Dec 31, 2022 20:31:30 GMT
Post by Liliana Flores on Dec 31, 2022 20:31:30 GMT
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PWR: 9
DEF: 12
SPD: 9
MAGI: 9
VIT: 11
WIL: 10
LUCK: 0
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Ignorance and complacency ended with the loss of a close family member. Being unable to recognize the signs nor act on ways to help, she allowed him to sink into a darkness that ultimately had him not only taking his own life, but taking the lives of many others. An attack on a busy square, young lives torn away along with his own, a tragedy that ripped at the hearts of many for their loved ones. Including her. Yet she feels the blame and responsibility, realizes how she should have been accountable, and desires to move forward.
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Upgrades at [VIT] Rank A.[break][break]
The Bastion of Miracles is a guardian first and a warrior second, taking punishment from enemies so that their allies don't have to. The longer you stand with your allies, the stronger you become, bringing miracles that allow you to continue to fight even when facing down the most deadly of foes. Upon taking damage from any source other than your [wards], you enter the [duty-sworn oathbearer] state which has five stages of power. The state progresses through the stages after taking a instance of damage (cannot be taking damage through your [wards]) in 4 separate posts, and will revert to its previous state if you have gone 4 posts without taking damage. The stages are as follows:[break]
If you have [wards], you are empowered by their belief to fight all the harder, reducing the instances of damage you need to take by 1 for every 2 [wards] you possess to a minimum of 1.[break]
Upgrades at [DEF] Rank S.
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Upgrades at [WIL] Rank B.[break][break]
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-Description.[break][break]
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LEVEL. 01
Liliana's Inventory
PWR: 9
DEF: 12
SPD: 9
MAGI: 9
VIT: 11
WIL: 10
LUCK: 0
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[Accountability] [Dissection]
[loss,determination,overcoming][break][break]
Ignorance and complacency ended with the loss of a close family member. Being unable to recognize the signs nor act on ways to help, she allowed him to sink into a darkness that ultimately had him not only taking his own life, but taking the lives of many others. An attack on a busy square, young lives torn away along with his own, a tragedy that ripped at the hearts of many for their loved ones. Including her. Yet she feels the blame and responsibility, realizes how she should have been accountable, and desires to move forward.
[break][break]
BASTION OF MIRACLES
Stand at the vanguard, a shield immovable
STAT BONUS
+2 DEF, +1 VIT, -1 SPD, -1 PWR, -1 MAGI[break][break]PASSIVE: harmonious guardian
You possess the ability to link yourself to an ally, marking them as your [ward]. You are capable of diverting half of the damage your ward takes to yourself as [raw] damage. You can have up to 4 [wards] and in addition, you gain the unique [friend shield] item.[break]Upgrades at [VIT] Rank A.[break][break]
core
[break]The Bastion of Miracles is a guardian first and a warrior second, taking punishment from enemies so that their allies don't have to. The longer you stand with your allies, the stronger you become, bringing miracles that allow you to continue to fight even when facing down the most deadly of foes. Upon taking damage from any source other than your [wards], you enter the [duty-sworn oathbearer] state which has five stages of power. The state progresses through the stages after taking a instance of damage (cannot be taking damage through your [wards]) in 4 separate posts, and will revert to its previous state if you have gone 4 posts without taking damage. The stages are as follows:[break]
- Minor Miracle: In this state, you fight harder and move faster in order to ensure you can protect your allies when needed. You gain a 10% buff to [PWR] and [SPD] while this stage is active, and increases by +5% in higher stages (caps at 30% in the Divine Miracle stage). This bonus doubles for 1 post if an ally within 10 meters of you takes a hit equal to their [VIT], with no range restriction if that ally is a [ward]. The ally must take the hit, and this does not trigger if you reduce the damage via the [ward] connection.
- Moderate Miracle: In this state, you find it easier to ignore pain in order to keep up your ally's morale. When you enter this state you [cleanse] any negative [mental] status effects plaguing you, such as [pain], [fear] etc. so long as the originator of that effect does not have [PWR] or [MAGI] (depending on the origin) greater than your [WIL]. Each time you advance to a higher stage, you [cleanse] again/ As long as you aren't effected by a [mental] status, your allies within 10 meters gain a 10% bonus to their own [WIL], with [wards] gaining 20%.
- Renowned Miracle: In this state, you manifest a [seraph halo] in order to light the way for your allies. Your halo marks anything you damage, as well as anything that damages you directly (does not count any damage absorbed from others via this class, but it does apply to area effects or indiscriminate attacks) rendering them easier to strike and thus easier to harm. Marked targets take an additional +1 Rank in damage from all of your allies (though not yourself), and are incapable of benefiting from [invisibility] when facing you or your [wards]. A target may still benefit from [stealth], and marks last for 2 posts before needing to be reapplied.
- Epic Miracle: In this state, you manifest [cherub wings] at your back to allow you to reach your allies all the quicker. While in this state, you gain [flight] equal to your [SPD]. Additionally, enemies find it harder to pin your allies down, with any [SPD] debuffs being 25% less effective on allies within 10 meters of you and on your [wards] no matter their distance from you.
- Divine Miracle: In this state, the belief of your allies manifests in a unique weapon known as the [hope sword]. The [hope sword] deals [basic] damage equal to your [PWR]-1 Rank, though this increases by +1 Rank for every 2 [wards] you have. You may attack with this weapon a number of times per post based on your [SPD] as detailed in the projectile rules, and while it is a melee weapon you are capable of launching ranged attacks at any target marked by your [seraph halo].
If you have [wards], you are empowered by their belief to fight all the harder, reducing the instances of damage you need to take by 1 for every 2 [wards] you possess to a minimum of 1.[break]
Upgrades at [DEF] Rank S.
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sin-eater:
You reach out to an ally, pulling from their chest a single debuff they are suffering from. After pulling it from them, it takes the form of an apple that you are capable of consuming. If you remove the debuff, it is simply put in stasis and returns in full effect once the duration of this ability ends. If you consume it, however, you [cleanse] it from an ally and take it onto yourself for its remaining duration. While suffering from the debuff, you gain an equivalent buff in the opposing stat: SPD for VIT, PWR for DEF and MAGI for WIL. This lasts for 3 posts without consumption, or for the debuff duration with it, and has a 2 post cooldown.[break]Upgrades at [WIL] Rank B.[break][break]
ability slot 2
locked info [break][break]ability slot 3
locked info [break][break]locked
purchase new slot from shop[break][break]locked
purchase new slot from shop[break][break]
EQUIPMENT
items, weapons, armour, pets etc.
friend shield
A shield that takes the form of a large round shield with cross-like extensions. This item is capable of guarding against 1 instance of damage equal to your [DEF] once per post. Once every 3 posts, you are capable of raising your shield in defense of others, transferring this damage block to an ally within 1m of you as you defend them. This item upgrades with your passive.[break][break]///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////[break][break]
locked
error
SKILLS
system awarded skills
skill
"-" - locked[break]-Description.[break][break]
??
empty[break][break]
[attr="class","unb-credit"]SELKIE
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