Aug 18, 2022 13:37:04 GMT
Post by orvis peck on Aug 18, 2022 13:37:04 GMT
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PWR: 10 [F]
DEF: 10 [F]
SPD: 10 [F]
[break]
MAGI: 13 [E]
VIT: 11 [E]
WIL: 51 [B]
[break]
LUCK: 0
[break][break][break]
Orvis connects himself, without realising, to everything around him in the world. He unintentionally puts so much love and affection into everything and everyone he comes across, almost like a little piece of himself. Family, friends, animals, plants and places. Though blissfully unaware, sometimes this affection and energy he pours out is not reciprocated, thus leading to people taking advantage of him. But he doesn't mind this though, for he is a firm believer in what goes around comes around.
You currently possess the following egg slots: [break][break]
🥚 [main★ egg] 1/1[break]
HATCH TIME: 10/10 Posts [break]
ESSENCE LOADED: 75% [break]
ESSENCE TRACKER: [4★ beast rabbit 25%][mishipeshu 25%][demonic clown 25%] [break][break]
🥚 [stored eggs] 0/5[break]
• [stored egg 1] [-][break]
• [stored egg -] [-][break][break]
Upgrades at A rank [MAGI]
[break][break]
[break]
You start off with 2 slots known as [pastures] which are virtual slots to describe what monsters you currently have under your care. Hatched eggs move to a pasture upon hatching. Hatched monsters can deal [basic] attacks of their [PWR] -1 Rank, and come with their own skills set by the system and their personal growth. [break][break]
Monsters can evolve and become stronger after a certain post requirement is met. You must [release] a monster from its pasture to make room for a new one. Releasing a monster might come with some rewards. [break]
Upgrades at A rank [WIL]
[break][break]
[break]
Upgrades at S rank [WIL] [break][break]
LEVEL. 10
Orvis' Inventory
PWR: 10 [F]
DEF: 10 [F]
SPD: 10 [F]
[break]
MAGI: 13 [E]
VIT: 11 [E]
WIL: 51 [B]
[break]
LUCK: 0
[break][break][break]
[nurture][connection]
[Growth, Summon, World] [break][break]Orvis connects himself, without realising, to everything around him in the world. He unintentionally puts so much love and affection into everything and everyone he comes across, almost like a little piece of himself. Family, friends, animals, plants and places. Though blissfully unaware, sometimes this affection and energy he pours out is not reciprocated, thus leading to people taking advantage of him. But he doesn't mind this though, for he is a firm believer in what goes around comes around.
MONSTER RANCHER
Raise warriors and protectors, something you can trust.
STAT BONUS
+3 MAGI, +3 WIL, -5 VIT[break][break]PASSIVE: loading genes
Upon fighting or encountering monsters, a small percentage of their essence will be stored and loaded into your [Main★ Egg] slot at the end of a thread. Notify the system when essence is acquired to see how much you acquire, as well as when an egg is ready to hatch. [break][break]You currently possess the following egg slots: [break][break]
🥚 [main★ egg] 1/1[break]
HATCH TIME: 10/10 Posts [break]
ESSENCE LOADED: 75% [break]
ESSENCE TRACKER: [4★ beast rabbit 25%][mishipeshu 25%][demonic clown 25%] [break][break]
🥚 [stored eggs] 0/5[break]
• [stored egg 1] [-][break]
• [stored egg -] [-][break][break]
Upgrades at A rank [MAGI]
[break][break]
[break]
core
The Monster Rancher class involves the acquisition and care of eggs and raising them into powerful beasts. What makes Monster Rancher different to other tamers is that they must care for a specific creature from start to finish, boosting its powers and form. [break][break]You start off with 2 slots known as [pastures] which are virtual slots to describe what monsters you currently have under your care. Hatched eggs move to a pasture upon hatching. Hatched monsters can deal [basic] attacks of their [PWR] -1 Rank, and come with their own skills set by the system and their personal growth. [break][break]
Monsters can evolve and become stronger after a certain post requirement is met. You must [release] a monster from its pasture to make room for a new one. Releasing a monster might come with some rewards. [break]
Upgrades at A rank [WIL]
[break][break]
[break]
Egg Thief:
Select a target, instantly loading a larger portion of essence (30%) into your main egg slot. Alternatively, try and create a [basic] egg which is automatically added to your egg storage (25% success chance) that starts with 25% of that creatures essence. Targets can only be affected once per thread. This ability has a three post cooldown. [break]Upgrades at S rank [WIL] [break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop
PETS/SUMMONS
THIS USER CAN ONLY HAVE 2 CLASS MONSTERS AT A TIME
[attr="class","summon-slot"]
20 [D] PWR
10 [F] DEF
30 [C] SPD
20 [D] VIT
10 [F] WIL
Chompy: Once per post Grumble can deal its [PWR] rank in piercing damage to one target in melee range. [break][break]
Mount: You can ride atop Grumble, using its movement [SPD] instead of your own. You may also bring one passenger, who benefits from the same effect, although they're just along for the ride. [break][break]
Dashy: For one post, Grumble increases its [SPD] by +1 rank, and ignores any hindering movement effects. This has a two post cooldown.
4★
Grumble
Riding Dragon
20 [D] PWR
10 [F] DEF
30 [C] SPD
20 [D] VIT
10 [F] WIL
Chompy: Once per post Grumble can deal its [PWR] rank in piercing damage to one target in melee range. [break][break]
Mount: You can ride atop Grumble, using its movement [SPD] instead of your own. You may also bring one passenger, who benefits from the same effect, although they're just along for the ride. [break][break]
Dashy: For one post, Grumble increases its [SPD] by +1 rank, and ignores any hindering movement effects. This has a two post cooldown.
EQUIPMENT
items, weapons, armour, pets etc.
escape rope
Escape out of a dungeon/ event/ pvp invasion with minimal to no loss. Only 1 can be owned at a time. [break][break]half a medallion
Combine with another half to initiate [guild creation]. [break][break]bone club
A large fossilized bone that makes for a great bludgeoning weapon. Deals [basic] damage equal to your [PWR] -1 Rank. Caps at B. [break][break]utopia bandana
This simple bandanna comes in any combination of the Guild's blue and gold colour scheme you choose, and adjusts in size to fit its owner. Once worn in whatever manner you prefer, it will remain secure until you choose to remove it. Wearing this gives you a permanent +20% buff to VIT and WIL, as well as resistance to Slashing, Piercing, Bludgeoning, and Fire damage equal to your VIT + WIL. For some reason, pets and animals of all types seem to love playing with this thing, and those belonging to Guild members can often be spotted wearing their own mundane versions. [break][break]Sapphire-Studded Collar
An item made for pets and summons, this collar gleams in the sunlight and catches everyone's attention! A summon wearing this is able to teleport to its owner, or the owner can teleport to their summon. This can be done once in a post, with a cooldown of four posts. The distance limit is the owner's [MAGI]/5.[break][break]Token of Friendship
A simple bronze coin depicting a handshake on one side and a smiling Earth-chan on the other. This is a crafting material for the forge.[break][break]
SKILLS
system awarded skills
tasty (〃ω〃)
You smell extra delicious to certain monsters. This has varied effects... [break][break]Sic 'Em
Three times per thread, you are able to enable one of your pets to, instead, deal their basic attack twice in a post, bypassing the 'once per post' limit. A pet that was targeted by this skill cannot do so again for one post, having pushed themselves to the limit.[break][break]Vanishing Trick
Once a thread, you can conjure up and throw a smoke bomb in front of you, giving you [Stealth] for two posts from those whose [WIL] is a lower rank than yours.[break][break][attr="class","unb-credit"]SELKIE
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