May 1, 2023 14:56:15 GMT
Post by Izanami Ryūzaki on May 1, 2023 14:56:15 GMT
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Mecha Cyber Solar Dragonzoid Action Figure[break][break]
A memento from her youth, from a time in her childhood when life was much simpler and the world didn't feel convoluted. A beloved action figure from the popular millennial Super Sentai tv series Solar Cyber Rangers. Standing an imposing 78cm tall, far larger than competing toys of genre. The Mecha Cyber Dragonzoid was the giant fighting mecha piloted by the villain-turned-hero of the series' second season.[break][break]
The infamous space pirate traitor to the Solar Cyber Rangers, the Solar Dragon Ranger turned out to actually be the long lost brother of of the Solar Cyber Ranger's team captain. To an eight year old Izanami, the plot twist had blown her young mind even if the credits of several episodes prior had inadvertently given away the spoiler with their casting. Either way, the Solar Dragon Ranger was the epitome of cool, decked out in black and red armor, with a horned helmet shaped like a dragon's skull, wielding a flaming sword and a magma pistol. Calling upon a giant dragon mecha with the power of the fiery sun.[break][break]
The series had remained a cornerstone of Izanami's childhood, and she remained a rabid fan until long after it was fashionable for a young lady to like Cyber Rangers series anymore. Even all these years later, the Mecha Cyber Dragonzoid and its caped commander remain her favorite characters, and moments from the series. And the towering, fully poseable, transforming, die-cast steel and plastic action figure remains the keystone of her memorabilia collection. Funny that such a silly thing could become a conduit for power. It's given her one more reason to emulate the heroes of her childhood in this crazy new world.
[break][break]
This upgrades at A Rank PWR or SPD, only one upgrade may be chosen.[break][break]
The Dynamic Raiment Augmented for Grand Operational Neutralization or D.R.A.G.O.N is a special armoured orb that is implanted within the chest of the wielder and cannot be removed without killing them. At any moment, the DRAGON may stir their armour-core into activation, causing a suit of powerful metal armour to grow out of it and across their body, assisting them in combat and empowering their abilities. There is a unique property to this armour however in that it allows the wearer to take Crafting Materials that they gain and absorb them into their Armour-Core, permanently granting them a new weak passive ability and an ability option based on what the crafting material was. However the DRAGON can only contain a maximum of 4 Armour Traits at one time and when a new one is added, one of the DRAGON's choice is removed. The active abilities of the Traits can only be utilised through the use of Enhanced Activation. The wielder automatically starts with the Dragon Scale Armour Trait unlocked.[break][break]
Additionally, when the armour is activated, once per post it can protect the wearer from damage equal to their DEF. If broken through, it cannot be used to protect against attacks for two rounds, however the rest of its effects are still active during this time. While the armour is active, the wielder may also strike with wicked metal claws to deal damage equal to their PWR once each post.[break][break]
Armour Traits Gained [break][break]
[break][break]
Dragon Scale:[break]
[break][break]
Once every 20 levels(so 20, 40, 60, 80, 100) the DRAGON may choose to harmonise with an Armour Trait. This causes the Armour Trait to become permanent and unable to be removed but greatly enhances its abilities.[break][break]
Upgrades at S Rank [VIT] or [MAGI], only one upgrade may be chosen. [break][break]
[break][break]
[break]
Upgrades at B Rank [WIL] or [DEF], only one upgrade may be chosen[break][break]
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
-Description.[break][break]
[break][break]
LEVEL. 03
Izanami's Inventory
- PWR: 14 【E】
- DEF: 14 【E】
- SPD: 10 【F】
- MAGI: 12 【E】
- VIT: 12 【E】
- WIL: 9 【F】
- LUCK: 0 【F】
[Toy Mecha] [Gift]
[Armor, Dragon, Mecha] [Dice Rolls: 38, 17][break][break]
Mecha Cyber Solar Dragonzoid Action Figure[break][break]
A memento from her youth, from a time in her childhood when life was much simpler and the world didn't feel convoluted. A beloved action figure from the popular millennial Super Sentai tv series Solar Cyber Rangers. Standing an imposing 78cm tall, far larger than competing toys of genre. The Mecha Cyber Dragonzoid was the giant fighting mecha piloted by the villain-turned-hero of the series' second season.[break][break]
The infamous space pirate traitor to the Solar Cyber Rangers, the Solar Dragon Ranger turned out to actually be the long lost brother of of the Solar Cyber Ranger's team captain. To an eight year old Izanami, the plot twist had blown her young mind even if the credits of several episodes prior had inadvertently given away the spoiler with their casting. Either way, the Solar Dragon Ranger was the epitome of cool, decked out in black and red armor, with a horned helmet shaped like a dragon's skull, wielding a flaming sword and a magma pistol. Calling upon a giant dragon mecha with the power of the fiery sun.[break][break]
The series had remained a cornerstone of Izanami's childhood, and she remained a rabid fan until long after it was fashionable for a young lady to like Cyber Rangers series anymore. Even all these years later, the Mecha Cyber Dragonzoid and its caped commander remain her favorite characters, and moments from the series. And the towering, fully poseable, transforming, die-cast steel and plastic action figure remains the keystone of her memorabilia collection. Funny that such a silly thing could become a conduit for power. It's given her one more reason to emulate the heroes of her childhood in this crazy new world.
[break][break]
D.R.A.G.O.N
By Steel, By Scale, By Fang I vow to rend you asunder
STAT BONUS
+2 PWR, +2 DEF, +1 MAGI, -2 SPD, -2 WIL[break][break]PASSIVE: Rip and Tear
You are uniquely equipped to tear apart opponents and make exquisite use of just what you rip from them. By focusing your strength you can increase the damage of a melee attack by one rank, however this goes on a 6 round cooldown once used. If you use this against a Staff Made Monster you rip a piece of them off and at the end of the thread you gain a crafting material based on that monster. The material gains the [Shredded] Tag however meaning it cannot be sold, traded or used in the forge. You can only gain one material from each Staff Made Monster.[break][break]This upgrades at A Rank PWR or SPD, only one upgrade may be chosen.[break][break]
core
[break]The Dynamic Raiment Augmented for Grand Operational Neutralization or D.R.A.G.O.N is a special armoured orb that is implanted within the chest of the wielder and cannot be removed without killing them. At any moment, the DRAGON may stir their armour-core into activation, causing a suit of powerful metal armour to grow out of it and across their body, assisting them in combat and empowering their abilities. There is a unique property to this armour however in that it allows the wearer to take Crafting Materials that they gain and absorb them into their Armour-Core, permanently granting them a new weak passive ability and an ability option based on what the crafting material was. However the DRAGON can only contain a maximum of 4 Armour Traits at one time and when a new one is added, one of the DRAGON's choice is removed. The active abilities of the Traits can only be utilised through the use of Enhanced Activation. The wielder automatically starts with the Dragon Scale Armour Trait unlocked.[break][break]
Additionally, when the armour is activated, once per post it can protect the wearer from damage equal to their DEF. If broken through, it cannot be used to protect against attacks for two rounds, however the rest of its effects are still active during this time. While the armour is active, the wielder may also strike with wicked metal claws to deal damage equal to their PWR once each post.[break][break]
Armour Traits Gained [break][break]
- Dragon Scale
- Open
- Open
- Open
[break][break]
Dragon Scale:[break]
Passive: Hardened Scales
Any physical or fire damage taken while your armour is active is reduced by 10%.[break][break]Active: Dragonsflame
When activated, the DRAGON is able to unleash a blast of wickedly hot flames. This stretches out in a ninety degree cone in front of them a number of meters equal to their MAGI stat divided by 5. Anyone in the area takes damage equal to the DRAGON's PWR and if their DEF is lower than the DRAGON's PWR then they also take an additional count of damage equal to their PWR-1 Rank on their next post from the lingering flames before it fades.Once every 20 levels(so 20, 40, 60, 80, 100) the DRAGON may choose to harmonise with an Armour Trait. This causes the Armour Trait to become permanent and unable to be removed but greatly enhances its abilities.[break][break]
Upgrades at S Rank [VIT] or [MAGI], only one upgrade may be chosen. [break][break]
[break][break]
[break]
Enhanced Activation:
When this ability is utilised, the DRAGON can choose one of their current Armour Traits and immediately activate its Active ability, performing all effects as dictated in their. When used, this then goes on a 3 round Cooldown.[break][break]Upgrades at B Rank [WIL] or [DEF], only one upgrade may be chosen[break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
item
error[break][break]///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
locked
error
SKILLS
system awarded skills
skill
"-" - locked[break]-Description.[break][break]
??
empty[break][break]
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