May 17, 2023 6:29:22 GMT
Post by Jonas Afton on May 17, 2023 6:29:22 GMT
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PWR: 11
DEF: 30
SPD: 11
MAG: 57
VIT: 86
WIL: 51
LUCK: 0
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As Jonas grew so too did his fascination with all things music. He learned about the vast amount of ways that music and sound could affect those that hear it. A sad song bringing a tear to your eye. A cheerful one lifting your spirits. The anthems of rebellion that give rise to righteous anger. So many songs touch so many people in so many ways every day. He wanted to be a part of that.
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But not only that. The frequencies you can't hear that send shivers down your spine. The exact note needed to shatter glass. The vibrations that helped heal weary bones. The shriek of fingernails on a chalkboard that makes your whole body cringe. It wasn't just emotions that were affected by sound. He wanted to know everything. What else was possible that he hadn't yet known about?
Upgrades at A Rank [SPD]
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The Vibration Wizard is one who studies both vibrations and magic, choosing to intertwine them as one, this magical study has caused you to delve deep into the true essence of sound, using magic as your medium and your might. This in turn gives the sound vibrations an array of colors or translucent haze causing them to be visible. Once per post by utilizing any self-inflected method that can cause sound vibrations (snapping your fingers, whistling, stomping, clapping, singing, using an instrument, etc), you can create what is known as a [Magic Note] point. You start with 3 [Magic Notes] points and every 3 posts during a thread you gain +1 [Magic Note] point. They can be used in a variety of ways but is a finite resource, they can be used to increase and empower your physical capabilities and others, slow things down, or destroy things entirely. It can be consumed to activate or utilize aspects of abilities. Your core allows you to start with three direct uses for [Magic Notes]:[break][break]
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Upgrades at S Rank [MAGI] or [PWR]. Only one of the two can be chosen.
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Upgrades at A Rank [SPD]
LEVEL. 36
Jonas' Inventory
PWR: 11
DEF: 30
SPD: 11
MAG: 57
VIT: 86
WIL: 51
LUCK: 0
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[Sound Frequencies] [Connection]
[Empathy, Shatter, Speaker][break][break]
As Jonas grew so too did his fascination with all things music. He learned about the vast amount of ways that music and sound could affect those that hear it. A sad song bringing a tear to your eye. A cheerful one lifting your spirits. The anthems of rebellion that give rise to righteous anger. So many songs touch so many people in so many ways every day. He wanted to be a part of that.
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But not only that. The frequencies you can't hear that send shivers down your spine. The exact note needed to shatter glass. The vibrations that helped heal weary bones. The shriek of fingernails on a chalkboard that makes your whole body cringe. It wasn't just emotions that were affected by sound. He wanted to know everything. What else was possible that he hadn't yet known about?
VIBRATION WIZARD
Listen for the metronome of life
STAT BONUS
+2 MAGI, +2 WIL, -2 PWR, -2 DEF[break][break]PASSIVE: Study of Frequency
Once per post you may transfer 5% of your [MAGI] to any other “core” stat, up to 40% total. This can be reset once it reaches 30%, but you will be forced to start over from 5%. There is a 3-post cool down after the initial post of the reset.[break]Upgrades at A Rank [SPD]
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core
[break]The Vibration Wizard is one who studies both vibrations and magic, choosing to intertwine them as one, this magical study has caused you to delve deep into the true essence of sound, using magic as your medium and your might. This in turn gives the sound vibrations an array of colors or translucent haze causing them to be visible. Once per post by utilizing any self-inflected method that can cause sound vibrations (snapping your fingers, whistling, stomping, clapping, singing, using an instrument, etc), you can create what is known as a [Magic Note] point. You start with 3 [Magic Notes] points and every 3 posts during a thread you gain +1 [Magic Note] point. They can be used in a variety of ways but is a finite resource, they can be used to increase and empower your physical capabilities and others, slow things down, or destroy things entirely. It can be consumed to activate or utilize aspects of abilities. Your core allows you to start with three direct uses for [Magic Notes]:[break][break]
- Cymatic Sound: Using magic sound vibrations you can funnel them into inanimate matter causing it to rip apart and reform into rectangular waves up to 20 feet from you before quickly hardening and rising into the air, in doing so you can cause a ## number of towers equal to your [MAGI] / 10 to form in a 10-meter radius. Thanks to magic towers having a collective durability equal to your [DEF] +1 Rank in potency, the towers repair themselves to full durability each new post this is sustained. This consumes 3 [Magic Notes], this last (3) three posts, and has a 5-post cooldown. For each additional [Magic Note] funnel into this, you can cause the duration of this to increase by +1 post, up to a max of (3). Cooldown enters effect after the duration of Cymatic Sound’s active ability is up.
- Sound Sculpting: Using magic you sculpt and shape the frequency of sounds and other ambient noises, changing them to fit your desire, such as changing the sound of footsteps into hush whispers, or changing the sound of laughter into a lion's roar. In doing so you can magically affect the psyche of the target and debuff a single target [WIL] and [SPD] stat by 25%. This cost 2 [Magic Notes]. For each additional Magic Note added you can select another additional target for this to affect up to a max of (5) five. This last 2 posts and has a 3 post cooldown.
- Disruption Vibration: Using sound vibrations you funnel it into a 10 feet ball of pure multi-colored sound. This orb of sound vibrations can be launched outward at your [SPD] for up to 10 meters. It will deal damage equal to your [PWR]. This consumes 1 [Magic Note]. For each 2 additional Magic Notes, you funnel into this ability, you can instead cause it to fire out in a wave-shaped AoE equal to 10 meters stimming from you, and last 1 additional post at the cost of a 2 post cooldown.
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Upgrades at S Rank [MAGI] or [PWR]. Only one of the two can be chosen.
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Healing Hymn:
Using sound frequencies and magic you force the frequencies to take one that has healing and protective properties, after amplifying it with magic you can heal yourself and others within 10 meters around you equal to your [VIT] in potency as well as giving them a defensive shield that reduces the next source of damage they take by 50%. In addition, this empowers you and you gain 3 [Magic Notes]. This ability has a five (5) post cool-down. [break][break][break]
Symphonic Attuning:
Using this ability enhances the production of Magic Notes to 2 every post and 3 on a post you would normally generate one for four posts. During this buffs active time when using a core effect, you gain +5% to the effects main stat and another stat of your choice for each note you control at the time of use, both buffs last for 2 posts. This ability has a four post cooldown starting after the final rotation of the ability. [break][break][break]
Speed of Sound:
For one post you increase your [SPD] by 25% of your [MAGI], the air humming as you move, dealing your [SPD] rank in vibration damage to any target within melee range as you pass. This damage is only dealt to the first [SPD]/10 targets you rush past, and is only dealt to any target once per post. If your [MAGI] is more than two ranks higher than your [SPD], it only contributes 5% instead. This has a two post cooldown, which can be reduced by one post for every Magic Note sacrificed. [break]Upgrades at A Rank [SPD]
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Jonas' love for merfolk began long before the start of the new world. Ever since he was young he absorbed media showing the fantastical creatures. Mermaid Melody, Pirates of the Caribbean, H2O: Just Add Water, and The Little Mermaid just to name a few. He was entranced by their beautiful voices and graceful appearance. [break][break]
Since he loaded into the new world and found out that mythical creatures existed he set out to find them. After searching multiple islands Jonas finally encountered the creatures of his dreams on The Devil's Triangle where he spent time observing them in their natural habitat. He later gained the Aquatic Fins Skill and could turn into a merfolk to some extent. Something that he never dreamed could be possible.
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While you have your [Tidal Zone] active special effects are triggered on any enemy or ally that are within the [Tidal Zone]. Each time the [Tidal Zone] increases in size, it gains access to new effects that are applied while someone is standing inside the area of effect. [break][break]
Lastly, when the Maestro is in deep waters that can submerge their entire body, they may choose to gain a mermaid tail, increasing their [SPD] and [VIT] by +20% for as long as they remain fully underwater. [break]
Upgrades at S Rank [MAGI] and either [DEF] or [VIT]
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Upgrades at A rank [PWR] or [WIL] [break][break][break]
TIDEBLESSED MAESTRO
You must be shapeless, formless, like water.
[Merfolk] [Melody] [Aquatic, Transformation, Voice]
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Jonas' love for merfolk began long before the start of the new world. Ever since he was young he absorbed media showing the fantastical creatures. Mermaid Melody, Pirates of the Caribbean, H2O: Just Add Water, and The Little Mermaid just to name a few. He was entranced by their beautiful voices and graceful appearance. [break][break]
Since he loaded into the new world and found out that mythical creatures existed he set out to find them. After searching multiple islands Jonas finally encountered the creatures of his dreams on The Devil's Triangle where he spent time observing them in their natural habitat. He later gained the Aquatic Fins Skill and could turn into a merfolk to some extent. Something that he never dreamed could be possible.
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Passive: Oceanic Opera
Your songs are able to draw forth water from primordial times and from within the air itself to create your very own tides in an area around you. When you begin a topic and sing for the first time, you initiate a [Tidal Zone] which covers an area around you equal to your [MAGI] stat divided by 4 meters in radius, an area of flowing water that listens to your whims. For every four rounds you sing, it doubles in size until it becomes equal to your [MAGI] stat times 2 in radius, at maximum size the [Tidal Zone] is large enough to submerge yourself in. If you are unable to sing for 2 consecutive rounds it halves in size and if it goes below 1/8th of your [MAGI] it disappears and there is a 3 round cooldown before you can bring forth the [Tidal Zone] again. [break][break]While you have your [Tidal Zone] active special effects are triggered on any enemy or ally that are within the [Tidal Zone]. Each time the [Tidal Zone] increases in size, it gains access to new effects that are applied while someone is standing inside the area of effect. [break][break]
- Shifting Surf The seas shift and surge around you, hunting down and hindering enemies, making it difficult to move while on the ground. Any enemy on the ground and in your [Tidal Zone] gains the [hindered] status, lowering their [SPD] by -30% and their movement by -50%. This effect is active once the [Tidal Zone] is summoned.
- Dancing Current The waters froth and foam around your allies, aiding in their movement and helping them avoid loose ground and dips in the earth to make it easy to dance amidst the waters. Any ally that is on the ground and in your [Tidal Zone] gains the [Water Dance] status, increasing their [SPD] by +30% and increasing their movement speed by +50%. This effect is active so long as the [Tidal Zone] is at least [MAGI]/4 meters in radius.
- Energizing Whorl Water soothes and eases pain and as the water rises this effect washes over those within the surf. Upon reaching [MAGI]/2 and [MAGI]x2 in size, the waters release a pulse of energy and life to all allies within the [Tidal Zone]. Those in the area can choose one of their cooldowns currently active and reduce it by one post each, and may also heal for the Maestro’s [MAGI] -1 rank.
- Resonating Waves The water is an amplifier for sound and enables it to travel further. The Maestro can use this to their advantage by manipulating the water to better resonate their blessed frequencies. Once the [Tidal Zone] has reached maximum size, you can choose to siphon energy away from it for a large pulse, either increasing the range of your next Vibration Wizard or Tideblessed Maestro ability by +50% or granting yourself 3 [Magic Notes]. Once used this lowers the size of your [Tide Zone] by one stage.
Lastly, when the Maestro is in deep waters that can submerge their entire body, they may choose to gain a mermaid tail, increasing their [SPD] and [VIT] by +20% for as long as they remain fully underwater. [break]
Upgrades at S Rank [MAGI] and either [DEF] or [VIT]
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Harmonious Waveform:
The energy of the waters belong to the Maestro to command and manipulate. By drawing on their power they can choose to increase the effects of their [Tidal Zone] for a short period of time to help turn the tide of battle. When used this ability can either immediately cause the Maestro’s [Tidal Zone] to increase in size one stage, though this can only be done twice per thread, or it can enhance one of the [Tidal Zone]’s effects. Once used this goes on a 5 post cooldown. [break][break]- Shifting Surf [SPD] reduction is enhanced to -1 rank for two posts, and it counters any movement abilities used if the primary stat for the ability is lower rank than the Maestro’s [VIT].
- Dancing Current [SPD] buff is increased to +50% for two posts, and the Maestro can choose to give someone in the area a straight-line dash for any distance so long as they stay within the [Tidal Zone], moving at their [SPD] +1 rank.
- Energizing Whorl Heal becomes equal to [MAGI] rank and the cooldown lowering allows two abilities to be chosen to have their cooldowns lowered by one post each.
- Resonating Waves Ability range becomes bonus double instead of +50%, and the next time the Maestro would gain a [Magic Note] they gain one extra.
Upgrades at A rank [PWR] or [WIL] [break][break][break]
locked
purchase new slot from shop
EQUIPMENT
items, weapons, armour, pets etc.
ANTHEM Badge
This seems to be some sort of futuristic patch or sticker in the shape of the Guild symbol that is easily applied to any article of clothing, holding securely unless its owner removes it to reposition the emblem. Wearing this gives you a permanent +20% buff to SPD and MAGI, along with resistance to Piercing, Slashing, Bludgeoning, and Bleeding damage equal to your SPD + MAGI. For those with a flair for the dramatic, touching the badge and/or shouting a catchphrase can manifest several pieces of armor, up to a full suit, that resembles the one worn by ANTHEM's Guild leader.[break][break]Guidebook
This book has a very clearly hand made look to it. Written on the front is the title, "Waddle-Dee Dee's Beginner’s Guide to the System!" There’s also an illustration of a Waddle Dee version of Dee Dee waving, along with a word bubble overhead that says, "Let's Learn Together!" On the back cover are the words "Don't Panic!" written in big friendly letters. Inside is a description of the system interface and the system itself, including functions like the messaging system, shop, guilds, area map, forum access, and a host of other things that any beginner might need to know. It’s all explained without jargon and as clearly as possible, making it easy to understand. Towards the back was a glossary of terms that the owner of the book might overhear other people use. In the very back was a bestiary describing enemies and simple tactics to beat them, accompanied by hand made drawings, including some depicting Dee Dee and others battling the beasts. [break][break]
SKILLS
system awarded skills
Sommelier
When using the Forge, you may either ask which crafting material you possess would best combine with a particular item, or which item best matches a certain material. Following this suggestion will improve the item created. [break][break]Europa Vision
When completing missions in any Europa area, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. [break][break]Bonjour le Monde
When completing missions, announce the use of this skill on Discord and roll 1d3. On a 1, all participants gain double the standard point reward for mission completion. On a 2, all participants gain a bonus crafting material. On a 3, all participants gain a bonus skill or item. Only one character may use this skill per mission. Stacks with the skill Europa Vision. [break][break]Metronome
Once every three posts, you can choose to regain the amount of Magic Notes utilized in your ability, you can regain up to a max of 2 total and must have used the Magic Notes in order to regain them.[break][break]The Freshest Move I've Ever Seen
It's like he was walking on air! Which you can now do, five times per thread, ignoring height and the need for solid ground during movement as you move at your SPD through the air for two posts. If you spend 1 Magic Note when using this skill you can bring one ally along with you for the duration as well. [break][break]Web of Sound
When using a core effect or ability you may spend 1 Magic Note to have it shatter into a spider's web pattern, doubling the range or area of affect. [break][break]Vibration Redirection
Once per thread you may redirect a damaging attack that targets you, making it fizzle and do no damage. You must have the same or have a higher rank of stat as the damaging ability stat of the attack. For example, if the attack uses [MAGI], then you must have the same rank of [MAGI] or higher to be able to redirect it. This is the same for [PWR], [VIT], [DEF], [WIL] and [SPD] based damaging abilities and skills. [break][break]Blast Away!
Three times per thread, you may use your mastery over vibrations and magic and create a field around you, pushing everyone and everything 10 meters away in an AOE if your [MAGI] is one rank higher than their [WIL]. You may also concentrate this skill in one direction, pushing yourself, or a target, 10 meters away, with the same stat check. This uses up one [Music Note].[break][break]BANG!
Three times per thread, you may point your finger towards a target and shoot a small ball of compressed vibration, dealing your [MAGI] -1 in damage capping at A rank. [break][break]Escape Artist
Once per thread you can ignore any one movement [hindering] terrain or other effect for one post. [break][break]Aquatic Fins
You are considered the [Aquatic] species for all relevant skills/missions/dungeons/etc. and may manifest physical traits of this species at will. Three times per thread, for one post, you may travel short distances at your SPD +1 while ignoring height or hindering terrain as these traits briefly empower you. This skill ignores all limits and restrictions, and cannot be traded or sold. [break][break]Zombie Concert
At will. you can cause death metal to start playing in a 10m radius centered on you. Twice a thread while this music is playing, you can cause [Undead] to get riled up and go berserk, causing them to attack allies and enemies alike indiscriminately. [break][break][attr="class","unb-credit"]SELKIE
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[newclass=.unb-credit] font:bold 7px roboto; margin-left:450px; [/newclass]
[newclass=.unb-credit a] font:bold 7px roboto!important; [/newclass]
[newclass=".summon-slot"] padding:10px !important; border: 1px solid #D9D9D9; position: relative; display: flex; gap: 10px; flex-wrap: wrap; align-items: flex-start; align-content: flex-start; line-height: 0;[/newclass]
[newclass=".summon-slot div"]padding: 0px !important; align-self: center; text-align: center !important;[/newclass]
[newclass=".summon-slot img"]height: 80px; width: 80px; object-fit: cover; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div span"]font:unset; text-shadow: unset; text-transform:unset; color:unset; margin-top: 5px; display: inline-block; background: #eaeaea; outline: 1px solid #d9d9d9; border: 1px solid #fcfcfc; padding: 5px; margin: 5px; color: #444; font-size: 10px !important;[/newclass]
[newclass=".summon-slot div:first-of-type"]background: var(--unb-accent-1); color: #fff; font-size: 30px; font-family: Montserrat Alternates, sans-serif; font-weight: 800; line-height: 80px; padding: 0 10px !important; min-width: 70px; height: 80px; border: 1px solid #d9d9d9; box-shadow: 1px 1px 0px var(--unb-accent-1), 1px -1px 0px var(--unb-accent-1), -1px 1px 0px var(--unb-accent-1), -1px -1px 0px var(--unb-accent-1);[/newclass]
[newclass=".summon-slot div > div"]background: transparent !important; position: relative; height: 80px; border: 0px !important; box-shadow: none !important;[/newclass]
[newclass=".summon-slot div h1"]padding:0px !important; display: block !important; background-color:unset; outline:0px; border:0px; color:var(--unb-accent-1); font-weight: 700; font-size: 40px; line-height: 80px; font-family: montserrat alternates, sans-serif;[/newclass]
[newclass=".summon-slot div > div h2"]position: absolute; bottom: 10px; right: 10px;[/newclass]
[newclass=".summon-slot div:last-of-type"]text-align: justify;[/newclass]
[newclass=".summon-slot div:nth-of-type(3)"]width: 100%;[/newclass]