post to dash across empty air as if it were solid ground, although they fall instantly if they stop moving. [break][break]
The second form, a pale white qipao with highlights of black and gold, allows an impressive range of movement for something so snug. Every other post you are able to teleport to any reflective surface within visual range, disappearing and reappearing in soft flashes of light. The destination surface must be large enough to contain your entire reflection. Five times per thread you can instead teleport in this way to any target that is currently [dazzled]. [break][break]
Whenever you fall below 50% VIT both forms of this Vestment exchange their base coloration for a deep crimson, increasing its absorption to your DEF +2 ranks for the rest of the thread. Any ongoing [bleeding] effects are cleansed and damage ignored, unless the damage dealt is higher rank than your WIL, in which case you take -50% reduced damage instead. [break][break]
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Forged Equipment [break][break]
When held aloft, a song fills its owner's heart, and giving voice to these words allows them to transform. Their clothing and equipment will visually change to represent what they believe to be powerful. This could be tactical gear, futuristic armor, mystical robes, a school uniform, or simply no change at all. The statistics of their equipment is unaffected, although any armor that breaks will gain one additional, separate chance to repair after a three post delay. [break][break]
Once per thread you are able to summon a barrier that negates all damage for yourself and one ally for one post, shaped as you desire and thrumming with the song in your heart. On your next post all benefits of this item disappear for the remainder of the thread. You will be unable to equip this item or transform until you have completed a new thread with the threat of death enabled. [break][break]
Five times per thread you may summon a frost dragon that will fly you and two other companions over or across an obstacle. Or, you may summon a refined noblewoman who will serve you in any mundane manner within reason. Neither will enter combat, and each will only remain for three posts. They move at your SPD. Wielding these fans provides a 25% buff to your PWR. [break][break]
This meal additionally provides +20 to all six core stats whenever you are in [stealth], lingering for one post after. This meal can be consumed three times before being fully used up. You may regain one usage of this meal by adding a Spring Mix [ingredient] to it, but the stat bonus is removed after three uses regardless. [break][break]
You pass without trace, leaving no footprints or scent and making no sound to all mundane scenes. This [stealth] extends to superior senses and combat if your WIL is higher rank than the observer's own. This effect is broken when you attack or otherwise make your presence obvious, and does not return until you do not attack and remain undetected for one post. [break][break]
Once per post the skull may block one attack, absorbing damage equal to your WIL rank before the visage shatters. If broken you lose all benefits of this item for three posts before it reappears at full strength. [break][break]
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Special Equipment [break][break]
Whenever you defeat a staff controlled monster you obtain a Proof of Corruption. With each one, the voice becomes a little bit clearer. The whispers more comforting. The weight more real. [break][break]
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Other Equipment[break][break]
A Safe Zone radiates out 10 meters from the center of the blanket or tablecloth, preventing any combat or aggression for three posts. Monsters and other threats are either forced to peacefully enjoy the tea party or feel compelled to leave the Safe Zone. If you and your party members all remain within the confines of the Safe Zone for its full duration, your VIT is fully refreshed and all negative status effects and debuffs removed. Allies such as pets and summons gain the same benefits if party members share food tea with them. [break][break]
The tea set returns to your inventory after these three posts, cleaning up after itself. Any party members or allies who chose to may also vanish, safely exiting the thread and appearing inside the shop Kitty's Novel Idea in Unison Central. [break][break]
Three times per thread, you can launch an identical ball and chain at a target to attach it to them. Once locked, the victim will suffer a 10/20/30% debuff from their total [SPD] for three posts. This effect increases in severity depending on how many times this item has been used regardless of who the target is. On the third use, the ball will lock onto them for the remainder of the thread, or until removed by being broken off with a source of [PWR] equal to 50% of your total.[break][break]
In addition, you may snap your fingers to activate the enchantment placed onto the ball. The current victim will be forcibly drawn towards you on their next post. If the target’s [PWR] isn’t equal to 50% of your [PWR], they’ll be placed within melee range. They’ll be locked into place for a single post if their [PWR] isn’t higher or equal to 25% of your [PWR] as well. This ends the debuff immediately and renders them immune to the effects of this item for 2 posts.[break][break]
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Crafting Related[break][break]
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Crafting Materials[break][break]
DREAMHAUNTER
Gaze ye not into the Abyss...
Passive: Terror Divine
The Dreamhaunter doesn't begin powerful but as time passes, its strength grows rapidly and its ability to control the area and enemies increases as well. The effects of this subclass run off of a debuff known as [Delirium] building it up and then cleansing it to apply horrific mental effects. An opponent can have a maximum of 8 stacks of Delirium. [break][break]Upon entering combat the Dreamhaunter begins to emanate a [Terror Field]. This starts off extending 5 meters around them and every post it extends by another 5 meters to a maximum radius of the Haunter's PWR stat in meters. Each post an enemy is in the [Terror Field] they gain one stack of [Delirium]. If struck by one of the Dreamhaunter's attacks, they gain an extra stack but can only gain a maximum of 2 stacks per round. [break][break]
When an enemy reaches certain stacks of [Delirium] they suffer from a debuff based on their current stack count. These debuffs compound with each other. [break][break]
0-1 Delirium: No debuff applied [break]
2-3 Delirium: Deal 10% reduced damage, take 10% increased damage [break]
4-5 Delirium: [SPD] and [WIL] are lowered by 25% [break]
6-7 Delirium: Ability cooldowns are increased by 1 post, durations are reduced by 1 post to a minimum of 1 post.[break]
8+ Delirium: Gain [Demented] causing them to attack the nearest target, be it friend or foe, and lose 5% [VIT] each post. [break][break]
For each enemy with 4+ stacks of [Delirium] the Dreamhaunter increases their [SPD] and [DEF] by +10%, to a maximum of +50%.
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Nightmare's Promise
The Dreamhaunter can choose, once per post, to voluntarily cleanse stacks of [Delirium] from an opponent. The opponent must have gained enough stacks for the entire cleanse to take place and based on the amount cleansed, a separate effect will take place. An enemy cannot be targeted by this ability two posts in a row. This ability has a range equal to the user's [PWR] in meters. [break][break]2 Stacks: Wicked illusions and nightmarish shadows lash out and claw at an opponent, and they immediately take damage equal to the Dreamhaunter's [PWR] +1 Rank. Their [PWR] or [MAGI], your choice, is reduced by -20% for two posts. [break][break]
4 Stacks: The mind rebels and the body screams out in pain and horror. This reduces all of the victim's core stats by -20% for two posts, and the target takes damage equal to your [PWR] rank. They also suffer from the [blinded] status for one post. [break][break]
6 Stacks: The mind shuts down and terror stains every aspect of their being. There is little remaining of their mind, at least for now. The target becomes [paralyzed] for one post, unable to move, attack, or use abilities. The post after that, reduce all damage they deal by -50% and deal damage to them equal to your [PWR] +1 rank. Victims can only be targeted by this effect twice per thread. Staff-created and boss monsters do not become [paralyzed], but instead reduce their damage by -25% for two posts instead of the standard effects, though they still take damage as normal. [break][break]
8 Stacks: The mind bows and breaks under the pressure, becoming putty in the Dreamhaunter's hands. Your control is near absolute. For two posts the target becomes [controlled] by the Dreamhaunter, although Bosses are immune. The target cannot be given a command to harm itself, and if attacked by the Dreamhaunter or one of their allies the [controlled] status immediately ends. Alternatively, or if targeting a Boss, the Dreamhaunter can cause the target to keep the [Demented] status for two posts and also take damage equal to the Dreamhaunter's [PWR] +2 ranks. [break][break]
Absolute Terror
Drawing the energies of your deepest eldritch madness to bear, you can make it a cosmic sin to even entertain the notion of attacking you. This resets the size of your [Terror Field] but hardens it in front of you into a barrier of crawling fear and flickering rainbow flashes. This can be sustained for up to two rounds, though using it immobilizes you. [break][break]While sustained it generates a shield that forms a hexagon with the center slightly in front of you and each point five meters away, making it ten meters in diameter. The barrier has a durability equal to your [PWR] +1 rank, which refreshes each post it is maintained. When the barrier is struck by an attack, the energy within lashes out, and whoever struck the shield suffers 1 stack of Delirium for each hit (up to the usual maximum of 2 each round). This has a five round cooldown once it is no longer being maintained. [break][break]
A Glimpse Beyond
Rending the veil between the real and the warped, the darkness that lurks outside reality the Dreamhaunter gains the ability to rapidly transport itself through this space in a roiling blast of unnatural energy. When activated the Dreamhaunter chooses a target within their [PWR] divided by 5 in meters that has at least one stack of [Delirium]. They immediately teleport to this target and unleash a blast of eldritch force around them, cleansing all of the [Delirium] stacks from that target. The damage and range of the blast is dependent on the number of [Delirium] stacks that are cleansed from the primary target. Once used this goes on a 5 round cooldown.[break][break]1-2 Stacks: PWR Rank, 3 meter radius[break][break]
3-4 Stacks: PWR Rank, 5 meter radius[break][break]
5-6 Stacks: PWR +1 Rank, 7 meter radius, all targets struck take +10% more damage for two posts afterwards [break][break]
7-8 stacks: PWR +1 Rank, 9 meter radius, all targets struck take +10% more damage for three posts afterwards and suffer from the [blinded] status [break][break]
PETS/SUMMONS
THIS USER'S PETS
[attr="class","summon-slot"]
SR★
Kairi
Angelic Serpent
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11 [E] PWR
30 [C] DEF
58 [B] SPD
151 A+ MAGI
30 C VIT
20 D WIL
11 [E] PWR
30 [C] DEF
58 [B] SPD
151 A+ MAGI
30 C VIT
20 D WIL
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A winged serpent that towers above the average human, possessing a wise gaze and impressive wingspan. Its cold blue scales and pure white wings evoke the regal majesty of the moon. [break][break]
Frigid Blast: Once per post Kairi can fire a beam of chilling cold as a basic ranged attack dealing its [MAGI] rank in damage to one target within 20 meters. [break][break]
Winged Flight (Passive): Kairi is able to fly at its [SPD] normally and ascend approximately 20 meters into the air. Its body is too slender for riding, but it can briefly carry a load roughly the size of a normal human in its tail for two posts before needing one post to recover. [break][break]
Lunar Halo: A halo of pure white moonlight appears above Kairi's head, healing all allies within 5 meters for 50% of its [VIT] once per post for three posts. Enemies within that range are [dazzled] for three posts as well. The [SPD] of the serpent and its allies is considered to be one rank higher than normal when compared to [dazzled] opponents. Targets that cannot see cannot be [dazzled]. This has a three post cooldown. [break][break]
Night Falls: The area within 20 meters of Kairi becomes an icy, moonlit night for three posts. If your [WIL] is higher than the [WIL] of a target within this range, you and Kairi gain the status effect [stealth] when compared to that target. Whenever you or Kairi attack or otherwise make yourselves obvious, this effect fades. Any targets you or Kairi damage as you exit [stealth] gain the status effect [chilled] and have their [SPD] reduced by -20%. This effect remains until the end of this ability. This ability has a five post cooldown. [break][break]
Snapping Cold [Forged]: Once every three posts Kairi will follow up a damaging attack you make with a bite from ethereal jaws, dealing its [MAGI] rank in cold damage to the same target. The target will become [chilled] and have their [SPD] reduced by -20% for three posts. This ability instead deals [MAGI] +1 rank in damage to [chilled] targets. Kairi does not need to be actively summoned or otherwise within range to deal this damage. [break][break][break]
A winged serpent that towers above the average human, possessing a wise gaze and impressive wingspan. Its cold blue scales and pure white wings evoke the regal majesty of the moon. [break][break]
Frigid Blast: Once per post Kairi can fire a beam of chilling cold as a basic ranged attack dealing its [MAGI] rank in damage to one target within 20 meters. [break][break]
Winged Flight (Passive): Kairi is able to fly at its [SPD] normally and ascend approximately 20 meters into the air. Its body is too slender for riding, but it can briefly carry a load roughly the size of a normal human in its tail for two posts before needing one post to recover. [break][break]
Lunar Halo: A halo of pure white moonlight appears above Kairi's head, healing all allies within 5 meters for 50% of its [VIT] once per post for three posts. Enemies within that range are [dazzled] for three posts as well. The [SPD] of the serpent and its allies is considered to be one rank higher than normal when compared to [dazzled] opponents. Targets that cannot see cannot be [dazzled]. This has a three post cooldown. [break][break]
Night Falls: The area within 20 meters of Kairi becomes an icy, moonlit night for three posts. If your [WIL] is higher than the [WIL] of a target within this range, you and Kairi gain the status effect [stealth] when compared to that target. Whenever you or Kairi attack or otherwise make yourselves obvious, this effect fades. Any targets you or Kairi damage as you exit [stealth] gain the status effect [chilled] and have their [SPD] reduced by -20%. This effect remains until the end of this ability. This ability has a five post cooldown. [break][break]
Snapping Cold [Forged]: Once every three posts Kairi will follow up a damaging attack you make with a bite from ethereal jaws, dealing its [MAGI] rank in cold damage to the same target. The target will become [chilled] and have their [SPD] reduced by -20% for three posts. This ability instead deals [MAGI] +1 rank in damage to [chilled] targets. Kairi does not need to be actively summoned or otherwise within range to deal this damage. [break][break][break]
[attr="class","summon-slot"]
4★
Kuro
Scion of Izanami
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51 [B] PWR
03 [F] DEF
20 [D] SPD
08 F VIT
08 F WIL
51 [B] PWR
03 [F] DEF
20 [D] SPD
08 F VIT
08 F WIL
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A heavy looking drake garbed in veils of something that is either flesh or madness manifest. It speaks in a low, sibilant voice and its lambent yellow eyes flicker with a deep unsettling sense of forbidden knowledge. [break][break]
Claws of Fading Light: Once per post, Kuro deals its [PWR]-1 Rank in unholy damage to one target in melee combat, the next post the target also suffers Kuro’s [PWR]-4 Ranks in poison damage. [break][break]
Grave Retraction(Passive): Though initially seeming like a Dragon, Kuro is incapable of flight but its deep infusion with power from beyond has given it a null aura that follows it around with a radius equal to Kuro’s PWR/10 meters. When any foe is within this aura they count their attacking stat as one rank lower for the purpose of any [basic] attack they use, their power being leeched away by Kuro’s very existence.[break][break]
Sarcophagic Blessing: The existence of the death beyond veils within Kuro’s body is something that it can manifest as a physical blessing onto something. A creature within Kuro’s [PWR]/5 meters can be chosen and then each post for the next three posts their DEF is reduced by 10% per post, up to a maximum of 30% on the last post, before this status fades. [break][break]
Veilscorn Rend: Charging its maw with hostile paracausal energy, Kuro lashes out and bites a target in melee range. This deals Kuro’s [PWR] Rank in unholy damage and applies a [Veiltorn] on the target. The next time an attack strikes a target with [Veiltorn] the damage is increased by Kuro’s PWR and [Veiltorn] is removed. Once used this ability has a 2 round cooldown.[break][break][break]
A heavy looking drake garbed in veils of something that is either flesh or madness manifest. It speaks in a low, sibilant voice and its lambent yellow eyes flicker with a deep unsettling sense of forbidden knowledge. [break][break]
Claws of Fading Light: Once per post, Kuro deals its [PWR]-1 Rank in unholy damage to one target in melee combat, the next post the target also suffers Kuro’s [PWR]-4 Ranks in poison damage. [break][break]
Grave Retraction(Passive): Though initially seeming like a Dragon, Kuro is incapable of flight but its deep infusion with power from beyond has given it a null aura that follows it around with a radius equal to Kuro’s PWR/10 meters. When any foe is within this aura they count their attacking stat as one rank lower for the purpose of any [basic] attack they use, their power being leeched away by Kuro’s very existence.[break][break]
Sarcophagic Blessing: The existence of the death beyond veils within Kuro’s body is something that it can manifest as a physical blessing onto something. A creature within Kuro’s [PWR]/5 meters can be chosen and then each post for the next three posts their DEF is reduced by 10% per post, up to a maximum of 30% on the last post, before this status fades. [break][break]
Veilscorn Rend: Charging its maw with hostile paracausal energy, Kuro lashes out and bites a target in melee range. This deals Kuro’s [PWR] Rank in unholy damage and applies a [Veiltorn] on the target. The next time an attack strikes a target with [Veiltorn] the damage is increased by Kuro’s PWR and [Veiltorn] is removed. Once used this ability has a 2 round cooldown.[break][break][break]
EQUIPMENT
items, weapons, armour, pets etc.
Enchanted Equipment[break][break]
Ame no Murakumo no Tsurugi & Zettou Ame no Habakiri
[Enchanted] [Forged] [Trader] A pair of famous blades of Japanese myth, or at least their equivalents from some anime or game. Merely possessing these weapons provides a +25% bonus to your PWR and WIL. Once per post you may make a melee attack with each blade, dealing your PWR +1 and WIL + 1 rank in damage, respectively. With one blade having slain an mythical serpent, and the other recovered from its corpse, possessing both blades renders you immune to [poison] and similar types of damage unless the damage dealt is higher rank than your WIL, in which case you take -50% reduced damage instead. [break][break]On your next post after dealing PWR damage eight times with Ame no Murakumo no Tsurugi, sheathe the blade and deal your PWR +1 rank in damage to all targets you previously damaged with this weapon. You deal multiple instances of damage if you struck the same traget multiple times, subtracting -1 rank of damage for each successive strike. You may unsheathe this weapon and use it again on your next post, restarting the count. [break][break]
Once per post you may sheathe Ame no Murakumo no Tsurugi and, instead of making a melee attack with it that post, summon a bolt of lightning that strikes a target within 30 meters for your MAGI +1 rank in damage. Additionally, when this weapon is in your possession, you may ascend vertical surfaces as if they were flat, as long as you do not stop moving, and glide over long distances as the wind lifts you up. If you sheathe this sword and refrain from attacking with any other items or abilities, an obscuring cloud will surround you while you glide, making it nearly impossible to target you with attacks or other abilities. [break][break]
Targets damaged by Zettou Ame no Habakiri are [dazzled] by the moonlight that seems to constantly reflect off of this blade, with this effect persisting for one post after the damaging attack. Once per post you can direct this moonlight to reflect between your blade and all currently [dazzled] targets, dealing your WIL +1 rank of damage to them with Zettou Ame no Habakiri instead of making a melee attack. [break][break]
You may substitute the basic attacks of these weapons for any class or sub-class effect or ability that requires a melee attack. When used this way the weapon attack is considered an ability or core effect. [break][break]
Halo Corrupted by the Void
[Enchanted] [Forged] This once brilliant halo has been inverted into the opposite of light itself, an impossibly black ring that seems to have been simply carved into the space above your head. When worn, it boosts your WIL by +30%, and causes hostiles to cower in [fear] of you if their WIL is the same rank or lower than your own. Bosses and other powerful foes instead manifest this [fear] by refusing to approach or target you unless they have no other choice. [break][break]While worn you are considered both a [Celestial] and [Demon], and may choose to be affected by abilities and effects that specify holy or unholy targets. You may gain black angelic wings at will, granting you the ability to fly up to a height of 3 meters per MAGI rank, moving at your SPD. In this winged form enemies within 20 meters of you will have their highest stat reduced by -25% if their WIL rank is not higher than your own. [break][break]
Once every three posts you may become infused with an unholy absence of light. Your attacks this post cause each target to suffer continuous unholy damage for three posts, taking your PWR -1 rank of damage each post. This status is only applied once to each target. While suffering from this effect the victims will not benefit from any newly applied buffs, or receive any healing, as your unholy aura repels them. [break][break]
Five times per thread you may summon a golden crown above the head of yourself or one ally within 20 meters, restoring 10% of their VIT every post for three posts. This effect can only be applied once per post, and cannot be applied again to a target already benefiting from it. While this effect is active, the target may choose to have their attacks and effects deal holy damage in addition to, or replacement of, any other types. [break][break]
Vestment of Sun and Moon
[Enchanted] [Forged] This versatile outfit magically shifts between two forms depending on the needs of its wearer, and can appear with any combination of these designs for casual wear. You can change the form of this Vestment instantly once per post. In either form it increases your SPD by +20%, and can absorb up to your DEF +1 rank in damage before being tattered and unable to absorb damage for the remainder of the thread. You may choose to repair it once per thread by sacrificing all use of one form and set of abilities for the rest of the thread. [break][break]The first form, a golden dress with highlights of white and teal, features long, elegant sleeves and skirt. While equipped, the wearer can use up to half the movement allowed by their SPD each post to dash across empty air as if it were solid ground, although they fall instantly if they stop moving. [break][break]
The second form, a pale white qipao with highlights of black and gold, allows an impressive range of movement for something so snug. Every other post you are able to teleport to any reflective surface within visual range, disappearing and reappearing in soft flashes of light. The destination surface must be large enough to contain your entire reflection. Five times per thread you can instead teleport in this way to any target that is currently [dazzled]. [break][break]
Whenever you fall below 50% VIT both forms of this Vestment exchange their base coloration for a deep crimson, increasing its absorption to your DEF +2 ranks for the rest of the thread. Any ongoing [bleeding] effects are cleansed and damage ignored, unless the damage dealt is higher rank than your WIL, in which case you take -50% reduced damage instead. [break][break]
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Forged Equipment [break][break]
ANTHEM Transformation Crystal
[Forged] [break] This sword-shaped crystal pendant can be summoned and dismissed at will, allowing this item to ignore equipment limits for missions, dungeons, or similar threads. Possessing this item grants a permanent +30% buff to SPD and MAGI, along with damage resistance equal to your SPD + MAGI. [break][break]When held aloft, a song fills its owner's heart, and giving voice to these words allows them to transform. Their clothing and equipment will visually change to represent what they believe to be powerful. This could be tactical gear, futuristic armor, mystical robes, a school uniform, or simply no change at all. The statistics of their equipment is unaffected, although any armor that breaks will gain one additional, separate chance to repair after a three post delay. [break][break]
Once per thread you are able to summon a barrier that negates all damage for yourself and one ally for one post, shaped as you desire and thrumming with the song in your heart. On your next post all benefits of this item disappear for the remainder of the thread. You will be unable to equip this item or transform until you have completed a new thread with the threat of death enabled. [break][break]
Death Needle
[Forged] A small Japanese knife crafted from what seems to be ink-black bone. This knife blade has a serrated edge and craftmanship that is second to none. Once per post you can deal your PWR +1 rank in damage, up to S rank damage. Three times per thread you can instead cause this knife to release a large needle that will launch out at your SPD and travel up to 5 meters. Upon landing it will deal your MAGI in damage and give your target the [bane] status, which lowers the target's WIL by 15% for the remainder of the thread unless cleansed. This effect can stack. [break][break]Frost Dragon War Fans
[Forged] A pair of beautifully lacquered fans adorned with scenes of mythical frost dragons and beautiful maidens, the images of which seem to swirl and dance on the dance. These fans can have the edges of them instantly frosted over to deal melee slashing damage equal to your PWR at your SPD. Every three posts you can choose to have this damage be ranged instead, dealing damage equal to your MAGI and moving up to 15 meters in a cone-shaped AoE. Damage from this item will result in both the [freezing] and [poison] status effects taking hold, causing those struck by it to take -25% to their SPD, DEF, and VIT for two posts. [break][break]Five times per thread you may summon a frost dragon that will fly you and two other companions over or across an obstacle. Or, you may summon a refined noblewoman who will serve you in any mundane manner within reason. Neither will enter combat, and each will only remain for three posts. They move at your SPD. Wielding these fans provides a 25% buff to your PWR. [break][break]
King of the Jungle Salad
[Forged] [Meal] A ferocious meal fit for a king! This salad features contrasting yet complimenting flavors, with the marinated meat and refreshingly smooth dressing fighting for dominance of your palate. When eaten you gain [stealth] against anything that did not see you consume this meal, only detectable by those with MAGI or WIL higher than your SPD. This lasts until you deal damage with an attack, and the attack that reveals you deals additional damage equal to your PWR. After a one post cooldown you may attempt to regain [stealth] if you are unobserved by any enemies, but you will now be detected by any hostiles whose WIL or MAGI is the same rank as your SPD. [break][break]This meal additionally provides +20 to all six core stats whenever you are in [stealth], lingering for one post after. This meal can be consumed three times before being fully used up. You may regain one usage of this meal by adding a Spring Mix [ingredient] to it, but the stat bonus is removed after three uses regardless. [break][break]
Visage of the Horned God
[Forged] This projection of the horned skull of some terrifying otherworldly beast can be summoned and dismissed at will, no longer requiring a space in your inventory when entering item limited threads. You walk at peace among mundane animals, who cease conflict and activity and respectfully bow when in your presence, seemingly understanding your speech and gestures. Even death caused by your hand will not dissuade them from remaining still or otherwise obeying your commands, although they are unable to attack or otherwise interfere in combat. [break][break]You pass without trace, leaving no footprints or scent and making no sound to all mundane scenes. This [stealth] extends to superior senses and combat if your WIL is higher rank than the observer's own. This effect is broken when you attack or otherwise make your presence obvious, and does not return until you do not attack and remain undetected for one post. [break][break]
Once per post the skull may block one attack, absorbing damage equal to your WIL rank before the visage shatters. If broken you lose all benefits of this item for three posts before it reappears at full strength. [break][break]
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Special Equipment [break][break]
A Voice From Beyond The Void
This item is intangible and unseen, its entry on your Inventory screen the only evidence of its existence. Due to this it does not count against item limits in dungeons or other limited threads. While in your possession, you are able to apply a maximum of three stacks of [Delirium] per post instead of two. [break][break]Whenever you defeat a staff controlled monster you obtain a Proof of Corruption. With each one, the voice becomes a little bit clearer. The whispers more comforting. The weight more real. [break][break]
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Other Equipment[break][break]
5x Level Up Token
Good for five free level ups! [break][break]Abeille Scooter
This transportation device seats two characters and counts as a small vehicle useable in Motor City. [break][break]Astral Intelligence
This document contains extensive information about the astral plane currently only accessible through the Devil's Triangle. When three copies of this item are present in one thread they will be destroyed and access to the astral plane in another zone will be temporarily established, immediately beginning a unique mission. Only one copy of this item can be kept in your inventory. [break][break]Bone Friendship Bracelets
A matching set of bracelets made from formerly animated skeletal remains. When each are worn by a pet/summon and their owner, it boosts the MAGI stat of both by +5%. Three times per thread this bonus can be increased to +15% for two posts, with a three post cooldown. [break][break]Business Business Business Suit
So nice it was named thrice! This snazzy suit isn't quite your size, nor does it properly fit anyone who tries it on, but it does absorb your DEF -1 rank in damage, up to B rank, before being torn to shreds for the rest of the thread. [break][break]Diseased Rat Claw
A dirty rat claw the size of an average human hand. Every 3 posts, you may scratch an enemy with this giving them the [Poison] status, inflicting your [MAGI] -2 rank in damage to their [VIT] for one turn. [break][break]Dungeon Delving Boots
These sturdy boots protect you from taking damage when passing through damaging terrain, although they reduce your SPD by -1 rank during those instances instead. When worn they can also absorb damage equal to your DEF rank, up to A rank, before being too tattered to use for the remainder of the thread. [break][break]Enchanted Scabbard
This scabbard magically adjusts size to fit any weapon that could be considered a sword. Three times per thread, after sheathing and drawing a sword, the weapon will deal extra magical damage equal to your MAGI -1 rank, up to A rank, on your first attack. This extra damage can only occur once per post. [break][break]Escape Rope
Escape out of a dungeon/event/pvp invasion with minimal to no loss. Only 1 can be owned at a time. [break][break]Guidebook
This book has a very clearly hand made look to it. Written on the front is the title, "Waddle-Dee Dee's Beginner’s Guide to the System!" There’s also an illustration of a Waddle Dee version of Dee Dee waving, along with a word bubble overhead that says, "Let's Learn Together!" On the back cover are the words "Don't Panic!" written in big friendly letters. Inside is a description of the system interface and the system itself, including functions like the messaging system, shop, guilds, area map, forum access, and a host of other things that any beginner might need to know. It’s all explained without jargon and as clearly as possible, making it easy to understand. Towards the back was a glossary of terms that the owner of the book might overhear other people use. In the very back was a bestiary describing enemies and simple tactics to beat them, accompanied by hand made drawings, including some depicting Dee Dee and others battling the beasts. [break][break]Half Price License Coupon
Good for a half price Vehicle or Firearms license from the Site Store. [break][break]Heart of Stone
This simple necklace featuring a rough stone heart acts as a form of armor when equipped by a pet. This can absorb their DEF rank in damage, up to A rank, before shattering. After three posts it will automatically repair and equip, although it will absorb one rank less of damage each time. [break][break]I Heart Paris T-shirt
Perfect for tourists! Wearing this shirt gives you a +20 bonus to mission point rewards for any missions in Paris. [break][break]Impossibly Cozy Tea Set
When summoned, this tea set arranges itself on the nearest flat surface, providing its own comfortable blanket or posh tablecloth, as appropriate. Cups, saucers, and silverware are provided for everyone in your party. The teapot is always full and piping hot, the type of tea that is poured matching the tastes of each cup's owner. A small basket is also provided, endlessly filled with tasty pastries wrapped in a beautiful tea towel. [break][break]A Safe Zone radiates out 10 meters from the center of the blanket or tablecloth, preventing any combat or aggression for three posts. Monsters and other threats are either forced to peacefully enjoy the tea party or feel compelled to leave the Safe Zone. If you and your party members all remain within the confines of the Safe Zone for its full duration, your VIT is fully refreshed and all negative status effects and debuffs removed. Allies such as pets and summons gain the same benefits if party members share food tea with them. [break][break]
The tea set returns to your inventory after these three posts, cleaning up after itself. Any party members or allies who chose to may also vanish, safely exiting the thread and appearing inside the shop Kitty's Novel Idea in Unison Central. [break][break]
Jagged Red Hot Daggers
A pair of black obsidian daggers that have a faint red glow to them. Once per post, you are able to make a melee attack against a target dealing your [PWR] in damage per dagger. Cannot target the same target twice in one post. Three times per thread, you may activate the dagger's unique function for two posts at a time. The tips of the daggers will shatter and molten lava will pour out. This increases their damage output adding in a damage over time feature. Once struck while this ability is active, the daggers will cause that target to take E rank damage directly to their [VIT] if your [MAGI] is greater than their [DEF]. This damage occurs during your posts, including the one in which you land the attack, and occurs once more before fading. This effect will not stack on a target, but it can be triggered again, although enemies only take one instance of this bonus damage per post. [break][break]Lunar Scripture
A strange scroll written in moon phases, it likely only makes sense to a select few. Once per thread the user can cause the space they are in to be treated as nighttime under any given moon phase giving the user and their allies stealth for three posts. This effects a 30 Meter area and is an illusory effect that can be seen through by anyone with WIL higher then the user's MAGI. [break][break]Mummified Engine
A vehicle enhancement that replaces the engine of a vehicle with a rusted looking v8. Three times a thread, when your vehicle takes damage flip a coin, if its heads treat its DEF as one rank higher. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time. [break][break]Paris Passport
Possession of this item doubles Tower Coin rewards when completing Coin Challenges. [break][break]Penance
A prison ball and chain that is wrapped around your left ankle, with several runes drawn across the surface that seem to glow when you stop moving. Oddly enough, the weight doesn’t seem to stifle you in any regard. In fact, the time spent with this equipment has made your [PWR] increase by 20% just by holding it![break][break]Three times per thread, you can launch an identical ball and chain at a target to attach it to them. Once locked, the victim will suffer a 10/20/30% debuff from their total [SPD] for three posts. This effect increases in severity depending on how many times this item has been used regardless of who the target is. On the third use, the ball will lock onto them for the remainder of the thread, or until removed by being broken off with a source of [PWR] equal to 50% of your total.[break][break]
In addition, you may snap your fingers to activate the enchantment placed onto the ball. The current victim will be forcibly drawn towards you on their next post. If the target’s [PWR] isn’t equal to 50% of your [PWR], they’ll be placed within melee range. They’ll be locked into place for a single post if their [PWR] isn’t higher or equal to 25% of your [PWR] as well. This ends the debuff immediately and renders them immune to the effects of this item for 2 posts.[break][break]
Petite Cooper
This transportation device seats four characters and counts as a medium vehicle useable in Motor City. [break][break]Pixie Flotation Device
A vehicle enhancement that will summon a small group of pixies once per thread to save your vehicle if it flies off the track, safely depositing you back on solid ground to continue your race with only a slightly delay. This is an Add-on Material that can be combined with a single vehicle permanently, without the Forge (place it in System Moderation). Only three Add-ons may be on one vehicle at a time. [break][break]Pristine Ancient Sword
Although unspeakably old, this weapon is in immaculate condition. It was obviously well cared for by its owner. One per post you can make a melee attack with this sword, dealing your PWR rank in slashing damage. Once every three posts you can perform a heavy downward slash that hits one target in melee range for your PWR +1 rank of slashing damage, and then creates a shockwave that deals your PWR rank in slashing damage to anything within a two meter wide area extending 10 meters away. Equipping this weapon increases your PWR by +10%, and allows you to parry one weapon attack per post per rank in PWR, taking no damage if your PWR is higher rank than the damage of the attack. [break][break]Silver Serving Platter
This shiny dish is sturdy enough to be used as a shield, absorbing your DEF in damage up to A rank before shattering and becoming unusable for the rest of the thread. Alternatively, it can be thrown up to 10 meters at your SPD to hit one target for your SPD -1 rank in damage, up to A rank. Although it then needs a post to vanish and return to your inventory before reappearing for use as a shield or projectile. Three times per thread, when thrown, the platter will bounce to hit one additional target for your SPD -2 ranks in damage. [break][break]Spirit Spectacles
This seemingly mundane pair of glasses allow you to observer supernatural effects more easily. When you resist any debuff or status effect with your WIL, it is considered to be +1 rank higher. Three times per thread you may remove one debuff or negative status effect from yourself, which renders the glasses ineffectual for three posts. [break][break]Springing Mixer
An assortment of leafy greens springs endlessly from this mixing bowl if the cover is removed. Perfect for mundane cooking, or it can produce a Spring Mix [Ingredient] crafting material once a month. This material must be used immediately, or it wilts and disappears. [break][break]Tinseldancer's Mistlefan
A large set of mistletoe adorned with ribbons of glittering tinsel that can be flicked out into a wide gleaming fan. However this fan can't be used on its own, instead it has hooks allowing it to be mounted onto a different item. Any item that these fans are hooked onto can be controlled mentally at your SPD rather than requiring your hands or to be on your body. If the item is a Weapon it also boosts your SPD by 10% while you have the weapon equipped, if it's armour or a shield it increases your VIT by 10% and if it's an accessory it increases your WIL by 10%. Once per thread you can also channel your focus into the item, causing the control speed to increase by 1 rank for three posts. You can change which item this is attached to at the start of each thread and it doesn't count towards item limits while attached to another item. [break][break]Uesugi Clan Emblem
This family kamon is reproduced as a golden crest, suitable to adorn armor or clothing. When proudly worn it acts as armor itself, absorbing damage equal to your [DEF] -1 rank, up to A rank, before shattering for the remainder of the thread. [break][break][break]
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Crafting Related[break][break]
Brightly Polished Hammer
A magical hammer enchanted specifically for blacksmithing! When wielded in battle it deals your PWR +1 rank in bludgeoning damage. Once per month, when brought to the Forge, it improves the result of one combination as if you had +1 Luck. This bonus only applies if two items are combined and one is a type of weapon or armor. [break][break]Ender Island Forge Key
Three times per month this can be used to freely access the Forge on Ender’s Island! [break][break]Luck Potion x3
Temporarily increase your luck stat by +3 for a month. Effect ends 12/06/2023. [break][break]Ritual Embalming Tools
An old rusted and dirty set of embalming tools used to bleed a body dry from the crypts of Paris. Twice per month you can use these tools to create a Blood Materials from a Staff Created Monster. Blood Materials gained this way are of average quality at best. [break][break][break]
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Crafting Materials[break][break]
Blood of the Hero
This congealed blood collected from the Ancient Swordsman is somehow still warm. This can be used as a crating material for the Forge. [break][break]Coffee Instant Type II
Nice! Alright. This will definitely wake you up, and mixes well with hot chocolate for a makeshift mocha. Also useful as a crafting material for the Forge! [break][break]Crushed Ice
Freshly gathered, just ignore the tire tracks. Makes a drink more refreshing, and can also be used as a crafting material for the Forge. [break][break]Cybernetic Canine Cranium
The best part about defeating a robotic cerberus is there was one mechanical head for each participant in the battle! This can be used as a crafting material in the Forge. [break][break]Demonic Circuit Board
Engraved with runic symbols, this would definitely give your computer more than a simple virus. Can be used as a crafting material in the Forge. [break][break]Distrustful Diamond
A jewel that radiates a faint sensation of betrayal. Used as a crafting material in the Forge. [break][break]Instant Decaf
Surely someone, somewhere, wants this...right? Can be used as a crafting material for the Forge, I guess. [break][break]Lily Sun Hat
A large wide brim hat that is meant to cover one's head and shoulders from the sun. Its brow is rounded with white lily designs. This is a crafting material that can be used in the forge. [break][break]Liquid Loyalty
Drained from a digital hound defeated while protecting its long dead master, this fluid is a mixture of blood and oil. It can be used in the Forge as crafting material. [break][break]Mysterious Sparkly Powder
A small purple bag containing a seemingly endless supply of golden powder. When poured over items it causes them to sparkle, but apparently has no other effect. This can also be used as a crafting material in the Forge. [break][break]Ominously Tanned Skin
A large pelt of skin from an unknown animal. Its incredibly grey like it was decayed, but its smooth as silk and smells like warm leather. This is a crafting material for the forge. [break][break]Rubber Stonks Stamp
A red stamp made from rubber produced by a strange creature. It simply says 'STONKS'. I guess you could use this as a crafting material for the Forge... [break][break]Sharpened Candy Canes
A series of incredibly minty candy canes that seem to have been sharpened almost into prison shanks. Unfortunately condensed, minty sugar doesn't actually make a good weapon. Who knows though, it might make something else even stronger! Or just mintier... This is a crafting material for the Forge [break][break]Skeletal Arrows
It makes sense that skeletal archers would use arrows made of bone. These are too fragile to be used as weapons, but would make good crafting material for the Forge. [break][break]Heart of the Mountain
This perfectly smooth stone heart is warm to the touch, pulsing with hidden energy. It appears to have naturally formed in this shape, as there are no marks that would indicate it was carved or otherwise altered. The stone's power is rumored to have brought to life the numerous stone golems encountered within the hidden dungeon. This is a crafting material that can be used in the Forge. [break][break]Box of Dull Blades
This plain wooden box is filled with subpar slashing weapons, none of which are well made enough to do any real damage. These leftovers can be used as crafting materials for the Forge. [break][break]Box of Cracked Eggs
This plain wooden box is filled with broken shells left behind by freshly hatched pets. These leftovers can be used as crafting materials for the Forge. [break][break]
SKILLS
system awarded skills
Astral Intruder
The first post after entering the Astral realm you may automatically enter [stealth] or any similar condition allowed by your abilities or skills. This fades if you approach any targets with hostile intent, or at the end of your post. [break][break]Astral (Tag)
When entering portals into the astral realm you can allocate 25% of your [SPD] and [PWR] stats into [WIL] and [MAGI]. It takes one post less for you to adjust to astral movement. In addition, dungeons or missions that would require the class tag 'astral' can be accessed. [break][break]Bonjour le Monde
When completing missions, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. Stacks with the skill Europa Vision. [break][break]Demon Horns
You are considered the [Demon] species for all relevant skills/missions/dungeons/etc. and may manifest physical traits of this species at will. Three times per thread, for one post, you may travel short distances at your SPD +1 while ignoring height or hindering terrain as these traits briefly empower you. This skill ignores all limits and restrictions, and cannot be traded or sold. [break][break]Dread's Mistress
Twice a thread, when you would be affected by a fear, rage, or charm status condition you can automatically cleanse it instead. [break][break]Escape Artist
Once per thread you can ignore any one movement [hindering] terrain or other effect for one post. [break][break]Europa Vision
When completing missions in any Europa area, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. [break][break]Kagami
Your mirror image appears within 5 meters of your position and copies any melee attacks you make for one post. You may have it target any valid target within its melee range. It deals the same type of damage as your attack at -1 rank. This mirror image can remain active for one additional post for every post in which the two of you defeat a target, but it deals -1 rank of damage less with every extra post it lingers. This has a four post cooldown once the image fades away. [break][break]Kamigatamai
Three times per thread you can gracefully avoid danger, dancing delicately aside at the last moment and suffering no damage from one direct attack, or taking half damage from an area attack. This cannot be used more than once in a single post, and has a two post cooldown. [break][break]Mischievous Makeover: Princess
You are considered a [Princess] for all relevant skills/missions/dungeons/etc. and may manifest any of the physical attributes of a fantasy princess at will. [break][break]Red String
For one post, a red line appears on your system map and the map of the party member furthest from you, connecting your positions and preventing you from being separated. This has a two post cooldown. [break][break]R.O.U.S:
When fighting giant beasts, receive a 5% boost to [SPD]. [break][break]Sewer Survivor
Any [poison] or [toxic] debuffs or lingering damage effects end one post earlier. [break][break]Shadowless Step
You briefly disappear from view, crossing as much space as you could've moved in one post at your SPD +2 ranks, reappearing instantly at your destination without travelling through the space between the two points. You cannot pass through walls or other obstructions you wouldn't have been able to move past normally. This has a two post cooldown. [break][break]Sommelier
When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]Spirit Eater
You heal for 15% of the damage you deal against [Undead] and [Ghost] enemies. [break][break]Tag Team
Once every three posts you can swap positions with one person within visual range that also possesses this skill. This does not count as their usage of this skill. At the end of a B rank or higher mission completed with at least one other person that possesses this skill, roll 1d3 for every party member that does not possess this skill. On a 3 they gain this skill. Only one roll may be made per person. [break][break]Uguisubari
Two times per thread, for three posts, your steps become weightless. You avoid detection by anyone with WIL lower than your SPD. Additionally, you ignore any movement penalties or damaging terrain, and can glide over short distances. [break][break]Vacuum Slice
For two posts your melee attacks can strike targets at range, up to a distance of 3 meters beyond melee reach per PWR rank. This has a three-post cooldown. [break][break]Zuisokukan
Remaining still and concentrating on your breathing, you enter a regenerative state, healing 10% of your VIT for every post you neither move nor attack. Once your concentration is broken, there is a one-post cooldown before you can calm yourself and begin the healing meditation once again. [break][break]New Tricks
Three times per thread, after a pet or summon you control has damaged an enemy, you may gain [stealth] only in regards to that enemy. This effect lasts for one post, and ends if you attack or otherwise make yourself obvious. This skill has a two post cooldown. [break][break][attr="class","unb-credit"]SELKIE
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